Pyrulea (Branch 2)
Showing all 205 cards
Show frames: W U B R G M A L
Show rarities: C U R
Or view by sections
Exile target creature you control, then return that card to the battlefield under its owner's control.
Cycling
Cycling
Flying
Castle Spirit gets +1/+1 for each aura you control.
Castle Spirit gets +1/+1 for each aura you control.
1/2
You gain 3 life.
Cycling (, Discard this card: Draw a card.)
Cycling (, Discard this card: Draw a card.)
Exile target enchantment, forest, or island.
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a number of +1/+1 counters on it equal to your discovery. (Your discovery is equal to the number of lands you control with different names.)
Lifelink
Basic landcycling
When you cycle Celestial Traveler, target creature gains lifelink until end of turn.
Basic landcycling
When you cycle Celestial Traveler, target creature gains lifelink until end of turn.
1/1
Untap target creature. Prevent all damage that would be dealt to it this turn.
Basic landcycling
Basic landcycling
Inspired Tactics costs less to cast for each card you cycled or discarded this turn.
Put a +1/+1 counter on each creature you control. Creatures you control gain indestructible until end of turn.
Put a +1/+1 counter on each creature you control. Creatures you control gain indestructible until end of turn.
Whenever your discovery increases, put a +1/+1 counter on Leonin Scout. (Your discovery is equal to the number of lands you control with different names.)
2/2
4/3
Enchant creature
Enchanted creature gets +1/+1 and has flying.
When enchanted creature dies, transform Mortal Vessel.
Enchanted creature gets +1/+1 and has flying.
When enchanted creature dies, transform Mortal Vessel.
Flying
1/1
Cycling (, Discard this card: Draw a card.)
When you cycle Oltac Pawn, destroy target artifact or enchantment.
When you cycle Oltac Pawn, destroy target artifact or enchantment.
2/2
Unbound (This permanent untaps during each player's untap step.)
2/2
When Prison of Light enters the battlefield, exile target creature with converted mana cost equal to or less than your discovery until Prison of Light leaves the battlefield. (Your discovery is equal to the number of lands you control with different names.)
Put a number of +1/+1 counters on target creature equal to your discovery. (Your discovery is equal to the number of lands you control with different names.)
Lifelink, Unbound (This permanent untaps during each player's untap step.)
3/3
First Strike Unbound (This permanent untaps during each player's untap step.)
Whenever Rallying Captain becomes untapped, you may put a +1/+1 counter on target creature.
Whenever Rallying Captain becomes untapped, you may put a +1/+1 counter on target creature.
2/2
Whenever you cycle or discard a card, return that card from your graveyard to your hand at the beginning of the next end step.
Destroy target tapped creature.
Cycling (, Discard this card: Draw a card.)
Cycling (, Discard this card: Draw a card.)
Enchant creature
Enchanted creature gets +1/+1 and has flying.
When enchanted creature dies or Spirit Guide goes to your graveyard from the battlefield, return Spirit Guide to the battlefield transformed.
Enchanted creature gets +1/+1 and has flying.
When enchanted creature dies or Spirit Guide goes to your graveyard from the battlefield, return Spirit Guide to the battlefield transformed.
Flying
1/1
Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Vampires and Spirits. (Only double faced cards can be transformed.)
Unbound (This permanent untaps during each player's untap step.)
When Spiritual Incarnation dies, return it to the battlefield transformed.
When Spiritual Incarnation dies, return it to the battlefield transformed.
3/3
Unbound (This permanent untaps during each player's untap step.)
: Add to your mana pool.
: Add to your mana pool.
Lifelink
Whenever you cycle or discard a card, you gain 1 life.
Whenever you cycle or discard a card, you gain 1 life.
1/1
Sunsoul Fist can't be blocked as long as you control a mountain.
Mountaincycling
Mountaincycling
2/2
Sunsoul Infantry gets +1/+0 and first strike as long as you control a mountain.
Mountaincycling
Mountaincycling
1/1
Unbound (This permanent untaps during each player's untap step.)
: You gain 1 life.
: You gain 1 life.
1/1
First Strike, Unbound (This permanent untaps during each player's untap step.)
Whenever Temple Guard becomes untapped, you may put a +1/+1 counter on the creature you control with the highest power.
Whenever Temple Guard becomes untapped, you may put a +1/+1 counter on the creature you control with the highest power.
2/2
Target creature gets +2/+1 until end of turn. If you control a swamp, it also gains lifelink until end of turn.
Swampcycling
Swampcycling
When Whiskered Lightbringer enters the battlefield, you gain life equal to your discovery. (Your discovery is equal to the number of lands you control with different names.)
1/3
Flying, Unbound (This permanent untaps during each player's untap step.)
: Exile Will of the Light. Return it to the battlefield at the beginning of the next end step.
: Exile Will of the Light. Return it to the battlefield at the beginning of the next end step.
0/1
Enchant creature
Enchanted creature gets +2/+2 and has flying and Unbound (This permanent untaps during each player's untap step.).
When enchanted creature dies or Wings of Freedom goes to your graveyard from the battlefield, return Wings of Freedom to the battlefield transformed.
Enchanted creature gets +2/+2 and has flying and Unbound (This permanent untaps during each player's untap step.).
