Pyrulea (Branch 2)

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 C 
Creature – Human Warrior
First Strike
Cycling {4}{w}{w} ({4}{w}{w}, Discard this card: Draw a card.)
When you cycle Ashna Legionary, creatures you control get +2/+1 and gain first strike until end of turn.
2/1
 C 
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control.
Cycling {2}
 C 
Creature – Spirit
Flying
Castle Spirit gets +1/+1 for each aura you control.
1/2
 C 
Instant
You gain 3 life.
Cycling {2} ({2}, Discard this card: Draw a card.)
 U 
Sorcery
Exile target enchantment, forest, or island.
 U 
Instant
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a number of +1/+1 counters on it equal to your discovery. (Your discovery is equal to the number of lands you control with different names.)
 C 
Creature – Human Nomad
Lifelink
Basic landcycling {2}{w}
When you cycle Celestial Traveler, target creature gains lifelink until end of turn.
1/1
 C 
Instant
Untap target creature. Prevent all damage that would be dealt to it this turn.
Basic landcycling {2}
 U 
Instant
Inspired Tactics costs {1} less to cast for each card you cycled or discarded this turn.
Put a +1/+1 counter on each creature you control. Creatures you control gain indestructible until end of turn.
 C 
Creature – Cat Warrior
Whenever your discovery increases, put a +1/+1 counter on Leonin Scout. (Your discovery is equal to the number of lands you control with different names.)
2/2
 C 
Creature – Elephant Soldier
4/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has flying.
When enchanted creature dies, transform Mortal Vessel.
Awakened Spirit
 
 C 
Creature – Spirit
Flying
1/1
`{1}{w}
 
 C 
Creature – Human Warrior
Cycling {3}{w} ({3}{w}, Discard this card: Draw a card.)
When you cycle Oltac Pawn, destroy target artifact or enchantment.
2/2
 C 
Creature – Human Warrior
Unbound (This permanent untaps during each player's untap step.)
2/2
 U 
Enchantment
When Prison of Light enters the battlefield, exile target creature with converted mana cost equal to or less than your discovery until Prison of Light leaves the battlefield. (Your discovery is equal to the number of lands you control with different names.)
 C 
Sorcery
Put a number of +1/+1 counters on target creature equal to your discovery. (Your discovery is equal to the number of lands you control with different names.)
 C 
Creature – Elephant Cleric
Lifelink, Unbound (This permanent untaps during each player's untap step.)
3/3
 U 
Creature – Human Warrior
First Strike Unbound (This permanent untaps during each player's untap step.)
Whenever Rallying Captain becomes untapped, you may put a +1/+1 counter on target creature.
2/2
 R 
Enchantment
Whenever you cycle or discard a card, return that card from your graveyard to your hand at the beginning of the next end step.
 C 
Sorcery
Destroy target tapped creature.
Cycling {2} ({2}, Discard this card: Draw a card.)
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has flying.
When enchanted creature dies or Spirit Guide goes to your graveyard from the battlefield, return Spirit Guide to the battlefield transformed.
Guiding Spirit
 
 C 
Creature – Spirit
Flying
1/1
 C 
Instant
Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Vampires and Spirits. (Only double faced cards can be transformed.)
 U 
Creature – Elemental
Unbound (This permanent untaps during each player's untap step.)
When Spiritual Incarnation dies, return it to the battlefield transformed.
3/3
Spiritual Haven
 
 U 
Land
Unbound (This permanent untaps during each player's untap step.)
{t}: Add {w} to your mana pool.
 U 
Creature – Human Cleric
Lifelink
Whenever you cycle or discard a card, you gain 1 life.
1/1
 C 
Creature – Human Monk
Sunsoul Fist can't be blocked as long as you control a mountain.
Mountaincycling {2}
2/2
 U 
Creature – Human Warrior
Sunsoul Infantry gets +1/+0 and first strike as long as you control a mountain.
Mountaincycling {2}
1/1
 C 
Creature – Human Cleric
Unbound (This permanent untaps during each player's untap step.)
{t}: You gain 1 life.
1/1
 C 
Creature – Human Warrior
First Strike, Unbound (This permanent untaps during each player's untap step.)
Whenever Temple Guard becomes untapped, you may put a +1/+1 counter on the creature you control with the highest power.
2/2
 C 
Instant
Target creature gets +2/+1 until end of turn. If you control a swamp, it also gains lifelink until end of turn.
Swampcycling {2}
 C 
Creature – Cat Cleric
When Whiskered Lightbringer enters the battlefield, you gain life equal to your discovery. (Your discovery is equal to the number of lands you control with different names.)
1/3
 R 
Creature – Spirit
Flying, Unbound (This permanent untaps during each player's untap step.)
{w}: Exile Will of the Light. Return it to the battlefield at the beginning of the next end step.
0/1
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying and Unbound (This permanent untaps during each player's untap step.).
When enchanted creature dies or Wings of Freedom goes to your graveyard from the battlefield, return Wings of Freedom to the battlefield transformed.
Free Spirit
 
