Shadowsun: Virtual Booster

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Mechanics | The World of Shadowsun
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Elemental Assassin
Morph {2}{b} (You may cast this face down as a 2/2 colourless creature for {3}. Turn it face up any time for its morph cost.)
When Stygian Shadowblade enters the battlefield or is turned face up, destroy target non-black creature.
2/1
 
 R 
Creature – Angel Shade
Flying, Lifelink
{w/b}: Angelic Shade gets +1/+1 until end of turn.
Even death cannot keep her from her mission.
1/1
 U 
Creature – Elemental Warrior
{1}{w}: Illuminate (turn the top card of your library face up.), Lumin Brightsword gets +1/+1 until end of turn for each white mana symbol on the Illuminated card.
2/2
 U 
Sorcery
Scry 3 (Look at the top 3 cards of your library then put any number of them on the bottom of your library and the rest on top of your library in any order.)
Then Illuminate (turn the top card of your library face up.).
 U 
Instant
Counter target spell unless its controller turns target face-up creature they control face down.
Spellmorph {u}{b} (You may play this card facedown as a 2/2 colourless creature for {3}. Turn it faceup at any time that you could legally cast it by paying its Spellmorph cost, then cast the spell. This then goes to the graveyard.)
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature gets +2/+1 and has Shadow (This creature can only block or be blocked by other creatures with shadow.).
 C 
Creature – Wolf Barbarian
You may have Feral Outcast assign its combat damage as though it weren't blocked.
A wolf without a pack is either a survivor or a brute.
2/2
 C 
Instant
Illuminate (turn the top card of your library face up.)
Gain 2 life.
If the Illuminated card is white, gain 4 life instead.
 C 
Creature – Elf Druid
{t}: Add {g} to your mana pool.
{1}, {t}: Add {g}{b} to your mana pool.
1/1
 C 
Enchantment – Aura
Spellmorph {g} (You may play this card facedown as a 2/2 colourless creature for {3}. Turn it faceup at any time that you could legally cast it by paying its Spellmorph cost, then attach it to target creature.)
Enchant Creature
Enchanted creature gets +0/+2 and has Reach.
 C 
Creature – Wolf Warrior
A deck can have any number of cards named Lupin Packrunner.
2/2
 C 
Instant
Illuminate (turn the top card of your library face up.)
Piercing Ray deals 2 damage to target creature or player. If the Illuminated card is Red, it deals 4 damage instead.
 C 
Creature – Human Wizard
When Illuminator enters the battlefield, Illuminate (turn the top card of your library face up.)
1/1
 C 
Instant
Illuminate (turn the top card of your library face up.)
Draw two cards then discard two cards.
If the illuminated card is blue, draw four cards and then discard two cards instead.
Forest
 
 B 
Basic Land – Forest
 T 
Creature – Wolf
2/2

Stygian Shadowblade (uncommon, foil)
Angelic Shade (rare)
Lumin Brightsword (uncommon)
Light of Knowledge (uncommon)
Dark Confusion (uncommon)
Stalk through Shadows (common)
Feral Outcast (common)
Heartlight (common)
Dusktide Woodkin (common)
Web of Shadows (common)
Lupin Packrunner (common)
Piercing Ray (common)
Illuminator (common)
Illuminated Scroll (common)
Forest (basic)
WOLF (token)