Pyrulea (Branch 2): Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Ashna Legionary White Common 2{1}{w} Creature – Human Warrior 2 1 First Strike
Cycling {4}{w}{w} ({4}{w}{w}, Discard this card: Draw a card.)
When you cycle Ashna Legionary, creatures you control get +2/+1 and gain first strike until end of turn.
1 1541837339 on 10 Nov 2018 by Brainpolice
2 Blinding Manuever White Common 2{1}{w} Instant Exile target creature you control, then return that card to the battlefield under its owner's control.
Cycling {2}
0
3 Castle Spirit White Common 2{1}{w} Creature – Spirit 1 2 Flying
Castle Spirit gets +1/+1 for each aura you control.
0
4 Celestial Blessing White Common 1{w} Instant You gain 3 life.
Cycling {2} ({2}, Discard this card: Draw a card.)
0
5 Celestial Dawn White Uncommon 4{3}{w} Sorcery Exile target enchantment, forest, or island. 0
6 Celestial Journey White Uncommon 4{3}{w} Instant Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a number of +1/+1 counters on it equal to your discovery. (Your discovery is equal to the number of lands you control with different names.) 1 1546397459 on 02 Jan 2019 by Brainpolice
7 Celestial Traveler White Common 1{w} Creature – Human Nomad 1 1 Lifelink
Basic landcycling {2}{w}
When you cycle Celestial Traveler, target creature gains lifelink until end of turn.
0
8 Divine Illumination White Common 1{w} Instant Untap target creature. Prevent all damage that would be dealt to it this turn.
Basic landcycling {2}
1 1546341465 on 01 Jan 2019 by Brainpolice
9 Inspired Tactics White Uncommon 6{4}{w}{w} Instant Inspired Tactics costs {1} less to cast for each card you cycled or discarded this turn.
Put a +1/+1 counter on each creature you control. Creatures you control gain indestructible until end of turn.
0
10 Leonin Scout White Common 3{2}{w} Creature – Cat Warrior 2 2 Whenever your discovery increases, put a +1/+1 counter on Leonin Scout. (Your discovery is equal to the number of lands you control with different names.) 0
11 Loxodon Caravan White Common 4{2}{w}{w} Creature – Elephant Soldier 4 3 0
12 Mortal Vessel (Awakened Spirit) White Common 2 {1}{w} Enchantment – Aura
‑‑‑‑
Creature – Spirit
1 1 Enchant creature
Enchanted creature gets +1/+1 and has flying.
When enchanted creature dies, transform Mortal Vessel.
‑‑‑‑
Flying
1 1545544381 on 23 Dec 2018 by Brainpolice
13 Oltac Pawn White Common 3`{1}{w} Creature – Human Warrior 2 2 Cycling {3}{w} ({3}{w}, Discard this card: Draw a card.)
When you cycle Oltac Pawn, destroy target artifact or enchantment.
1 1541833448 on 10 Nov 2018 by Brainpolice
14 Parvia Guardian White Common 2{1}{w} Creature – Human Warrior 2 2 Unbound (This permanent untaps during each player's untap step.) 0
15 Prison of Light White Uncommon 2{1}{w} Enchantment When Prison of Light enters the battlefield, exile target creature with converted mana cost equal to or less than your discovery until Prison of Light leaves the battlefield. (Your discovery is equal to the number of lands you control with different names.) 0
16 Quest's Reward White Common 4{3}{w} Sorcery Put a number of +1/+1 counters on target creature equal to your discovery. (Your discovery is equal to the number of lands you control with different names.) 0
17 Radiant Guardian White Common 5{3}{w}{w} Creature – Elephant Cleric 3 3 Lifelink, Unbound (This permanent untaps during each player's untap step.) 0
18 Rallying Captain White Uncommon 3{1}{w}{w} Creature – Human Warrior 2 2 First Strike Unbound (This permanent untaps during each player's untap step.)
Whenever Rallying Captain becomes untapped, you may put a +1/+1 counter on target creature.
0
19 Renewing Cycle White Rare 4{2}{w}{w} Enchantment Whenever you cycle or discard a card, return that card from your graveyard to your hand at the beginning of the next end step. 4 1542620490 on 19 Nov 2018 by Tahazzar
20 Righteous Vengeance White Common 2{w}{w} Sorcery Destroy target tapped creature.
Cycling {2} ({2}, Discard this card: Draw a card.)
0
21 Spirit Guide (Guiding Spirit) White Common 2 {1}{w} Enchantment – Aura
‑‑‑‑
Creature – Spirit
1 1 Enchant creature
Enchanted creature gets +1/+1 and has flying.
When enchanted creature dies or Spirit Guide goes to your graveyard from the battlefield, return Spirit Guide to the battlefield transformed.
‑‑‑‑
Flying
1 1543394035 on 28 Nov 2018 by Brainpolice
22 Spiritual Awakening White Common 2{1}{w} Instant Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Vampires and Spirits. (Only double faced cards can be transformed.) 1 1546346855 on 01 Jan 2019 by Brainpolice
23 Spiritual Incarnation (Spiritual Haven) White Uncommon 4 {3}{w} Creature – Elemental
‑‑‑‑
Land
3 3 Unbound (This permanent untaps during each player's untap step.)
When Spiritual Incarnation dies, return it to the battlefield transformed.
‑‑‑‑
Unbound (This permanent untaps during each player's untap step.)
{t}: Add {w} to your mana pool.
0
24 Sunsoul Emissary White Uncommon 1{w} Creature – Human Cleric 1 1 Lifelink
Whenever you cycle or discard a card, you gain 1 life.
0
25 Sunsoul Fist White Common 3{2}{w} Creature – Human Monk 2 2 Sunsoul Fist can't be blocked as long as you control a mountain.
Mountaincycling {2}
5 1545099154 on 18 Dec 2018 by Brainpolice
26 Sunsoul Infantry White Uncommon 1{w} Creature – Human Warrior 1 1 Sunsoul Infantry gets +1/+0 and first strike as long as you control a mountain.
Mountaincycling {2}
1 1544903639 on 15 Dec 2018 by Brainpolice
27 Temple Apothecary White Common 2{1}{w} Creature – Human Cleric 1 1 Unbound (This permanent untaps during each player's untap step.)
{t}: You gain 1 life.
0
28 Temple Guard White Common 4{2}{w}{w} Creature – Human Warrior 2 2 First Strike, Unbound (This permanent untaps during each player's untap step.)
Whenever Temple Guard becomes untapped, you may put a +1/+1 counter on the creature you control with the highest power.
2 1541503118 on 06 Nov 2018 by SecretInfiltrator
29 Vampiric Calling White Common 1{w} Instant Target creature gets +2/+1 until end of turn. If you control a swamp, it also gains lifelink until end of turn.
