Shadowsun: Mechanics
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| Mechanics | The World of Shadowsun |
Some spells will have a variable effect based on the illuminated card's CMC. In these cases the variable is X+Y (Y usually being 1) so that, even if a land or
cost card is illuminated, the spell will still generate an effect.
. Turn it faceup at any time that you could legally cast it by paying its Spellmorph cost, then cast the spell. This then goes to the graveyard.
Used on 4 cards:
Crushquake, Shadow Slay, Dark Confusion, Living Lightning
. Turn it faceup at any time that you could legally cast it by paying its Spellmorph cost, then attach it to target creature.
Used on 1 cards:
Web of Shadows
Spellmorph for Auras and Equipment
. Turn it faceup at any time that you could legally cast it by paying its Spellmorph cost.
Used on 0 cards:
Spellmorph for non-aura enchantments and non-creature, non-equipment artifacts
. Turn it face up any time for its morph cost.
Used on 4 cards:
Obscurer, Contagion Beetle, Obscure in Darkness, Stygian Shadowblade
In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – 

. (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".