 U 
Creature – Spirit Warrior
Flying, Unbound (This permanent untaps during each player's untap step.)
2/2
 C 
Instant
Counter target spell.
Cycling {2} ({2}, Discard this card: Draw a card.)
 U 
Creature – Elemental
Unbound (This permanent untaps during each player's untap step.)
When Coastal Incarnation dies, you may return it to the battlefield transformed.
3/3
Secret Isle
 
 U 
Land
Unbound (This permanent untaps during each player's untap step.)
{t}: Add {u} to your mana pool.
 C 
Creature – Lizarkfolk Nomad
Hexproof
Basic landcycling {2}{u}
When you cycle Coastal Traveler, target creature gains hexproof until end of turn.
1/1
 R 
Creature – Shapeshifter
Unbound (This permanent untaps during each player's untap step.)
Cunning Mimic has all activated abilities of each other nonland permanent on the battlefield with {t} in its cost.
3/3
 C 
Creature – Naga
Cunning Naga can't be blocked as long as you control a forest.
Forestcycling {2}
2/2
 C 
Instant
Counter target spell. If that spell has cycling, draw a card.
 C 
Instant
Target creature gets +2/+1 until end of turn. If you control a mountain, it also gains flying until end of turn.
Mountaincycling {2}
 C 
Creature – Faerie Warrior
Flying
Cycling {2}{u} ({2}{u}, Discard this card: Draw a card.)
When you cycle Emori Sprite, target creature gains flying until end of turn.
1/1
 C 
Creature – Faerie Warrior
Flying
Cycling {4}{u}{u} ({4}{u}{u}, Discard this card: Draw a card.)
When you cycle Emori Windcaller, creatures you control get +2/+1 and gain flying until end of turn.
2/1
 C 
Instant
Counter target spell unless its contoller pays {3}.
Cycling {2} ({2}, Discard this card: Draw a card.)
 U 
Creature – Faerie Rogue
Flying
Whenever you cycle or discard a card, you may return Fluttering Sprite from the battlefield to your hand.
Cycling {2}
2/2
 C 
Creature – Faerie Wizard
Flying, Unbound (This permanent untaps during each player's untap step.)
Whenever Freewind Visionary becomes untapped, draw a card, then discard a card.
2/2
 U 
Creature – Lizard Wizard
Unbound (This permanent untaps during each player's untap step.)
{t}, Tap two untapped creatures you control: Counter target spell unless its controller pays {1}.
1/2
 C 
Creature – Human Wizard
Unbound (This permanent untaps during each player's untap step.)
{t}: Put the top card of target player's library into their graveyard.
1/1
 U 
Instant
Counter target spell with converted mana cost equal to or less than your discovery. (Your discovery is equal to the number of lands you control with different names.)
 U 
Instant
Counter target spell with converted mana cost 2 or less.
If you cycled or discarded a card this turn, counter target spell with converted mana cost 4 or less instead.
 U 
Sorcery
Mystical Revelation costs {1} less to cast for each card you cycled or discarded this turn.
Draw three cards.
 C 
Creature – Djinn
When Mystical Wanderer enters the battlefield, Scry X, where X is equal to your discovery, then draw a card. (Your discovery is equal to the number of lands you control with different names.)
2/4
 C 
Sorcery
Look at the top three cards of target player's library, then put them back in any order.
Cycling {2} ({2}, Discard this card: Draw a card.)
 U 
Instant
Return target spell, plains, or swamp to its owner's hand.
 C 
Creature – Lizardfolk Wizard
Prowess
Whenever you cycle or discard a card, Scaled Mystic gets +1/+1 until end of turn.
2/2
 U 
Creature – Faerie Warrior
Flying, Unbound (This permanent untaps during each player's untap step.)
Whenever Sky Sprite becomes untapped, you may draw a card.
2/2
 C 
Creature – Elemental
Flying, Unbound (This permanent untaps during each player's untap step.)
3/3
 C 
Instant
This spell costs {2} less to cast if it targets a spell with cycling.
Counter target spell.
 U 
Creature – Elemental
Unbound (This permanent untaps during each player's untap step.)
Cycling {4}{u}{u} ({4}{u}{u}, Discard this card: Draw a card.)
When you cycle Tidal Aspect, tap up to three target creatures. They don't untap during their controller's next untap step.
1/1
 C 
Creature – Elemental
Unbound (This permanent untaps during each player's untap step.)
Cycling {1}{u}
If you cycled Tidal Elemental, you may tap or untap target nonland permanent.
2/2
 C 
Creature – Weird
Whenever your discovery increases, you may return Tidal Entity from the battlefield to your hand. (Your discovery is equal to the number of lands you control with different names.)
3/3
 U 
Creature – Faerie Warrior
Treewind Sprite gets +1/+0 and flying as long as you control a forest.
Forestcycling {2}
1/1
 U 
Enchantment – Aura
Enchant creature
You control enchanted creature.
Enchanted creature gains Unbound (This permanent untaps during each player's untap step.).
 R 
Creature – Shapeshifter
Whenever a player cycles a permanent, Unstable Experiment becomes a copy of that permanent and gains this ability.
2/2
 U 
Enchantment
Whenever you cycle or discard a card, you may pay {1}. If you do, draw a card.
 U 
Creature – Elemental
Flying, Unbound (This permanent untaps during each player's untap step.)
When Yaados Elemental dies, you may return it to the battlefield transformed attached to target land.
2/2
Elemental Incarnation
 
