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CardName: Earth Incarnation Cost: 1GG Type: Creature - Elemental Pow/Tgh: 2/2 Rules Text: Haste, Unbound (This permanent untaps during each player's untap step.) When Earth Incarnation dies, you may return it to the battlefield transformed attached to target land. Flavour Text: Back side: CardName: Animate Earth Cost: Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant land Enchanted land becomes a 2/2 elemental creature with haste and Unbound (This permanent untaps during each player's untap step.). It's still a land. Flavour Text: Set/Rarity: Pyrulea (Branch 2) Uncommon

Earth Incarnation
{1}{g}{g}
 
 U 
Creature – Elemental
Haste, Unbound (This permanent untaps during each player's untap step.)
When Earth Incarnation dies, you may return it to the battlefield transformed attached to target land.
2/2
Animate Earth
 
 U 
Enchantment – Aura
Enchant land
Enchanted land becomes a 2/2 elemental creature with haste and Unbound (This permanent untaps during each player's untap step.). It's still a land.
Updated on 06 Nov 2018 by Brainpolice

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History: [-]

2018-11-06 16:49:26: Brainpolice created the card Earth Incarnation

A more straight forward rendition of what I was trying to do with Surging Elemental. Not sure if it's safe to bring it up to 3/3 with haste.

2018-11-06 16:55:10: Brainpolice edited Earth Incarnation

you can add () after a mechanics name to suppress reminder text.

I agree that this is cleaner without discovery - it's definitely an overused mechanic in the original set's cards - forced onto cards that were fine without it.

It's questionable whether the front side should have haste, but a 3/3 with (basically) vigilance and haste for three seems a lot - and that doesn't even include the ability to return transformed.

I think 2/2 with haste vs. 3/3 without haste (on the front face) is about on the spot for this.

Yes it seems a fair tradeoff.

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