When enchanted creature dies or Wings of Freedom goes to your graveyard from the battlefield, return Wings of Freedom to the battlefield transformed.
Flying, Unbound (This permanent untaps during each player's untap step.)
2/2
Counter target spell.
Cycling (, Discard this card: Draw a card.)
Cycling (, Discard this card: Draw a card.)
Unbound (This permanent untaps during each player's untap step.)
When Coastal Incarnation dies, you may return it to the battlefield transformed.
When Coastal Incarnation dies, you may return it to the battlefield transformed.
3/3
Unbound (This permanent untaps during each player's untap step.)
: Add to your mana pool.
: Add to your mana pool.
Hexproof
Basic landcycling
When you cycle Coastal Traveler, target creature gains hexproof until end of turn.
Basic landcycling
When you cycle Coastal Traveler, target creature gains hexproof until end of turn.
1/1
Unbound (This permanent untaps during each player's untap step.)
Cunning Mimic has all activated abilities of each other nonland permanent on the battlefield with in its cost.
Cunning Mimic has all activated abilities of each other nonland permanent on the battlefield with in its cost.
3/3
Cunning Naga can't be blocked as long as you control a forest.
Forestcycling
Forestcycling
2/2
Counter target spell. If that spell has cycling, draw a card.
Target creature gets +2/+1 until end of turn. If you control a mountain, it also gains flying until end of turn.
Mountaincycling
Mountaincycling
Flying
Cycling (, Discard this card: Draw a card.)
When you cycle Emori Sprite, target creature gains flying until end of turn.
Cycling (, Discard this card: Draw a card.)
When you cycle Emori Sprite, target creature gains flying until end of turn.
1/1
Flying
Cycling (, Discard this card: Draw a card.)
When you cycle Emori Windcaller, creatures you control get +2/+1 and gain flying until end of turn.
Cycling (, Discard this card: Draw a card.)
When you cycle Emori Windcaller, creatures you control get +2/+1 and gain flying until end of turn.
2/1
Counter target spell unless its contoller pays .
Cycling (, Discard this card: Draw a card.)
Cycling (, Discard this card: Draw a card.)
Flying
Whenever you cycle or discard a card, you may return Fluttering Sprite from the battlefield to your hand.
Cycling
Whenever you cycle or discard a card, you may return Fluttering Sprite from the battlefield to your hand.
Cycling
2/2
Flying, Unbound (This permanent untaps during each player's untap step.)
Whenever Freewind Visionary becomes untapped, draw a card, then discard a card.
Whenever Freewind Visionary becomes untapped, draw a card, then discard a card.
2/2
Unbound (This permanent untaps during each player's untap step.)
, Tap two untapped creatures you control: Counter target spell unless its controller pays .
, Tap two untapped creatures you control: Counter target spell unless its controller pays .
1/2
Unbound (This permanent untaps during each player's untap step.)
: Put the top card of target player's library into their graveyard.
: Put the top card of target player's library into their graveyard.
1/1
Counter target spell with converted mana cost equal to or less than your discovery. (Your discovery is equal to the number of lands you control with different names.)
Counter target spell with converted mana cost 2 or less.
If you cycled or discarded a card this turn, counter target spell with converted mana cost 4 or less instead.
If you cycled or discarded a card this turn, counter target spell with converted mana cost 4 or less instead.
Mystical Revelation costs less to cast for each card you cycled or discarded this turn.
Draw three cards.
Draw three cards.
When Mystical Wanderer enters the battlefield, Scry X, where X is equal to your discovery, then draw a card. (Your discovery is equal to the number of lands you control with different names.)
2/4
Look at the top three cards of target player's library, then put them back in any order.
Cycling (, Discard this card: Draw a card.)
Cycling (, Discard this card: Draw a card.)
Return target spell, plains, or swamp to its owner's hand.
Prowess
Whenever you cycle or discard a card, Scaled Mystic gets +1/+1 until end of turn.
Whenever you cycle or discard a card, Scaled Mystic gets +1/+1 until end of turn.
2/2
Flying, Unbound (This permanent untaps during each player's untap step.)
Whenever Sky Sprite becomes untapped, you may draw a card.
Whenever Sky Sprite becomes untapped, you may draw a card.
2/2
Flying, Unbound (This permanent untaps during each player's untap step.)
3/3
This spell costs less to cast if it targets a spell with cycling.
Counter target spell.
Counter target spell.
Unbound (This permanent untaps during each player's untap step.)
Cycling (, Discard this card: Draw a card.)
When you cycle Tidal Aspect, tap up to three target creatures. They don't untap during their controller's next untap step.
Cycling (, Discard this card: Draw a card.)
When you cycle Tidal Aspect, tap up to three target creatures. They don't untap during their controller's next untap step.
1/1
Unbound (This permanent untaps during each player's untap step.)
Cycling
If you cycled Tidal Elemental, you may tap or untap target nonland permanent.
Cycling
If you cycled Tidal Elemental, you may tap or untap target nonland permanent.
2/2
Whenever your discovery increases, you may return Tidal Entity from the battlefield to your hand. (Your discovery is equal to the number of lands you control with different names.)
