Shadowsun: Virtual Booster

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Mechanics | The World of Shadowsun
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Moon
As Cursed Moon enters the battlefield, each player sacrifices all other moons they control.
Non-black creatures get -1/-1.
 U 
Instant
Illuminate (turn the top card of your library face up.)
Illuminated Bolt deals X damage to target creature or player, where X is equal to the illuminated card's converted mana cost +1.
 U 
Creature – Wolf Rogue
Hexproof (It cannot be the target of opponents spells and abilities.)
The Lupin are a secretive people living deep in the wild areas of the world.
2/2
 U 
Tribal Sorcery – Wolf
Put a 2/2 green Wolf creature token onto the battlefield.
Whenever a nontoken Wolf enters the battlefield under your control, you may return Summon the Pack from your graveyard to your hand.
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature gets +2/+1 and has Shadow (This creature can only block or be blocked by other creatures with shadow.).
 C 
Instant
Illuminate (turn the top card of your library face up.)
Piercing Ray deals 2 damage to target creature or player. If the Illuminated card is Red, it deals 4 damage instead.
 C 
Creature – Human Wizard
When Illuminator enters the battlefield, Illuminate (turn the top card of your library face up.)
1/1
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature gets +1/+2 and can block creatures with Shadow.
 C 
Creature – Elf Druid
{t}: Add {g} to your mana pool.
{1}, {t}: Add {g}{b} to your mana pool.
1/1
 C 
Enchantment – Aura
Spellmorph {g} (You may play this card facedown as a 2/2 colourless creature for {3}. Turn it faceup at any time that you could legally cast it by paying its Spellmorph cost, then attach it to target creature.)
Enchant Creature
Enchanted creature gets +0/+2 and has Reach.
 C 
Instant
Spellmorph {1}{b}{b} (You may play this card facedown as a 2/2 colourless creature for {3}. Turn it faceup at any time that you could legally cast it by paying its Spellmorph cost, then cast the spell. This then goes to the graveyard.)
Destroy target non-black creature.
 C 
Creature – Wolf Warrior
A deck can have any number of cards named Lupin Packrunner.
2/2
 C 
Creature – Elf Druid
{t}: Add {g} to your mana pool.
{1}, {t}: Add {g}{w} to your mana pool.
1/1
 C 
Creature – Elemental Wizard
{1}{w}, {t}: Tap target creature, it doesn't untap during its controller's next untap phase.
Some Lumin learn to modulate their inner light to create patterns that other races find captivating.
1/1
Island
 
 B 
Basic Land – Island
 T 
Creature – Wolf
2/2

Cursed Moon (rare)
Illuminated Bolt (uncommon)
Lupin Stalker (uncommon)
Summon the Pack (uncommon)
Stalk through Shadows (common)
Piercing Ray (common)
Illuminator (common)
Guard the Shadows (common)
Dusktide Woodkin (common)
Web of Shadows (common)
Shadow Slay (common)
Lupin Packrunner (common)
Dawnrise Woodkin (common)
Lumin Entrancer (common)
Island (basic)
WOLF (token)