Shadowsun: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Blessed Moon White Uncommon 4{2}{w}{w} Enchantment – Moon As Blessed Moon enters the battlefield, each player sacrifices all other moons they control.
Creatures you control get +1/+1 and have Lifelink.
6 1310830922 on 16 Jul 2011 by Link
2 Brightsoul Adept White Rare 4{2}{w}{w} Creature – Elemental Priest 2 2 When Brightsoul Adept enters the battlefield Illuminate (turn the top card of your library face up.).
All creatures lose and cannot gain Shadow as long as the top card of your library is white.
0
3 Brightsword Commander White Rare 3{1}{w}{w} Creature – Elemental Warrior 2 2 {w}{w}, {t}: Illuminate (turn the top card of your library face up.)
Other White creatures you control get +1/+1 until end of turn for each white mana symbol on the Illuminated card.
0
4 Brightwing Angel White Rare 6{3}{w}{w}{w} Creature – Angel 5 5 Flying, Vigilance
When Brightwing Angel enters the battlefield, Illuminate (turn the top card of your library face up.)
As long as the top card of your library is white, Brightwing Angel has Lifelink.
3 1299588219 on 08 Mar 2011 by Alex
5 Dawn Elemental White Rare 4{w}{w}{w}{w} Creature – Elemental 3 3 Flying
Prevent all damage that would be dealt to Dawn Elemental.
0
6 Guard the Shadows White Common 3{2}{w} Enchantment – Aura Enchant Creature
Enchanted creature gets +1/+2 and can block creatures with Shadow.
1 1294203299 on 05 Jan 2011 by Camruth
7 Heartlight White Common 1{w} Instant Illuminate (turn the top card of your library face up.)
Gain 2 life.
If the Illuminated card is white, gain 4 life instead.
0
8 Illuminated Manuscript White Rare 4{2}{w}{w} Enchantment As long as the top card of your library is revealed it is white and all mana symbols on it are considered to be {w}. 0
9 Illuminator White Rare 2{1}{w} Creature – Elemental Wizard 2 2 {w}{w}, {t}: Look at target face down card an opponent controls, you may turn that card face up. Any abilities on that card do not trigger if it is turned face up in this way. 6 1294210531 on 05 Jan 2011 by Camruth
10 Lightshield Sentry White Uncommon 2{1}{w} Creature – Human Warrior 1 2 Protection from Colourless 0
11 Lumin Brightsword White Uncommon 3{2}{w} Creature – Elemental Warrior 2 2 {1}{w}: Illuminate (turn the top card of your library face up.), Lumin Brightsword gets +1/+1 until end of turn for each white mana symbol on the Illuminated card. 2 1331715244 on 14 Mar 2012 by Alex
12 Lumin Entrancer White Common 2{1}{w} Creature – Elemental Wizard 1 1 {1}{w}, {t}: Tap target creature, it doesn't untap during its controller's next untap phase. 0
13 Lumin Soulblade White Uncommon 2{w}{w} Creature – Elemental Knight 2 2 Protection from Colourless.
{1}{w}: Illuminate (turn the top card of your library face up.)
As long as the top card of your library is white, Lumin Soulblade has first strike.
2 1331023568 on 06 Mar 2012 by Alex
14 Blue Moon Blue Rare 4{2}{u}{u} Enchantment – Moon As Blue Moon enters the battlefield, each player sacrifices all other moons they control.
Whenever a creature you control is targeted by a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}.
0
15 Brightmind Scholar Blue Uncommon 3{2}{u} Creature – Elemental Wizard 1 1 When Brightmind Scholar enters the battlefield, Illuminate (turn the top card of your library face up.).
If the Illuminated card is an Instant or Sorcery, until end of turn you may play it as if it were in your hand.
0
16 Illuminated Scroll Blue Common 4{2}{u}{u} Instant Illuminate (turn the top card of your library face up.)
Draw two cards then discard two cards.
If the illuminated card is blue, draw four cards and then discard two cards instead.
0
17 Light of Knowledge Blue Uncommon 3{2}{u} Sorcery Scry 3 (Look at the top 3 cards of your library then put any number of them on the bottom of your library and the rest on top of your library in any order.)
Then Illuminate (turn the top card of your library face up.).
1 1297137819 on 08 Feb 2011 by Camruth
18 Contagion Beetle Black Rare 5{3}{b}{b} Creature – Insect 3 3 Morph {3}{b}{b}
If 2 or more creatures have entered the battlefield under an opponent's control this turn, Contagion Beetle's Morph cost is {b}{b} until end of turn.
