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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Bless Colourless Mythic 0 Mechanic Bless ({2}: Put a +1/+1 counter on this creature if it has no counters on it.) 4 1486141939 on 03 Feb 2017 by kauefr
2 Bless v2 Colourless Mythic 0 Mechanic This creature enters the battlefield with a/two/three +1/+1 counter(s) on it. 4 1486730350 on 10 Feb 2017 by kauefr
3 Diffuse Colourless Mythic 0 Mechanic Diffuse \1 (Whenever THIS becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays \1.) 1 1487092852 on 14 Feb 2017 by kauefr
4 Dogma Colourless Mythic 0 Mechanic Dogma (This creature gets -1/-1 for each color among permanents you control.) 3 1486055508 on 02 Feb 2017 by kauefr
5 Egregore Colourless Mythic 0 Mechanic Egregore \1 (When this enters the battlefield, you gain \1 life. When this leaves the battlefield, you lose \1 life.) 1 1486052190 on 02 Feb 2017 by kauefr
6 Eloquent Recruit Colourless Common 2{2} Creature – Human Citizen 1 2 {1}{w}: If this creature isn't white, [cc] white.
When Eloquent Recruit becomes white, create a 1/1 white Soldier token.
0
7 Enlightenment Colourless Mythic 0 Mechanic Whenever you draw your second card each turn, do X. 0
8 Fierce Recruit Colourless Common 3{3} Creature – Hound Citizen 3 1 {1}{r}: If this creature isn't red, [cc] red.
When Fierce Recruit becomes red, it deals 2 damage to target player.
0
9 Forage Colourless Mythic 0 Mechanic Whenever THIS attacks, you may exile it until your next turn. If you do, draw a card. 2 1487089986 on 14 Feb 2017 by Vitenka
10 Forest Surrounding a Mountain Colourless Common 0 Land – Forest Front {t}: Add {g}.
———— Advancing Front ————
{t}: Add {g} or {r}.
1 1671379349 on 18 Dec 2022 by kauefr
11 Front Colourless Mythic 0 Mechanic – Land Subtype TL;DR: Fronts are lands that can be advanced to gain new abilities, but lose their mana abilities. Advancing the first front is free, but costs {3} per already advanced Front. You can also retreat from them for free. 1 1671646320 on 21 Dec 2022 by kauefr
12 Hermit Recruit Colourless Common 4{4} Creature – Snake Citizen 2 4 {1}{g}: If Hermit Recruit isn't green, [cc] green.
When Hermit Recruit becomes green, put a +1/+1 counter on target creature.
0
13 Link to Colourless Mythic 0 Mechanic Link to \type \1 (As you cast a \type spell, you may exile this card from your hand. If you do, cast it for its link cost.) 1 1488548196 on 03 Mar 2017 by kauefr
14 Materialize N Colourless Mythic 0 Mechanic – Keyword Action Create a 0/0 colorless Spirit token with N +1/+1 counters on it. 0
15 Mechanic test Colourless Common 1{1} Creature – Human Soldier 1 1 Breath — As Mechanic test attacks, you may pay {3}{g}. When you do, it gets +3/+0 until end of turn.
Breath {3}{g} (As this creature attacks, you may pay {3}{g}. When you do, it gets +3/+0 until end of turn.)
Proclaim — You may pay {g} and reveal this card as you draw it. If you do, draw a card.
1 1493301465 on 27 Apr 2017 by kauefr
16 Mercenary Colourless Mythic 0 Mechanic Mercenary — When this enters the battlefield, if mana from an artifact was spent to cast it, [do something]. Otherwise, create a Treasure token. (It's an artifact with "{t}, Sacrifice this artifact: Add one mana of any color.") 0
17 Precursor Colourless Mythic 0 Mechanic You may cast THIS during an opponent's end step. 7 1486379372 on 06 Feb 2017 by kauefr
18 Purity Colourless Mythic 0 Mechanic Purity (This creature enters the battlefield with a +1/+1 counter on it if you spent only $color mana to cast it.) 3 1486121229 on 03 Feb 2017 by kauefr
19 Recall Colourless Mythic 0 Mechanic Any time you could cast a sorcery, you may return this permanent to its owner's hand. 0
20 Retaliate Colourless Mythic 0 Mechanic – Ability Word Retaliate – If you lost life since your last turn ended, THIS does X instead. 0
21 Ritual Colourless Mythic 0 Mechanic Ritual \1 (As an additional cost to cast THIS you may remove \1 counters from permanents you control.) 5 1486149334 on 03 Feb 2017 by kauefr
22 Ritual v2 Colourless Mythic 0 Mechanic Each counter you remove from permanents you control while casting this spell pays for {1}. 3 1486642286 on 09 Feb 2017 by kauefr
23 Stealth Colourless Mythic 0 Mechanic Whenever THIS becomes blocked, you may untap it and remove it from combat. 1 1486981878 on 13 Feb 2017 by kauefr
24 Summon Colourless Mythic 0 Mechanic – Keyword Action Remove any number of counters from among permanents you control. Create a 0/0 colorless Spirit token with that many +1/+1 counters on it. 1 1489671296 on 16 Mar 2017 by kauefr
25 Afterlife Guard White Uncommon 2{1}{w} Creature – Human Soldier 2 2 Haunt creature (When this creature dies, you may exile it haunting target creature.)
Haunted creature can't attack or block.
0
26 Banish Harm White Uncommon 3{1}{w}{w} Enchantment When Banish Harm enters the battlefield, choose one:
• Exile target creature an opponent controls until this leaves the battlefield.
• Exile the next spell cast by an opponent until this leaves the battlefield.
2 1678811041 on 14 Mar 2023 by dude1818
27 Blind Samurai White Uncommon 3{2}{w} Creature – Human Samurai 1 1 Vigilance
{t}: Destroy target creature blocking or blocked by Blind Samurai.
1 1671765697 on 23 Dec 2022 by kauefr
28 Call the Conscripts White Common 5{4}{w} Sorcery [Manifest] the top two cards of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) 0
29 Counterintelligence White Uncommon 1{w} Instant Cast Counterintelligence only during combat.
Exile target spell. At the beginning of the next end step, its controller may cast it without paying its mana cost.
Draw a card.
1 1490293277 on 23 Mar 2017 by kauefr
30 Disruption Field White Uncommon 2{1}{w} Enchantment Exile target noncreature, nonland permanent an opponent controls until Disruption Field leaves the battlefield. 2 1504962876 on 09 Sep 2017 by SecretInfiltrator
31 Dogpile White Uncommon 1{w} Sorcery As an additional cost to cast Dogpile, tap three untapped creatures you control.

