Pyrulea (Branch 2): Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Pyrulea Details | Skeleton |
Code: CW07 History: [-] Add your comments: |
Pyrulea (Branch 2): Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Pyrulea Details | Skeleton |
Code: CW07 History: [-] Add your comments: |
Unkeyworded, inverted mountainwalk.
Changed to 2W and 2/2 from 1W and 2/1, added mountaincycling.
12 toughness xD
"Unblockability" is no longer a thing, it would be worded as "~ can't be blocked." I get some flavor vibes there, but from color pie standpoint I don't really get what unblockability has to do with a white creature that gets a bonus from a Mountain.
In some ways it is more of a flavor thing, but this is also designed to jibe with the discovery (lands you control with different names) mechanic subtly as well. Anything that encourages lands with different names. I also was thinking about landwalk but it's not a current mechanic anymore, and I figured the opposite of landwalk might be interesting in a land themed set.
Excellent. Personally, I don't think it's worth printing too many cards with "If X, then unblockable" since it lends toward non-interactive games. But it's fine on occasion. And I like how this is a Mountainwalk that you can control.
Tahazzar's quibble, though, is my quibble. I get what you're doing, but it does break the color pie hard, even if the flavor is spot on. Personally, I would have showcased this in Black/Green, which were already the two most common landwalk colors, with Black as your excuse for providing evasion.
But it is only a quibble. I'm down for a five card cycle, including the color pie breaks.
I could switch the colors around in a ways that make a little more sense for unblockability. It still is almost inherently going to at least be color bendy.
Otherwise, yea, I would want a cycle.