Swampcycling {2}
1 1544910493 on 15 Dec 2018 by Brainpolice
30 Whiskered Lightbringer White Common 2{1}{w} Creature – Cat Cleric 1 3 When Whiskered Lightbringer enters the battlefield, you gain life equal to your discovery. (Your discovery is equal to the number of lands you control with different names.) 0
31 Will of the Light White Rare 1{w} Creature – Spirit 0 1 Flying, Unbound (This permanent untaps during each player's untap step.)
{w}: Exile Will of the Light. Return it to the battlefield at the beginning of the next end step.
1 1541848764 on 10 Nov 2018 by Brainpolice
32 Wings of Freedom (Free Spirit) White Uncommon 3 {1}{w}{w} Enchantment – Aura
‑‑‑‑
Creature – Spirit Warrior
2 2 Enchant creature
Enchanted creature gets +2/+2 and has flying and Unbound (This permanent untaps during each player's untap step.).
When enchanted creature dies or Wings of Freedom goes to your graveyard from the battlefield, return Wings of Freedom to the battlefield transformed.
‑‑‑‑
Flying, Unbound (This permanent untaps during each player's untap step.)
0
33 Cancel Intent Blue Common 4{2}{u}{u} Instant Counter target spell.
Cycling {2} ({2}, Discard this card: Draw a card.)
2 1541708170 on 08 Nov 2018 by SecretInfiltrator
34 Coastal Incarnation (Secret Isle) Blue Uncommon 4 {3}{u} Creature – Elemental
‑‑‑‑
Land
3 3 Unbound (This permanent untaps during each player's untap step.)
When Coastal Incarnation dies, you may return it to the battlefield transformed.
‑‑‑‑
Unbound (This permanent untaps during each player's untap step.)
{t}: Add {u} to your mana pool.
0
35 Coastal Traveler Blue Common 1{u} Creature – Lizarkfolk Nomad 1 1 Hexproof
Basic landcycling {2}{u}
When you cycle Coastal Traveler, target creature gains hexproof until end of turn.
0
36 Cunning Mimic Blue Rare 4{2}{u}{u} Creature – Shapeshifter 3 3 Unbound (This permanent untaps during each player's untap step.)
Cunning Mimic has all activated abilities of each other nonland permanent on the battlefield with {t} in its cost.
1 1541555098 on 07 Nov 2018 by Brainpolice
37 Cunning Naga Blue Common 3{2}{u} Creature – Naga 2 2 Cunning Naga can't be blocked as long as you control a forest.
Forestcycling {2}
0
38 Dispersing Wind Blue Common 3{1}{u}{u} Instant Counter target spell. If that spell has cycling, draw a card. 2 1541600823 on 07 Nov 2018 by Tahazzar
39 Djinn's Calling Blue Common 1{u} Instant Target creature gets +2/+1 until end of turn. If you control a mountain, it also gains flying until end of turn.
Mountaincycling {2}
0
40 Emori Sprite Blue Common 1{u} Creature – Faerie Warrior 1 1 Flying
Cycling {2}{u} ({2}{u}, Discard this card: Draw a card.)
When you cycle Emori Sprite, target creature gains flying until end of turn.
0
41 Emori Windcaller Blue Common 2{1}{u} Creature – Faerie Warrior 2 1 Flying
Cycling {4}{u}{u} ({4}{u}{u}, Discard this card: Draw a card.)
When you cycle Emori Windcaller, creatures you control get +2/+1 and gain flying until end of turn.
0
42 Energy Drain Blue Common 2{u}{u} Instant Counter target spell unless its contoller pays {3}.
Cycling {2} ({2}, Discard this card: Draw a card.)
4 1541722553 on 09 Nov 2018 by Brainpolice
43 Fluttering Sprite Blue Uncommon 3{1}{u}{u} Creature – Faerie Rogue 2 2 Flying
Whenever you cycle or discard a card, you may return Fluttering Sprite from the battlefield to your hand.
Cycling {2}
0
44 Freewind Visionary Blue Common 4{2}{u}{u} Creature – Faerie Wizard 2 2 Flying, Unbound (This permanent untaps during each player's untap step.)
Whenever Freewind Visionary becomes untapped, draw a card, then discard a card.
0
45 Guardian of the Reach Blue Uncommon 3{1}{u}{u} Creature – Lizard Wizard 1 2 Unbound (This permanent untaps during each player's untap step.)
{t}, Tap two untapped creatures you control: Counter target spell unless its controller pays {1}.
2 1541505257 on 06 Nov 2018 by Vitenka
46 Labyrinth Delver Blue Common 2{1}{u} Creature – Human Wizard 1 1 Unbound (This permanent untaps during each player's untap step.)
{t}: Put the top card of target player's library into their graveyard.
0
47 Lost in the Tide Blue Uncommon 2{1}{u} Instant Counter target spell with converted mana cost equal to or less than your discovery. (Your discovery is equal to the number of lands you control with different names.) 0
48 Mystical Prohibition Blue Uncommon 2{1}{u} Instant Counter target spell with converted mana cost 2 or less.
If you cycled or discarded a card this turn, counter target spell with converted mana cost 4 or less instead.
0
49 Mystical Revelation Blue Uncommon 5{3}{u}{u} Sorcery Mystical Revelation costs {1} less to cast for each card you cycled or discarded this turn.
Draw three cards.
1 1542939913 on 23 Nov 2018 by Brainpolice
50 Mystical Wanderer Blue Common 5{4}{u} Creature – Djinn 2 4 When Mystical Wanderer enters the battlefield, Scry X, where X is equal to your discovery, then draw a card. (Your discovery is equal to the number of lands you control with different names.) 1 1545592284 on 23 Dec 2018 by Vitenka (unlogged)
51 Palm Reading Blue Common 1{u} Sorcery Look at the top three cards of target player's library, then put them back in any order.
Cycling {2} ({2}, Discard this card: Draw a card.)
0
52 Reverse the Tide Blue Uncommon 2{1}{u} Instant Return target spell, plains, or swamp to its owner's hand. 2 1545558601 on 23 Dec 2018 by Tahazzar
53 Scaled Mystic Blue Common 3{2}{u} Creature – Lizardfolk Wizard 2 2 Prowess
Whenever you cycle or discard a card, Scaled Mystic gets +1/+1 until end of turn.
1 1545589464 on 23 Dec 2018 by Vitenka (unlogged)
54 Sky Sprite Blue Uncommon 4{2}{u}{u} Creature – Faerie Warrior 2 2 Flying, Unbound (This permanent untaps during each player's untap step.)
Whenever Sky Sprite becomes untapped, you may draw a card.
0
55 Skyborn Elemental Blue Common 5{3}{u}{u} Creature – Elemental 3 3 Flying, Unbound (This permanent untaps during each player's untap step.) 0
56 Suppress Motion Blue Common 4{3}{u} Instant This spell costs {2} less to cast if it targets a spell with cycling.
Counter target spell.
3 1541600696 on 07 Nov 2018 by Tahazzar
57 Tidal Aspect Blue Uncommon 1{u} Creature – Elemental 1 1 Unbound (This permanent untaps during each player's untap step.)