Destroy target creature.
4 1488048885 on 25 Feb 2017 by Vitenka
32 Drill Instructor White Common 2{1}{w} Creature – Human Soldier 2 2 Splice onto Soldier {w} (As you cast a Soldier spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's text to that spell.)

This creature enters the battlefield with a vigilance counter on it.
0
33 Ethereal Lancer White Common 2{1}{w} Enchantment Creature – Soldier 3 1 1 1487077682 on 14 Feb 2017 by kauefr
34 First Responder White Common 3{2}{w} Creature – Human Knight 2 3 First Strike
You may cast First Responder during an opponent's end step.
0
35 Glory Chaser White Uncommon 3{2}{w} Creature – Human Soldier 2 1 At the beginning of each combat, target creature you control gets +1/+1 until end of turn.
If Glory Chaser dies during combat, return it to the battlefield as a Monument artifact. (It's no longer a creature.)
2 1492519078 on 18 Apr 2017 by Vitenka
36 Inspiring Shrine White Common 3{2}{w} Enchantment – Shrine [Bless {3}{w}]
When Inspiring Shrine enters the battlefield or becomes blessed, creatures you control get +1/+1 and gain vigilance until end of turn.
0
37 Jonas White Common 3{2}{w} Creature – Whatever 3 2 0
38 Jonas's Blocker White Common 4{3}{w} Creature – Whatever 2 4 1 1487174959 on 15 Feb 2017 by kauefr
39 Mana Leek White Common 2{1}{w} Enchantment Sacrifice Mana Leek: Counter target spell unless its controller pays {3}. 1 1672900310 on 05 Jan 2023 by kauefr
40 Moat-but-for-Giants White Rare 5{3}{w}{w} Enchantment Creatures with power greater than the number of creatures their controller controls can't attack. 0
41 Noble Mentor White Uncommon 2{w}{w} Creature – Human Knight 2 1 First Strike

