Community Mashup Set
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Showing 37 of 137 White cards
Go to section: Colourless (8) White (137) Blue (133) Black (141) Red (173) Green (138) Multicolour (102) Hybrid (26) Split (2) Artifact (65) Land (39) Scheme (1)
Show rarities: N C U R
You may choose to not untap Really Annoying Land Denial Critter.
: Tap target land. As long as Really Annoying Land Denial Critter is tapped, the land does not untap.

1/1
Delve (Each card you exile from your graveyard while casting this spell pays for
.)
Gain X life.

Gain X life.
Land-Land-Land-Cycle
(Discard this, search your deck for up to three lands, reveal them, put them into your hand, shuffle your deck, do the hokey pokey, fix the damn comp rules on searching already)

2/3
Prevent all damage from the first source to deal damage to Rhoxage each turn.
That's a very thick hide you have there.
All the better to flatten you with, 'my dear'.
All the better to flatten you with, 'my dear'.
3/2
When Ritual Knight enters the battlefield, the next spell you cast this turn costs 

less.



3/3
Target land is a 1/1 spirit creature until end of turn.
Each opponent may pay
. If they do, they cast a copy of Rolling Hills.
Each opponent may pay

It's a mountain chain!
Morph
(
: Play as a face-down 2/2, pay
to flip face up)
Sacrifice Samite Morpher, prevent the next 3 damage that would be dealt to target.



Sacrifice Samite Morpher, prevent the next 3 damage that would be dealt to target.
1/1


1/3
Flash, Haste
:Gain 1 life, or prevent the next 1 damage to target creature.

0/1
Exile an artifact or enchantment card from your graveyard: Regenerate Scrappy Goat.
Well, iron's good for the body, so I guess dweomar should be too.
2/1
When Seprot Tri-Baal enters the battlefield name a creature type.
: Until end of turn prevent all damage target creature of that type would deal to you.

1/1
Prevent all damage that would be dealt to Serene Unicorn.
When Serene Unicorn enters the battlefield, gain 3 life for each creature you control that could have attacked this turn but didn't.
When Serene Unicorn enters the battlefield, gain 3 life for each creature you control that could have attacked this turn but didn't.
2/2
Trample
When Sickly Mastodon dies, you may have it destroy target wall.
When Sickly Mastodon dies, you may have it destroy target wall.
One man cried out: "Ah! An elephant is much like the hell of explosive flatulence!", but the other men had already fled.
1/3
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Silvertounged Mogg.
Dreams in the sky, float free...
1/1
Flying
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Mogged Were-Zeppelin.
: Target creature gains flying.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Mogged Were-Zeppelin.

...Eventually
4/4
Permanents enter the battlefield tapped while Sleepy Tiger is summoning sick.
Scritchies. Or death.
.. good choice, princess.
.. good choice, princess.
1/1
Snarehound exerts all creature it combats.
2/2
When Solar Vampire takes damage, put a +1/+1 token on it.
While Solar Vampire has a token on it, it has flying.
While Solar Vampire has a token on it, it has flying.
1/2
When a land enters the battlefield, its controller chooses a colour of mana it can currently produce; or colourless.
The land can be tapped to add one mana of that colour to its controllers mana pool; but has no other abilities.
The land can be tapped to add one mana of that colour to its controllers mana pool; but has no other abilities.
When Soul Suppressor enters the battlefield, put target creature on top of its owner's library.
If you do, when Soul Suppressor leaves the battlefield, that player puts the top card of their library onto the battlefield.
If you do, when Soul Suppressor leaves the battlefield, that player puts the top card of their library onto the battlefield.
When Spined Ishsah enters the battlefield, exile another permanent you control as long as you control Spined Ishsah.
2/2
Whenever Stampede Herder is blocked, other attacking creatures get +2/+2 until end of turn. If you control a red creature or a mountain, they also gain trample until end of turn.
2/2
Flying
When Steppe Pegasus enters the battlefield, choose a colour. It has protection from that colour until your next turn.
When Steppe Pegasus enters the battlefield, choose a colour. It has protection from that colour until your next turn.
1/1
When Sun Demon enters the battlefield return target creature to its owners hand unless they return an aura from the their graveyard to the battlefield, enchanting it.
2/2
Whenever Suncloak Skirmisher becomes blocked, you may return it to your hand.
1/1
For each creature that attacks you, put a charge counter on Sundrop Altar.
At the start of your upkeep, you may remove a charge counter from Sundrop Altar. If you do, draw a card.
At the start of your upkeep, you may remove a charge counter from Sundrop Altar. If you do, draw a card.


1/2
You may cast Suspended Nerf for 
. If you do, it enters the battlefield exiled, with 3 time counters on it. During each of your upkeeps, you may remove one – when the last is removed, cast it without paying its cost.
Enchanted creature has no abilities, and cannot attack or block.


Enchanted creature has no abilities, and cannot attack or block.
Blocking creatures are goblins.
1/4
Choose a colour. All creatures of that colour must block target creature this turn, if able.
Whenever you cast a spell, or target a creature; gain 2 life.
Every spell you cast.
Every death you graft.
She'll be watching you.
Every death you graft.
She'll be watching you.
2/2
Flying
Whenever an opponent casts a spell, you may untap Territorial Griffin.
Whenever an opponent casts a spell, you may untap Territorial Griffin.
4/3
Whenever you take damage; add
to your mana pool.
: The light at the end of the tunnel deals 1 damage to you.


1/1
Slivers you control can't block non-sliver creatures and can't be blocked by non-sliver creatures.
3/3
While Valory, Tinker Mage is in the graveyard; Whenever an equipment becomes unequipped, until end of turn it becomes a 3/3 golem artifact creature. (It is no longer equipment, and cannot be equipped to anything; Note that equipment becomes unattached when it is attached to a different creature)
1/1

Th Conclave does na agree wit your attack.
Living weapon.
Equip
Equipped creature has +1/+4 and Vigilance.
Equip


Equipped creature has +1/+4 and Vigilance.
Go to section: Colourless (8) White (137) Blue (133) Black (141) Red (173) Green (138) Multicolour (102) Hybrid (26) Split (2) Artifact (65) Land (39) Scheme (1)
Show rarities: N C U R
Community Mashup Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Enchanted creature has +0/+X, where X is the number of creatures you control.
2013-05-17 10:18:13 by Vitenka