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CardName: Hedgerow Cost: 1g Type: Creature - Plant Pow/Tgh: 1/3 Rules Text: Defender Hedgerow can't block Tanks. Creatures blocked by Hedgerow don't untap during their controlers next untap step. Flavour Text: Set/Rarity: WWII Common

Hedgerow
{1}{g}
 
 C 
Creature – Plant
Defender
Hedgerow can't block Tanks.
Creatures blocked by Hedgerow don't untap during their controlers next untap step.
Illus. cutabovefw.com
1/3
Updated on 14 Oct 2012 by Neuromancer

Code: CG06

History: [-]

2012-09-30 03:44:39: Neuromancer created the card Hedgerow
2012-09-30 03:47:09: Neuromancer edited Hedgerow

Have you thought about making this guy a hedgerow? That was a big deal for a bit in WWII. If you make it a hedgerow, maybe you could make it unable to block tanks (which could crunch right through hedgerows). Also, this isn't Dominaria - plants on Earth are not sentient, and unless they have thorns, they won't be doing any damage to anything unless it's over a long long period of time.

Also to represent the confusing nature of the hedgerows, you could possibly do some kind of Detain-style thing to the creatures this card blocks. This would obviously require that the card be tweaked for power level concerns.

relevant info: http://www.worldwar2history.info/Normandy/hedgerows.html

Nice idea! Thanks.

2012-10-14 20:10:41: Neuromancer edited Hedgerow:

Implemented Mandroids sugestions

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