Shadowsun
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Mechanics | The World of Shadowsun |
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When Brightsoul Adept enters the battlefield Illuminate (turn the top card of your library face up.).
All creatures lose and cannot gain Shadow as long as the top card of your library is white.
All creatures lose and cannot gain Shadow as long as the top card of your library is white.
2/2



Other White creatures you control get +1/+1 until end of turn for each white mana symbol on the Illuminated card.
2/2
Flying, Vigilance
When Brightwing Angel enters the battlefield, Illuminate (turn the top card of your library face up.)
As long as the top card of your library is white, Brightwing Angel has Lifelink.
When Brightwing Angel enters the battlefield, Illuminate (turn the top card of your library face up.)
As long as the top card of your library is white, Brightwing Angel has Lifelink.
5/5
Flying
Prevent all damage that would be dealt to Dawn Elemental.
Prevent all damage that would be dealt to Dawn Elemental.
Their appearance signals the return of the sun.
3/3
Enchant Creature
Enchanted creature gets +1/+2 and can block creatures with Shadow.
Enchanted creature gets +1/+2 and can block creatures with Shadow.
Illuminate (turn the top card of your library face up.)
Gain 2 life.
If the Illuminated card is white, gain 4 life instead.
Gain 2 life.
If the Illuminated card is white, gain 4 life instead.
As long as the top card of your library is revealed it is white and all mana symbols on it are considered to be
.




2/2
Protection from Colourless
1/2


2/2



Some Lumin learn to modulate their inner light to create patterns that other races find captivating.
1/1
Protection from Colourless.

: Illuminate (turn the top card of your library face up.)
As long as the top card of your library is white, Lumin Soulblade has first strike.


As long as the top card of your library is white, Lumin Soulblade has first strike.
2/2
As Blue Moon enters the battlefield, each player sacrifices all other moons they control.
Whenever a creature you control is targeted by a spell or ability an opponent controls, counter that spell or ability unless its controller pays
.
Whenever a creature you control is targeted by a spell or ability an opponent controls, counter that spell or ability unless its controller pays

When Brightmind Scholar enters the battlefield, Illuminate (turn the top card of your library face up.).
If the Illuminated card is an Instant or Sorcery, until end of turn you may play it as if it were in your hand.
If the Illuminated card is an Instant or Sorcery, until end of turn you may play it as if it were in your hand.
1/1
Illuminate (turn the top card of your library face up.)
Draw two cards then discard two cards.
If the illuminated card is blue, draw four cards and then discard two cards instead.
Draw two cards then discard two cards.
If the illuminated card is blue, draw four cards and then discard two cards instead.
Scry 3 (Look at the top 3 cards of your library then put any number of them on the bottom of your library and the rest on top of your library in any order.)
Then Illuminate (turn the top card of your library face up.).
Then Illuminate (turn the top card of your library face up.).
Morph 

If 2 or more creatures have entered the battlefield under an opponent's control this turn, Contagion Beetle's Morph cost is
until end of turn.
When Contagion Beetle enters the battlefield or is turned face up, all creatures get -2/-2 until end of turn



If 2 or more creatures have entered the battlefield under an opponent's control this turn, Contagion Beetle's Morph cost is


When Contagion Beetle enters the battlefield or is turned face up, all creatures get -2/-2 until end of turn
3/3
As Cursed Moon enters the battlefield, each player sacrifices all other moons they control.
Non-black creatures get -1/-1.
Non-black creatures get -1/-1.
Flying
Damage dealt by Dusk Elemental cannot be prevented.
Damage dealt by Dusk Elemental cannot be prevented.
Their appearance heralds the ascendancy of darkness.
4/3
Flying
When Lord of Darkness enters the battlefield, put each card in your hand onto the battlefield face down as a 2/2 colourless creature.
If a non-creature card without Spellmorph would be turned face up, sacrifice it.
When Lord of Darkness enters the battlefield, put each card in your hand onto the battlefield face down as a 2/2 colourless creature.
If a non-creature card without Spellmorph would be turned face up, sacrifice it.
6/6
Face down creatures you control get +1/+1.
When Lord of the Unknown enters the battlefield, you may turn any number of face up creatures you control face down. (They become 2/2 colourless creatures. If they don't have Morph, they gain a morph cost equal to their normal casting cost.)
When Lord of the Unknown enters the battlefield, you may turn any number of face up creatures you control face down. (They become 2/2 colourless creatures. If they don't have Morph, they gain a morph cost equal to their normal casting cost.)
2/2
First Strike
Deathtouch
When a creature damaged by Markaveni, Stygian Outcast goes to the graveyard this turn, its controller loses 2 life.
Deathtouch
When a creature damaged by Markaveni, Stygian Outcast goes to the graveyard this turn, its controller loses 2 life.
2/2
You may play creature cards from your hand as though they had Morph with a Morph cost equal to their regular casting cost. Any enters the battlefield effects on creatures played this way are triggered when the creature is turned face up instead.
Shadow (This creature can only block or be blocked by other creatures with shadow.)