3/3
Treewind Sprite gets +1/+0 and flying as long as you control a forest.
Forestcycling
Forestcycling
1/1
Enchant creature
You control enchanted creature.
Enchanted creature gains Unbound (This permanent untaps during each player's untap step.).
You control enchanted creature.
Enchanted creature gains Unbound (This permanent untaps during each player's untap step.).
Whenever a player cycles a permanent, Unstable Experiment becomes a copy of that permanent and gains this ability.
2/2
Whenever you cycle or discard a card, you may pay . If you do, draw a card.
Flying, Unbound (This permanent untaps during each player's untap step.)
When Yaados Elemental dies, you may return it to the battlefield transformed attached to target land.
When Yaados Elemental dies, you may return it to the battlefield transformed attached to target land.
2/2
Enchant land
Enchanted land becomes a 2/2 elemental creature with flying and Unbound (This permanent untaps during each player's untap step.). It's still a land.
Enchanted land becomes a 2/2 elemental creature with flying and Unbound (This permanent untaps during each player's untap step.). It's still a land.
Whenever you cycle or discard a card, Backalley Mage gets +1/+0 and menace until end of turn.
1/3
Flying
Cycling (, Discard this card: Draw a card.)
When you cycle Brood Spawn, put three 1/1 black insect tokens with Flying onto the battlefield.
Cycling (, Discard this card: Draw a card.)
When you cycle Brood Spawn, put three 1/1 black insect tokens with Flying onto the battlefield.
1/1
Target creature gets +2/+1 until end of turn. If you control a forest, it also gains deathtouch until end of turn.
Forestcycling
Forestcycling
Deathtouch
When Carrion Thrull dies, put three 1/1 black insect tokens with flying onto the battlefield.
When Carrion Thrull dies, put three 1/1 black insect tokens with flying onto the battlefield.
3/3
Death's Return costs less to cast for each card you cycled or discarded this turn.
Return target creature card from your graveyard to the battlefield.
Return target creature card from your graveyard to the battlefield.
Return target creature card from your graveyard to your hand.
Cycling (, Discard this card: Draw a card.)
Cycling (, Discard this card: Draw a card.)
Desert Ghoul gets +1/+0 and deathtouch as long as you control a plains.
Plainscycling
Plainscycling
1/1
Target player must sacrifice an island or mountain and discard a card.
Deathtouch, flying
Spell you cast cost an additional 2 life to cast.
When Despotic Djinn dies, you may return it to the battlefield transformed.
Spell you cast cost an additional 2 life to cast.
When Despotic Djinn dies, you may return it to the battlefield transformed.
5/4
Spells cast by opponents cost an additional 2 life to cast.
Destroy target creature with converted mana cost 2 or less.
If you cycled a card this turn, destroy target creature with converted mana cost 4 or less instead.
If you cycled a card this turn, destroy target creature with converted mana cost 4 or less instead.
Destroy target creature with converted mana cost equal to or less than your discovery. (Your discovery is equal to the number of lands you control with different names.)
Destroy target creature. Create a 1/1 black insect creature token with flying.
Target opponent reveals his or her hand. Choose a nonland card from it with converted mana cost equal to or less than your discovery. That player discards that card. (Your discovery is equal to the number of lands you control with different names.)
When Oltac Artistocrat enters the battlefield, target player reveals up to a number of cards from their hand equal to your discovery. Choose a card revealed this way. That player discards that card. (Your discovery is equal to the number of lands you control with different names.)
2/2
Lifelink
Cycling (, Discard this card: Draw a card.)
When you cycle Oltac Bloodkin, creatures you control get +2/+1 and gain lifelink until end of turn.
Cycling (, Discard this card: Draw a card.)
When you cycle Oltac Bloodkin, creatures you control get +2/+1 and gain lifelink until end of turn.
2/1
When Oltac Graverobber enters the battlefield, you may return target card with cycling from your graveyard to your hand.
Cycling
Cycling
2/2
Deathtouch
Cycling (, Discard this card: Draw a card.)
When you Cycle Oltac Herd, target creature gains Deathtouch until end of turn.
Cycling (, Discard this card: Draw a card.)
When you Cycle Oltac Herd, target creature gains Deathtouch until end of turn.
1/1
Shadowfoot Scoundrel can't be blocked as long as you control a plains.
Plainscycling
Plainscycling
2/2
Exile target creature from a graveyard. Put a number of 1/1 black insect tokens with flying onto the battlefield equal to your discovery. (Your discovery is equal to the number of lands you control with different names.)
Summon Swarm cost less to cast for each card you cycled or discarded this turn.
Put three 1/1 black insect tokens with flying onto the battlefield.
Put three 1/1 black insect tokens with flying onto the battlefield.
Whenever you cycle or discard a card, put a 1/1 black flying insect token onto the battlefield. You lose 1 life.
Creatures spells you own have Cycling .
You may cast creature spells from your graveyard.
You may cast creature spells from your graveyard.
Target player sacrifices a creature with converted mana cost 3 or less.
Cycling (, Discard this card: Draw a card.)
Cycling (, Discard this card: Draw a card.)
Deathtouch
When Underworld Incarnation dies, you may return it to the battlefield transformed.