Cycling {4}{u}{u} ({4}{u}{u}, Discard this card: Draw a card.)
When you cycle Tidal Aspect, tap up to three target creatures. They don't untap during their controller's next untap step.
1 1543311999 on 27 Nov 2018 by Brainpolice
58 Tidal Elemental Blue Common 3{1}{u}{u} Creature – Elemental 2 2 Unbound (This permanent untaps during each player's untap step.)
Cycling {1}{u}
If you cycled Tidal Elemental, you may tap or untap target nonland permanent.
1 1541506279 on 06 Nov 2018 by Brainpolice
59 Tidal Entity Blue Common 4{3}{u} Creature – Weird 3 3 Whenever your discovery increases, you may return Tidal Entity from the battlefield to your hand. (Your discovery is equal to the number of lands you control with different names.) 0
60 Treewind Sprite Blue Uncommon 1{u} Creature – Faerie Warrior 1 1 Treewind Sprite gets +1/+0 and flying as long as you control a forest.
Forestcycling {2}
0
61 Uir's Betrayal Blue Uncommon 5{3}{u}{u} Enchantment – Aura Enchant creature
You control enchanted creature.
Enchanted creature gains Unbound (This permanent untaps during each player's untap step.).
1 1541542456 on 06 Nov 2018 by Brainpolice
62 Unstable Experiment Blue Rare 3{1}{u}{u} Creature – Shapeshifter 2 2 Whenever a player cycles a permanent, Unstable Experiment becomes a copy of that permanent and gains this ability. 3 1542627505 on 19 Nov 2018 by Brainpolice
63 Visions of Yaados Blue Uncommon 3{2}{u} Enchantment Whenever you cycle or discard a card, you may pay {1}. If you do, draw a card. 3 1542714993 on 20 Nov 2018 by SecretInfiltrator
64 Yaados Elemental (Elemental Incarnation) Blue Uncommon 3 {1}{u}{u} Creature – Elemental
‑‑‑‑
Enchantment – Aura
2 2 Flying, Unbound (This permanent untaps during each player's untap step.)
When Yaados Elemental dies, you may return it to the battlefield transformed attached to target land.
‑‑‑‑
Enchant land
Enchanted land becomes a 2/2 elemental creature with flying and Unbound (This permanent untaps during each player's untap step.). It's still a land.
1 1541523801 on 06 Nov 2018 by Brainpolice
65 Backalley Mage Black Common 2{1}{b} Creature – Human Wizard 1 3 Whenever you cycle or discard a card, Backalley Mage gets +1/+0 and menace until end of turn. 0
66 Brood Spawn Black Common 1{b} Creature – Insect Warrior 1 1 Flying
Cycling {4}{b}{b} ({4}{b}{b}, Discard this card: Draw a card.)
When you cycle Brood Spawn, put three 1/1 black insect tokens with Flying onto the battlefield.
0
67 Brood's Calling Black Common 1{b} Instant Target creature gets +2/+1 until end of turn. If you control a forest, it also gains deathtouch until end of turn.
Forestcycling {2}
0
68 Carrion Thrull Black Uncommon 5{3}{b}{b} Creature – Thrull 3 3 Deathtouch
When Carrion Thrull dies, put three 1/1 black insect tokens with flying onto the battlefield.
0
69 Death's Return Black Uncommon 5{3}{b}{b} Sorcery Death's Return costs {1} less to cast for each card you cycled or discarded this turn.
Return target creature card from your graveyard to the battlefield.
0
70 Deathcycle Black Common 1{b} Sorcery Return target creature card from your graveyard to your hand.
Cycling {2} ({2}, Discard this card: Draw a card.)
0
71 Desert Ghoul Black Uncommon 1{b} Creature – Zombie Warrior 1 1 Desert Ghoul gets +1/+0 and deathtouch as long as you control a plains.
Plainscycling {2}
0
72 Desolate Domain Black Uncommon 4{3}{b} Sorcery Target player must sacrifice an island or mountain and discard a card. 0
73 Despotic Djinn (Despotic Legacy) Black Rare 4 {2}{b}{b} Creature – Djinn Spirit
‑‑‑‑
Enchantment
5 4 Deathtouch, flying
Spell you cast cost an additional 2 life to cast.
When Despotic Djinn dies, you may return it to the battlefield transformed.
‑‑‑‑
Spells cast by opponents cost an additional 2 life to cast.
0
74 Fatal Smite Black Uncommon 1{b} Instant Destroy target creature with converted mana cost 2 or less.
If you cycled a card this turn, destroy target creature with converted mana cost 4 or less instead.
0
75 Into the Depths Black Uncommon 1{b} Instant Destroy target creature with converted mana cost equal to or less than your discovery. (Your discovery is equal to the number of lands you control with different names.) 0
76 Locust's Kiss Black Uncommon 4{2}{b}{b} Instant Destroy target creature. Create a 1/1 black insect creature token with flying. 5 1546362669 on 01 Jan 2019 by dude1818
77 Lost in the Depths Black Uncommon 1{b} Instant Target opponent reveals his or her hand. Choose a nonland card from it with converted mana cost equal to or less than your discovery. That player discards that card. (Your discovery is equal to the number of lands you control with different names.) 0
78 Oltac Aristocrat Black Uncommon 3{2}{b} Creature – Human Noble 2 2 When Oltac Artistocrat enters the battlefield, target player reveals up to a number of cards from their hand equal to your discovery. Choose a card revealed this way. That player discards that card. (Your discovery is equal to the number of lands you control with different names.) 0
79 Oltac Bloodkin Black Common 2{1}{b} Creature – Vampire Warrior 2 1 Lifelink
Cycling {4}{b}{b} ({4}{b}{b}, Discard this card: Draw a card.)
When you cycle Oltac Bloodkin, creatures you control get +2/+1 and gain lifelink until end of turn.
0
80 Oltac Graverobber Black Uncommon 3{2}{b} Creature – Human Rogue 2 2 When Oltac Graverobber enters the battlefield, you may return target card with cycling from your graveyard to your hand.
Cycling {2}
0
81 Oltac Herd Black Common 1{b} Creature – Zombie Warrior 1 1 Deathtouch
Cycling {2}{b} ({2}{b}, Discard this card: Draw a card.)
When you Cycle Oltac Herd, target creature gains Deathtouch until end of turn.
0
82 Shadowfoot Scoundrel Black Common 3{2}{b} Creature – Human Rogue 2 2 Shadowfoot Scoundrel can't be blocked as long as you control a plains.
Plainscycling {2}
0
83 Spawn Ritual Black Common 6{4}{b}{b} Sorcery Exile target creature from a graveyard. Put a number of 1/1 black insect tokens with flying onto the battlefield equal to your discovery. (Your discovery is equal to the number of lands you control with different names.) 0
84 Summon Swarm Black Common 6{4}{b}{b} Sorcery Summon Swarm cost {1} less to cast for each card you cycled or discarded this turn.
