Shadowsun: Virtual Booster

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Mechanics | The World of Shadowsun
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Angel
Flying, Vigilance
When Brightwing Angel enters the battlefield, Illuminate (turn the top card of your library face up.)
As long as the top card of your library is white, Brightwing Angel has Lifelink.
5/5
 U 
Creature – Elemental Wizard
When Brightmind Scholar enters the battlefield, Illuminate (turn the top card of your library face up.).
If the Illuminated card is an Instant or Sorcery, until end of turn you may play it as if it were in your hand.
1/1
 U 
Instant
Counter target spell unless its controller turns target face-up creature they control face down.
Spellmorph {u}{b} (You may play this card facedown as a 2/2 colourless creature for {3}. Turn it faceup at any time that you could legally cast it by paying its Spellmorph cost, then cast the spell. This then goes to the graveyard.)
 U 
Instant
Illuminate (turn the top card of your library face up.)
Counter target spell unless its controller pays {x}. Where X is equal to the illuminated card's converted mana cost +1.
 C 
Creature – Human Wizard
When Illuminator enters the battlefield, Illuminate (turn the top card of your library face up.)
1/1
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature gets +2/+1 and has Shadow (This creature can only block or be blocked by other creatures with shadow.).
 C 
Instant
Illuminate (turn the top card of your library face up.)
Piercing Ray deals 2 damage to target creature or player. If the Illuminated card is Red, it deals 4 damage instead.
 C 
Instant
Spellmorph {r}{r} (You may play this card facedown as a 2/2 colourless creature for {3}. Turn it faceup at any time that you could legally cast it by paying its Spellmorph cost, then cast the spell. This then goes to the graveyard.)
Living Lightning deals 3 damage to target creature or player.
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature gets +1/+2 and can block creatures with Shadow.
 C 
Instant
Illuminate (turn the top card of your library face up.)
Draw two cards then discard two cards.
If the illuminated card is blue, draw four cards and then discard two cards instead.
 C 
Creature – Wolf Warrior
A deck can have any number of cards named Lupin Packrunner.
2/2
 C 
Creature – Elemental Wizard
{1}{w}, {t}: Tap target creature, it doesn't untap during its controller's next untap phase.
Some Lumin learn to modulate their inner light to create patterns that other races find captivating.
1/1
 C 
Enchantment – Aura
Spellmorph {g} (You may play this card facedown as a 2/2 colourless creature for {3}. Turn it faceup at any time that you could legally cast it by paying its Spellmorph cost, then attach it to target creature.)
Enchant Creature
Enchanted creature gets +0/+2 and has Reach.
 C 
Creature – Wolf Barbarian
You may have Feral Outcast assign its combat damage as though it weren't blocked.
A wolf without a pack is either a survivor or a brute.
2/2
Island
 
 B 
Basic Land – Island
 T 
Creature – Insect
1/1

Brightwing Angel (rare)
Brightmind Scholar (uncommon)
Dark Confusion (uncommon)
Light of Reason (uncommon)
Illuminator (common)
Stalk through Shadows (common)
Piercing Ray (common)
Living Lightning (common)
Guard the Shadows (common)
Illuminated Scroll (common)
Lupin Packrunner (common)
Lumin Entrancer (common)
Web of Shadows (common)
Feral Outcast (common)
Island (basic)
INSECT (token)