When Underworld Incarnation dies, you may return it to the battlefield transformed.
3/3
Unbound (This permanent untaps during each player's untap step.)
: Add to your mana pool.
: Add to your mana pool.
Deathtouch
Cycling (, Discard this card: Draw a card.)
When you cycle Underworld Thrull, destroy target creature.
Cycling (, Discard this card: Draw a card.)
When you cycle Underworld Thrull, destroy target creature.
1/1
Deathtouch
When Underworld Thrull dies, you may return target creature card from your graveyard to the battlefield. Then return Underworld Thrull to the battlefield transformed attached to that creature.
When Underworld Thrull dies, you may return target creature card from your graveyard to the battlefield. Then return Underworld Thrull to the battlefield transformed attached to that creature.
3/3
Enchant creature
Enchanted creature gains +3/+3 and Deathtouch.
Enchanted creature gains +3/+3 and Deathtouch.
Deathtouch
Basic landcycling
When you cycle Underworld Traveler, target creature gains deathtouch until end of turn.
Basic landcycling
When you cycle Underworld Traveler, target creature gains deathtouch until end of turn.
1/1
Target opponent reveals his or her hand. You choose a nonland card from it. That player discards that card.
Cycling (, Discard this card: Draw a card.)
Cycling (, Discard this card: Draw a card.)
Enchant creature
Enchanted creature gets +1/+1 and has lifelink.
When enchanted creature dies, transform Vampiric Transformation.
Enchanted creature gets +1/+1 and has lifelink.
When enchanted creature dies, transform Vampiric Transformation.
Lifelink
1/1
Put a 1/1 black insect token with flying onto the battlefield.
Cycling (, Discard this card: Draw a card.)
Cycling (, Discard this card: Draw a card.)
Flying, haste
Ashna Phoenix attacks each combat if able.
Whenever you cycle a card, you may return Ashna Phoenix from your graveyard to your hand.
Ashna Phoenix attacks each combat if able.
Whenever you cycle a card, you may return Ashna Phoenix from your graveyard to your hand.
2/2
Enchant mountain
Enchanted mountain is a 4/4 red dragon creature with flying. It's still a land.
Enchanted mountain is a 4/4 red dragon creature with flying. It's still a land.
Haste
Cycling (, Discard this card: Draw a card.)
When you cycle Flamerite Elemental, deal 1 damage to target creature or player.
Cycling (, Discard this card: Draw a card.)
When you cycle Flamerite Elemental, deal 1 damage to target creature or player.
1/1
Flames of Conquest deals damage to target creature or planeswalker equal to your discovery. (Your discovery is equal to the number of lands you control with different names.)
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and +X/+0, where X is your discovery. (Your discovery is equal to the number of lands you control with different names.)
Whenever your discovery increases, Precipice Mage gets +1/+1 until end of turn. (Your discovery is equal to the number of lands you control with different names).
1/3
Whenever you cycle or discard a card, Precipice Mage gets +1/+1 until end of turn.
1/3
Add to your mana pool.
Mountaincycling (, Discard this card: Search your library for a mountain card, reveal it, and put it into your hand. Then shuffle your library.)
Mountaincycling (, Discard this card: Search your library for a mountain card, reveal it, and put it into your hand. Then shuffle your library.)
Scaled Militant gets +1/+0 and menace as long as you control an island.
Islandcycling
Islandcycling
1/1
Scaled Militant can't be blocked as long as you control an island.
Islandcycling
Islandcycling
2/2
Scorching Sun deals 2 damage to target creature or planeswalker.
If you cycled or discarded a card this turn, Scorching Sun deals 4 damage to target creature or planeswalker instead.
If you cycled or discarded a card this turn, Scorching Sun deals 4 damage to target creature or planeswalker instead.
Destroy target forest or swamp. Scorching Wildfire deals 3 damage to that land's controller.
"The fury of the flame knows no bounds." – Ori, Sunsoul Prophet
As an additional cost to cast Seismic Blast, discard a land card.
Seismic Blast deals 4 damage to any target.
Basic landcycling
Seismic Blast deals 4 damage to any target.
Basic landcycling
Haste, trample
When Solar Elemental enters the battlefield, sacrifice it at the beginning of the next end step unless you cycled a card this turn.
When Solar Elemental enters the battlefield, sacrifice it at the beginning of the next end step unless you cycled a card this turn.
3/1
Haste
When Solar Incarnation dies, you may return it to the battlefield transformed.
When Solar Incarnation dies, you may return it to the battlefield transformed.
3/3
Unbound (This permanent untaps during each player's untap step.)
: Add to your mana pool.
: Add to your mana pool.
Whenever you cycle a creature card, put a 2/2 red elemental creature token onto the battlefield.
Whenever you cycle a land card, add
to your mana pool.
Whenever you cycle a noncreature, nonland card, draw a card.
Whenever you cycle a land card, add
to your mana pool.
Whenever you cycle a noncreature, nonland card, draw a card.
Whenever you cycle or discard a card, you may pay . If you do, Solar Rift deals 2 damage to target creature or player.
"The rise and fall of the sun is the rhythm of our lives." – Ignus, Ashna High Priest
Add to your mana pool.
Cycling (, Discard this card: Draw a card.)