 U 
Enchantment – Aura
Enchant land
Enchanted land becomes a 2/2 elemental creature with flying and Unbound (This permanent untaps during each player's untap step.). It's still a land.
 C 
Creature – Human Wizard
Whenever you cycle or discard a card, Backalley Mage gets +1/+0 and menace until end of turn.
1/3
 C 
Creature – Insect Warrior
Flying
Cycling {4}{b}{b} ({4}{b}{b}, Discard this card: Draw a card.)
When you cycle Brood Spawn, put three 1/1 black insect tokens with Flying onto the battlefield.
1/1
 C 
Instant
Target creature gets +2/+1 until end of turn. If you control a forest, it also gains deathtouch until end of turn.
Forestcycling {2}
 U 
Creature – Thrull
Deathtouch
When Carrion Thrull dies, put three 1/1 black insect tokens with flying onto the battlefield.
3/3
 U 
Sorcery
Death's Return costs {1} less to cast for each card you cycled or discarded this turn.
Return target creature card from your graveyard to the battlefield.
 C 
Sorcery
Return target creature card from your graveyard to your hand.
Cycling {2} ({2}, Discard this card: Draw a card.)
 U 
Creature – Zombie Warrior
Desert Ghoul gets +1/+0 and deathtouch as long as you control a plains.
Plainscycling {2}
1/1
 U 
Sorcery
Target player must sacrifice an island or mountain and discard a card.
 R 
Creature – Djinn Spirit
Deathtouch, flying
Spell you cast cost an additional 2 life to cast.
When Despotic Djinn dies, you may return it to the battlefield transformed.
5/4
Despotic Legacy
 
 R 
Enchantment
Spells cast by opponents cost an additional 2 life to cast.
 U 
Instant
Destroy target creature with converted mana cost 2 or less.
If you cycled a card this turn, destroy target creature with converted mana cost 4 or less instead.
 U 
Instant
Destroy target creature with converted mana cost equal to or less than your discovery. (Your discovery is equal to the number of lands you control with different names.)
 U 
Instant
Destroy target creature. Create a 1/1 black insect creature token with flying.
 U 
Instant
Target opponent reveals his or her hand. Choose a nonland card from it with converted mana cost equal to or less than your discovery. That player discards that card. (Your discovery is equal to the number of lands you control with different names.)
 U 
Creature – Human Noble
When Oltac Artistocrat enters the battlefield, target player reveals up to a number of cards from their hand equal to your discovery. Choose a card revealed this way. That player discards that card. (Your discovery is equal to the number of lands you control with different names.)
2/2
 C 
Creature – Vampire Warrior
Lifelink
Cycling {4}{b}{b} ({4}{b}{b}, Discard this card: Draw a card.)
When you cycle Oltac Bloodkin, creatures you control get +2/+1 and gain lifelink until end of turn.
2/1
 U 
Creature – Human Rogue
When Oltac Graverobber enters the battlefield, you may return target card with cycling from your graveyard to your hand.
Cycling {2}
2/2
 C 
Creature – Zombie Warrior
Deathtouch
Cycling {2}{b} ({2}{b}, Discard this card: Draw a card.)
When you Cycle Oltac Herd, target creature gains Deathtouch until end of turn.
1/1
 C 
Creature – Human Rogue
Shadowfoot Scoundrel can't be blocked as long as you control a plains.
Plainscycling {2}
2/2
 C 
Sorcery
Exile target creature from a graveyard. Put a number of 1/1 black insect tokens with flying onto the battlefield equal to your discovery. (Your discovery is equal to the number of lands you control with different names.)
 C 
Sorcery
Summon Swarm cost {1} less to cast for each card you cycled or discarded this turn.
Put three 1/1 black insect tokens with flying onto the battlefield.
 R 
Enchantment
Whenever you cycle or discard a card, put a 1/1 black flying insect token onto the battlefield. You lose 1 life.
 R 
Enchantment
Creatures spells you own have Cycling {2}.
You may cast creature spells from your graveyard.
 C 
Instant
Target player sacrifices a creature with converted mana cost 3 or less.
Cycling {2} ({2}, Discard this card: Draw a card.)
 U 
Creature – Elemental
Deathtouch
When Underworld Incarnation dies, you may return it to the battlefield transformed.
3/3
Underworld Grave
 
