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Mechanics | Skeleton |
CardName: Carrier Cost: 4www Type: Creature - Ship Transporter Pow/Tgh: 2/5 Rules Text: Carrier enters the battlefield with 4 cargo counter on it. (2)(w)(w),(t), Remove a cargo counter from Carrier: Put a 2/2 Plane Transporter creature token with flying and "When this creature dies put two white 1/1 US Soldier token onto the battlefield." onto the battlefield. Flavour Text: Set/Rarity: WWII Rare Carrier enters the battlefield with 4 cargo counter on it.
(2)(w)(w),(t), Remove a cargo counter from Carrier: Put a 2/2 Plane Transporter creature token with flying and "When this creature dies put two white 1/1 US Soldier token onto the battlefield." onto the battlefield.
Illus. strangecosmos.com
2/5
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Code: RW02 History: [-] Add your comments: |
Heh. Mitotic Slime as an aircraft carrier. Terrifying card advantage engine unless it's neutralised immediately: 4 2/2 flyers from one card tend to win games.
decreased toughness, raised cost
Should I make it a mythic?
I think raising the cost is quite reasonable, but decreasing the toughness isn't actually a good plan. If someone does get to play their potentially game-ending 7-mana rare, it'd be kinda annoying to get it answered by a 1-mana Lightning Bolt. I think 2/4, 2/5, or 3/5 would be fine. You could indeed also make it a mythic, at which point definitely at least 3/5 would be sensible.
Templating tips: There's a comma and a space between an ability's mana cost and tap symbol (e.g. Goldmeadow Harrier), and the first word in an ability's cost is always capitalised even after mana/tap symbols (e.g. Origin Spellbomb). So I think the ability's cost should be written "
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, Remove a cargo counter from ~:"
raised toughness &activation cost, fixed typos