Cycling (, Discard this card: Draw a card.)
Stormchaser Elemental costs less to cast for each card you cycled or discarded this turn.
Flying
Flying
4/2
, Sacrifice Sun Cultist: Add an amount of to your mana pool equal to your discovery. (Your discovery is equal to the number of lands you control with different names.)
1/3
Sun Scorch deals 3 damage to target creature or player.
Cycling (, Discard this card: Draw a card.)
Cycling (, Discard this card: Draw a card.)
Target creature gets +2/+1 until end of turn. If you control a plains, it also gains first strike until end of turn.
Plaincycling
Plaincycling
You may only cast this spell if your discovery is less than another player's. (Your discovery is equal to the number of lands you control with different names.)
Add to your mana pool.
Add to your mana pool.
Double Strike
Basic landcycling
When you cycle Wild Traveler, target creature gains double strike until end of turn.
Basic landcycling
When you cycle Wild Traveler, target creature gains double strike until end of turn.
1/1
Trample, haste
At end of turn, sacrifice Wildstorm Elemental.
Cycling
At end of turn, sacrifice Wildstorm Elemental.
Cycling
3/1
Haste
Cycling (, Discard this card: Draw a card.)
When you cycle Yaados Berserker, creatures you control get +2/+1 and gain haste until end of turn.
Cycling (, Discard this card: Draw a card.)
When you cycle Yaados Berserker, creatures you control get +2/+1 and gain haste until end of turn.
2/1
Haste
Whenever you cycle a card, Yaados Experiment gains +1/+1 until end of turn.
Whenever you cycle a card, Yaados Experiment gains +1/+1 until end of turn.
1/2
Haste
Cycling (, Discard this card: Draw a card.)
When you cycle Yaados Militant, target creature gains haste until end of turn.
Cycling (, Discard this card: Draw a card.)
When you cycle Yaados Militant, target creature gains haste until end of turn.
1/1
: Add to your mana pool. You may only spend this mana on spells with cycling or to pay for cycling costs.
1/1
Haste
Whenever your Discovery increases, Yaados Tactician gains +1/+1 until end of turn. (Your discovery is equal to the number of lands you control with different names).
Whenever your Discovery increases, Yaados Tactician gains +1/+1 until end of turn. (Your discovery is equal to the number of lands you control with different names).
1/2
When Adaptive Elemental enters the battlefield, choose a basic land type. It becomes a land of that type. It's still a creature.
When Adaptive Elemental dies, return it to the battlefield transformed.
When Adaptive Elemental dies, return it to the battlefield transformed.
1/1
When Adaptive Terrain enters the battlefield, choose a basic land type. It becomes a land of that type in addition to its other types.
You may only cast this spell if your discovery is less than another player's. (Your discovery is equal to the number of lands you control with different names.)
Search your library for a land card and put it onto the battlefield tapped, then shuffle your library.
Search your library for a land card and put it onto the battlefield tapped, then shuffle your library.
Flying, Unbound (This permanent untaps during each player's untap step.)
: Add one mana of any color to your mana pool. You may only use this ability during an opponent's turn.
: Add one mana of any color to your mana pool. You may only use this ability during an opponent's turn.
0/1
Reach
Cycling (, Discard this card: Draw a card.)
When you cycle Canopy Archer, you may destroy target creature with flying.
Cycling (, Discard this card: Draw a card.)
When you cycle Canopy Archer, you may destroy target creature with flying.
2/2
Enchant creature
Enchanted creature is a forest in addition to its other types. It's still a creature.
When enchanted creature dies or Canopy Incarnation goes to your graveyard from the battlefield, return Canopy Incarnation to the battlefield transformed.
Enchanted creature is a forest in addition to its other types. It's still a creature.
When enchanted creature dies or Canopy Incarnation goes to your graveyard from the battlefield, return Canopy Incarnation to the battlefield transformed.
(: Add to your mana pool.)
Vigilance
Basic landcycling
When you cycle Canopy Traveler, target creature gains vigilance until end of turn.
Basic landcycling
When you cycle Canopy Traveler, target creature gains vigilance until end of turn.
1/1
Unbound (This permanent untaps during each player's untap step.)
: Untap target land.
: Untap target land.
1/2
Destroy target mountain or plains. Search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library.
Land cards in your hand have Cycling (, Discard this card: Draw a card.).
You may play land cards from your graveyard.
You may play land cards from your graveyard.
Haste, Unbound (This permanent untaps during each player's untap step.)
When Earth Incarnation dies, you may return it to the battlefield transformed attached to target land.
When Earth Incarnation dies, you may return it to the battlefield transformed attached to target land.
2/2
Enchant land
Enchanted land becomes a 2/2 elemental creature with haste and Unbound (This permanent untaps during each player's untap step.). It's still a land.
Enchanted land becomes a 2/2 elemental creature with haste and Unbound (This permanent untaps during each player's untap step.). It's still a land.
: Choose a basic land type. Target creature becomes a land with the chosen type until end of turn. It's still a creature.
1/3
Unbound (This permanent untaps during each player's untap step.)
: Add to your mana pool.
: Add to your mana pool.
1/1
Whenever you cycle a card, you may put a +1/+1 counter on Evolving Experiment.