 U 
Land
Unbound (This permanent untaps during each player's untap step.)
{t}: Add {b} to your mana pool.
 U 
Creature – Thrull
Deathtouch
Cycling {4}{b}{b} ({4}{b}{b}, Discard this card: Draw a card.)
When you cycle Underworld Thrull, destroy target creature.
1/1
 R 
Creature – Thrull
Deathtouch
When Underworld Thrull dies, you may return target creature card from your graveyard to the battlefield. Then return Underworld Thrull to the battlefield transformed attached to that creature.
3/3
Underworld Incarnation
 
 R 
Enchantment – Aura
Enchant creature
Enchanted creature gains +3/+3 and Deathtouch.
 C 
Creature – Insect Nomad
Deathtouch
Basic landcycling {2}{b}
When you cycle Underworld Traveler, target creature gains deathtouch until end of turn.
1/1
 C 
Sorcery
Target opponent reveals his or her hand. You choose a nonland card from it. That player discards that card.
Cycling {2} ({2}, Discard this card: Draw a card.)
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has lifelink.
When enchanted creature dies, transform Vampiric Transformation.
Risen Vampire
 
 C 
Creature – Vampire
Lifelink
1/1
 C 
Sorcery
Put a 1/1 black insect token with flying onto the battlefield.
Cycling {2} ({2}, Discard this card: Draw a card.)
 R 
Creature – Phoenix
Flying, haste
Ashna Phoenix attacks each combat if able.
Whenever you cycle a card, you may return Ashna Phoenix from your graveyard to your hand.
2/2
 U 
Enchantment – Aura
Enchant mountain
Enchanted mountain is a 4/4 red dragon creature with flying. It's still a land.
 C 
Creature – Elemental
Haste
Cycling {2}{r} ({2}{r}, Discard this card: Draw a card.)
When you cycle Flamerite Elemental, deal 1 damage to target creature or player.
1/1
 U 
Instant
Flames of Conquest deals damage to target creature or planeswalker equal to your discovery. (Your discovery is equal to the number of lands you control with different names.)
 C 
Sorcery
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and +X/+0, where X is your discovery. (Your discovery is equal to the number of lands you control with different names.)
 C 
Creature – Lizard Wizard
Whenever your discovery increases, Precipice Mage gets +1/+1 until end of turn. (Your discovery is equal to the number of lands you control with different names).
1/3
 C 
Creature – Human Mage
Whenever you cycle or discard a card, Precipice Mage gets +1/+1 until end of turn.
1/3
 C 
Instant
Add {r}{r}{r} to your mana pool.
Mountaincycling {2} ({2}, Discard this card: Search your library for a mountain card, reveal it, and put it into your hand. Then shuffle your library.)
 U 
Creature – Lizard Warrior
Scaled Militant gets +1/+0 and menace as long as you control an island.
Islandcycling {2}
1/1
 C 
Creature – Lizardfolk Warrior
Scaled Militant can't be blocked as long as you control an island.
Islandcycling {2}
2/2
 U 
Instant
Scorching Sun deals 2 damage to target creature or planeswalker.
If you cycled or discarded a card this turn, Scorching Sun deals 4 damage to target creature or planeswalker instead.
 U 
Sorcery
Destroy target forest or swamp. Scorching Wildfire deals 3 damage to that land's controller.
"The fury of the flame knows no bounds." – Ori, Sunsoul Prophet
 U 
Instant
As an additional cost to cast Seismic Blast, discard a land card.
Seismic Blast deals 4 damage to any target.
Basic landcycling {2}
 U 
Creature – Elemental
Haste, trample
When Solar Elemental enters the battlefield, sacrifice it at the beginning of the next end step unless you cycled a card this turn.
3/1
 U 
Creature – Elemental
Haste
When Solar Incarnation dies, you may return it to the battlefield transformed.
3/3
Burning Horizon
 
