Shadowsun: Virtual Booster

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Mechanics | The World of Shadowsun
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Angel
Flying, Vigilance
When Brightwing Angel enters the battlefield, Illuminate (turn the top card of your library face up.)
As long as the top card of your library is white, Brightwing Angel has Lifelink.
5/5
 U 
Creature – Elemental Wizard
When Brightmind Scholar enters the battlefield, Illuminate (turn the top card of your library face up.).
If the Illuminated card is an Instant or Sorcery, until end of turn you may play it as if it were in your hand.
1/1
 U 
Sorcery
Turn target creature face down and then turn it face-up.
 U 
Creature – Human Knight
First Strike, lifelink
2/2
 C 
Creature – Elemental Wizard
{1}{w}, {t}: Tap target creature, it doesn't untap during its controller's next untap phase.
Some Lumin learn to modulate their inner light to create patterns that other races find captivating.
1/1
 C 
Creature – Human Wizard
When Illuminator enters the battlefield, Illuminate (turn the top card of your library face up.)
1/1
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature gets +1/+2 and can block creatures with Shadow.
 C 
Creature – Elf Druid
{t}: Add {g} to your mana pool.
{1}, {t}: Add {g}{b} to your mana pool.
1/1
 C 
Enchantment – Aura
Spellmorph {g} (You may play this card facedown as a 2/2 colourless creature for {3}. Turn it faceup at any time that you could legally cast it by paying its Spellmorph cost, then attach it to target creature.)
Enchant Creature
Enchanted creature gets +0/+2 and has Reach.
 C 
Instant
Illuminate (turn the top card of your library face up.)
Draw two cards then discard two cards.
If the illuminated card is blue, draw four cards and then discard two cards instead.
 C 
Creature – Elf Druid
{t}: Add {g} to your mana pool.
{1}, {t}: Add {g}{w} to your mana pool.
1/1
 C 
Instant
Spellmorph {r}{r} (You may play this card facedown as a 2/2 colourless creature for {3}. Turn it faceup at any time that you could legally cast it by paying its Spellmorph cost, then cast the spell. This then goes to the graveyard.)
Living Lightning deals 3 damage to target creature or player.
 C 
Creature – Wolf Barbarian
You may have Feral Outcast assign its combat damage as though it weren't blocked.
A wolf without a pack is either a survivor or a brute.
2/2
 C 
Instant
Spellmorph {1}{b}{b} (You may play this card facedown as a 2/2 colourless creature for {3}. Turn it faceup at any time that you could legally cast it by paying its Spellmorph cost, then cast the spell. This then goes to the graveyard.)
Destroy target non-black creature.
Island
 
 B 
Basic Land – Island
 T 
Creature – Wolf
2/2

Brightwing Angel (rare)
Brightmind Scholar (uncommon)
Flicker of Darkness (uncommon)
Order of Eternal Twilight (uncommon)
Lumin Entrancer (common)
Illuminator (common)
Guard the Shadows (common)
Dusktide Woodkin (common)
Web of Shadows (common)
Illuminated Scroll (common)
Dawnrise Woodkin (common)
Living Lightning (common)
Feral Outcast (common)
Shadow Slay (common)
Island (basic)
WOLF (token)