Remove two +1/+1 counters from Evolving Experiment: Regenerate Evolving Experiment.
Remove two +1/+1 counters from Evolving Experiment: Regenerate Evolving Experiment.
1/1
Untap target creature. It gets +2/+2 and trample until end of turn.
If you cycled a card this turn, target creature gets +4/+4 and trample until end of turn instead.
If you cycled a card this turn, target creature gets +4/+4 and trample until end of turn instead.
Unbound (This permanent untaps during each player's untap step.)
1/1
Deathtouch, Unbound (This permanent untaps during each player's untap step.)
Whenever Hive Soldier becomes untapped, you may put a 1/1 green insect token onto the battlefield.
Whenever Hive Soldier becomes untapped, you may put a 1/1 green insect token onto the battlefield.
2/2
Unbound (This permanent untaps during each player's untap step.)
When Horizon Incarnation dies, you may return it to the battlefield transformed.
When Horizon Incarnation dies, you may return it to the battlefield transformed.
2/1
Unbound (This permanent untaps during each player's untap step.)
: Add one mana of any color to your mana pool. Eternal Horizon deals 1 damage to you.
: Add one mana of any color to your mana pool. Eternal Horizon deals 1 damage to you.
Target creature gets +2/+1 until end of turn. If you control an island, it also gains hexproof until end of turn.
Islandcycling
Islandcycling
Enchant land
Enchanted land gains Unbound (This permanent untaps during each player's untap step.)
Enchanted land gains Unbound (This permanent untaps during each player's untap step.)
Unbound (This permanent untaps during each player's untap step.)
When Mystical Traveler enters the battlefield, choose a basic land type. It becomes a land of that type in addition to its other types. It's still a creature.
When Mystical Traveler enters the battlefield, choose a basic land type. It becomes a land of that type in addition to its other types. It's still a creature.
1/1
Whenever your discovery increases, put a +1/+1 counter on Natural Experiment. (Your discovery is equal to the number of lands you control with different names).
Remove two +1/+1 counters from Natural Experiment: Regenerate Natural Experiment.
Remove two +1/+1 counters from Natural Experiment: Regenerate Natural Experiment.
1/1
Each player's life total becomes their discovery. (Your discovery is equal to the number of lands you control with different names.)
Return target land card from your graveyard to your hand.
Cycling (, Discard this card: Draw a card.)
Cycling (, Discard this card: Draw a card.)
Search your library for a land card and put it into the battlefield tapped, then shuffle your library.
Cycling (, Discard this card: Draw a card.)
Cycling (, Discard this card: Draw a card.)
Unbound (This permanent untaps during each player's untap step.)
Whenever Treefolk Chanter becomes untapped, target creature gets +1/+1 until end of turn.
Whenever Treefolk Chanter becomes untapped, target creature gets +1/+1 until end of turn.
3/3
Unbound (This permanent untaps during each player's untap step.)
When Treefolk Elder dies, you may return it to the battlefield transformed.
When Treefolk Elder dies, you may return it to the battlefield transformed.
3/3
Unbound (This permanent untaps during each player's untap step.)
: Add to your mana pool.
: Add to your mana pool.
Undergrowth Guardian gets +1/+0 and Unbound (This permanent untaps during each player's untap step.) as long as you control a swamp.
Swampcycling
Swampcycling
1/1
Undergrowth Roamer can't be blocked as long as you control a swamp.
Swampcycling
Swampcycling
2/2
Cycling (, Discard this card: Draw a card.)
When you cycle Undergrowth Spawn, put three 1/1 green insect creature tokens onto the battlefield.
When you cycle Undergrowth Spawn, put three 1/1 green insect creature tokens onto the battlefield.
1/1
Reach, Unbound (This permanent untaps during each player's untap step.)
3/3
Target creature gets +3/+3 until end of turn.
Cycling (, Discard this card: Draw a card.)
Cycling (, Discard this card: Draw a card.)
Deathtouch
Cycling (, Discard this card: Draw a card.)
When you cycle Xibal Brood, creatures you control get +2/+1 and gain deathtouch until end of turn.
Cycling (, Discard this card: Draw a card.)
When you cycle Xibal Brood, creatures you control get +2/+1 and gain deathtouch until end of turn.
2/1
Hexproof
Cycling (, Discard this card: Draw a card.)
When you cycle Xibal Offspring, target creature gains Hexproof until end of turn.
Cycling (, Discard this card: Draw a card.)
When you cycle Xibal Offspring, target creature gains Hexproof until end of turn.
1/1
Unbound (This permanent untaps during each player's untap step.)
, Tap two untapped creatures you control: Put a 1/1 green insect token onto the battlefield.
, Tap two untapped creatures you control: Put a 1/1 green insect token onto the battlefield.
1/2
Unbound (This permanent untaps during each player's untap step.)
Cycling
If you cycled Hive Spawn, put a 1/1 green insect token onto the battlefield.
Cycling
If you cycled Hive Spawn, put a 1/1 green insect token onto the battlefield.
1/1
Flying, Unbound (This permanent untaps during each player's untap step.)
When Coastal Spirit dies, return it to the battlefield transformed.
When Coastal Spirit dies, return it to the battlefield transformed.