When Noble Mentor enters the battlefield, create a 1/1 white Squire token.
0
42 Not Today White Uncommon 2{1}{w} Instant Return target spell that targets you or a permanent you control to its owner's hand.
Draw a card.
1 1489577243 on 15 Mar 2017 by kauefr
43 People's Militia White Common 1{w} Creature – Human Soldier 2 2 When a creature with power 3 or greater enters the battlefield under your control, sacrifice People's Militia. 1 1488703936 on 05 Mar 2017 by Vitenka
44 Resourceful Knight White Common 2{1}{w} Creature – Human Knight 1 1 Vigilance

{t}: Resourceful Knight gets +2/+0 until end of turn.
0
45 Swift Verdict White Common 3{2}{w} Instant Swift Verdict deals 3 damage to target creature that attacked this turn.
Retaliate – If you lost life since your last turn ended, destroy that creature instead.
1 1490034971 on 20 Mar 2017 by kauefr
46 Taxing Charm White Common 3{2}{w} Enchantment [Charm creature]

Charmed creature can't attack unless its controller pays {3}.
0
47 Temple Guard White Common 3{2}{w} Creature – Human Soldier 1 3 [Retaliate] – Temple Guard enters the battlefield with a +1/+1 counter on it if you lost life since your last turn ended. 0
48 Tin Jail White Common 1{w} Enchantment When Tin Jail enters the battlefield, exile target creature an opponent controls until he or she pays {4} or Tin Jail leaves the battlefield. 0
49 Weenie White Common 1{w} Creature – Human Soldier 1 2 Bless ({2}: Put a +1/+1 counter on this creature if it has no counters on it.) 0
50 Deep Search Blue Rare 0{x} Sorcery Spend only blue mana on X.

Draw X cards, then discard two cards.
0
51 Find the Lady Blue Mythic 6{4}{u}{u} Sorcery Exile Find the Lady and the top two cards of your library in a face-down pile, shuffle that pile, then manifest those cards.
When Find the Lady dies, if you control no face-down creatures, draw three cards.
1 1491203144 on 03 Apr 2017 by SecretInfiltrator
52 Fool's Wisdom Blue Uncommon 3{2}{u} Sorcery Draw a card.

When Fool's Wisdom is put in your graveyard from anywhere, draw a card.
2 1485968882 on 01 Feb 2017 by Vitenka
53 Freezing Charm Blue Common 3{2}{u} Enchantment [Charm permanent]

Charmed permanent doesn't untap during its controller's untap step.
0
54 Leave me Alone Blue Common 1{u} Instant Cast this spell only during your turn.
Counter target spell.
3 1522572419 on 01 Apr 2018 by Vitenka
55 Meditation Time Blue Rare 1{u} Instant When you cast Meditation Time, draw three cards.

Discard your hand.
4 1494178839 on 07 May 2017 by Alex
56 Mind Furor Blue Common 1{u} Sorcery Draw two cards, then put a card from your hand on the bottom of your library. 5 1487098567 on 14 Feb 2017 by Vitenka
57 Monastic Teachings Blue Uncommon 2{?}{u} Sorcery Target player draws three cards, then exiles all cards from his or her hand face down until your next turn. 1 1508164819 on 16 Oct 2017 by kauefr
58 Power Creep B-gone Blue Rare 1{u} Instant Search target player's library for any number of creature cards with total power and toughness greater than twice their converted mana cost, exile those cards, then that player shuffles his or her library. 3 1488748502 on 05 Mar 2017 by Vitenka
59 Profound Meditation Blue Common 3{2}{u} Enchantment Charge 2 ({t}: Put a charge counter on this permanent. When the second is put, sacrifice it. Charge only as a sorcery.)
Whenever you charge Profound Meditation, draw a card.
0
60 Surge of Thought Blue Common 3{2}{u} Instant Link to creature {1}{u} (Whenever you cast a creaure spell, you may cast this spell for it's link cost. If you do, put it into your hand as it resolves.)

Draw a card.
1 1488528443 on 03 Mar 2017 by Vitenka
61 Thought Shrine Blue Common 2{1}{u} Enchantment – Shrine [Bless {1}{u}]
When Thought Shrine enters the battlefield or becomes blessed, draw a card.
0
62 Wall of Ice Cubes Blue Common 2{1}{u} Creature – Wall 0 4 Bless ({2}: Put a +1/+1 counter on this creature if it has no counters on it.)

