Shadowsun: Virtual Booster

Shadowsun: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | The World of Shadowsun
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Elemental Assassin
Morph {2}{b} (You may cast this face down as a 2/2 colourless creature for {3}. Turn it face up any time for its morph cost.)
When Stygian Shadowblade enters the battlefield or is turned face up, destroy target non-black creature.
2/1
 
 R 
Enchantment
You may play creature cards from your hand as though they had Morph with a Morph cost equal to their regular casting cost. Any enters the battlefield effects on creatures played this way are triggered when the creature is turned face up instead.
 U 
Creature – Elemental Wizard
When Brightmind Scholar enters the battlefield, Illuminate (turn the top card of your library face up.).
If the Illuminated card is an Instant or Sorcery, until end of turn you may play it as if it were in your hand.
1/1
 U 
Creature – Wolf Warrior
Trample
Lupin Pack has power and toughness equal to the number of wolf creatures you control.
Much like regular wolves, the Lupin like to run in packs.
*/*
 U 
Instant
Counter target spell unless its controller turns target face-up creature they control face down.
Spellmorph {u}{b} (You may play this card facedown as a 2/2 colourless creature for {3}. Turn it faceup at any time that you could legally cast it by paying its Spellmorph cost, then cast the spell. This then goes to the graveyard.)
 C 
Enchantment – Aura
Spellmorph {g} (You may play this card facedown as a 2/2 colourless creature for {3}. Turn it faceup at any time that you could legally cast it by paying its Spellmorph cost, then attach it to target creature.)
Enchant Creature
Enchanted creature gets +0/+2 and has Reach.
 C 
Instant
Spellmorph {1}{b}{b} (You may play this card facedown as a 2/2 colourless creature for {3}. Turn it faceup at any time that you could legally cast it by paying its Spellmorph cost, then cast the spell. This then goes to the graveyard.)
Destroy target non-black creature.
 C 
Instant
Illuminate (turn the top card of your library face up.)
Piercing Ray deals 2 damage to target creature or player. If the Illuminated card is Red, it deals 4 damage instead.
 C 
Creature – Elf Druid
{t}: Add {g} to your mana pool.
{1}, {t}: Add {g}{b} to your mana pool.
1/1
 C 
Instant
Illuminate (turn the top card of your library face up.)
Gain 2 life.
If the Illuminated card is white, gain 4 life instead.
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature gets +2/+1 and has Shadow (This creature can only block or be blocked by other creatures with shadow.).
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature gets +1/+2 and can block creatures with Shadow.
 C 
Creature – Wolf Warrior
A deck can have any number of cards named Lupin Packrunner.
2/2
 C 
Creature – Elf Scout
Woodkin Treewalker can't be blocked except by creatures with flying.
1/1
Plains
 
 B 
Basic Land – Plains
 T 
Creature – Wolf
2/2

Stygian Shadowblade (uncommon, foil)
Obscure in Darkness (rare)
Brightmind Scholar (uncommon)
Lupin Pack (uncommon)
Dark Confusion (uncommon)
Web of Shadows (common)
Shadow Slay (common)
Piercing Ray (common)
Dusktide Woodkin (common)
Heartlight (common)
Stalk through Shadows (common)
Guard the Shadows (common)
Lupin Packrunner (common)
Woodkin Treewalker (common)
Plains (basic)
WOLF (token)