Put three 1/1 black insect tokens with flying onto the battlefield.
1 1542940926 on 23 Nov 2018 by Brainpolice
85 Underworld Conclave Black Rare 1{b} Enchantment Whenever you cycle or discard a card, put a 1/1 black flying insect token onto the battlefield. You lose 1 life. 1 1542612820 on 19 Nov 2018 by Brainpolice
86 Underworld Dominion Black Rare 4{2}{b}{b} Enchantment Creatures spells you own have Cycling {2}.
You may cast creature spells from your graveyard.
0
87 Underworld Edict Black Common 2{1}{b} Instant Target player sacrifices a creature with converted mana cost 3 or less.
Cycling {2} ({2}, Discard this card: Draw a card.)
0
88 Underworld Incarnation (Underworld Grave) Black Uncommon 4 {3}{b} Creature – Elemental
‑‑‑‑
Land
3 3 Deathtouch
When Underworld Incarnation dies, you may return it to the battlefield transformed.
‑‑‑‑
Unbound (This permanent untaps during each player's untap step.)
{t}: Add {b} to your mana pool.
0
89 Underworld Thrull Black Uncommon 1{b} Creature – Thrull 1 1 Deathtouch
Cycling {4}{b}{b} ({4}{b}{b}, Discard this card: Draw a card.)
When you cycle Underworld Thrull, destroy target creature.
10 1542634264 on 19 Nov 2018 by Brainpolice
90 Underworld Thrull (Underworld Incarnation) Black Rare 5 {3}{b}{b} Creature – Thrull
‑‑‑‑
Enchantment – Aura
3 3 Deathtouch
When Underworld Thrull dies, you may return target creature card from your graveyard to the battlefield. Then return Underworld Thrull to the battlefield transformed attached to that creature.
‑‑‑‑
Enchant creature
Enchanted creature gains +3/+3 and Deathtouch.
0
91 Underworld Traveler Black Common 1{b} Creature – Insect Nomad 1 1 Deathtouch
Basic landcycling {2}{b}
When you cycle Underworld Traveler, target creature gains deathtouch until end of turn.
0
92 Underworld Visions Black Common 3{2}{b} Sorcery Target opponent reveals his or her hand. You choose a nonland card from it. That player discards that card.
Cycling {2} ({2}, Discard this card: Draw a card.)
0
93 Vampiric Transformation (Risen Vampire) Black Common 2 {1}{b} Enchantment – Aura
‑‑‑‑
Creature – Vampire
1 1 Enchant creature
Enchanted creature gets +1/+1 and has lifelink.
When enchanted creature dies, transform Vampiric Transformation.
‑‑‑‑
Lifelink
1 1545544786 on 23 Dec 2018 by Brainpolice
94 Xibal Ritual Black Common 1{b} Sorcery Put a 1/1 black insect token with flying onto the battlefield.
Cycling {2} ({2}, Discard this card: Draw a card.)
0
95 Ashna Phoenix Red Rare 3{1}{r}{r} Creature – Phoenix 2 2 Flying, haste
Ashna Phoenix attacks each combat if able.
Whenever you cycle a card, you may return Ashna Phoenix from your graveyard to your hand.
12 1542628844 on 19 Nov 2018 by Brainpolice
96 Awaken the Dragon Red Uncommon 6{4}{r}{r} Enchantment – Aura Enchant mountain
Enchanted mountain is a 4/4 red dragon creature with flying. It's still a land.
0
97 Flamerite Elemental Red Common 1{r} Creature – Elemental 1 1 Haste
Cycling {2}{r} ({2}{r}, Discard this card: Draw a card.)
When you cycle Flamerite Elemental, deal 1 damage to target creature or player.
1 1542625879 on 19 Nov 2018 by Brainpolice
98 Flames of Conquest Red Uncommon 2{1}{r} Instant Flames of Conquest deals damage to target creature or planeswalker equal to your discovery. (Your discovery is equal to the number of lands you control with different names.) 0
99 Mad Wanderlust Red Common 4{3}{r} Sorcery Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and +X/+0, where X is your discovery. (Your discovery is equal to the number of lands you control with different names.) 0
100 Precipice Mage Red Common 2{1}{r} Creature – Lizard Wizard 1 3 Whenever your discovery increases, Precipice Mage gets +1/+1 until end of turn. (Your discovery is equal to the number of lands you control with different names). 1 1543386947 on 28 Nov 2018 by Brainpolice
101 Precipice Mage Red Common 2{1}{r} Creature – Human Mage 1 3 Whenever you cycle or discard a card, Precipice Mage gets +1/+1 until end of turn. 0
102 Precipice Ritual Red Common 2{1}{r} Instant Add {r}{r}{r} to your mana pool.
Mountaincycling {2} ({2}, Discard this card: Search your library for a mountain card, reveal it, and put it into your hand. Then shuffle your library.)
0
103 Scaled Militant Red Uncommon 1{r} Creature – Lizard Warrior 1 1 Scaled Militant gets +1/+0 and menace as long as you control an island.
Islandcycling {2}
0
104 Scaled Militant Red Common 3{2}{r} Creature – Lizardfolk Warrior 2 2 Scaled Militant can't be blocked as long as you control an island.
Islandcycling {2}
0
105 Scorching Sun Red Uncommon 1{r} Instant Scorching Sun deals 2 damage to target creature or planeswalker.
If you cycled or discarded a card this turn, Scorching Sun deals 4 damage to target creature or planeswalker instead.
0
106 Scorching Wildfire Red Uncommon 4{3}{r} Sorcery Destroy target forest or swamp. Scorching Wildfire deals 3 damage to that land's controller. 1 1545452602 on 22 Dec 2018 by Brainpolice
107 Seismic Blast Red Uncommon 2{1}{r} Instant As an additional cost to cast Seismic Blast, discard a land card.
Seismic Blast deals 4 damage to any target.
Basic landcycling {2}
0
108 Solar Elemental Red Uncommon 2{1}{r} Creature – Elemental 3 1 Haste, trample
When Solar Elemental enters the battlefield, sacrifice it at the beginning of the next end step unless you cycled a card this turn.
0
109 Solar Incarnation (Burning Horizon) Red Uncommon 4 {3}{r} Creature – Elemental
‑‑‑‑
Land
3 3 Haste
When Solar Incarnation dies, you may return it to the battlefield transformed.
‑‑‑‑
Unbound (This permanent untaps during each player's untap step.)
{t}: Add {r} to your mana pool.
0
110 Solar Pulse Red Rare 2{1}{r} Enchantment Whenever you cycle a creature card, put a 2/2 red elemental creature token onto the battlefield.
Whenever you cycle a land card, add
{r}{r} to your mana pool.
Whenever you cycle a noncreature, nonland card, draw a card.