Defender
3 1487002523 on 13 Feb 2017 by Vitenka
63 Warding Shrine Blue Uncommon 2{u}{u} Enchantment Whenever you draw a card, put a charge counter on Warding Shrine.

Remove X counters from Warding Shrine and sacrifice it: Counter target spell unless its controller pays {x}.
1 1493116294 on 25 Apr 2017 by Vitenka
64 Astral Attack Black Common 2{1}{b} Enchantment Charge 2 ({t}: Put a charge counter on this permanent. When the second is put, sacrifice it. Charge only as a sorcery.)
When you sacrifice Astral Attack, target player sacrifices a creature.
3 1488908894 on 07 Mar 2017 by kauefr
65 Bad Dreams Black Common 5{4}{b} Sorcery Ritual (Each counter you remove from permanents you control while casting this spell pays for {1}.)
Target player discards two cards.
0
66 Black Fattie Black Common 6{5}{b} Creature – Horror 5 4 Ritual (Each counter you remove from permanents you control while casting this spell pays for {1}.)

Menace
0
67 Blood Charm Black Common 3{2}{b} Enchantment [Charm creature]

Whenever charmed creature attacks, target player loses 1 life.
7 1485863129 on 31 Jan 2017 by kauefr
68 Contract for a Soul Black Common 2{1}{b} Enchantment – Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after II.)

I — Destroy target creature.

II — You lose 2 life.
3 1672845297 on 04 Jan 2023 by kauefr
69 Corpse Finder Black Common 2{1}{b} Creature – Human Rogue 2 2 When Corpse Finder enters the battlefield, look at the top card of target player's library. If it's a creature card, you may put it into that player's graveyard. 0
70 Cutting the Silver Thread Black Common 3{2}{b} Instant Choose one —
• Counter target creature spell.
• Destroy target creature that entered the battlefield this turn.
2 1672901120 on 05 Jan 2023 by kauefr
71 Dark Zealot Black Common 2{1}{b} Creature – Horror 2 2 Whenever Dark Zealot becomes blocked, you may pay 1 life. If you do, it gets +1/+1 until end of turn. 1 1502778362 on 15 Aug 2017 by SecretInfiltrator
72 Demon's Snack Black Common 4{3}{b} Creature – Human Wizard 0 0 Demon's Snack enters the battlefield with three +1/+1 counters on it. 0
73 Enhanced Interrogation Black Rare 5{3}{b}{b} Enchantment – Aura Enchant creature

At the beginning of your end step, put two -1/-1 counters on enchanted creature, then draw a card.
1 1487355617 on 17 Feb 2017 by Alex
74 Estate Obsessor Black Uncommon 2{1}{b} Creature – Spirit 2 2 Haunt land (When this creature dies, exile it haunting target land.)
Whenever haunted land is tapped for mana, its controller loses 2 life.
4 1527462448 on 27 May 2018 by kauefr
75 Eternal Torture Black Rare 3{1}{b}{b} Enchantment – Aura Enchant creature
Enchanted creature has base power and toughness 0/0 and loses all abilities.
Enchanted creature can't leave the battlefield.
0
76 From Below Black Rare 1{b} Instant Reveal the bottom card of your library. If it's a Demon card, you may cast it without paying its mana cost. 3 1486985311 on 13 Feb 2017 by kauefr
77 Grave Shrine Black Common 2{1}{b} Enchantment – Shrine [Bless {4}{b}]
When Grave Shrine enters the battlefield or becomes blessed, return target creature card from your graveyard to your hand.
0
78 Haruspicy Black Common 1{b} Sorcery Target player sacrifices a creature and draws a card. 1 1520437236 on 07 Mar 2018 by Tahazzar
79 Leech Egregore Black Common 7{6}{b} Sorcery Ritual (Each counter you remove from permanents you control while casting this spell pays for {1}.)
Target player loses 4 life and you gain 4 life.
1 1489368040 on 13 Mar 2017 by kauefr
80 Random Demon Black Common 4{3}{b} Creature – Demon 3 3 [Retaliate] – When Random Demon enters the battlefield, if you lost life since your last turn ended, target opponent loses 2 life. 0
81 Shadowstep Ninja Black Uncommon 2{1}{b} Creature – Human Ninja 3 1 Whenever Shadowstep Ninja becomes blocked, you may pay 3 life. If you do, exile it and return it to the battlefield tapped and attacking. 0
82 Tiny Bat Black Uncommon 2{1}{b} Creature – Bat 2 1 Lifelink
{2/w}{2/w}: Tiny Bat gets +1/+1 and gains flying until end of turn.
1 1489509035 on 14 Mar 2017 by kauefr
83 Value Aura Black Uncommon 3{2}{b} Enchantment – Aura Enchant creature
Enchanted creature gets +2/+2 and gains menace.
{2}{b}: Return this from your graveyard to the battlefield. Create an Egun token attached to it. If this would leave the battlefield, exile it instead. Activate only as a sorcery.
3 1677368261 on 25 Feb 2023 by kauefr
84 Vicious Jararaca Black Common 2{1}{b} Creature – Snake 2 2 Retaliate – Whenever Vicious Jararaca attacks, if you lost life since your last turn ended, it gains deathtouch until end of turn. 0
85 Bolt Shrine Red Common 1{r} Enchantment Shrine 2 (At the beginning of combat on your turn, put a charge counter on this permanent. When the second is put, sacrifice it.)