When Contagion Beetle enters the battlefield or is turned face up, all creatures get -2/-2 until end of turn
2 1306441419 on 26 May 2011 by jmgariepy
19 Cursed Moon Black Rare 4{2}{b}{b} Enchantment – Moon As Cursed Moon enters the battlefield, each player sacrifices all other moons they control.
Non-black creatures get -1/-1.
2 1309872769 on 05 Jul 2011 by Camruth
20 Dusk Elemental Black Rare 4{b}{b}{b}{b} Creature – Elemental 4 3 Flying
Damage dealt by Dusk Elemental cannot be prevented.
4 1331623169 on 13 Mar 2012 by Camruth
21 Lord of Darkness Black Mythic 7{5}{b}{b} Creature – Demon 6 6 Flying
When Lord of Darkness enters the battlefield, put each card in your hand onto the battlefield face down as a 2/2 colourless creature.
If a non-creature card without Spellmorph would be turned face up, sacrifice it.
4 1299588369 on 08 Mar 2011 by Alex
22 Lord of the Unknown Black Rare 4{2}{b}{b} Creature – Demon Spirit 2 2 Face down creatures you control get +1/+1.
When Lord of the Unknown enters the battlefield, you may turn any number of face up creatures you control face down. (They become 2/2 colourless creatures. If they don't have Morph, they gain a morph cost equal to their normal casting cost.)
0
23 Markaveni, Stygian Outcast Black Rare 4{2}{b}{b} Legendary Creature – Elemental Rogue 2 2 First Strike
Deathtouch
When a creature damaged by Markaveni, Stygian Outcast goes to the graveyard this turn, its controller loses 2 life.
0
24 Obscure in Darkness Black Rare 5{3}{b}{b} Enchantment You may play creature cards from your hand as though they had Morph with a Morph cost equal to their regular casting cost. Any enters the battlefield effects on creatures played this way are triggered when the creature is turned face up instead. 3 1294203845 on 05 Jan 2011 by Camruth
25 Shadow Demon Black Rare 6{3}{b}{b}{b} Creature – Demon Shade 5 5 Shadow (This creature can only block or be blocked by other creatures with shadow.)
{1}{b}: Shadow Demon gets +1/+1 until end of turn.
3 1331550685 on 12 Mar 2012 by Alex
26 Shadow Slay Black Common 2{1}{b} Instant Spellmorph {1}{b}{b} (You may play this card facedown as a 2/2 colourless creature for {3}. Turn it faceup at any time that you could legally cast it by paying its Spellmorph cost, then cast the spell. This then goes to the graveyard.)
Destroy target non-black creature.
8 1294818704 on 12 Jan 2011 by Camruth
27 Shadowtalon Harpy Black Uncommon 3{2}{b} Creature – Harpy 2 1 Flying
Shadow (This creature can only block or be blocked by other creatures with shadow.)
1 1335870912 on 01 May 2012 by Alex
28 Stalk through Shadows Black Common 3{2}{b} Enchantment – Aura Enchant Creature
Enchanted creature gets +2/+1 and has Shadow (This creature can only block or be blocked by other creatures with shadow.).
1 1294203176 on 05 Jan 2011 by Camruth
29 Stygian Shadowblade Black Uncommon 4{2}{b}{b} Creature – Elemental Assassin 2 1 Morph {2}{b} (You may cast this face down as a 2/2 colourless creature for {3}. Turn it face up any time for its morph cost.)
When Stygian Shadowblade enters the battlefield or is turned face up, destroy target non-black creature.
3 1376295593 on 12 Aug 2013 by Alex
30 Crushquake Red Uncommon 4{3}{r} Sorcery Spellmorph {3}{r}{r} (You may play this card facedown as a 2/2 colourless creature for {3}. Turn it faceup at any time that you could legally cast it by paying its Spellmorph cost, then cast the spell. This then goes to the graveyard.)
Choose one: Destroy target artifact; or destroy target land.
If you paid the Spellmorph cost, you may choose both.
2 1375717782 on 05 Aug 2013 by Alex
31 Fickle Moon Red Uncommon 4{2}{r}{r} Enchantment – Moon As Fickle Moon enters the battlefield, each player sacrifices all other moons they control.
At the start of each upkeep, flip a coin.
If the coin comes up heads creatures get +1/+0 until end of turn.
If the coin comes up tails, creatures get -1/-0 until end of turn.
5 1309863981 on 05 Jul 2011 by Alex
32 Illuminated Bolt Red Uncommon 3{2}{r} Instant Illuminate (turn the top card of your library face up.)
Illuminated Bolt deals X damage to target creature or player, where X is equal to the illuminated card's converted mana cost +1.