1 1541565578 on 07 Nov 2018 by Brainpolice
111 Solar Rift Red Uncommon 2{1}{r} Enchantment Whenever you cycle or discard a card, you may pay {1}. If you do, Solar Rift deals 2 damage to target creature or player. 4 1542612831 on 19 Nov 2018 by Tahazzar
112 Solar Ritual Red Common 2{1}{r} Instant Add {r}{r}{r} to your mana pool.
Cycling {2} ({2}, Discard this card: Draw a card.)
0
113 Stormchaser Elemental Red Uncommon 4{2}{r}{r} Creature – Elemental 4 2 Stormchaser Elemental costs {1} less to cast for each card you cycled or discarded this turn.
Flying
0
114 Sun Cultist Red Common 2{1}{r} Creature – Human Shaman 1 3 {1}{r}, Sacrifice Sun Cultist: Add an amount of {r} to your mana pool equal to your discovery. (Your discovery is equal to the number of lands you control with different names.) 0
115 Sun Scorch Red Common 2{1}{r} Instant Sun Scorch deals 3 damage to target creature or player.
Cycling {2} ({2}, Discard this card: Draw a card.)
0
116 Sunsoul Calling Red Common 1{r} Instant Target creature gets +2/+1 until end of turn. If you control a plains, it also gains first strike until end of turn.
Plaincycling {2}
0
117 Sunsoul Ritual Red Uncommon 1{r} Instant You may only cast this spell if your discovery is less than another player's. (Your discovery is equal to the number of lands you control with different names.)
Add {r}{r}{r} to your mana pool.
0
118 Wild Traveler Red Common 1{r} Creature – Cat Nomad 1 1 Double Strike
Basic landcycling {2}{r}
When you cycle Wild Traveler, target creature gains double strike until end of turn.
0
119 Wildstorm Elemental Red Uncommon 2{1}{r} Creature – Elemental 3 1 Trample, haste
At end of turn, sacrifice Wildstorm Elemental.
Cycling {2}
0
120 Yaados Berserker Red Common 2{1}{r} Creature – Lizardfolk Warrior 2 1 Haste
Cycling {4}{r}{r} ({4}{r}{r}, Discard this card: Draw a card.)
When you cycle Yaados Berserker, creatures you control get +2/+1 and gain haste until end of turn.
0
121 Yaados Experiment Red Uncommon 1{r} Creature – Weird 1 2 Haste
Whenever you cycle a card, Yaados Experiment gains +1/+1 until end of turn.
0
122 Yaados Militant Red Common 1{r} Creature – Lizard Warrior 1 1 Haste
Cycling {2}{r} ({2}{r}, Discard this card: Draw a card.)
When you cycle Yaados Militant, target creature gains haste until end of turn.
0
123 Yaados Shaman Red Uncommon 1{r} Creature – Lizard Shaman 1 1 {t}: Add {r} to your mana pool. You may only spend this mana on spells with cycling or to pay for cycling costs. 0
124 Yaados Tactician Red Uncommon 1{r} Creature – Lizard Warrior 1 2 Haste
Whenever your Discovery increases, Yaados Tactician gains +1/+1 until end of turn. (Your discovery is equal to the number of lands you control with different names).
0
125 Adaptive Elemental (Adaptive Terrain) Green Rare 1 {g} Creature – Elemental
‑‑‑‑
Land
1 1 When Adaptive Elemental enters the battlefield, choose a basic land type. It becomes a land of that type. It's still a creature.
When Adaptive Elemental dies, return it to the battlefield transformed.
‑‑‑‑
When Adaptive Terrain enters the battlefield, choose a basic land type. It becomes a land of that type in addition to its other types.
0
126 Balance of the Wild Green Uncommon 1{g} Sorcery You may only cast this spell if your discovery is less than another player's. (Your discovery is equal to the number of lands you control with different names.)
Search your library for a land card and put it onto the battlefield tapped, then shuffle your library.
0
127 Birds of Pyrulea Green Rare 1{g} Creature – Bird 0 1 Flying, Unbound (This permanent untaps during each player's untap step.)
{t}: Add one mana of any color to your mana pool. You may only use this ability during an opponent's turn.
0
128 Canopy Archer Green Common 2{1}{g} Creature – Elf Archer 2 2 Reach
Cycling {3}{g} ({3}{g}, Discard this card: Draw a card.)
When you cycle Canopy Archer, you may destroy target creature with flying.
4 1542703684 on 20 Nov 2018 by Brainpolice
129 Canopy Incarnation (Lost Canopy) Green Uncommon 1 {g} Enchantment – Aura
‑‑‑‑
Land – Forest
Enchant creature
Enchanted creature is a forest in addition to its other types. It's still a creature.
When enchanted creature dies or Canopy Incarnation goes to your graveyard from the battlefield, return Canopy Incarnation to the battlefield transformed.
‑‑‑‑
({t}: Add {g} to your mana pool.)
3 1543397976 on 28 Nov 2018 by Brainpolice
130 Canopy Traveler Green Common 1{g} Creature – Elf Nomad 1 1 Vigilance
Basic landcycling {2}{g}
When you cycle Canopy Traveler, target creature gains vigilance until end of turn.
0
131 Canopy Voyager Green Common 3{2}{g} Creature – Elf Druid 1 2 Unbound (This permanent untaps during each player's untap step.)
{t}: Untap target land.
0
132 Consuming Wilds Green Uncommon 4{3}{g} Sorcery Destroy target mountain or plains. Search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library. 0
133 Crucible of Pyrulea Green Rare 4{2}{g}{g} Enchantment Land cards in your hand have Cycling {2} ({2}, Discard this card: Draw a card.).
You may play land cards from your graveyard.
0
134 Earth Incarnation (Animate Earth) Green Uncommon 3 {1}{g}{g} Creature – Elemental
‑‑‑‑
Enchantment – Aura
2 2 Haste, Unbound (This permanent untaps during each player's untap step.)
When Earth Incarnation dies, you may return it to the battlefield transformed attached to target land.
‑‑‑‑
Enchant land
Enchanted land becomes a 2/2 elemental creature with haste and Unbound (This permanent untaps during each player's untap step.). It's still a land.
3 1541523203 on 06 Nov 2018 by Brainpolice
135 Emori Morphologist Green Uncommon 2{1}{g} Creature – Elf Druid 1 3 {t}: Choose a basic land type. Target creature becomes a land with the chosen type until end of turn. It's still a creature. 1 1545097888 on 18 Dec 2018 by Brainpolice
136 Emori Mystic Green Common 2{1}{g} Creature – Elf Druid 1 1 Unbound (This permanent untaps during each player's untap step.)
{t}: Add {g} to your mana pool.
5 1541496904 on 06 Nov 2018 by Tahazzar
137 Evolving Experiment Green Uncommon 1{g} Creature – Ooze 1 1 Whenever you cycle a card, you may put a +1/+1 counter on Evolving Experiment.
Remove two +1/+1 counters from Evolving Experiment: Regenerate Evolving Experiment.