 U 
Land
Unbound (This permanent untaps during each player's untap step.)
{t}: Add {r} to your mana pool.
 R 
Enchantment
Whenever you cycle a creature card, put a 2/2 red elemental creature token onto the battlefield.
Whenever you cycle a land card, add
{r}{r} to your mana pool.
Whenever you cycle a noncreature, nonland card, draw a card.
 U 
Enchantment
Whenever you cycle or discard a card, you may pay {1}. If you do, Solar Rift deals 2 damage to target creature or player.
"The rise and fall of the sun is the rhythm of our lives." – Ignus, Ashna High Priest
 C 
Instant
Add {r}{r}{r} to your mana pool.
Cycling {2} ({2}, Discard this card: Draw a card.)
 U 
Creature – Elemental
Stormchaser Elemental costs {1} less to cast for each card you cycled or discarded this turn.
Flying
4/2
 C 
Creature – Human Shaman
{1}{r}, Sacrifice Sun Cultist: Add an amount of {r} to your mana pool equal to your discovery. (Your discovery is equal to the number of lands you control with different names.)
1/3
 C 
Instant
Sun Scorch deals 3 damage to target creature or player.
Cycling {2} ({2}, Discard this card: Draw a card.)
 C 
Instant
Target creature gets +2/+1 until end of turn. If you control a plains, it also gains first strike until end of turn.
Plaincycling {2}
 U 
Instant
You may only cast this spell if your discovery is less than another player's. (Your discovery is equal to the number of lands you control with different names.)
Add {r}{r}{r} to your mana pool.
 C 
Creature – Cat Nomad
Double Strike
Basic landcycling {2}{r}
When you cycle Wild Traveler, target creature gains double strike until end of turn.
1/1
 U 
Creature – Elemental
Trample, haste
At end of turn, sacrifice Wildstorm Elemental.
Cycling {2}
3/1
 C 
Creature – Lizardfolk Warrior
Haste
Cycling {4}{r}{r} ({4}{r}{r}, Discard this card: Draw a card.)
When you cycle Yaados Berserker, creatures you control get +2/+1 and gain haste until end of turn.
2/1
 U 
Creature – Weird
Haste
Whenever you cycle a card, Yaados Experiment gains +1/+1 until end of turn.
1/2
 C 
Creature – Lizard Warrior
Haste
Cycling {2}{r} ({2}{r}, Discard this card: Draw a card.)
When you cycle Yaados Militant, target creature gains haste until end of turn.
1/1
 U 
Creature – Lizard Shaman
{t}: Add {r} to your mana pool. You may only spend this mana on spells with cycling or to pay for cycling costs.
1/1
 U 
Creature – Lizard Warrior
Haste
Whenever your Discovery increases, Yaados Tactician gains +1/+1 until end of turn. (Your discovery is equal to the number of lands you control with different names).
1/2
 R 
Creature – Elemental
When Adaptive Elemental enters the battlefield, choose a basic land type. It becomes a land of that type. It's still a creature.
When Adaptive Elemental dies, return it to the battlefield transformed.
1/1
Adaptive Terrain
 
 R 
Land
When Adaptive Terrain enters the battlefield, choose a basic land type. It becomes a land of that type in addition to its other types.
 U 
Sorcery
You may only cast this spell if your discovery is less than another player's. (Your discovery is equal to the number of lands you control with different names.)
Search your library for a land card and put it onto the battlefield tapped, then shuffle your library.
 R 
Creature – Bird
Flying, Unbound (This permanent untaps during each player's untap step.)
{t}: Add one mana of any color to your mana pool. You may only use this ability during an opponent's turn.
0/1
 C 
Creature – Elf Archer
Reach
Cycling {3}{g} ({3}{g}, Discard this card: Draw a card.)
When you cycle Canopy Archer, you may destroy target creature with flying.
2/2
 U 
Enchantment – Aura
Enchant creature
Enchanted creature is a forest in addition to its other types. It's still a creature.
When enchanted creature dies or Canopy Incarnation goes to your graveyard from the battlefield, return Canopy Incarnation to the battlefield transformed.
Lost Canopy
 
 U 
Land – Forest
({t}: Add {g} to your mana pool.)
 C 
Creature – Elf Nomad
Vigilance
Basic landcycling {2}{g}
When you cycle Canopy Traveler, target creature gains vigilance until end of turn.
1/1
 C 
Creature – Elf Druid
Unbound (This permanent untaps during each player's untap step.)
{t}: Untap target land.
1/2
 U 
Sorcery
Destroy target mountain or plains. Search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library.
 R 
Enchantment
Land cards in your hand have Cycling {2} ({2}, Discard this card: Draw a card.).
You may play land cards from your graveyard.
 U 
Creature – Elemental
Haste, Unbound (This permanent untaps during each player's untap step.)
When Earth Incarnation dies, you may return it to the battlefield transformed attached to target land.
2/2
Animate Earth
 
 U 
Enchantment – Aura
Enchant land
Enchanted land becomes a 2/2 elemental creature with haste and Unbound (This permanent untaps during each player's untap step.). It's still a land.
 U 
Creature – Elf Druid
{t}: Choose a basic land type. Target creature becomes a land with the chosen type until end of turn. It's still a creature.
1/3
 C 
Creature – Elf Druid
Unbound (This permanent untaps during each player's untap step.)
{t}: Add {g} to your mana pool.
1/1
 U 
Creature – Ooze
Whenever you cycle a card, you may put a +1/+1 counter on Evolving Experiment.
Remove two +1/+1 counters from Evolving Experiment: Regenerate Evolving Experiment.
1/1
 U 
Instant
Untap target creature. It gets +2/+2 and trample until end of turn.
If you cycled a card this turn, target creature gets +4/+4 and trample until end of turn instead.
 C 
Creature – Elf Nomad
Unbound (This permanent untaps during each player's untap step.)
1/1
 U 
Creature – Insect Warrior
Deathtouch, Unbound (This permanent untaps during each player's untap step.)
Whenever Hive Soldier becomes untapped, you may put a 1/1 green insect token onto the battlefield.
2/2
 R 
Creature – Elemental
Unbound (This permanent untaps during each player's untap step.)
When Horizon Incarnation dies, you may return it to the battlefield transformed.
2/1
Eternal Horizon
 
