Community Mashup Set: Recent Activity
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Recent updates to Community Mashup Set: (Generated at 2025-07-05 14:40:31)
Community Mashup Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recent updates to Community Mashup Set: (Generated at 2025-07-05 14:40:31)
Mashup of Streetbound Waif and Oddball
These dovetailed quite nicely, giving a useful but not gamebreaking level-up to a small black creature when the opponent loses life, as was a theme with vampires in Zendikar.
I'm worried this is actually more useful as a blocker than an attacker, but I hope that's ok.
I think its power level is just fine at
.
Mash-up of Totally Lost and Ana Sanctuary
This travelled a fair way from the original, but I like the end result, though it's rather too weak for CD. There's no good way of making multicolour 1CMC spells without spelling out "if you control a forest and an island..."

->
, rename (was Identity Mage, which I used before) Heck, let's give it NO initial name.

->
, rename (was Identity Mage, which I used before) Heck, let's give it NO initial name.
Selesnya Guildmage + Dripping Torso
Make tokens, pump everything, depump something, and.. have two names. What an odd ability that last one is. Certainly keeping that part.
Which... truly messes up '~this~' interpretation.
Seriously powerful token-swarm improver; and legend killer.
But NEEDS both colours, to do the first part.
Maybe shoulda upped the cost of the abilities?
Heh; that's evil. And if you can attack, for gain, with only some of your creatures; well, you're in the "I'm winning the combat 3-1" situation.
But yes, I agree - having a few cards that encourage a stall are ok. Some people like to hide behind walls and build up a huge combo, or whatever.
I just think this is a bit too good for being quite cheap.
It's a ground stall card. I don't think that's a bad thing... we just don't make or see too many of them for obvious reasons. The easy way to foil this, of course, is to not attack with all your creatures... possibly until the game is over because your oppoenent refuses to activate. The awesome thing to do with this is to play this and Grand Melee.
Artifacts: Pit Trap? Sandstone Deadfall? White gets it on a creature: Mine Bearer But mostly on instants: Just Fate Eightfold Maze
On here, we've got: Dispersal Cannon, which is close (but sacs a land to use)
Good point. Hm. Maybe this would actually be more interesting if it was just "destroy TARGET attacking creature". I think that card's been made somewhere, but I can't remember where.
I think it's nastier than holding them to attacking with second best - it encourages a ground-stall, as attacking with anything less than "This will kill more of your stuff than mine, or maybe get some through" is silly; and if they can attack with bigger than that, you pop this at them; and lose nothing. So they've lost a big chunk. So seeing this, they KNOW they need to outnumber you 3-1, and combats stall out until they can achieve this.
White gets a huge number of such effects - but they, at least, are not "I know this is coming" they are "Maybe this is coming, maybe I can risk it"
Still - at some cost, this card is fair. It's just probably too annoying to be this cheap.
ROFL! Oops, I should have checked. Yes, I saw http://multiverse.heroku.com/cards/20695
Yeah, the link should be to Nuclear Strike or Tactical Nuke, but not Tactical Nuke.
Ooh. Bother. Someone created an older Tactical Nuke than the one Jack saw, but it's in a private cardset, so nobody except me has permission to see it.
I'll fix the links.
Ah. Tactical Nuke
Mmm. The space of cheap red creatures is sure cluttered.
Ok; I'll stick with this. you're right; it'll sometimes be a Fireball to the face, so that's probably ok.
Ok - why are NONE of these working? Alex?
Did you mean Tactical Nuke? Huh; guess not. Tactical Nuke?
Mash-up of Waylay and Nuclear Strike
From Tactical Nuke I took the idea of a limited wrath on the table, and from waylay the idea of destroying attacking creatures with a permanent.
I'm not sure how expensive this should be. It can punish attacking quite a lot, but the net effect is likely to be causing the opponent to attack with their second-best creature every turn.
I also considered a "destroy all attacking and blocking creatures" effect, which could be interesting, but I think deserves its own card.
Fiery Hellhound seems to be the canonical grizzly-bears firebreather (and I agree with Alex that it's ok for common), but for the 1-mana version I'd say it's about right.
If it were 0/2 it'd be better than Flamekin Brawler which wasn't super strong but was printed. I think haste is especially advantageous on a firebreather because it gives you an opportunity to crack the opponent for X, though maybe not as strong as flying (which can win the game by itself if the opponent doesn't have an immediate answer).
So maybe this could be a tad stronger, but I think it's plenty playable already. The only existing common haste firebreathers cost 3-4. And this is pleasantly simple.
True; but it's still a downside. Maybe this could at least be 0/2 ?
Interestingly, firebreathing is fine at common even under new world order. I think it's because it only affects itself. When the opponent is wondering what to block, they can look at that creature and see what it does, and not have to worry about the other creatures.
Firebreathing does have a range of costs. Note that Spitfire Handler is strictly better than Pygmy Pyrosaur.
This is an amusing tweak on Pyre Charger, anyway.
Grizzly Bears + Flow burner
Heh; I'm doing well for randoming vanillas, aren't I?
Ok, the vanilla of vanillas; and a red 2/1 that's 3/1 on the attack, plus twiddly bits.
So; flavour mash? Bears that knock down trees, and ... I'm not sure what that is, actually? No creature type, and it sounds like it's a part from a bunsen burner.
Bears that are on fire?
The 'most vanilla' implementation of 'cares about mountains'?
SO; ok - red doesn't GET a grizzly. It gets something with a drawback and tribal. At
it gets some pretty nice pure-upside creatures.
Including the Boros Guildmage which has abilities as though it's more expensive than 
when actually it's cheaper.
Ok; the vanilla version of 'cares about mountains' is Firebreathing
A firebreathing 2/2? Guidelines say a combat effect like that should be uncommon now. Which makes me wonder how Fiery Hellhound got past the gates... Ok, 2/2 firebreathing is sure not on the cards. Howsabout a smaller one? Bellows Lizard says you can't do it at cmc 1... Pygmy Pyrosaur suggests it needs a downside to be 1/1 at grizzly cost (while upping cost to rr gives you way better things.)
But then Dragon Hatchling suggests that you can swap that first point of power for flying. I'll swap it for haste, instead.
Power 0 + haste amuses me more than it ought. Hence, goats that breathe fire; in the manner of a fish that breathes water.
And Island Sanctuary: a) already exists. b) is white.
LOL!
Maybe just say "untapped creatures you control have hexproof"?
Either way, it's quite interesting, because it's quite good, but you have to open yourself up some of the time to win.