Pyrulea (Branch 2): Virtual Booster

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Mechanics | Pyrulea Details | Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Phoenix
Flying, haste
Ashna Phoenix attacks each combat if able.
Whenever you cycle a card, you may return Ashna Phoenix from your graveyard to your hand.
2/2
 U 
Land – Tomb
Haunted Cairn enters the battlefield tapped.
{t}: Add {c} to your mana pool.
{4},{t}: Transform Haunted Cairn.
Spirit of the Cairn
 
 U 
Land Creature – Tomb Spirit
(Spirit of the Cairn isn't a spell, it's affected by summoning sickness, and it has
"{t}: Add {c} to your mana pool.")

Flying
3/3
 U 
Creature – Elemental
Trample, haste
At end of turn, sacrifice Wildstorm Elemental.
Cycling {2}
3/1
 U 
Instant
Counter target spell with converted mana cost 2 or less.
If you cycled or discarded a card this turn, counter target spell with converted mana cost 4 or less instead.
 C 
Creature – Insect Warrior
Cycling {4}{g}{g} ({4}{g}{g}, Discard this card: Draw a card.)
When you cycle Undergrowth Spawn, put three 1/1 green insect creature tokens onto the battlefield.
1/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has flying.
When enchanted creature dies or Spirit Guide goes to your graveyard from the battlefield, return Spirit Guide to the battlefield transformed.
Guiding Spirit
 
 C 
Creature – Spirit
Flying
1/1
 C 
Instant
This spell costs {2} less to cast if it targets a spell with cycling.
Counter target spell.
 C 
Creature – Zombie Warrior
Deathtouch
Cycling {2}{b} ({2}{b}, Discard this card: Draw a card.)
When you Cycle Oltac Herd, target creature gains Deathtouch until end of turn.
1/1
 C 
Creature – Human Shaman
{1}{r}, Sacrifice Sun Cultist: Add an amount of {r} to your mana pool equal to your discovery. (Your discovery is equal to the number of lands you control with different names.)
1/3
 C 
Sorcery
Return target land card from your graveyard to your hand.
Cycling {2} ({2}, Discard this card: Draw a card.)
 C 
Instant
Target creature gets +2/+1 until end of turn. If you control a swamp, it also gains lifelink until end of turn.
Swampcycling {2}
 C 
Creature – Faerie Warrior
Flying
Cycling {4}{u}{u} ({4}{u}{u}, Discard this card: Draw a card.)
When you cycle Emori Windcaller, creatures you control get +2/+1 and gain flying until end of turn.
2/1
 C 
Creature – Elf Archer
Reach
Cycling {3}{g} ({3}{g}, Discard this card: Draw a card.)
When you cycle Canopy Archer, you may destroy target creature with flying.
2/2
 C 
Instant
You gain 3 life.
Cycling {2} ({2}, Discard this card: Draw a card.)
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has lifelink.
When enchanted creature dies, transform Vampiric Transformation.
Risen Vampire
 
 C 
Creature – Vampire
Lifelink
1/1

Ashna Phoenix (rare)
Haunted Cairn (uncommon)
Wildstorm Elemental (uncommon)
Mystical Prohibition (uncommon)
Undergrowth Spawn (common)
Spirit Guide (common)
Suppress Motion (common)
Oltac Herd (common)
Sun Cultist (common)
Recycle Terrain (common)
Vampiric Calling (common)
Emori Windcaller (common)
Canopy Archer (common)
Celestial Blessing (common)
Vampiric Transformation (common)