Pyrulea (Branch 2)
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Mechanics | Pyrulea Details | Skeleton |
Showing 32 of 32 White cards
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Show rarities: C U R
Exile target creature you control, then return that card to the battlefield under its owner's control.
Cycling
Cycling
Flying
Castle Spirit gets +1/+1 for each aura you control.
Castle Spirit gets +1/+1 for each aura you control.
1/2
You gain 3 life.
Cycling (, Discard this card: Draw a card.)
Cycling (, Discard this card: Draw a card.)
Exile target enchantment, forest, or island.
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a number of +1/+1 counters on it equal to your discovery. (Your discovery is equal to the number of lands you control with different names.)
Lifelink
Basic landcycling
When you cycle Celestial Traveler, target creature gains lifelink until end of turn.
Basic landcycling
When you cycle Celestial Traveler, target creature gains lifelink until end of turn.
1/1
Untap target creature. Prevent all damage that would be dealt to it this turn.
Basic landcycling
Basic landcycling
Inspired Tactics costs less to cast for each card you cycled or discarded this turn.
Put a +1/+1 counter on each creature you control. Creatures you control gain indestructible until end of turn.
Put a +1/+1 counter on each creature you control. Creatures you control gain indestructible until end of turn.
Whenever your discovery increases, put a +1/+1 counter on Leonin Scout. (Your discovery is equal to the number of lands you control with different names.)
2/2
4/3
Enchant creature
Enchanted creature gets +1/+1 and has flying.
When enchanted creature dies, transform Mortal Vessel.
Enchanted creature gets +1/+1 and has flying.
When enchanted creature dies, transform Mortal Vessel.
Flying
1/1
Cycling (, Discard this card: Draw a card.)
When you cycle Oltac Pawn, destroy target artifact or enchantment.
When you cycle Oltac Pawn, destroy target artifact or enchantment.
2/2
Unbound (This permanent untaps during each player's untap step.)
2/2
When Prison of Light enters the battlefield, exile target creature with converted mana cost equal to or less than your discovery until Prison of Light leaves the battlefield. (Your discovery is equal to the number of lands you control with different names.)
Put a number of +1/+1 counters on target creature equal to your discovery. (Your discovery is equal to the number of lands you control with different names.)
Lifelink, Unbound (This permanent untaps during each player's untap step.)
3/3
First Strike Unbound (This permanent untaps during each player's untap step.)
Whenever Rallying Captain becomes untapped, you may put a +1/+1 counter on target creature.
Whenever Rallying Captain becomes untapped, you may put a +1/+1 counter on target creature.
2/2
Whenever you cycle or discard a card, return that card from your graveyard to your hand at the beginning of the next end step.
Destroy target tapped creature.
Cycling (, Discard this card: Draw a card.)
Cycling (, Discard this card: Draw a card.)
Enchant creature
Enchanted creature gets +1/+1 and has flying.
When enchanted creature dies or Spirit Guide goes to your graveyard from the battlefield, return Spirit Guide to the battlefield transformed.
Enchanted creature gets +1/+1 and has flying.
When enchanted creature dies or Spirit Guide goes to your graveyard from the battlefield, return Spirit Guide to the battlefield transformed.
Flying
1/1
Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Vampires and Spirits. (Only double faced cards can be transformed.)
Unbound (This permanent untaps during each player's untap step.)
When Spiritual Incarnation dies, return it to the battlefield transformed.
When Spiritual Incarnation dies, return it to the battlefield transformed.
3/3
Unbound (This permanent untaps during each player's untap step.)
: Add to your mana pool.
: Add to your mana pool.
Lifelink
Whenever you cycle or discard a card, you gain 1 life.
Whenever you cycle or discard a card, you gain 1 life.
1/1
Sunsoul Fist can't be blocked as long as you control a mountain.
Mountaincycling
Mountaincycling
2/2
Sunsoul Infantry gets +1/+0 and first strike as long as you control a mountain.
Mountaincycling
Mountaincycling
1/1
Unbound (This permanent untaps during each player's untap step.)
: You gain 1 life.
: You gain 1 life.
1/1
First Strike, Unbound (This permanent untaps during each player's untap step.)
Whenever Temple Guard becomes untapped, you may put a +1/+1 counter on the creature you control with the highest power.
Whenever Temple Guard becomes untapped, you may put a +1/+1 counter on the creature you control with the highest power.
2/2
Target creature gets +2/+1 until end of turn. If you control a swamp, it also gains lifelink until end of turn.
Swampcycling
Swampcycling
When Whiskered Lightbringer enters the battlefield, you gain life equal to your discovery. (Your discovery is equal to the number of lands you control with different names.)
1/3
Flying, Unbound (This permanent untaps during each player's untap step.)
: Exile Will of the Light. Return it to the battlefield at the beginning of the next end step.
: Exile Will of the Light. Return it to the battlefield at the beginning of the next end step.
0/1
Enchant creature
Enchanted creature gets +2/+2 and has flying and Unbound (This permanent untaps during each player's untap step.).
When enchanted creature dies or Wings of Freedom goes to your graveyard from the battlefield, return Wings of Freedom to the battlefield transformed.
Enchanted creature gets +2/+2 and has flying and Unbound (This permanent untaps during each player's untap step.).
When enchanted creature dies or Wings of Freedom goes to your graveyard from the battlefield, return Wings of Freedom to the battlefield transformed.
Flying, Unbound (This permanent untaps during each player's untap step.)
2/2
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Show rarities: C U R
Pyrulea (Branch 2): Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Pyrulea Details | Skeleton |
Cycling (, Discard this card: Draw a card.)
When you cycle Ashna Legionary, creatures you control get +2/+1 and gain first strike until end of turn.
2018-11-10 08:08:59 by Brainpolice