Community Mashup Set: Recent Activity
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Recent updates to Community Mashup Set: (Generated at 2025-07-06 20:04:15)
Community Mashup Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recent updates to Community Mashup Set: (Generated at 2025-07-06 20:04:15)
stupid wordy template thing :(
MaxDymond: [14:51] Probably needs a little work on templating
MaxDymond: [14:53] You can't do "Equip to opponent's creature" for example as Equip has its own baggage
MaxDymond: [14:53] Concept is interesting
MaxDymond: [14:53] I would just say "Equipped creature is a 2/2 green Bear" and give it Living Weapon
MaxDymond: [14:57] And "
: Attach this to target creature an opponent controls. Activate this ability only any time you could cast a sorcery"
MaxDymond: [14:58] They really need to come up with a rules term which means "only when the stack is empty"
Vitenka: [14:58] Yeah, I know that different words are probably needed. Ijust wanted to avoid it and presume that equip got fixed ;)
Vitenka: [14:59] Oooh, so you CAN do it during opposing turn, but not in response to stuff? That would be a good term.
Vitenka: [15:00] I think you're right from a card pov; it ought to be just living; I went 2/2+2/2 beacause the mash demaned a 4. Probably a sensible thing to change back though. Thanks.
Other directions I could have gone: Disco elves. Elves that sell artifacts that fell off the back of a cart. Elves that produce white mana, then black mana. then white again...
There's also a lot of space to explore with artifact-creature-only equipment - you could make a modular that wasn't rampantly broken! And "My dead stuff becomes" sweepers could be good too. Perhaps an elf who buries your dead (back to library? Exile? The flavour there is odd, nowadays though) to bring out a bunch of artifacts?
Y'know? This card tickles me. Unless someone gives me a good reason for it being completely broken, I'm adopting it into my "The dwarves burned down llaonwar" set.
g1->1g Also add an 'or' that isn't needed; but reads nicer.
Nice. A 4/4 will often be able to safely attack, and it's great that if they've got a 1/6 blocker or something, this is still useful. Is it too useful, if this gets back something like Repulse? Perhaps, but the additional cost helps.
Loads of fun combos too. Such as Relentless Assault.
I made this far too good the first time. Add a cost (the regen cost) and it's STILL far too stompy for a blue creature, so downsize it to 3/3? Which is a shame, having to give up so much power was most of the joke. So up the cost, instead.
Some times you just wanna make a weenie, ya-know? Pegasi are 1/1+flying+something; stormfront already did +power as its something; so I wanted to swap in something from the steppes.
You're right, this feels like only a small bonus. But it's sometimes a really nice chump blocker and you can always hope for some really big equipment. Protecting something else UEOT... would kinda seem like carrying someone else to battle; I guess. That's got design space.
Heh. I like it. Normally it'll just be a Suntail Hawk, but it does make a very good blocker on the turn before it can attack, and it also means you're likely to not have it removed before you can attack with it.
This effect might be better on something with more than 1 power, actually, so you're more looking forward to attacking with it. How about 2/1 or 2/2 for
? "Wild Griffin with a minor benefit" has been printed a few times already.
As an alternative, you could consider "target creature gains prot colour UEOT".
Doesn't seem that hard to pull off if you're combo-ing with White or Blue, really. One Kraken Hatchling should do the trick. I agree that this should be tribal. That's bound to keep the choice of creature to enchant more honest.
Mashup of Bedevilment and Heinrich Himmler
Um. Yes. So, black, then. I wanted to reference the flavour of both without actually naming a real person, so I picked a generic description.
I'm not sure how plausible it is. +2/+2 is quite a big boost, but using up a 3/3 creature and an aura to do it is quite a big cost. Maybe it should be only "that share a creature type"?
Maybe it would play okay. You'd either set the "top cards of library" out in a small tableau beside the library, or keep them physically on the library, mostly stacked on top of each other, but with each card's name sticking out from the one above (would work up to about 8 or so).
Thanks!
I think granting non-static abilities to slivers is obviously ok, but I'm not sure about an ability saying "X where X is the number of slivers you control". But since all the slivers are still symmetrical, I think it is still ok.
I chose an expensive cost (and hence stats) mostly so it wouldn't come up as often, but maybe that wasn't actually a good idea :)
If there other parts work ok, it might be possible to fix the problems with physically doing it at the table, but I'm not sure how.
Thanks. Doh! Should just have reprinted that. I looked for X+ life spells...
Samite Outpost seems normally worse than Quicksand, which is a great card (though it does also suffer from the tricks-on-the-board-on-lands problem).
Plenty of slivers grant activated (tap or sac) abilities to all slivers, including the similarly-named Telekinetic Sliver.
This ability does seem pretty fiddly though. I think knowing what's coming a bit is fine, but trying to keep more than one card of a library revealed (let alone six or ten) sounds like way more faff than I'd want. So I think it'd get killed.
This is also larger than any blue sliver so far. The ability is just information, so if it's kept, I think it could be costed rather less; perhaps 2/2 for
like Mnemonic Sliver.
Plays pretty similar to Ancient Silverback or Carnassid, so this seems fine to me. Better against multiple sources of damage but worse against Day of Judgment / Murder.
Amusingly, this is now almost exactly Vitalizing Cascade. So I think this is spot on :)
And I believe multikicker was precisely inspired by Taste of Paradise, actually.
Mashup of Taste of Paradise and Plains.
Hm. That's already very white, can it be made more white? OK, lets try to update the templating a bit so it looks less like stealth-multikicker. It's fiddly to do "gain 3 for 2", so instead this gains you more at the low end, at the cost of not scaling. I'm not sure what the multiple should be.
It suffers a bit from the 'Surprise. You're dead.' problem. I could see playing this surreptitiously on round three, hiding it among their other lands, then blowing the opponent out when they forgot about it on round 12. I'd suggest activating this at sorcery speed... but that's probably ickier. I'd also suggest an etb trigger instead... but then the land suffers from the 'never want to play it until I know I'll need it' blues.
This does raise some weird questions, though. I wonder if even this card is fair:
Samite Outpost
: Add
to your mana pool.
, Sacrifice ~: Prevent 1 damage to target creature or player.
Land
It's obviously nowhere near as good as Cathedral of War. The Cathedral's non-mana ability could have been an enchantment that costs
. Samite Outpost's non-mana ability (if it cost
, and was an enchantment) would be lauded as one of the worst cards in the game. Yet the card still feels unfair at common and too weak to bother with at rare. Maybe that's why we print uncommons?
Mashup of Springjack Pasture and Tundra Wolves.
Is this effect too good for a land-sac? Is it too narrow?
Mashup of Craw Wurm and Shielded Passage.
Hm. Not very interesting. Does this exist? Does 1G need to be 1W? Is "prevent all damage" an appropriate compromise between "indestructible" and "+0/+1"?