2 1541659827 on 08 Nov 2018 by dude1818
138 Experimental Growth Green Uncommon 2{1}{g} Instant Untap target creature. It gets +2/+2 and trample until end of turn.
If you cycled a card this turn, target creature gets +4/+4 and trample until end of turn instead.
0
139 Glade Wanderer Green Common 1{g} Creature – Elf Nomad 1 1 Unbound (This permanent untaps during each player's untap step.) 0
140 Hive Soldier Green Uncommon 4{2}{g}{g} Creature – Insect Warrior 2 2 Deathtouch, Unbound (This permanent untaps during each player's untap step.)
Whenever Hive Soldier becomes untapped, you may put a 1/1 green insect token onto the battlefield.
0
141 Horizon Incarnation (Eternal Horizon) Green Rare 1 {g} Creature – Elemental
‑‑‑‑
Land
2 1 Unbound (This permanent untaps during each player's untap step.)
When Horizon Incarnation dies, you may return it to the battlefield transformed.
‑‑‑‑
Unbound (This permanent untaps during each player's untap step.)
{t}: Add one mana of any color to your mana pool. Eternal Horizon deals 1 damage to you.
1 1541549457 on 07 Nov 2018 by Brainpolice
142 Mystical Calling Green Common 1{g} Instant Target creature gets +2/+1 until end of turn. If you control an island, it also gains hexproof until end of turn.
Islandcycling {2}
0
143 Mystical Terrain Green Uncommon 1{g} Enchantment – Aura Enchant land
Enchanted land gains Unbound (This permanent untaps during each player's untap step.)
1 1541547419 on 06 Nov 2018 by Brainpolice
144 Mystical Traveler Green Uncommon 2{1}{g} Creature – Elf Shaman 1 1 Unbound (This permanent untaps during each player's untap step.)
When Mystical Traveler enters the battlefield, choose a basic land type. It becomes a land of that type in addition to its other types. It's still a creature.
2 1543069480 on 24 Nov 2018 by Brainpolice
145 Natural Experiment Green Uncommon 1{g} Creature – Elemental 1 1 Whenever your discovery increases, put a +1/+1 counter on Natural Experiment. (Your discovery is equal to the number of lands you control with different names).
Remove two +1/+1 counters from Natural Experiment: Regenerate Natural Experiment.
0
146 Nature's Pulse Green Rare 9{7}{g}{g} Sorcery Each player's life total becomes their discovery. (Your discovery is equal to the number of lands you control with different names.) 3 1546514322 on 03 Jan 2019 by Vitenka
147 Recycle Terrain Green Common 2{1}{g} Sorcery Return target land card from your graveyard to your hand.
Cycling {2} ({2}, Discard this card: Draw a card.)
0
148 Shift Terrain Green Common 4{3}{g} Sorcery Search your library for a land card and put it into the battlefield tapped, then shuffle your library.
Cycling {2} ({2}, Discard this card: Draw a card.)
1 1541635370 on 08 Nov 2018 by Brainpolice
149 Treefolk Chanter Green Common 4{3}{g} Creature – Treefolk 3 3 Unbound (This permanent untaps during each player's untap step.)
Whenever Treefolk Chanter becomes untapped, target creature gets +1/+1 until end of turn.
0
150 Treefolk Elder (Ancient Oak) Green Uncommon 4 {3}{g} Creature – Treefolk
‑‑‑‑
Land
3 3 Unbound (This permanent untaps during each player's untap step.)
When Treefolk Elder dies, you may return it to the battlefield transformed.
‑‑‑‑
Unbound (This permanent untaps during each player's untap step.)
{t}: Add {g} to your mana pool.
2 1541503798 on 06 Nov 2018 by SecretInfiltrator
151 Undergrowth Guardian Green Uncommon 1{g} Creature – Insect Warrior 1 1 Undergrowth Guardian gets +1/+0 and Unbound (This permanent untaps during each player's untap step.) as long as you control a swamp.
Swampcycling {2}
0
152 Undergrowth Roamer Green Common 3{2}{g} Creature – Insect Warrior 2 2 Undergrowth Roamer can't be blocked as long as you control a swamp.
Swampcycling {2}
0
153 Undergrowth Spawn Green Common 1{g} Creature – Insect Warrior 1 1 Cycling {4}{g}{g} ({4}{g}{g}, Discard this card: Draw a card.)
When you cycle Undergrowth Spawn, put three 1/1 green insect creature tokens onto the battlefield.
0
154 Underleaf Ranger Green Common 4{2}{g}{g} Creature – Elf Warrior 3 3 Reach, Unbound (This permanent untaps during each player's untap step.) 0
155 Wild Calling Green Common 2{1}{g} Instant Target creature gets +3/+3 until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
0
156 Xibal Brood Green Common 2{1}{g} Creature – Insect Warrior 2 1 Deathtouch
Cycling {4}{g}{g} ({4}{g}{g}, Discard this card: Draw a card.)
When you cycle Xibal Brood, creatures you control get +2/+1 and gain deathtouch until end of turn.
0
157 Xibal Offspring Green Common 1{g} Creature – Insect Warrior 1 1 Hexproof
Cycling {2}{g} ({2}{g}, Discard this card: Draw a card.)
When you cycle Xibal Offspring, target creature gains Hexproof until end of turn.
0
158 Xibal Shaman Green Uncommon 3{1}{g}{g} Creature – Insect Shaman 1 2 Unbound (This permanent untaps during each player's untap step.)
{t}, Tap two untapped creatures you control: Put a 1/1 green insect token onto the battlefield.
1 1541512082 on 06 Nov 2018 by SecretInfiltrator
159 Xibal Spawn Green Common 2{1}{g} Creature – Insect Warrior 1 1 Unbound (This permanent untaps during each player's untap step.)
Cycling {2}{g}
If you cycled Hive Spawn, put a 1/1 green insect token onto the battlefield.
4 1541518839 on 06 Nov 2018 by Brainpolice
160 Coastal Spirit (Coastal Blessing) Multicolour Rare 3 {1}{w}{u} Creature – Spirit Warrior
‑‑‑‑
Enchantment
4 2 Flying, Unbound (This permanent untaps during each player's untap step.)
When Coastal Spirit dies, return it to the battlefield transformed.
‑‑‑‑
Creatures you control have Flying and Unbound (This permanent untaps during each player's untap step.).
1 1542934509 on 23 Nov 2018 by Brainpolice
161 Khaasta, Underworld Mage Multicolour Rare 5{3}{b}{r} Legendary Creature – Lizard Wizard 3 3 You may play spells with cycling from your graveyard with converted mana cost 3 or less without paying their cost at any time. If that spell is a creature, it gains haste until end of turn, and exile it at the beginning of the next end step. If that spell is an instant or sorcery spell, exile it after it resolves. 2 1541581376 on 07 Nov 2018 by Vitenka
162 Militant Incarnation Multicolour Uncommon 2{b}{r} Creature – Elemental 3 1 Haste, menace
Cycling {4}{b}{r} ({4}{b}{r}, Discard this card: Draw a card.)
