Shadowsun: Virtual Booster

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Mechanics | The World of Shadowsun
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
You may play creature cards from your hand as though they had Morph with a Morph cost equal to their regular casting cost. Any enters the battlefield effects on creatures played this way are triggered when the creature is turned face up instead.
 U 
Instant
Counter target spell unless its controller turns target face-up creature they control face down.
Spellmorph {u}{b} (You may play this card facedown as a 2/2 colourless creature for {3}. Turn it faceup at any time that you could legally cast it by paying its Spellmorph cost, then cast the spell. This then goes to the graveyard.)
 U 
Instant
Illuminate (turn the top card of your library face up.)
Counter target spell unless its controller pays {x}. Where X is equal to the illuminated card's converted mana cost +1.
 U 
Artifact – Equipment
Equipped creature gets +1/+1 and has Shadow (This creature can only block or be blocked by other creatures with shadow.)
Equip {2}
Agents of both the light and dark utilise cloaks of this kind.
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature gets +2/+1 and has Shadow (This creature can only block or be blocked by other creatures with shadow.).
 C 
Creature – Human Wizard
When Illuminator enters the battlefield, Illuminate (turn the top card of your library face up.)
1/1
 C 
Instant
Illuminate (turn the top card of your library face up.)
Piercing Ray deals 2 damage to target creature or player. If the Illuminated card is Red, it deals 4 damage instead.
 C 
Creature – Elf Scout
Woodkin Treewalker can't be blocked except by creatures with flying.
1/1
 C 
Instant
Illuminate (turn the top card of your library face up.)
Gain 2 life.
If the Illuminated card is white, gain 4 life instead.
 C 
Creature – Wolf Warrior
A deck can have any number of cards named Lupin Packrunner.
2/2
 C 
Instant
Spellmorph {1}{b}{b} (You may play this card facedown as a 2/2 colourless creature for {3}. Turn it faceup at any time that you could legally cast it by paying its Spellmorph cost, then cast the spell. This then goes to the graveyard.)
Destroy target non-black creature.
 C 
Creature – Wolf Barbarian
You may have Feral Outcast assign its combat damage as though it weren't blocked.
A wolf without a pack is either a survivor or a brute.
2/2
 C 
Creature – Elemental Wizard
{1}{w}, {t}: Tap target creature, it doesn't untap during its controller's next untap phase.
Some Lumin learn to modulate their inner light to create patterns that other races find captivating.
1/1
 C 
Instant
Spellmorph {r}{r} (You may play this card facedown as a 2/2 colourless creature for {3}. Turn it faceup at any time that you could legally cast it by paying its Spellmorph cost, then cast the spell. This then goes to the graveyard.)
Living Lightning deals 3 damage to target creature or player.
Forest
 
 B 
Basic Land – Forest
 T 
Creature – Wolf
2/2

Obscure in Darkness (rare)
Dark Confusion (uncommon)
Light of Reason (uncommon)
Cloak of Shadows (uncommon)
Stalk through Shadows (common)
Illuminator (common)
Piercing Ray (common)
Woodkin Treewalker (common)
Heartlight (common)
Lupin Packrunner (common)
Shadow Slay (common)
Feral Outcast (common)
Lumin Entrancer (common)
Living Lightning (common)
Forest (basic)
WOLF (token)