When you sacrifice Bolt Shrine, it deals 3 damage to target player.
1 1488818139 on 06 Mar 2017 by kauefr
86 Bolt Shrine v2 Red Common 1{r} Enchantment Shrine 3 (At the beginning of combat on your turn, put a charge counter on this permanent. When the third is put, sacrifice it.)

Whenever a counter is placed on Bolt Shrine v2, it deals 1 damage to target player.
2 1488819444 on 06 Mar 2017 by kauefr
87 Bolt Shrine v3 Red Common 1{r} Enchantment Charge 2 ({t}: Put a charge counter on this permanent. When the second is put, sacrifice it. Charge only as a sorcery.)

When you sacrifice Bolt Shrine, it deals 3 damage to target player.
1 1488903973 on 07 Mar 2017 by kauefr
88 Break the Rules Red Uncommon 2{1}{r} Sorcery Exile all enchantments until end of turn. 0
89 Catch-up Dude Red Common 2{1}{r} Creature 3 1 Catch-up Dude has haste as long as you control no other creatures. 2 1673292544 on 09 Jan 2023 by HarrisonY
90 City Riots Red Uncommon 2{r}{r} Sorcery Exile target land. Its controller creates a land token with "{t}: Add {c} to your mana pool." 2 1493222602 on 26 Apr 2017 by kauefr
91 Energy Drink Red Common 2{1}{r} Artifact Energy Drink enters the battlefield tapped. When it untaps, sacrifice it.

When Energy Drink dies, exile the top two cards of your library. Until end of turn, you may play those cards.
0
92 Firebolt Shrine Red Common 2{1}{r} Enchantment – Shrine [Bless {4}{r}]
When Firebolt Shrine enters the battlefield or becomes blessed, it deals 2 damage to target creature or player.
0
93 Frenetic Ritual Red Common 2{1}{r} Sorcery When you cast Frenetic Ritual, add {r}{r}{r} to your mana pool. 0
94 Goblin Witch Doctor Red Uncommon 1{r} Creature – Goblin Shaman * 1 Goblin Witch Doctor's power is equal to the number of sorcery cards in your graveyard. 2 1493126583 on 25 Apr 2017 by kauefr
95 Lady Maxine Red Rare 4{2}{r}{r} Legendary Creature – Human Wizard 5 1 Haste, trample
If Lady Maxine would die, return her to her owner's hand, draw a card, then discard a card at random.
3 1527117630 on 23 May 2018 by kauefr
96 Lava Shrine Red Common 1{r} Enchantment – Shrine Whenever you draw a card, put a charge counter on Lava Shrine.

Remove two counters from Lava Shrine and sacrifice it: Lava Shrine deals 3 damage to target player.
0
97 Mana Spike Red Common 1{r} Sorcery Link to sorcery {r} (You may cast this card for its link cost when you cast a sorcery spell.)
Mana Spike deals 1 damage to target player. If its link cost was paid, return it to your hand.
8 1488980454 on 08 Mar 2017 by Alex
98 Power Goblin Red Common 2{1}{r} Creature – Goblin 2 1 Bless ({2}: Put a +1/+1 counter on this creature if it has no counters on it.)