 R 
Land
Unbound (This permanent untaps during each player's untap step.)
{t}: Add one mana of any color to your mana pool. Eternal Horizon deals 1 damage to you.
 C 
Instant
Target creature gets +2/+1 until end of turn. If you control an island, it also gains hexproof until end of turn.
Islandcycling {2}
 U 
Enchantment – Aura
Enchant land
Enchanted land gains Unbound (This permanent untaps during each player's untap step.)
 U 
Creature – Elf Shaman
Unbound (This permanent untaps during each player's untap step.)
When Mystical Traveler enters the battlefield, choose a basic land type. It becomes a land of that type in addition to its other types. It's still a creature.
1/1
 U 
Creature – Elemental
Whenever your discovery increases, put a +1/+1 counter on Natural Experiment. (Your discovery is equal to the number of lands you control with different names).
Remove two +1/+1 counters from Natural Experiment: Regenerate Natural Experiment.
1/1
 R 
Sorcery
Each player's life total becomes their discovery. (Your discovery is equal to the number of lands you control with different names.)
 C 
Sorcery
Return target land card from your graveyard to your hand.
Cycling {2} ({2}, Discard this card: Draw a card.)
 C 
Sorcery
Search your library for a land card and put it into the battlefield tapped, then shuffle your library.
Cycling {2} ({2}, Discard this card: Draw a card.)
 C 
Creature – Treefolk
Unbound (This permanent untaps during each player's untap step.)
Whenever Treefolk Chanter becomes untapped, target creature gets +1/+1 until end of turn.
3/3
 U 
Creature – Treefolk
Unbound (This permanent untaps during each player's untap step.)
When Treefolk Elder dies, you may return it to the battlefield transformed.
3/3
Ancient Oak
 
 U 
Land
Unbound (This permanent untaps during each player's untap step.)
{t}: Add {g} to your mana pool.
 U 
Creature – Insect Warrior
Undergrowth Guardian gets +1/+0 and Unbound (This permanent untaps during each player's untap step.) as long as you control a swamp.
Swampcycling {2}
1/1
 C 
Creature – Insect Warrior
Undergrowth Roamer can't be blocked as long as you control a swamp.
Swampcycling {2}
2/2
 C 
Creature – Insect Warrior
Cycling {4}{g}{g} ({4}{g}{g}, Discard this card: Draw a card.)
When you cycle Undergrowth Spawn, put three 1/1 green insect creature tokens onto the battlefield.
1/1
 C 
Creature – Elf Warrior
Reach, Unbound (This permanent untaps during each player's untap step.)
3/3
 C 
Instant
Target creature gets +3/+3 until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
 C 
Creature – Insect Warrior
Deathtouch
Cycling {4}{g}{g} ({4}{g}{g}, Discard this card: Draw a card.)
When you cycle Xibal Brood, creatures you control get +2/+1 and gain deathtouch until end of turn.
2/1
 C 
Creature – Insect Warrior
Hexproof
Cycling {2}{g} ({2}{g}, Discard this card: Draw a card.)
When you cycle Xibal Offspring, target creature gains Hexproof until end of turn.
1/1
 U 
Creature – Insect Shaman
Unbound (This permanent untaps during each player's untap step.)
{t}, Tap two untapped creatures you control: Put a 1/1 green insect token onto the battlefield.
1/2
 C 
Creature – Insect Warrior
Unbound (This permanent untaps during each player's untap step.)
Cycling {2}{g}
If you cycled Hive Spawn, put a 1/1 green insect token onto the battlefield.
1/1
 R 
Creature – Spirit Warrior
Flying, Unbound (This permanent untaps during each player's untap step.)
When Coastal Spirit dies, return it to the battlefield transformed.
4/2
Coastal Blessing
 
