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CardName: B-17 Flying Fortress Cost: {4}{w} Type: Creature - Plane Pow/Tgh: 5/3 Rules Text: Flying d-Day (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its mana cost. If you do put a tocken onto the battlefield thats a copy of this creature except it loses D-Day.) Flavour Text: Death from above. Set/Rarity: WWII Uncommon

B-17 Flying Fortress
{4}{w}
 
 U 
Creature – Plane
Flying
d-Day (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its mana cost. If you do put a tocken onto the battlefield thats a copy of this creature except it loses D-Day.)
Death from above.
Illus. http://acepilots.com
5/3
Updated on 17 Sep 2012 by Neuromancer

Code: UW01

History: [-]

2012-09-14 15:30:39: Neuromancer created the card B-17 Flying Fortress
2012-09-14 16:07:27: Neuromancer edited B-17 Flying Fortress

Yay for loose games! I hate those tight ones!

Seriously; though cool sounding as an idea; this mechanic just destroyed the meta game (assuming it exists on more than one card; otherwise why keyword it?)

Play a deck with nothing but these cards. No land. Drop them turn 1.

Does your opponent find a way to deal with them with one land? No? Then you win.

What DOES deal with it? Doing the same thing. If you play second; drop yours in response so that you can block. Win when they don't.

So what happens? My turn? Draw. Pass. Your turn. the player with more of these cards wins :)

(Edit: It's not QUITE so bad outside of limited; you just need to be sure there's not enough of these cards to have a deck of nothing but. Still, I reckon you could mulligan a couple of times to reliably get at least 5 in hand...)

Very good point, didn't see that... Ideas how to fix it? I like the flavour but you'r right, now it's more than broken

I don't think you can. It's like the Pact cycle. Maybe a single rare or mythic with the ability would work, but not as a mechanic.

Well, how about D-Day (You may cast this spell without paying it's manacost if you control less creatures than any opponent, if you do you loose the game at the end of your next turn.)? I'm not sure if it's a good idea to try to find a fix or if i should try to find another mechanic...

Ok, that last one just doesn't feel right to me

I guess it depends what you want from the mechanic.

If you want an "All in. Did I win or lose?" mechanic; well, it needs to be something that's relatively hard to set up, otherwise it will at the very least annoy the people who want to play magic, and if it's too easy (as above) just dominate.

How about taking inspiration from the "Epic" cycle? Those were things that said "Ok, you're doing this. for the rest of the game. Hope that's enough..." The 'this' in each case was good, but needed a lot of work to make dominating; and if you got it wrong you could still fight back (though less effectively) and at least hope for a win.

What could work, maybe, would be something like "{w}{t}: Gain an Emblem with 'Creature spells cost you {w} less to cast, you lose 2 life a turn.' on it." On its own, kinda interesting tradeoff. But then your next creature has it. And your next. And now you're in "This had better be enough, or I lose" territory; but you had to set it up over a few turns, had to pay the mana to get there and could have backed out from going further... but hey, you're already fairly committed now.

Also has a nice "Waves of troops hitting the beach" feel, maybe.

what about "during your upkeep put a tocken onto the battlefield thats a copy of this creature."? without drawback this would work only on small creatures and loose life eaqual to power/toughness isn't really what white (and probably green) would do And about what I want: an ability that represents things the US did during WW2, and to me D-Day is the most iconic single action of that time

I still want something else for green/UK but so far I have absolutly no idea what in green could fit this purpose.

I like the idea of an all-in D-Day mechanic, but Vitenka's right that it could very easily be broken, and would be more interesting if it played out over several turns.

Maybe something like "You may play this for free. If you do, when you control no creatures you lose the game?"

Making the spell free is a bad idea, no matter what.

"Cast this for free", no matter what the drawback, is just begging for "Ok, so how many of these can I cast turn 1?"

Which really isn't when D-Day happened. And is a very breakable mechanic.

(Edit by Alex: Above this point is when Neuromancer edited the mechanic to change this card's text.)

It doesn't seem broken to me... it just seems incredibly cheap. What we techincally have here is a card that says:

Big Token Producer
­{4}{w}
Flying
­{4}{w}: Put a 5/3 white Plane creature token with flying into play.
5/3

Granted, you can't activate this multiple times, and it happens only at one specific time, but these are minor details... the majority of the time, it will play out just like that.

I'm having a hard time comparing this card to a more modern analogue. Centaur Glade seems to be fine, but it's an old card, and I can understand how someone would think it isn't beefy enough compared to today's standards. That being said, I certainly think that old card is playable. If I remember correctly, Leafdrake Roost could be a beating if it wasn't answered. These threats are both enchantments, I know... but if they were 5 power flying creatures, I'd call them better cards...

My guess is that no one would be questioning the viability of this mechanic if it was a Snapping Drake with D-Day for {4}{w}. You could probably push the envelope after that point... maybe 3/3 or 2/4 or something. The fact that we're questioning a mechanic as simple as a token producer, though, leads me to believe that 5/3 is too much.

@jmg It used to read "You may cast ~ without paying its mana cost. If you do, you lose the game at the beginning of your next upkeep." The current version is quite saner.

Huh. Well that is pretty insane with Mass Hysteria, no?

Shouldn't the log show that changes were made on this card? What's stopping that from appearing on my side? Oh... was Vitenka's comment made after he saw the card but before it was re-edited. Wow, that's a lot of people seeing this at the exact right time...

Actually; I don't see a re-edit notification either. That's... very odd.

That is because I edited the mechanc, not the card, and missed to make a comment here. Sorry for the confusion ant thanks a lot for all your help trying to fix this!

2012-09-17 04:15:06: Neuromancer edited B-17 Flying Fortress:

added Pic

2012-09-17 05:19:39: Neuromancer edited B-17 Flying Fortress

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