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CardName: Allies Cost: {x}{r}{g}{w} Type: Legendary Enchantment Pow/Tgh: / Rules Text: Allies enters the battlefield with X war counters on it. If there are no war counters on Allies you loose the game. Remove a war counter from Allies: Allies deals 2 damage to each Nazi and Fascist creature, creatures you control get +1/+1 and trample until end of turn. Activate this ability only any time you could cast a sorcery and only once each turn. Flavour Text: Set/Rarity: WWII Mythic

Allies
{x}{r}{g}{w}
 
 M 
Legendary Enchantment
Allies enters the battlefield with X war counters on it.
If there are no war counters on Allies you loose the game.
Remove a war counter from Allies: Allies deals 2 damage to each Nazi and Fascist creature, creatures you control get +1/+1 and trample until end of turn. Activate this ability only any time you could cast a sorcery and only once each turn.
Illus. hdbg.de
Updated on 17 Sep 2012 by Neuromancer

Code: MZ54

History: [-]

2012-09-13 23:44:47: Neuromancer created the card Allies
2012-09-17 04:57:14: Neuromancer edited Allies:

added Pic

2012-09-17 07:21:59: Neuromancer edited Allies

I don't know whether this is too strong, or too weak. So it's probably about right.

Very very funny if an opponent forces you to cast it, or brings it back from your graveyard, or something.

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What is this card's power? Hollowhenge Beast
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