0
33 Living Lightning Red Common 1{r} Instant Spellmorph {r}{r} (You may play this card facedown as a 2/2 colourless creature for {3}. Turn it faceup at any time that you could legally cast it by paying its Spellmorph cost, then cast the spell. This then goes to the graveyard.)
Living Lightning deals 3 damage to target creature or player.
2 1294650654 on 10 Jan 2011 by Alex
34 Piercing Ray Red Common 2{1}{r} Instant Illuminate (turn the top card of your library face up.)
Piercing Ray deals 2 damage to target creature or player. If the Illuminated card is Red, it deals 4 damage instead.
0
35 Caller of the Fang Green Rare 4{3}{g} Creature – Wolf Shaman 2 2 {t}: Put a 2/2 green Wolf creature token onto the battlefield.
{t}: You gain 1 life for each Wolf you control.
1 1330948405 on 05 Mar 2012 by Vitenka
36 Canopy Commander Green Rare 4{2}{g}{g} Creature – Elf Warrior 3 3 Canopy Commander can't be blocked except by creatures with flying.
Other Elf creatures you control get +1/+1 and can't be blocked except by creatures with flying.
0
37 Dawnrise Woodkin Green Common 2{1}{g} Creature – Elf Druid 1 1 {t}: Add {g} to your mana pool.
{1}, {t}: Add {g}{w} to your mana pool.
4 1331455936 on 11 Mar 2012 by Alex
38 Dusktide Woodkin Green Common 2{1}{g} Creature – Elf Druid 1 1 {t}: Add {g} to your mana pool.
{1}, {t}: Add {g}{b} to your mana pool.
0
39 Feral Outcast Green Common 3{2}{g} Creature – Wolf Barbarian 2 2 You may have Feral Outcast assign its combat damage as though it weren't blocked. 1 1330910925 on 05 Mar 2012 by Camruth
40 Firebeetle Handler Green Uncommon 4{3}{g} Creature – Elf Druid 2 2 When Firebeetle Handler enters the battlefield, Illuminate (turn the top card of your library face up.).
Put X 1/1 green Insect creature tokens onto the battlefield, where X is the illuminated card's converted mana cost +1.
1 1331061180 on 06 Mar 2012 by Sorrow
41 Hunter's Moon Green Uncommon 4{2}{g}{g} Enchantment – Moon As Hunter's Moon enters the battlefield, each player sacrifices all other moons they control.
Creatures you control get +1/+1 and gain Provoke.
4 1294127133 on 04 Jan 2011 by Camruth
42 Lupin Pack Green Uncommon 5{3}{g}{g} Creature – Wolf Warrior * * Trample
Lupin Pack has power and toughness equal to the number of wolf creatures you control.
0
43 Lupin Packmaster Green Rare 4{2}{g}{g} Creature – Wolf Warrior 2 2 Other Wolf creatures you control get +1/+1 and gain
"{2}{g}, {t}: This creature Fights target creature."
0
44 Lupin Packrunner Green Common 2{1}{g} Creature – Wolf Warrior 2 2 A deck can have any number of cards named Lupin Packrunner. 5 1330934000 on 05 Mar 2012 by Camruth
45 Lupin Stalker Green Uncommon 3{2}{g} Creature – Wolf Rogue 2 2 Hexproof (It cannot be the target of opponents spells and abilities.) 4 1294577034 on 09 Jan 2011 by Camruth
46 Summon the Pack Green Uncommon 3{2}{g} Tribal Sorcery – Wolf Put a 2/2 green Wolf creature token onto the battlefield.
Whenever a nontoken Wolf enters the battlefield under your control, you may return Summon the Pack from your graveyard to your hand.
1 1330906697 on 05 Mar 2012 by Camruth
47 Web of Shadows Green Common 2{1}{g} Enchantment – Aura Spellmorph {g} (You may play this card facedown as a 2/2 colourless creature for {3}. Turn it faceup at any time that you could legally cast it by paying its Spellmorph cost, then attach it to target creature.)
Enchant Creature
Enchanted creature gets +0/+2 and has Reach.
0
48 Woodkin Hunter Green Uncommon 3{1}{g}{g} Creature – Elf Archer 2 2 {t}: Woodkin Hunter fights target creature with flying. 0
49 Woodkin Treeherder Green Rare 3{1}{g}{g} Creature – Elf Shaman 2 3 {3}{g}{g}, {t}: Target Forest becomes a 7/7 green Elemental creature with trample. It's still a land. 0
50 Woodkin Treewalker Green Common 1{g} Creature – Elf Scout 1 1 Woodkin Treewalker can't be blocked except by creatures with flying. 0
51 Illuminated Knowledge Multicolour Rare 4{2}{w}{u} Enchantment Whenever you draw a card, Illuminate (turn the top card of your library face up.).
