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CardName: Cone of Contrition Cost: 3WW Type: Enchantment Pow/Tgh: / Rules Text: When Cone of Contrition enter the battlefield, exile up to one target creature, up to two target enchantments, and up to three target artifacts until Cone of Contrition leaves the battlefield. Flavour Text: Set/Rarity: Community Mashup Set None

Cone of Contrition
{3}{w}{w}
 
Enchantment
When Cone of Contrition enter the battlefield, exile up to one target creature, up to two target enchantments, and up to three target artifacts until Cone of Contrition leaves the battlefield.
Updated on 25 Feb 2014 by Jack V

History: [-]

2014-02-25 14:04:29: Jack V created the card Cone of Contrition

Mash-up of Cryptic Annelid and Scavenger Folk.

I decided to embrace the 1,2,3 thing, adding a card to the loose cycle of Cone of Flame, Cone of Creatures (Bestial Menace), and Cone of Scrying (Cryptic Annelid).

It was originally going to be "destroy", but I preferred to keep it mono-coloured. I could have chosen any three types for this idea, and maybe fitted it in black (planeswalker, land, creature??), but wanted artifact because it was in the original, and creature because it's useful, and enchantment as the obvious complement to artifact. And no colour quite gets to destroy both creature and enchantment.

I'm not sure of a fair cost to this. It has to be expensive enough that everyone looking for creature removal doesn't run it automatically (because that would hose enchantments & artifacts without anyone making any deckbuilding tradeoffs) but cheap enough it's not unplayable if it only hits one or two targets.

2014-02-25 14:09:49: Jack V edited Cone of Contrition

In fact, this completes the cycle with Incremental Growth and Incremental Blight, if you count the Cryptic Annelid. Which... I don't think most people do.

BTW, should this be an enchantment (or creature)?

2014-02-25 14:55:57: Jack V edited Cone of Contrition
2014-02-25 14:56:08: Jack V edited Cone of Contrition:

Removed "sorcery", should be "enchantment"

Oops, I forgot those completely. Incremental blight is definitely the black one, I'm glad I went white.

I don't think Cryptic Annelid really counts, mostly because the effect is a lot weaker and it's a creature, but it was close enough I added it to the list since it was the one that inspired this.

However, that leaves us with black, red, maybe blue, and two green. Both Bestial Menace and Incremental Growth seem perfect, how can we rescue the cycle with two green members and no white one...? :) Either tokens or +1/+1 counters could be white, but I think they're both better in green. And neither is blue...

Well, if you're using this card's technology, you could have a blue one saying "bounce up to one target creature, up to two target enchantments, up to three target artifacts"?

The double-green problem is tricky though.

Probably wants to say 'other enchantments'. Otherwise, there's high chance this card would break the game on entering the battlefield. ;)

I believe I once saw someone propose this spell:

Cone of Life
­{w}{w}
Sorcery
Gain 1 life. Then gain 2 life. Then gain 3 life.

Blue should get a cone of Silence. Huh, that was white. Didn't expect that.

"Other enchantments" -- it's "up to", so it would only matter if someone wanted it to matter. And with "exile until", wouldn't everything just come straight back again?

"Cone of life" LOL, yeah, that's nice.

"Cone of silence" doing what?

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