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CardName: Valory, Tinker Mage Cost: {1}{W} Type: Creature - Wizard Pow/Tgh: 1/1 Rules Text: While Valory, Tinker Mage is in the graveyard; Whenever an equipment becomes unequipped, until end of turn it becomes a 3/3 golem artifact creature. (It is no longer equipment, and cannot be equipped to anything; Note that equipment becomes unattached when it is attached to a different creature) Flavour Text: Set/Rarity: Community Mashup Set Uncommon

Valory, Tinker Mage
{1}{w}
 
 U 
Creature – Wizard
While Valory, Tinker Mage is in the graveyard; Whenever an equipment becomes unequipped, until end of turn it becomes a 3/3 golem artifact creature. (It is no longer equipment, and cannot be equipped to anything; Note that equipment becomes unattached when it is attached to a different creature)
1/1
Updated on 29 Aug 2012 by Vitenka

History: [-]

2012-08-29 11:05:03: Vitenka created the card Valory, Tinker Mage
2012-08-29 11:05:30: Vitenka edited Valory, Tinker Mage:

1/1, not 3/3. Duh.

­Valor + Id Bomb

First strike enabler, and, uh... sorta unequip to make golems.

Ok, I think we can do this. Lotsa rules text; but I think I got it right.

Hey! It's one of mine! Man, that took long enough.

I like the card, even if it is a bit... technical. The equipment would also become unnatached when the creature leaves the battlefield, or when the creature ceases to be a legal target. I don't know how you'd express that simply in the reminder text... maybe just the words 'for example' to key in that other methods will work as well.

Though, now that I look at this a second time, I have to ask "Where does Valor fit into this?"

2012-08-29 14:22:35: Vitenka edited Valory, Tinker Mage:

Yeah - it ought to be "While this is in the graveyard" but it got too long; so I stuck with just "all the time you get this bonus". I figured people would know the obvious times equipment falls off; but I did want to call out the less obvious one. Changes made.

2012-08-29 14:53:28: Vitenka edited Valory, Tinker Mage:

make it JUST in the graveyard; why not?

Doh; I probably should have gone the route of 3/3 golems with first strike.

You don't need to lose the equip ability, since creatures can't be attached to anything.

Agreed; but again, it seemed cleaner to make this explicit. Maybe move that into the reminder text though.

2012-08-29 15:14:05: Vitenka edited Valory, Tinker Mage:

Agreed; but again, it seemed cleaner to make this explicit. Maybe move that into the reminder text though.

I ought to just make this rare so that all the horrible text can be put into the "rulings" section in the oracle, rather than actually having to be on the card.

Mmm. Agree for rare. That's why Id Bomb was a rare (because Fasten makes a semi-complicated idea rather complicated).

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