4/2
Creatures you control have Flying and Unbound (This permanent untaps during each player's untap step.).
You may play spells with cycling from your graveyard with converted mana cost 3 or less without paying their cost at any time. If that spell is a creature, it gains haste until end of turn, and exile it at the beginning of the next end step. If that spell is an instant or sorcery spell, exile it after it resolves.
3/3
Haste, menace
Cycling (, Discard this card: Draw a card.)
When you cycle Militant Incarnation, creatures you control get +3/+1 and gain haste and menace until end of turn.
Cycling (, Discard this card: Draw a card.)
When you cycle Militant Incarnation, creatures you control get +3/+1 and gain haste and menace until end of turn.
3/1
Haste, menace
Whenever you cycle a card, you may return Spark Devil from your graveyard to the battlefield. Exile it at the beginning of the next untap step.
Cycling (, Discard this card: Draw a card.)
Whenever you cycle a card, you may return Spark Devil from your graveyard to the battlefield. Exile it at the beginning of the next untap step.
Cycling (, Discard this card: Draw a card.)
3/1
When Barbarian Conquerer enters the battlefield, you gain control of target land until Barbarian Conquerer leaves the battlefield.
3/3
Seismic Cycle costs less to cast for each card you cycled or discarded this turn.
Destroy target land. Search your library for a land card and put it onto the battlefield tapped, then shuffle your library.
Destroy target land. Search your library for a land card and put it onto the battlefield tapped, then shuffle your library.
: Untap target land. You gain control of it until end of turn.
1/3
Search your library for a land card and put it into the battlefield tapped, then shuffle your library. You gain life equal to your discovery. (Your discovery is equal to the number of lands you control with different names.)
You may only cast this spell if another player controls more lands than you.
Search your library for a land card, put it onto the battlefield tapped, then shuffle your library.
Search your library for a land card, put it onto the battlefield tapped, then shuffle your library.
Whenever a player casts an instant or sorcery spell, exile that spell after it resolves. Spells with the same name as spells exiled in this way can’t be played.
Embrace the power of the singularity.
2/2
Lifelink
Castle Vampire can't be blocked unless defending player plays 2 life for each defending creature.
When Castle Vampire dies, return it to the battlefield transformed.
Castle Vampire can't be blocked unless defending player plays 2 life for each defending creature.
When Castle Vampire dies, return it to the battlefield transformed.
2/2
Creatures can't attack you or a planeswalker you control unless their controller pays 2 life for each of those creatures.
Enchant creature
Enchanted creature gets +2/+2 and has flying and lifelink.
When enchanted creature dies, transform Starlight Wings.
Enchanted creature gets +2/+2 and has flying and lifelink.
When enchanted creature dies, transform Starlight Wings.
Flying, lifelink
2/2
Destroy target creature with toughness equal to or less than your discovery, then distribute a number of +1/+1 counters equal to that creature's toughness among any number of target creatures you control. (Your discovery is equal to the number of lands you control with different names.)
, Tap two untapped creatures you control: Put a 1/1 black insect token with flying onto the battlefield.
1/2
Unbound (This permanent untaps during each player's untap step.)
Creatures you control have ": Add to your mana pool".
Creatures you control have ": Add to your mana pool".
1/2
Scry X, where X is your discovery. Then you may reveal the top card of your library. If a land card is revealed this way, put it onto the battlefield tapped. (Your discovery is equal to the number of lands you control with different names.)
Enchant land
You control enchanted land.
Enchanted land gains Unbound (This permanent untaps during each player's untap step.).
You control enchanted land.
Enchanted land gains Unbound (This permanent untaps during each player's untap step.).
Flying, Unbound (This permanent untaps during each player's untap step.)
When Reach Incarnation dies, return it to the battlefield transformed.
When Reach Incarnation dies, return it to the battlefield transformed.
4/2
Lands you control become 1/1 elemental creatures with Flying and Unbound (This permanent untaps during each player's untap step.). They're still lands.
Lands you control gain Unbound (This permanent untaps during each player's untap step.).
Once during each opponent's turn you may put a land card from your hand onto the battlefield any time you could cast an instant.
Once during each opponent's turn you may put a land card from your hand onto the battlefield any time you could cast an instant.
2/3
Flying
Whenever you cycle or discard a card, Scaled Windcaller gets +2/+2 until end of turn.
Whenever you cycle or discard a card, Scaled Windcaller gets +2/+2 until end of turn.
4/4
Counter target spell. Static Discharge deals damage to that spell's owner equal to your discovery. (Your discovery is equal to the number of lands you control with different names.)
Flying, haste
Whenever you cycle or discard a card, Yaados Windcaller gets +1/+1 until end of turn.
Whenever you cycle or discard a card, Yaados Windcaller gets +1/+1 until end of turn.
1/3
Haste, First Strike
Cycling (, Discard this card: Draw a card.)
When you cycle Ashna Warcaller, creatures you control get +3/+1 and gain haste and first strike until end of turn.
Cycling (, Discard this card: Draw a card.)
When you cycle Ashna Warcaller, creatures you control get +3/+1 and gain haste and first strike until end of turn.
