Shadowsun: Virtual Booster

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Mechanics | The World of Shadowsun
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Moon
As Blue Moon enters the battlefield, each player sacrifices all other moons they control.
Whenever a creature you control is targeted by a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}.
 U 
Creature – Wolf Rogue
Hexproof (It cannot be the target of opponents spells and abilities.)
The Lupin are a secretive people living deep in the wild areas of the world.
2/2
 U 
Enchantment – Moon
As Blessed Moon enters the battlefield, each player sacrifices all other moons they control.
Creatures you control get +1/+1 and have Lifelink.
Illus. vinegar at deviantART.com
 U 
Creature – Elemental Assassin
Morph {2}{b} (You may cast this face down as a 2/2 colourless creature for {3}. Turn it face up any time for its morph cost.)
When Stygian Shadowblade enters the battlefield or is turned face up, destroy target non-black creature.
2/1
 C 
Creature – Wolf Warrior
A deck can have any number of cards named Lupin Packrunner.
2/2
 C 
Creature – Elemental Wizard
{1}{w}, {t}: Tap target creature, it doesn't untap during its controller's next untap phase.
Some Lumin learn to modulate their inner light to create patterns that other races find captivating.
1/1
 C 
Instant
Illuminate (turn the top card of your library face up.)
Draw two cards then discard two cards.
If the illuminated card is blue, draw four cards and then discard two cards instead.
 C 
Creature – Elf Scout
Woodkin Treewalker can't be blocked except by creatures with flying.
1/1
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature gets +2/+1 and has Shadow (This creature can only block or be blocked by other creatures with shadow.).
 C 
Instant
Illuminate (turn the top card of your library face up.)
Gain 2 life.
If the Illuminated card is white, gain 4 life instead.
 C 
Enchantment – Aura
Spellmorph {g} (You may play this card facedown as a 2/2 colourless creature for {3}. Turn it faceup at any time that you could legally cast it by paying its Spellmorph cost, then attach it to target creature.)
Enchant Creature
Enchanted creature gets +0/+2 and has Reach.
 C 
Instant
Illuminate (turn the top card of your library face up.)
Piercing Ray deals 2 damage to target creature or player. If the Illuminated card is Red, it deals 4 damage instead.
 C 
Instant
Spellmorph {r}{r} (You may play this card facedown as a 2/2 colourless creature for {3}. Turn it faceup at any time that you could legally cast it by paying its Spellmorph cost, then cast the spell. This then goes to the graveyard.)
Living Lightning deals 3 damage to target creature or player.
 C 
Creature – Elf Druid
{t}: Add {g} to your mana pool.
{1}, {t}: Add {g}{b} to your mana pool.
1/1
Plains
 
 B 
Basic Land – Plains
 T 
Creature – Insect
1/1

Blue Moon (rare)
Lupin Stalker (uncommon)
Blessed Moon (uncommon)
Stygian Shadowblade (uncommon)
Lupin Packrunner (common)
Lumin Entrancer (common)
Illuminated Scroll (common)
Woodkin Treewalker (common)
Stalk through Shadows (common)
Heartlight (common)
Web of Shadows (common)
Piercing Ray (common)
Living Lightning (common)
Dusktide Woodkin (common)
Plains (basic)
INSECT (token)