 R 
Enchantment
Creatures you control have Flying and Unbound (This permanent untaps during each player's untap step.).
 R 
Legendary Creature – Lizard Wizard
You may play spells with cycling from your graveyard with converted mana cost 3 or less without paying their cost at any time. If that spell is a creature, it gains haste until end of turn, and exile it at the beginning of the next end step. If that spell is an instant or sorcery spell, exile it after it resolves.
3/3
 U 
Creature – Elemental
Haste, menace
Cycling {4}{b}{r} ({4}{b}{r}, Discard this card: Draw a card.)
When you cycle Militant Incarnation, creatures you control get +3/+1 and gain haste and menace until end of turn.
3/1
 U 
Creature – Elemental
Haste, menace
Whenever you cycle a card, you may return Spark Devil from your graveyard to the battlefield. Exile it at the beginning of the next untap step.
Cycling {b}{r} ({b}{r}, Discard this card: Draw a card.)
3/1
 U 
Creature – Human Warrior
When Barbarian Conquerer enters the battlefield, you gain control of target land until Barbarian Conquerer leaves the battlefield.
3/3
 U 
Sorcery
Seismic Cycle costs {1} less to cast for each card you cycled or discarded this turn.
Destroy target land. Search your library for a land card and put it onto the battlefield tapped, then shuffle your library.
 R 
Creature – Human Gypsy
{t}: Untap target land. You gain control of it until end of turn.
1/3
 U 
Sorcery
Search your library for a land card and put it into the battlefield tapped, then shuffle your library. You gain life equal to your discovery. (Your discovery is equal to the number of lands you control with different names.)
 U 
Instant
You may only cast this spell if another player controls more lands than you.
Search your library for a land card, put it onto the battlefield tapped, then shuffle your library.
 R 
Legendary Creature – Human Monk
Whenever a player casts an instant or sorcery spell, exile that spell after it resolves. Spells with the same name as spells exiled in this way can’t be played.
Embrace the power of the singularity.
2/2
 U 
Creature – Vampire Noble
Lifelink
Castle Vampire can't be blocked unless defending player plays 2 life for each defending creature.
When Castle Vampire dies, return it to the battlefield transformed.
2/2
Castle Prison
 
 U 
Enchantment
Creatures can't attack you or a planeswalker you control unless their controller pays 2 life for each of those creatures.
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying and lifelink.
When enchanted creature dies, transform Starlight Wings.
Starlight Spirit
 
 U 
Creature – Spirit
Flying, lifelink
2/2
 R 
Sorcery
Destroy target creature with toughness equal to or less than your discovery, then distribute a number of +1/+1 counters equal to that creature's toughness among any number of target creatures you control. (Your discovery is equal to the number of lands you control with different names.)
 U 
Creature – Insect Shaman
{t}, Tap two untapped creatures you control: Put a 1/1 black insect token with flying onto the battlefield.
1/2
 U 
Creature – Elf Artificer
Unbound (This permanent untaps during each player's untap step.)
Creatures you control have "{t}: Add {c} to your mana pool".
1/2
 U 
Sorcery
Scry X, where X is your discovery. Then you may reveal the top card of your library. If a land card is revealed this way, put it onto the battlefield tapped. (Your discovery is equal to the number of lands you control with different names.)
 U 
Enchantment – Aura
Enchant land
You control enchanted land.
Enchanted land gains Unbound (This permanent untaps during each player's untap step.).
 R 
Creature – Elemental
Flying, Unbound (This permanent untaps during each player's untap step.)
When Reach Incarnation dies, return it to the battlefield transformed.
4/2
Awaken the Reach
 
 R 
Enchantment
Lands you control become 1/1 elemental creatures with Flying and Unbound (This permanent untaps during each player's untap step.). They're still lands.
 R 
Legendary Creature – Elf Wizard
Lands you control gain Unbound (This permanent untaps during each player's untap step.).
Once during each opponent's turn you may put a land card from your hand onto the battlefield any time you could cast an instant.
2/3
 U 
Creature – Dragon
Flying
Whenever you cycle or discard a card, Scaled Windcaller gets +2/+2 until end of turn.
4/4
 U 
Instant
Counter target spell. Static Discharge deals damage to that spell's owner equal to your discovery. (Your discovery is equal to the number of lands you control with different names.)
 U 
Creature – Elemental
Flying, haste
Whenever you cycle or discard a card, Yaados Windcaller gets +1/+1 until end of turn.
1/3
 U 
Creature – Human Warrior
Haste, First Strike
Cycling {4}{r}{w} ({4}{r}{w}, Discard this card: Draw a card.)
When you cycle Ashna Warcaller, creatures you control get +3/+1 and gain haste and first strike until end of turn.
3/1
 U 
Instant
Solar Helix deals damage equal to your discovery to target creature or planeswalker. You gain life equal to the amount of damage dealt this way. (Your discovery is equal to the number of lands you control with different names.)
 R 
Creature – Human Warrior
Haste, lifelink
When Sunsoul Martyr dies, return it to the battlefield transformed.
4/2
Sunsoul Ascension
 
 R 
Enchantment
Creatures you control have haste and lifelink.
 R 
Creature – Elemental Warrior
Haste, first strike
When War Incarnation dies, return it to the battlefield transformed.
4/2
War Blessing
 