: Shadow Demon gets +1/+1 until end of turn.


5/5
Spellmorph 

(You may play this card facedown as a 2/2 colourless creature for
. Turn it faceup at any time that you could legally cast it by paying its Spellmorph cost, then cast the spell. This then goes to the graveyard.)
Destroy target non-black creature.




Destroy target non-black creature.
Flying
Shadow (This creature can only block or be blocked by other creatures with shadow.)
Shadow (This creature can only block or be blocked by other creatures with shadow.)
2/1
Enchant Creature
Enchanted creature gets +2/+1 and has Shadow (This creature can only block or be blocked by other creatures with shadow.).
Enchanted creature gets +2/+1 and has Shadow (This creature can only block or be blocked by other creatures with shadow.).
Morph 
(You may cast this face down as a 2/2 colourless creature for
. Turn it face up any time for its morph cost.)
When Stygian Shadowblade enters the battlefield or is turned face up, destroy target non-black creature.



When Stygian Shadowblade enters the battlefield or is turned face up, destroy target non-black creature.
2/1
Spellmorph 

(You may play this card facedown as a 2/2 colourless creature for
. Turn it faceup at any time that you could legally cast it by paying its Spellmorph cost, then cast the spell. This then goes to the graveyard.)
Choose one: Destroy target artifact; or destroy target land.
If you paid the Spellmorph cost, you may choose both.




Choose one: Destroy target artifact; or destroy target land.
If you paid the Spellmorph cost, you may choose both.
As Fickle Moon enters the battlefield, each player sacrifices all other moons they control.
At the start of each upkeep, flip a coin.
If the coin comes up heads creatures get +1/+0 until end of turn.
If the coin comes up tails, creatures get -1/-0 until end of turn.
At the start of each upkeep, flip a coin.
If the coin comes up heads creatures get +1/+0 until end of turn.
If the coin comes up tails, creatures get -1/-0 until end of turn.
Illus. ironshod@deviantArt
Illuminate (turn the top card of your library face up.)
Illuminated Bolt deals X damage to target creature or player, where X is equal to the illuminated card's converted mana cost +1.
Illuminated Bolt deals X damage to target creature or player, where X is equal to the illuminated card's converted mana cost +1.
Spellmorph 
(You may play this card facedown as a 2/2 colourless creature for
. Turn it faceup at any time that you could legally cast it by paying its Spellmorph cost, then cast the spell. This then goes to the graveyard.)
Living Lightning deals 3 damage to target creature or player.



Living Lightning deals 3 damage to target creature or player.
Illuminate (turn the top card of your library face up.)
Piercing Ray deals 2 damage to target creature or player. If the Illuminated card is Red, it deals 4 damage instead.
Piercing Ray deals 2 damage to target creature or player. If the Illuminated card is Red, it deals 4 damage instead.


2/2
Canopy Commander can't be blocked except by creatures with flying.
Other Elf creatures you control get +1/+1 and can't be blocked except by creatures with flying.
Other Elf creatures you control get +1/+1 and can't be blocked except by creatures with flying.
3/3