When you cycle Militant Incarnation, creatures you control get +3/+1 and gain haste and menace until end of turn.
0
163 Spark Devil Multicolour Uncommon 2{b}{r} Creature – Elemental 3 1 Haste, menace
Whenever you cycle a card, you may return Spark Devil from your graveyard to the battlefield. Exile it at the beginning of the next untap step.
Cycling {b}{r} ({b}{r}, Discard this card: Draw a card.)
1 1542525544 on 18 Nov 2018 by Brainpolice
164 Barbarian Conqueror Multicolour Uncommon 5{3}{r}{g} Creature – Human Warrior 3 3 When Barbarian Conquerer enters the battlefield, you gain control of target land until Barbarian Conquerer leaves the battlefield. 2 1542476500 on 17 Nov 2018 by SecretInfiltrator
165 Seismic Cycle Multicolour Uncommon 6{4}{r}{g} Sorcery Seismic Cycle costs {1} less to cast for each card you cycled or discarded this turn.
Destroy target land. Search your library for a land card and put it onto the battlefield tapped, then shuffle your library.
0
166 Worldly Nomad Multicolour Rare 2{r}{g} Creature – Human Gypsy 1 3 {t}: Untap target land. You gain control of it until end of turn. 5 1541744957 on 09 Nov 2018 by SecretInfiltrator
167 Explorer's Revelation Multicolour Uncommon 4{2}{g}{w} Sorcery Search your library for a land card and put it into the battlefield tapped, then shuffle your library. You gain life equal to your discovery. (Your discovery is equal to the number of lands you control with different names.) 0
168 Natural Balance Multicolour Uncommon 2{g}{w} Instant You may only cast this spell if another player controls more lands than you.
Search your library for a land card, put it onto the battlefield tapped, then shuffle your library.
0
169 Unus, Master of One Multicolour Rare 2{g}{w} Legendary Creature – Human Monk 2 2 Whenever a player casts an instant or sorcery spell, exile that spell after it resolves. Spells with the same name as spells exiled in this way can’t be played. 0
170 Castle Vampire (Castle Prison) Multicolour Uncommon 3 {1}{w}{b} Creature – Vampire Noble
‑‑‑‑
Enchantment
2 2 Lifelink
Castle Vampire can't be blocked unless defending player plays 2 life for each defending creature.
When Castle Vampire dies, return it to the battlefield transformed.
‑‑‑‑
Creatures can't attack you or a planeswalker you control unless their controller pays 2 life for each of those creatures.
1 1543390898 on 28 Nov 2018 by Brainpolice
171 Starlight Wings (Starlight Spirit) Multicolour Uncommon 3 {1}{w}{b} Enchantment – Aura
‑‑‑‑
Creature – Spirit
2 2 Enchant creature
Enchanted creature gets +2/+2 and has flying and lifelink.
When enchanted creature dies, transform Starlight Wings.
‑‑‑‑
Flying, lifelink
0
172 Baleful Evolution Multicolour Rare 2{b}{g} Sorcery Destroy target creature with toughness equal to or less than your discovery, then distribute a number of +1/+1 counters equal to that creature's toughness among any number of target creatures you control. (Your discovery is equal to the number of lands you control with different names.) 0
173 Spawn Shaman Multicolour Uncommon 3{1}{b}{g} Creature – Insect Shaman 1 2 {t}, Tap two untapped creatures you control: Put a 1/1 black insect token with flying onto the battlefield. 2 1543062790 on 24 Nov 2018 by Brainpolice
174 Emori Craftsmaster Multicolour Uncommon 2{u}{g} Creature – Elf Artificer 1 2 Unbound (This permanent untaps during each player's untap step.)
Creatures you control have "{t}: Add {c} to your mana pool".
4 1541503222 on 06 Nov 2018 by SecretInfiltrator
175 Emori Visions Multicolour Uncommon 2{g}{u} Sorcery Scry X, where X is your discovery. Then you may reveal the top card of your library. If a land card is revealed this way, put it onto the battlefield tapped. (Your discovery is equal to the number of lands you control with different names.) 3 1545948403 on 27 Dec 2018 by Brainpolice
176 Liberate Territory Multicolour Uncommon 4{2}{u}{g} Enchantment – Aura Enchant land
You control enchanted land.
Enchanted land gains Unbound (This permanent untaps during each player's untap step.).
0
177 Reach Incarnation (Awaken the Reach) Multicolour Rare 3 {1}{g}{u} Creature – Elemental
‑‑‑‑
Enchantment
4 2 Flying, Unbound (This permanent untaps during each player's untap step.)
When Reach Incarnation dies, return it to the battlefield transformed.
‑‑‑‑
Lands you control become 1/1 elemental creatures with Flying and Unbound (This permanent untaps during each player's untap step.). They're still lands.
0
178 Uir, Emori Outsider Multicolour Rare 4{2}{u}{g} Legendary Creature – Elf Wizard 2 3 Lands you control gain Unbound (This permanent untaps during each player's untap step.).
Once during each opponent's turn you may put a land card from your hand onto the battlefield any time you could cast an instant.
7 1541513974 on 06 Nov 2018 by Brainpolice
179 Scaled Windcaller Multicolour Uncommon 6{4}{u}{r} Creature – Dragon 4 4 Flying
Whenever you cycle or discard a card, Scaled Windcaller gets +2/+2 until end of turn.
0
180 Static Discharge Multicolour Uncommon 6{4}{u}{r} Instant Counter target spell. Static Discharge deals damage to that spell's owner equal to your discovery. (Your discovery is equal to the number of lands you control with different names.) 0
181 Yaados Windcaller Multicolour Uncommon 2{u}{r} Creature – Elemental 1 3 Flying, haste
Whenever you cycle or discard a card, Yaados Windcaller gets +1/+1 until end of turn.
0
182 Ashna Warcaller Multicolour Uncommon 2{r}{w} Creature – Human Warrior 3 1 Haste, First Strike
Cycling {4}{r}{w} ({4}{r}{w}, Discard this card: Draw a card.)
When you cycle Ashna Warcaller, creatures you control get +3/+1 and gain haste and first strike until end of turn.
0
183 Solar Helix Multicolour Uncommon 2{r}{w} Instant Solar Helix deals damage equal to your discovery to target creature or planeswalker. You gain life equal to the amount of damage dealt this way. (Your discovery is equal to the number of lands you control with different names.) 0
184 Sunsoul Martyr (Sunsoul Ascension) Multicolour Rare 3 {1}{r}{w} Creature – Human Warrior
‑‑‑‑
Enchantment
4 2 Haste, lifelink
When Sunsoul Martyr dies, return it to the battlefield transformed.
‑‑‑‑
Creatures you control have haste and lifelink.
