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CardName: Suspended Nerf Cost: {3}{W} Type: Enchantment - Aura Pow/Tgh: / Rules Text: You may cast Suspended Nerf for {WU}{WU}. If you do, it enters the battlefield exiled, with 3 time counters on it. During each of your upkeeps, you may remove one - when the last is removed, cast it without paying its cost. Enchanted creature has no abilities, and cannot attack or block. Flavour Text: Set/Rarity: Community Mashup Set Common

Suspended Nerf
{3}{w}
 
 C 
Enchantment – Aura
You may cast Suspended Nerf for {w/u}{w/u}. If you do, it enters the battlefield exiled, with 3 time counters on it. During each of your upkeeps, you may remove one – when the last is removed, cast it without paying its cost.
Enchanted creature has no abilities, and cannot attack or block.
Updated on 31 Jan 2014 by Vitenka

History: [-]

2014-01-30 10:59:47: Vitenka created and commented on the card Suspended Nerf

­Hands of Binding + Shifting Allegiances

Snipe a creature; and turn a creature into a sniper-on-ninja (as opposed to on-tap). Fiddly; but nice.

And make a creature into a wall; move onto another creature later. And.. reading the comments? It was originally meant to work in some insane mode where it started off as enchanting nothing then moved on to a creature.

So. A common "Some creature in the future is nerfed" is the commonality. Both have to have some effect now (or you'll never use it) but its main point is that you can have it doing stuff to a useful target later.

Well, let's go with the most direct option - time counters. (And make suspend's removal optional; because.)

I'd play this tweak on Arrest. Especially if changing the rules in reminder text worked that way. It doesn't, so I'm treating this as if it had a built-in Jhoira's Timebug ability:

> At the beginning of your upkeep, if ~ is suspended, you may put a time counter on it.

2014-01-31 16:09:23: Vitenka edited Suspended Nerf:

'fix' the wording

"tilde ee tee bees exiled" is wonderfully wrong wording.

This would be put into the graveyard the instant it comes out. Also, it's missing the "Enchant Creature" line.

Eh; I'll get used to the new enchantment templating one day.

If you want to do it this way, one way that'd work would be to say:

> {w/u}{w/u}: Exile ~ from your hand with 3 time counters on it. > > At the beginning of your upkeep, if ~ is exiled, you may remove a time counter from it. When the last time counter is removed this way, cast it without paying its mana cost.

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