Community Mashup Set: Recent Activity
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Recent updates to Community Mashup Set: (Generated at 2025-07-06 15:58:53)
Community Mashup Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recent updates to Community Mashup Set: (Generated at 2025-07-06 15:58:53)
Mashup of Angel of Light and Brush with Death
How does an angel keep lifedraining for two every turn? Like this.
"~ can't be blocked unless all other attacking creatures that could be blocked are blocked"? Not very much clearer, but maybe a little better?
Probably don't want intimidate hanging around at common; made it uncommon. Cost is aggressive; but not horribly so, I hope?
Mashup of Mountain and Fleshmad Steed
Fleshmad steed is nearly "can't block", except if nothing else attacks either. So I decided the red equivalent is to spell that out explicitly.
Then I added a corresponding blocking ability. I couldn't decide if it should be "fleshmad berserker must be blocked first" (because it likes getting into fights) or "fleshmad berseker must be blocked last" (because it's THAT SCARY). I decided the latter was funnier and easier to template.
It's still a little wordy, is there any way of making the concept clearer?
Reminds me of Chain Lightning, or the Chain of Acid cycle.
Nifty. Plays something like Wall of Vipers: it'll hold off small stuff for a while, and then it'll trade with something pretty big.
Mashup of Wall of Tanglecord and Spitebellows.
The symmetry in P/T between the two source cards was too perfect, so I tried several combinations, but this was the best "good wall" combined with "surprise 6 damage".
I'm not sure of a fair cost: on a wall you pay a premium for 1/6 rather than 0/6, and walls shouldn't be too good or the game bogs down too much. But they a creature that can attack is very valuable so walls are often cheaper than you expect.
I considered having this gain flying, possibly as part of the first ability. I was amused by the idea that if you wanted a 1/6 flying blocker you had to pay twice. But I decided that was just clever, not actually useful. Alternatively I could give it flying outright.
This was nearly a copy of Bamboo Rocket Hedge #3 but I decided this was better.
It most reminds me of Ib Halfheart, Goblin Tactician. It's a bit of a pity that this doesn't engage in combat at all (well, when it's attacking)... reminiscent of Goblin Cadets that way. Or for a 3/3 that hits players in aggro decks, it reminds me of Keldon Marauders.
I like that Shock deal's 2, but the fire god's shock deals 3. He gets a proper old fashioned Lightning Bolt.
Mashup of Divine Intervention and Vulshok Berserker
I dropped divine intervention, but kept the "it waits until it goes off, then ticks the game down towards a draw". I'm not sure on the exact combination of mana cost, power and damage, but it seemed a good combination for an aggro deck.
There have been a lot of similar cards, what should I compare this to?
Nifty. Seems pretty reasonable given green's ability to hate flyers in many ways; this costs more than Femeref Archers or Matsu-Tribe Sniper or Raking Canopy. Admittedly it can attack for more than those as well, but then it's just being an Order of the Sacred Bell, not a Raking Canopy.
Good card - certainly better than Needlepeak Spider - but I reckon it's printable.
Needs Protection from (Drop) Bears. Also, wow, I know green hates flyers, but wow.
Mashup of Tresserhorn Skyknight and Forest.
OK, so a green flying creature. Reach. Spider. With some trepidition I made a reverse-spider, so the protection mattered. I'm not sure if that's a good idea, maybe I should have just chosen another creature type. Or made Giant Spider slightly better by giving it protection from flying creatures, not just /4 toughness.
"Other enchantments" -- it's "up to", so it would only matter if someone wanted it to matter. And with "exile until", wouldn't everything just come straight back again?
"Cone of life" LOL, yeah, that's nice.
"Cone of silence" doing what?
Blue should get a cone of Silence. Huh, that was white. Didn't expect that.
Probably wants to say 'other enchantments'. Otherwise, there's high chance this card would break the game on entering the battlefield. ;)
I believe I once saw someone propose this spell:
Cone of Life

Sorcery
Gain 1 life. Then gain 2 life. Then gain 3 life.
Well, if you're using this card's technology, you could have a blue one saying "bounce up to one target creature, up to two target enchantments, up to three target artifacts"?
The double-green problem is tricky though.
:)
Delif's Cone!
Oops, I forgot those completely. Incremental blight is definitely the black one, I'm glad I went white.
I don't think Cryptic Annelid really counts, mostly because the effect is a lot weaker and it's a creature, but it was close enough I added it to the list since it was the one that inspired this.
However, that leaves us with black, red, maybe blue, and two green. Both Bestial Menace and Incremental Growth seem perfect, how can we rescue the cycle with two green members and no white one...? :) Either tokens or +1/+1 counters could be white, but I think they're both better in green. And neither is blue...
Removed "sorcery", should be "enchantment"