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Mechanics | The World of Shadowsun |
CardName: Fickle Moon Cost: 2RR Type: Enchantment - Moon Pow/Tgh: / Rules Text: As Fickle Moon enters the battlefield, each player sacrifices all other moons they control. At the start of each upkeep, flip a coin. If the coin comes up heads creatures get +1/+0 until end of turn. If the coin comes up tails, creatures get -1/-0 until end of turn. Flavour Text: Set/Rarity: Shadowsun Uncommon |
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Cursed Moon is rather better than Night of Souls' Betrayal. This is a heck of a lot better than Cursed Moon: this is basically Ascendant Evincar or half of Elesh Norn, Grand Cenobite, but to remove it you need a Moon card rather than creature removal. All of which adds up to this card is way too good.
I was going to make it a coin flip card o make it really chaotic - Heads creatures get +1/+0, Tails -0/-1 ma need to do so.
Also, any enchantment removal deals with it.
Sure, but enchantment removal is much less prevalent than creature removal...
OK changed it to coin flip - heads +1/+0, tails -1/-0 UEoT, flip EVERY upkeep, that should be chaotic enough :-)
Hee. That's fun. Now it's obviously less good, but still may see some play to remove other moons; and then the chaos happens :)