1/1






1/1
You may have Feral Outcast assign its combat damage as though it weren't blocked.
A wolf without a pack is either a survivor or a brute.
2/2
When Firebeetle Handler enters the battlefield, Illuminate (turn the top card of your library face up.).
Put X 1/1 green Insect creature tokens onto the battlefield, where X is the illuminated card's converted mana cost +1.
Put X 1/1 green Insect creature tokens onto the battlefield, where X is the illuminated card's converted mana cost +1.
2/2
As Hunter's Moon enters the battlefield, each player sacrifices all other moons they control.
Creatures you control get +1/+1 and gain Provoke.
Creatures you control get +1/+1 and gain Provoke.
Illus. el-grimlock at deviantART
Trample
Lupin Pack has power and toughness equal to the number of wolf creatures you control.
Lupin Pack has power and toughness equal to the number of wolf creatures you control.
Much like regular wolves, the Lupin like to run in packs.
*/*
Other Wolf creatures you control get +1/+1 and gain
"
,
: This creature Fights target creature."
"



2/2
A deck can have any number of cards named Lupin Packrunner.
2/2
Hexproof (It cannot be the target of opponents spells and abilities.)
The Lupin are a secretive people living deep in the wild areas of the world.
2/2
Put a 2/2 green Wolf creature token onto the battlefield.
Whenever a nontoken Wolf enters the battlefield under your control, you may return Summon the Pack from your graveyard to your hand.
Whenever a nontoken Wolf enters the battlefield under your control, you may return Summon the Pack from your graveyard to your hand.
Spellmorph
(You may play this card facedown as a 2/2 colourless creature for
. Turn it faceup at any time that you could legally cast it by paying its Spellmorph cost, then attach it to target creature.)
Enchant Creature
Enchanted creature gets +0/+2 and has Reach.


Enchant Creature
Enchanted creature gets +0/+2 and has Reach.

Living in the canopy, the woodkin elves have become proficient at bringing down winged prey.
2/2




2/3
Woodkin Treewalker can't be blocked except by creatures with flying.
1/1
Whenever you draw a card, Illuminate (turn the top card of your library face up.).
You may play Illuminated cards as though they were in your hand.
You may play Illuminated cards as though they were in your hand.
Illuminate (turn the top card of your library face up.)
Counter target spell unless its controller pays
. Where X is equal to the illuminated card's converted mana cost +1.
Counter target spell unless its controller pays

Counter target spell unless its controller turns target face-up creature they control face down.
Spellmorph
(You may play this card facedown as a 2/2 colourless creature for
. Turn it faceup at any time that you could legally cast it by paying its Spellmorph cost, then cast the spell. This then goes to the graveyard.)
Spellmorph



Turn target creature face down and then turn it face-up.




You may choose not to untap Stygian Puppetmaster during your untap phase.
The Stygian Puppetmasters can manipulate a person's shadow to physically control them.
2/2
When Illuminator enters the battlefield, Illuminate (turn the top card of your library face up.)
1/1
Morph 
(You may cast this face down as a 2/2 colourless creature for
. Turn it face up any time for its morph cost.)
When Obscurer is turned face up, you may turn target creature you control face down.



When Obscurer is turned face up, you may turn target creature you control face down.
1/1
Flying, Lifelink
: Angelic Shade gets +1/+1 until end of turn.

Even death cannot keep her from her mission.
1/1
First Strike, lifelink
2/2
Equipped creature gets +1/+1 and has Shadow (This creature can only block or be blocked by other creatures with shadow.)
Equip
Equip

Agents of both the light and dark utilise cloaks of this kind.
Creatures can only be played facedown as 2/2 colourless creatures for
.
If they do not have a Morph cost, they gain a Morph cost equal to their regular casting cost. enters the battlefield effects on face down creatures trigger when the creature is turned face up.

If they do not have a Morph cost, they gain a Morph cost equal to their regular casting cost. enters the battlefield effects on face down creatures trigger when the creature is turned face up.
Ancient Battlefield enters the battlefield tapped unless you control a Plains or Swamp.
: Add
or
to your mana pool.



Cemetery Grove enters the battlefield tapped unless you control a Swamp or a Forest.
: Add
or
to your mana pool.



Raging Waterfall enters the battlefield tapped unless you control an Island or a Mountain.
: Add
or
to your mana pool.



Sargasso Sea enters the battlefield tapped unless you control a Forest or an Island.
: Add
or
to your mana pool.



Sun-Seared Plain enters the battlefield tapped unless you control a Mountain or a Plains.
: Add
or
to your mana pool.



1/1
2/2
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Show rarities: C U R M T
Or view by sections
Shadowsun: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | The World of Shadowsun |
Creatures you control get +1/+1 and have Lifelink.
last 2015-01-19 14:15:13 by Camruth