Pyrulea (Branch 2): Virtual Booster

Pyrulea (Branch 2): Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Pyrulea Details | Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Spirit
Flying, Unbound (This permanent untaps during each player's untap step.)
{w}: Exile Will of the Light. Return it to the battlefield at the beginning of the next end step.
0/1
 U 
Artifact
Cycling abilities you activate cost {1} less to activate.
 U 
Creature – Elemental
Haste
When Solar Incarnation dies, you may return it to the battlefield transformed.
3/3
Burning Horizon
 
 U 
Land
Unbound (This permanent untaps during each player's untap step.)
{t}: Add {r} to your mana pool.
 U 
Creature – Faerie Rogue
Flying
Whenever you cycle or discard a card, you may return Fluttering Sprite from the battlefield to your hand.
Cycling {2}
2/2
 C 
Creature – Human Warrior
Unbound (This permanent untaps during each player's untap step.)
2/2
 C 
Instant
Target creature gets +2/+1 until end of turn. If you control a plains, it also gains first strike until end of turn.
Plaincycling {2}
 C 
Creature – Human Wizard
Unbound (This permanent untaps during each player's untap step.)
{t}: Put the top card of target player's library into their graveyard.
1/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has lifelink.
When enchanted creature dies, transform Vampiric Transformation.
Risen Vampire
 
 C 
Creature – Vampire
Lifelink
1/1
 C 
Instant
Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Vampires and Spirits. (Only double faced cards can be transformed.)
 C 
Instant
Target creature gets +2/+1 until end of turn. If you control a forest, it also gains deathtouch until end of turn.
Forestcycling {2}
 C 
Creature – Spirit
Flying
Castle Spirit gets +1/+1 for each aura you control.
1/2
 C 
Instant
Target player sacrifices a creature with converted mana cost 3 or less.
Cycling {2} ({2}, Discard this card: Draw a card.)
 C 
Creature – Insect Warrior
Cycling {4}{g}{g} ({4}{g}{g}, Discard this card: Draw a card.)
When you cycle Undergrowth Spawn, put three 1/1 green insect creature tokens onto the battlefield.
1/1
 C 
Creature – Elf Druid
Unbound (This permanent untaps during each player's untap step.)
{t}: Add {g} to your mana pool.
1/1
 C 
Sorcery
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and +X/+0, where X is your discovery. (Your discovery is equal to the number of lands you control with different names.)

Will of the Light (rare)
Fluctuator of the Reach (uncommon)
Solar Incarnation (uncommon)
Fluttering Sprite (uncommon)
Parvia Guardian (common)
Sunsoul Calling (common)
Labyrinth Delver (common)
Vampiric Transformation (common)
Spiritual Awakening (common)
Brood's Calling (common)
Castle Spirit (common)
Underworld Edict (common)
Undergrowth Spawn (common)
Emori Mystic (common)
Mad Wanderlust (common)