3/1
Solar Helix deals damage equal to your discovery to target creature or planeswalker. You gain life equal to the amount of damage dealt this way. (Your discovery is equal to the number of lands you control with different names.)
Haste, lifelink
When Sunsoul Martyr dies, return it to the battlefield transformed.
When Sunsoul Martyr dies, return it to the battlefield transformed.
4/2
Creatures you control have haste and lifelink.
Haste, first strike
When War Incarnation dies, return it to the battlefield transformed.
When War Incarnation dies, return it to the battlefield transformed.
4/2
Creatures you control have haste and first strike.
When Crucible Golem dies, return it to the battlefield transformed.
3/3
: Add to your mana pool.
Cycling abilities you activate cost less to activate.
Unbound (This permanent untaps during each player's untap step.)
, Tap two untapped permanents you control: Solar Crucible deals 1 damage to target creature or player.
, Tap two untapped permanents you control: Solar Crucible deals 1 damage to target creature or player.
, Pay 1 life: Add or to your mana pool.
, , Sacrifice Ashna Temple: Draw a card.
, , Sacrifice Ashna Temple: Draw a card.
(: Add to your mana pool.)
Basking Rock enters the battlefield tapped.
,: Transform Basking Rock.
Basking Rock enters the battlefield tapped.
,: Transform Basking Rock.
(Sunform Giant isn't a spell, it's affected by summoning sickness, and it has ": Add to your mana pool.")
Trample
Trample
3/3
Whenever your discovery increases, put a +1/+1 counter on Canopy Incarnation. (Your discovery is equal to the number of lands you control with different names).
0/1
(: Add to your mana pool.)
Carrion Pit enters the battlefield tapped.
,: Transform Carrion Pit.
Carrion Pit enters the battlefield tapped.
,: Transform Carrion Pit.
(Carrion Incarnation isn't a spell, it's affected by summoning sickness, and it has ": Add to your mana pool.")
Deathtouch
Deathtouch
3/3
, Pay 1 life: Add or to your mana pool.
, , Sacrifice Emori Reach: Draw a card.
, , Sacrifice Emori Reach: Draw a card.
(: Add to your mana pool.)
Drifting Berg enters the battlefield tapped.
,: Transform Drifting Berg.
Drifting Berg enters the battlefield tapped.
,: Transform Drifting Berg.
(Surging Tidekin isn't a spell, it's affected by summoning sickness, and it has ": Add to your mana pool.")
Unbound (This permanent untaps during each player's untap step.)
Unbound (This permanent untaps during each player's untap step.)
3/3
, Pay 1 life: Add or to your mana pool.
, , Sacrifice Xibal Cove: Draw a card.
, , Sacrifice Xibal Cove: Draw a card.
: Add to your mana pool. You may only spend this mana on spells with cycling or to pay for cycling costs.
Haunted Cairn enters the battlefield tapped.
: Add to your mana pool.
,: Transform Haunted Cairn.
: Add to your mana pool.
,: Transform Haunted Cairn.
(Spirit of the Cairn isn't a spell, it's affected by summoning sickness, and it has
": Add to your mana pool.")
Flying
": Add to your mana pool.")
Flying
3/3
, Pay 1 life: Add or to your mana pool.
, , Sacrifice Yaados Craig: Draw a card.
, , Sacrifice Yaados Craig: Draw a card.
(: Add to your mana pool.)
Sacred Site enters the battlefield tapped.
, : Transform Sacred Site.
Sacred Site enters the battlefield tapped.
, : Transform Sacred Site.
(Holy Spirit isn't a spell, it's affected by summoning sickness, and it has ": Add to your mana pool.")
Flying
Flying
3/3
When Scorching Precipice enters the battlefield, you lose 2 life.
: Add to your mana pool. If you cycled or discarded a card this turn, add to your mana pool instead.
: Add to your mana pool. If you cycled or discarded a card this turn, add to your mana pool instead.
(: Add to your mana pool.)
Sleeping Oak enters the battlefield tapped.
, : Transform Sleeping Oak.
Sleeping Oak enters the battlefield tapped.
, : Transform Sleeping Oak.
(Awakened Oak isn't a spell, it's affected by summoning sickness, and it has ": Add to your mana pool.")
Reach
Reach
3/3
, Pay 1 life: Add or to your mana pool.
, , Sacrifice Oltac Underworld: Draw a card.
, , Sacrifice Oltac Underworld: Draw a card.
: Add to your mana pool.
Cycling (, Discard this card: Draw a card.)
Cycling (, Discard this card: Draw a card.)
Unbound (This permanent untaps during each player's untap step.)
: Add to your mana pool.
: Add to your mana pool.
The map is not the territory.
Unbound (This permanent untaps during each player's untap step.)
When Wild Incarnation dies, return it to the battlefield transformed.
When Wild Incarnation dies, return it to the battlefield transformed.
1/2
Enchant land
Enchanted land gains Unbound (This permanent untaps during each player's untap step.).
Enchanted land gains Unbound (This permanent untaps during each player's untap step.).
Show frames: W U B R G M A L
Show rarities: C U R
Or view by sections
Cycling (, Discard this card: Draw a card.)
When you cycle Ashna Legionary, creatures you control get +2/+1 and gain first strike until end of turn.