Haste
0
99 Rage Charm Red Common 2{1}{r} Enchantment [Charm creature]

Charmed creature has first strike and attacks each combat if able.
6 1484846487 on 19 Jan 2017 by Vitenka
100 Retaliation Bolt Red Common 1{r} Instant Retaliation Bolt deals 2 damage to target creature.
[Retaliate] – If you lost life since your last turn ended, Retaliation Bolt deals 3 damage to that creature instead.
0
101 Revolt Red Common 3{2}{r} Sorcery Link to sorcery {r} (You may cast this card for its link cost when you cast a sorcery spell.)

Create two 1/1 red Rebel creature tokens.
0
102 Revolt v2 Red Uncommon 4{3}{r} Sorcery Create two 1/1 red Rebel creature tokens. They have "Whenever you cast a sorcery spell, put a +1/+1 counter on this creature". 1 1493863737 on 04 May 2017 by kauefr
103 Riot Arson Red Common 2{1}{r} Sorcery Choose one —
• Destroy target creature with defender.
• Riot Arson deals 2 damage to target creature or player.
0
104 Scorching Obsessor Red Common 3{2}{r} Creature – Spirit 3 2 Haunt player (When this creature dies, exile it haunting target player.)
At the beginning of haunted player's upkeep, Scorching Obsessor deals 1 damage to them.
0
105 Shifting Horizons Red Uncommon 2{1}{r} Sorcery Exchange control of two target lands. 1 1489516518 on 14 Mar 2017 by kauefr
106 Smashing Spree Red Common 3{2}{r} Sorcery Recurring (Put this card into your hand as it resolves unless each opponent discards a card.)

Destroy target artifact.
1 1677091779 on 22 Feb 2023 by kauefr
107 Steady Stream of Goblins Red Common 1{r} Creature – Goblin Warrior 1 1 If Steady Stream of Goblins dies while attacking, return it to the battlefield tapped. 0
108 Biome Sliver Green Common 1{g} Creature – Sliver 1 1 {1}: Add one mana of any color to your mana pool. Spend this mana only to cast Sliver spells. 0
109 Bubble Bear Green Common 2{1}{g} Creature – Bear 2 2 Shield 2 (Your opponents can't target this unless they pay {2}.) 1 1527205335 on 24 May 2018 by kauefr
110 Double Bear Green Common 3{2}{g} Creature – Bear 2 2 When you cast Double Bear, create a token that's a copy of it. 1 1505599169 on 16 Sep 2017 by WOM Devign Team
111 Elder Channeler Green Common 1{g} Creature – Elf Shaman 1 2 {t}: Elder Channeler gains "{t}: Add {g} to your mana pool." (This effect lasts indefinitely.) 2 1493495964 on 29 Apr 2017 by Vitenka
112 Fragile Beast Green Common 4{3}{g} Creature – Whatever 4 3 1 1487175155 on 15 Feb 2017 by kauefr
113 Good Rate Dude Green Common 2{g}{g} Creature – Beast 3 2 Bless ({2}: Put a +1/+1 counter on this creature if it has no counters on it.) 0
114 Great Migration Green Rare 4{2}{g}{g} Sorcery You may sacrifice three lands rather than pay Great Migration's mana cost.

Until end of turn, you may play any number of lands.
3 1487853150 on 23 Feb 2017 by Vitenka
115 Green Wall Green Uncommon 2{1}{g} Creature – Wall 0 5 Defender
Green Wall can block any one creature. (It’s not affected by any restrictions during Declare Blockers Step.)
11 1507399917 on 07 Oct 2017 by kauefr
116 Growth Shrine Green Common 1{g} Enchantment Shrine 3 (At the beginning of combat on your turn, put a charge counter on this permanent. When the third is put, sacrifice it.)

When you sacrifice Growth Shrine, put two +1/+1 counters on target creature you control.
0
117 Hunter Spider Green Common 2{1}{g} Creature – Spider 1 2 Reach
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
1 1505611652 on 17 Sep 2017 by kauefr
118 Hunting High and Low Green Common 3{2}{g} Sorcery Choose one —
• Destroy target creature with flying.
• Target creature you control fights another target creature.
0
119 Mana Rocker Green Common 2{1}{g} Creature – Elf Druid 2 1 {t}: Add {g} to your mana pool.

