Pyrulea (Branch 2)

Pyrulea (Branch 2) by Brainpolice

205 cards in Multiverse

83 commons, 91 uncommons, 31 rares

32 white, 32 blue, 30 black, 30 red,
35 green, 26 multicolour, 3 artifact, 17 land

176 comments total

Some of my ideas for a possible Pyrulea set

Pyrulea (Branch 2): Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Pyrulea Details | Skeleton

Cardset comments (1) | Add a comment on this cardset

Recently active cards: (all recent activity)

 R 
Sorcery
Each player's life total becomes their discovery. (Your discovery is equal to the number of lands you control with different names.)
3 comments
last 2019-01-04 01:03:24 by Brainpolice
 C 
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control.
Cycling {2}
 U 
Instant
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a number of +1/+1 counters on it equal to your discovery. (Your discovery is equal to the number of lands you control with different names.)
1 comment
2019-01-02 02:50:59 by Brainpolice
 U 
Instant
Destroy target creature. Create a 1/1 black insect creature token with flying.
5 comments
last 2019-01-01 23:36:12 by Brainpolice
 C 
Instant
Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Vampires and Spirits. (Only double faced cards can be transformed.)
1 comment
2019-01-01 12:47:35 by Brainpolice

Recent comments: (all recent activity)
On Nature's Pulse:

Yea I was vibing off of Biorhythm here. Not entirely sure how it'd play out. I posted a card that just counts plain lands myself in the Salvation forums a year or two ago, that might have been me you're referring to.

On Nature's Pulse:

It's like Biorhythm, but at least it won't set anyone to 0. I recall someone suggesting the variant that plain counts number of lands rather than discovery and I think that's better.

Discovery is usually too low a number and too specific for this effect.

On Nature's Pulse:

Interesting green finisher. "You're mono? You're now doomed." But even if you're not playing mono-green yourself, you're half-doomed yourself. Since your life is now 7-9ish.

Still, you now only need a couple of points of damage to each other player, which a quick Hurricane will take care of. So niftily powerful.

It kinda doesn't feel very green yet? I mean sure, it's kinda lifebond - but in reverse?

On Celestial Journey:

Closest comparison point: Long Road Home.

On Locust's Kiss:

Alright. It is a more economical wording.

On Locust's Kiss:

They changed how it's written several years ago. Tokens are always written using "create" now

On Locust's Kiss:

I did see that I left out the word "creature" in either case.

On Locust's Kiss:

Is that really the proper phrasing? I'm a bit confused about that. I'm mostly seeing cards to do with tokens worded the way it is here when I look. Is it when it's only one token that it's "create"?

On Locust's Kiss:

"Create a 1/1 black Insect creature token with flying"

On Spiritual Awakening:

Vibing off of Moonmist here to experiment with the DFC theme in {w}{b}. Not 100% how much the tribal aspect may play out given other Pyrulea cards, but both vampires and spirits exist in the relevant colors, and there already are a few DFC human/vampire and human/spirit cards (Such as Oltac Aristocrat among others), so that helps enhance the overall synergy of this card.

(All recent activity)
See other cardsets