Community Mashup Set: Recent Activity
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Recent updates to Community Mashup Set: (Generated at 2025-07-06 12:19:26)
Community Mashup Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recent updates to Community Mashup Set: (Generated at 2025-07-06 12:19:26)
You're right; this is insane if you just cast then sacc immediately.
Nerf-bat incoming.
Generally, these days, green gets ongoing mana and red gets burst mana. Blue... doesn't do either, really. If you wanted to add blue to a green mana maker... I guess I'd go for some kind of untap trigger, or something.
But yeah, I think you did overshoot somewhat. Spending 3 to get 7 is a bit too much better than Seething Song! You could make it give just 2 mana, at which point the ETB trigger is reminiscent of Burning-Tree Emissary but the other effects make it scarier (in exchange for being smaller and harder to cast).
You're right. But I choose to mess with alpha white ward. And I should have named this card "Blessed Ward"; ah well.
Hey, I got the aura crap right; that's like professional levels of templating for me :)
The Master's Editions are basically Wizards trying to get all the not-completely-broken old cards into MTGO, so all the horribly-bad old cards will likely make it into one Master's Edition or another eventually.
I think this could be common even if it did have flash, but it might need to cost a little more (cf Cho-Manno's Blessing, Triclopean Sight, Indomitable Will). But yes, this is an interesting card as it is.
FWIW, the last sentence needs to be rules text, not reminder text, because it would remove this if they chose white unless it has extra text specifying that doesn't happen.
Hee. That's pretty interesting. Only gives one mana no matter how much you take, which is sensible to avoid Shivan Meteor turning into Channel (if you wanted to avoid that).
Nice with things that gain-life-then-damage, such as Collapsing Borders. Very nice with things that damage you as a byproduct, such as Fireslinger or Orcish Cannoneers. In fact this card being printed would probably get me to dust off my old Orcish Artillery-Spirit Link deck (and maybe put a Sunglasses of Urza into it. Or, y'know, Gemstone Array.)
Probably realistically shouldn't be one mana. But... I guess it'll often be hard to use the mana when you take combat damage from an opponent... Oh wow, this is really really good with Adarkar Wastes itself and other painlands.
Oros was one of a cycle of enemy-triple-colour legendary dragons in Planar Chaos, which cycle was in turn an alternate-reality riff on the cycle of ally-triple-colour legendary dragons in Invasion like Rith, the Awakener. The mana-trigged ability in all cases only really cares about the main colour; the other colours just allow it to be a 6/6 dragon for 6 mana. (Numot, the Devastator blows up lands, which blue definitely doesn't do; Treva, the Renewer gains life, which blue also doesn't do, and so on.)
This is indeed a delightful rare that's probably not splashy enough to be a mythic.
Indeedy. Removing ANY counter would be flexible and possibly interesting. And also, importantly, be something you could build your deck around rather than having to rely on an opponent doing something specific.
That card would probably be 3-cost; and a pretty damn good anti-planeswalker lock.
This card is indeed a niche rare. Better than being a niche-uncommon!
Against a planeswalker deck you want 4!
Oh, wait, this isn't Ferropede, it can't hit planeswalkers. Mm, yeah, I guess it's more restrictive... Maybe that just makes it the kind of rare that annoys 90% of people who open it in booster packs though. There is a role for such cards, but not very many of them per set.
I figured rare because, well, do you really want to own more than one?
Nice idea. Cost looks spot on, by comparison with Ferropede and Thrull Parasite. This could probably be uncommon like them.
You are of course right that would be the more appropriate template. But I'm giving it a big fat 'meh' it's never going to make a difference.
I think you might want the choice to be discard or lose two life. Unless you want the damage to be preventable.
Thing is, it's reliable. You can definitely use it as acceleration, and maybe player-burn too. The proposal here would be acceleration when that's not what you need, and player-burn when that's not what you need. People always underestimate the power of giving the opponent the choice.
That said - sure, this is just a 2-drop, so it doesn't have to have an astounding ability.
Yeah; but "
: Deal 2 damage to target player" is a bit pricier.
Exuberant Firestoker is pretty close to what you're proposing, and is upcosted and limited.
It's not Prodigal Pyromancer though, it only hits players; most of the strength in pingers is in the ability to normally hit creatures.
Now it's reminiscent of... Dwarven Driller. I think this could easily be pure mana gain rather than wash. It rather hurts that if the opponent does pay, you're down a mana for the turn.
Yeah; it's a Prodigal Pyromancer that opponents can choose to prevent by allowing you to wash mana instead. You're right though; powering it back up to my initial thought.
Reminds me of Rhystic Cave. Which was notoriously unreliable as a mana source. Except this is even easier for the opponent to stop you getting the mana! This is basically Tormented Soul.
The targeting doesn't quite work. You can always target yourself and say "Hmm, I choose not to take one damage, and to gain mana instead." Wait, it's wash, not even gain?
Ok then: Inescapable Madness
There are plenty of variations on "
, Sorcery (or even instant), target player discards a card". So a split-second variation seems quite reasonable and interesting.