If Mana Rocker dies during combat, return it to the battlefield as a Monument artifact. (It's no longer a creature.)
0
120 Mighty Shrine Green Common 2{1}{g} Enchantment – Shrine [Bless {3}{g}]
When Mighty Shrine enters the battlefield or becomes blessed, target creature gets +2/+2 and gains trample until end of turn.
0
121 Spellhide Beast Green Common 4{3}{g} Creature – Beast 3 2 Flash
Sacrifice Spellhide Beast: Target permanent or player gains hexproof until end of turn.
0
122 Sprout Tender Green Common 2{g}{g} Creature – Snake Druid 2 2 When you cast Sprout Tender, add {g}{g} to your mana pool. Spend this mana only to cast creature spells. 2 1488916599 on 07 Mar 2017 by kauefr
123 Stomp Green Uncommon 1{g} Sorcery Destroy target artifact or enchantment if you control a creature with higher converted mana cost. 0
124 Survival of the Fiercest Green Rare 5{3}{g}{g} Enchantment At the beginning of your end step, target creature you control fights another target creature. 10 1503101701 on 19 Aug 2017 by kauefr
125 Syphon Test Green Common 2{1}{g} Creature – Whatever 2 1 Syphon (When this enters the battlefield, you may remove a counter from target permanent. If you do, put a +1/+1 counter on this.) 4 1505665247 on 17 Sep 2017 by SecretInfiltrator
126 Territorial Jaguar Green Rare 6{4}{g}{g} Creature – Cat 5 4 Flash
When Territorial Jaguar enters the battlefield, you may have it deal damage equal to its power to target creature or planeswalker.
0
127 Think Skin Bear Green Common 2{1}{g} Creature – Bear 2 2 When Think Skin Bear becomes the target of a spell or ability an opponent controls for the first time, counter that spell or ability and put a +1/+1 counter on Think Skin Bear. 1 1516547141 on 21 Jan 2018 by Froggychum
128 Trampling Charm Green Common 3{2}{g} Enchantment [Charm creature]

Charmed creature gets +1/+1 and has trample.
0
129 Wandering Spider Green Common 3{2}{g} Creature – Spider 1 1 Reach, deathtouch