You may play Illuminated cards as though they were in your hand.
3 1294124676 on 04 Jan 2011 by Camruth
52 Light of Reason Multicolour Uncommon 7{w/u}{w/u}{u} Instant Illuminate (turn the top card of your library face up.)
Counter target spell unless its controller pays {x}. Where X is equal to the illuminated card's converted mana cost +1.
0
53 Dark Confusion Multicolour Uncommon 4{u/b}{u} Instant Counter target spell unless its controller turns target face-up creature they control face down.
Spellmorph {u}{b} (You may play this card facedown as a 2/2 colourless creature for {3}. Turn it faceup at any time that you could legally cast it by paying its Spellmorph cost, then cast the spell. This then goes to the graveyard.)
0
54 Flicker of Darkness Multicolour Uncommon 3{1}{u}{b} Sorcery Turn target creature face down and then turn it face-up. 4 1295263594 on 17 Jan 2011 by Camruth
55 Stygian Puppetmaster Multicolour Rare 3{1}{u}{b} Creature – Elemental Wizard 2 2 {1}{u}{b}, {t}: Gain control, of target creature for as long as Stygian Puppetmaster remains tapped and on the battlefield.
You may choose not to untap Stygian Puppetmaster during your untap phase.
5 1301316023 on 28 Mar 2011 by Alex
56 Illuminator Hybrid Common 1{w/u} Creature – Human Wizard 1 1 When Illuminator enters the battlefield, Illuminate (turn the top card of your library face up.) 1 1294210280 on 05 Jan 2011 by Camruth
57 Obscurer Hybrid Uncommon 3{2}{u/b} Creature – Human Wizard 1 1 Morph {u/b}{u/b} (You may cast this face down as a 2/2 colourless creature for {3}. Turn it face up any time for its morph cost.)
When Obscurer is turned face up, you may turn target creature you control face down.
1 1294210907 on 05 Jan 2011 by Camruth
58 Angelic Shade Hybrid Rare 8{2}{w/b}{w/b} Creature – Angel Shade 1 1 Flying, Lifelink
{w/b}: Angelic Shade gets +1/+1 until end of turn.
2 1314001660 on 22 Aug 2011 by Alex
59 Order of Eternal Twilight Hybrid Uncommon 6{w/b}{w/b} Creature – Human Knight 2 2 First Strike, lifelink 3 1310957915 on 18 Jul 2011 by Camruth
60 Cloak of Shadows Artifact Uncommon 2{2} Artifact – Equipment Equipped creature gets +1/+1 and has Shadow (This creature can only block or be blocked by other creatures with shadow.)
Equip {2}
5 1301967004 on 05 Apr 2011 by Mage24365
61 Obfuscation Matrix Artifact Mythic 6{6} Artifact Creatures can only be played facedown as 2/2 colourless creatures for {3}.
If they do not have a Morph cost, they gain a Morph cost equal to their regular casting cost. enters the battlefield effects on face down creatures trigger when the creature is turned face up.
1 1294232868 on 05 Jan 2011 by Camruth
62 Ancient Battlefield Land Rare 0 Land Ancient Battlefield enters the battlefield tapped unless you control a Plains or Swamp.

{t}: Add {w} or {b} to your mana pool.
0
63 Cemetery Grove Land Rare 0 Land Cemetery Grove enters the battlefield tapped unless you control a Swamp or a Forest.

{t}: Add {b} or {g} to your mana pool.
0
64 Raging Waterfall Land Rare 0 Land Raging Waterfall enters the battlefield tapped unless you control an Island or a Mountain.

{t}: Add {u} or {r} to your mana pool.
4 1295954104 on 25 Jan 2011 by Alex
65 Sargasso Sea Land Rare 0 Land Sargasso Sea enters the battlefield tapped unless you control a Forest or an Island.

{t}: Add {g} or {u} to your mana pool.
0
66 Sun-Seared Plain Land Rare 0 Land Sun-Seared Plain enters the battlefield tapped unless you control a Mountain or a Plains.

{t}: Add {r} or {w} to your mana pool.
0
67 INSECT token Green Token 0 Creature – Insect 1 1 0
68 WOLF token Green Token 0 Creature – Wolf 2 2 0
Shadowsun: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | The World of Shadowsun