1 1545554045 on 23 Dec 2018 by Brainpolice
185 War Incarnation (War Blessing) Multicolour Rare 3 {1}{r}{w} Creature – Elemental Warrior
‑‑‑‑
Enchantment
4 2 Haste, first strike
When War Incarnation dies, return it to the battlefield transformed.
‑‑‑‑
Creatures you control have haste and first strike.
0
186 Crucible Golem (Crucible Tomb) Artifact Common 4 {4} Artifact Creature – Golem
‑‑‑‑
Artifact Land – Tomb
3 3 When Crucible Golem dies, return it to the battlefield transformed.
‑‑‑‑
{t}: Add {c} to your mana pool.
2 1543313763 on 27 Nov 2018 by Brainpolice
187 Fluctuator of the Reach Artifact Uncommon 2{2} Artifact Cycling abilities you activate cost {1} less to activate. 0
188 Solar Crucible Artifact Uncommon 4{4} Artifact Unbound (This permanent untaps during each player's untap step.)
{t}, Tap two untapped permanents you control: Solar Crucible deals 1 damage to target creature or player.
1 1541512453 on 06 Nov 2018 by Brainpolice
189 Apex Temple Land Rare 0 Land {t}, Pay 1 life: Add {r} or {w} to your mana pool.
{1}, {t}, Sacrifice Ashna Temple: Draw a card.
3 1541921944 on 11 Nov 2018 by Brainpolice
190 Basking Rock (Sunform Giant) Land Uncommon 0 Land – Mountain
‑‑‑‑
Land Creature – Mountain Giant
3 3 ({t}: Add {r} to your mana pool.)
Basking Rock enters the battlefield tapped.
{3}{r},{t}: Transform Basking Rock.
‑‑‑‑
(Sunform Giant isn't a spell, it's affected by summoning sickness, and it has "{t}: Add {r} to your mana pool.")
Trample
1 1543125817 on 25 Nov 2018 by Brainpolice
191 Canopy Incarnation Land Uncommon 1{g} Land Creature – Forest Elemental 0 1 Whenever your discovery increases, put a +1/+1 counter on Canopy Incarnation. (Your discovery is equal to the number of lands you control with different names). 2 1542983656 on 23 Nov 2018 by Tahazzar
192 Carrion Pit (Carrion Incarnation) Land Uncommon 0 Land – Swamp
‑‑‑‑
Land Creature – Swamp Insect
3 3 ({t}: Add {b} to your mana pool.)
Carrion Pit enters the battlefield tapped.
{3}{b},{t}: Transform Carrion Pit.
‑‑‑‑
(Carrion Incarnation isn't a spell, it's affected by summoning sickness, and it has "{t}: Add {b} to your mana pool.")
Deathtouch
0
193 Dew Reservoir Land Rare 0 Land {t}, Pay 1 life: Add {g} or {u} to your mana pool.
{1}, {t}, Sacrifice Emori Reach: Draw a card.
1 1542444482 on 17 Nov 2018 by SecretInfiltrator
194 Drifting Berg (Surging Tidekin) Land Uncommon 0 Land – Island
‑‑‑‑
Land Creature – Island Elemental
3 3 ({t}: Add {u} to your mana pool.)
Drifting Berg enters the battlefield tapped.
{3}{u},{t}: Transform Drifting Berg.
‑‑‑‑
(Surging Tidekin isn't a spell, it's affected by summoning sickness, and it has "{t}: Add {u} to your mana pool.")
Unbound (This permanent untaps during each player's untap step.)
0
195 Drowned Understory Land Rare 0 Land {t}, Pay 1 life: Add {b} or {g} to your mana pool.
{1}, {t}, Sacrifice Xibal Cove: Draw a card.
1 1542444624 on 17 Nov 2018 by SecretInfiltrator
196 Explorer's Workshop Land Rare 0 Land {t}: Add {2} to your mana pool. You may only spend this mana on spells with cycling or to pay for cycling costs. 0
197 Haunted Cairn (Spirit of the Cairn) Land Uncommon 0 Land – Tomb
‑‑‑‑
Land Creature – Tomb Spirit
3 3 Haunted Cairn enters the battlefield tapped.
{t}: Add {c} to your mana pool.
{4},{t}: Transform Haunted Cairn.
‑‑‑‑
(Spirit of the Cairn isn't a spell, it's affected by summoning sickness, and it has
"{t}: Add {c} to your mana pool.")

Flying
1 1543367408 on 28 Nov 2018 by Brainpolice
198 Precipice Rivulets Land Rare 0 Land {t}, Pay 1 life: Add {u} or {r} to your mana pool.
{1}, {t}, Sacrifice Yaados Craig: Draw a card.
1 1542444596 on 17 Nov 2018 by SecretInfiltrator
199 Sacred Site (Holy Spirit) Land Uncommon 0 Land – Plains
‑‑‑‑
Land Creature – Plains Spirit
3 3 ({t}: Add {w} to your mana pool.)
Sacred Site enters the battlefield tapped.
{3}{w}, {t}: Transform Sacred Site.
‑‑‑‑
(Holy Spirit isn't a spell, it's affected by summoning sickness, and it has "{t}: Add {w} to your mana pool.")
Flying
0
200 Scorching Precipice Land Rare 0 Land When Scorching Precipice enters the battlefield, you lose 2 life.
{t}: Add {r} to your mana pool. If you cycled or discarded a card this turn, add {r}{r} to your mana pool instead.
0
201 Sleeping Oak (Awakened Oak) Land Uncommon 0 Land – Forest
‑‑‑‑
Land Creature – Forest Treefolk
3 3 ({t}: Add {g} to your mana pool.)
Sleeping Oak enters the battlefield tapped.
{3}{g}, {t}: Transform Sleeping Oak.
‑‑‑‑
(Awakened Oak isn't a spell, it's affected by summoning sickness, and it has "{t}: Add {g} to your mana pool.")
Reach
10 1542720840 on 20 Nov 2018 by Brainpolice
202 Umbral Expanse Land Rare 0 Land {t}, Pay 1 life: Add {w} or {b} to your mana pool.
{1}, {t}, Sacrifice Oltac Underworld: Draw a card.
1 1542444561 on 17 Nov 2018 by SecretInfiltrator
203 Uncharted Frontier Land Common 0 Land {t}: Add {c} to your mana pool.
Cycling {2} ({2}, Discard this card: Draw a card.)
0
204 Undiscovered Terrain Land Uncommon 0 Land Unbound (This permanent untaps during each player's untap step.)
{t}: Add {c} to your mana pool.
1 1541512289 on 06 Nov 2018 by Brainpolice
205 Wild Incarnation (Freedom of the Wild) Land Uncommon 1 {g} Creature – Elemental
‑‑‑‑
Enchantment – Aura
1 2 Unbound (This permanent untaps during each player's untap step.)
When Wild Incarnation dies, return it to the battlefield transformed.
‑‑‑‑
Enchant land
Enchanted land gains Unbound (This permanent untaps during each player's untap step.).
0
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