 R 
Enchantment
Creatures you control have haste and first strike.
 C 
Artifact Creature – Golem
When Crucible Golem dies, return it to the battlefield transformed.
3/3
Crucible Tomb
 
 C 
Artifact Land – Tomb
{t}: Add {c} to your mana pool.
 U 
Artifact
Cycling abilities you activate cost {1} less to activate.
 U 
Artifact
Unbound (This permanent untaps during each player's untap step.)
{t}, Tap two untapped permanents you control: Solar Crucible deals 1 damage to target creature or player.
 R 
Land
{t}, Pay 1 life: Add {r} or {w} to your mana pool.
{1}, {t}, Sacrifice Ashna Temple: Draw a card.
 U 
Land – Mountain
({t}: Add {r} to your mana pool.)
Basking Rock enters the battlefield tapped.
{3}{r},{t}: Transform Basking Rock.
Sunform Giant
 
 U 
Land Creature – Mountain Giant
(Sunform Giant isn't a spell, it's affected by summoning sickness, and it has "{t}: Add {r} to your mana pool.")
Trample
3/3
 U 
Land Creature – Forest Elemental
Whenever your discovery increases, put a +1/+1 counter on Canopy Incarnation. (Your discovery is equal to the number of lands you control with different names).
0/1
 U 
Land – Swamp
({t}: Add {b} to your mana pool.)
Carrion Pit enters the battlefield tapped.
{3}{b},{t}: Transform Carrion Pit.
Carrion Incarnation
 
 U 
Land Creature – Swamp Insect
(Carrion Incarnation isn't a spell, it's affected by summoning sickness, and it has "{t}: Add {b} to your mana pool.")
Deathtouch
3/3
 R 
Land
{t}, Pay 1 life: Add {g} or {u} to your mana pool.
{1}, {t}, Sacrifice Emori Reach: Draw a card.
 U 
Land – Island
({t}: Add {u} to your mana pool.)
Drifting Berg enters the battlefield tapped.
{3}{u},{t}: Transform Drifting Berg.
Surging Tidekin
 
 U 
Land Creature – Island Elemental
(Surging Tidekin isn't a spell, it's affected by summoning sickness, and it has "{t}: Add {u} to your mana pool.")
Unbound (This permanent untaps during each player's untap step.)
3/3
 R 
Land
{t}, Pay 1 life: Add {b} or {g} to your mana pool.
{1}, {t}, Sacrifice Xibal Cove: Draw a card.
 R 
Land
{t}: Add {2} to your mana pool. You may only spend this mana on spells with cycling or to pay for cycling costs.
 U 
Land – Tomb
Haunted Cairn enters the battlefield tapped.
{t}: Add {c} to your mana pool.
{4},{t}: Transform Haunted Cairn.
Spirit of the Cairn
 
 U 
Land Creature – Tomb Spirit
(Spirit of the Cairn isn't a spell, it's affected by summoning sickness, and it has
"{t}: Add {c} to your mana pool.")

Flying
3/3
 R 
Land
{t}, Pay 1 life: Add {u} or {r} to your mana pool.
{1}, {t}, Sacrifice Yaados Craig: Draw a card.
 U 
Land – Plains
({t}: Add {w} to your mana pool.)
Sacred Site enters the battlefield tapped.
{3}{w}, {t}: Transform Sacred Site.
Holy Spirit
 
 U 
Land Creature – Plains Spirit
(Holy Spirit isn't a spell, it's affected by summoning sickness, and it has "{t}: Add {w} to your mana pool.")
Flying
3/3
 R 
Land
When Scorching Precipice enters the battlefield, you lose 2 life.
{t}: Add {r} to your mana pool. If you cycled or discarded a card this turn, add {r}{r} to your mana pool instead.
 U 
Land – Forest
({t}: Add {g} to your mana pool.)
Sleeping Oak enters the battlefield tapped.
{3}{g}, {t}: Transform Sleeping Oak.
Awakened Oak
 
 U 
Land Creature – Forest Treefolk
(Awakened Oak isn't a spell, it's affected by summoning sickness, and it has "{t}: Add {g} to your mana pool.")
Reach
3/3
 R 
Land
{t}, Pay 1 life: Add {w} or {b} to your mana pool.
{1}, {t}, Sacrifice Oltac Underworld: Draw a card.
 C 
Land
{t}: Add {c} to your mana pool.
Cycling {2} ({2}, Discard this card: Draw a card.)
 U 
Land
Unbound (This permanent untaps during each player's untap step.)
{t}: Add {c} to your mana pool.
The map is not the territory.
 U 
Creature – Elemental
Unbound (This permanent untaps during each player's untap step.)
When Wild Incarnation dies, return it to the battlefield transformed.
1/2
Freedom of the Wild
 
 U 
Enchantment – Aura
Enchant land
Enchanted land gains Unbound (This permanent untaps during each player's untap step.).

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