When Wandering Spider enters the battlefield, you may have it fight target creature with flying.
7 1490207596 on 22 Mar 2017 by dude1818
130 Weird Fog Dude Green Uncommon 2{1}{g} Creature 3 1 Whenever Weird Fog Dude blocks a creature, the other creature gains first strike until end of turn.
When Weird Fog Dude dies while blocking, prevent all combat damage that would be dealt this turn.
2 1674651966 on 25 Jan 2023 by kauefr
131 Informant Multicolour Common 2{u}{b} Creature – Human Rogue 2 1 If Informant dies during combat, draw two cards. 0
132 Resilient Waste Multicolour Rare 5{3}{u}{b} Creature – Zombie Horror 4 4 Menace
Discard Resilient Waste and another card: Draw a card.
Whenever you cast a spell that has the same name as a card in your graveyard, you may return Resilient Waste from your graveyard to your hand.
0
133 The Hulk Multicolour Mythic 4{2}{r}{g} Legendary Creature – Human Mutant 2 2 Haste
The Hulk must be blocked if able.
Damage is dealt to The Hulk in the form of +1/+1 counters
0
134 Dork and Bjork Multicolour Uncommon 2{g}{w} Creature – Elf Druid 1 1 When Dork and Bjork enters the battlefield, create a 1/1 green Elf token.
{t}: Add {g} or {w} to your mana pool.
0
135 Sorin, Stuck in a Rock Multicolour Mythic 4{2}{w}{b} Planeswalker – Sorin 99 If Sorin, Stuck in a Rock would die, exile it and return it to the battlefield transformed instead.
0:Any number of target creatures deal damage equal to their power to Sorin.
4 1490635642 on 27 Mar 2017 by kauefr
136 Amazon Predator Multicolour Uncommon 5{3}{b}{g} Creature – Snake 3 4 When Amazon Predator enters the battlefield, remove all counters from target creature you don't control. You may have Amazon Predator fight that creature. 0
137 Benevolent Master Multicolour Uncommon 2{g}{u} Creature – Human Wizard 2 2 When Benevolent Master dies create a 0/0 colorless Spirit token with three +1/+1 counters on it. 0
138 Chart the Land Multicolour Common 2{g}{u} Sorcery Scry 5, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. 1 1490564633 on 26 Mar 2017 by kauefr
139 Eneas, Kruphix' Apprentice Multicolour Mythic 5{3}{g}{u} Planeswalker – Eneas 5 0:Exile Eneas until your next turn. Draw a card.
-3:Until your next turn, any number of target creatures have base power 0.
-5:Create a legendary enchantment token named Worldveil with "Other permanents you control have hexproof".
1 1490581884 on 27 Mar 2017 by kauefr
140 Hat Magician Multicolour Rare 3{1}{u}{r} Legendary Creature – Weird Performer 3 3 Activated abilities of artifact tokens you control cost {2} less to activate.
{1}, remove target attacking creature you control from combat: Create a Food, Clue, or Blood token chosen at random.
0
141 No Fun Allowed Multicolour Rare 3{w}{u}{b} Instant Counter target activated or triggered ability. If that ability is countered this way, exile its source. (Mana abilities can't be targeted.) 2 1489581546 on 15 Mar 2017 by Vitenka
142 Grixis Gambit Multicolour Mythic 3{u}{b}{r} Sorcery Shuffle your library.
Name a nonland card, then exile the top four cards of your library. If you exile the named card, you may cast it without paying its mana cost. Otherwise, you lose half your life, rounded up.
0
143 Not Naturalize Multicolour Common 2{r/g}{g/w} Instant Destroy target artifact or enchantment. 0
144 Illusionist Hybrid Common 2{1}{u/b} Creature – Human Rogue 2 1 Whenever Illusionist becomes blocked, you may untap it and remove it from combat. 1 1490793175 on 29 Mar 2017 by kauefr
145 Sneaky Spy Hybrid Common 2{1}{u/b} Creature – Human Rogue 1 4 Whenever Sneaky Spy becomes blocked, draw a card. 2 1486818156 on 11 Feb 2017 by kauefr
146 Rainbow Colossus Artifact Uncommon 10{10} Artifact Creature – Construct 8 8 Rainbow Colossus costs {1} less to cast for each color of mana in your mana pool. 0
147 Scranton Reality Anchor Artifact Uncommon 3{3} Artifact As long as it's untapped, Scranton Reality Anchor can't leave the battlefield.
{3}, {t}: Until end of turn, another target permanent can't leave the battlefield.
0
148 Watchful Gargoyle Artifact Common 3{3} Artifact Creature – Gargoyle 2 3 Defender

{3}{w}: Put a +1/+1 counter on Watchful Gargoyle. It loses defender and gains flying until end of turn.
0
149 Athens Land Rare 0 Legendary Land – Polis 1 +1: Add {w} to your mana pool.
-2: Distribute two +1/+1 counters among one or two target creatures.
-4: Create four 1/1 white Citizen tokens.
8 1489086679 on 09 Mar 2017 by kauefr
150 Dark and Moist Place Land Rare 0 Land – Island Swamp ({t}: Add {u} or {b} to your mana pool.)
As Dark and Moist Place enters the battlefield, you may have an opponent gain 3 life. If you don't, Dark and Moist Place enters the battlefield tapped.
2 1516592109 on 22 Jan 2018 by kauefr
151 Evolving Island Land Uncommon 0 Land {t}, Sacrifice Evolving Island, Add {c} to your mana pool: Search your library for an Island card and put it onto the battlefield tapped. Then shuffle your library. 6 1508277325 on 17 Oct 2017 by kauefr
152 Great Plaza Land Uncommon 0 Land Great Plaza enters the battlefield tapped.
When Great Plaza enters the battlefield, sacrifice it unless you return a basic land you control to its owner's hand.
{t}: Add two mana of any one color.
1 1678731535 on 13 Mar 2023 by kauefr
153 Hall of the Spirits Land Common 0 Land {t}: Add {c} to your mana pool.
{3}, {t}: [Manifest] Hall of the Spirits. (Turn it face down. It becomes a 2/2 creature.)
0
154 Rainbow Grove Land Rare 0 Land Rainbow Grove is all colors (even if this card isn't in play).

{g}{g}{g}, {t}: Add {w}{u}{b}{r} to your mana pool.
1 1488977634 on 08 Mar 2017 by kauefr
155 Receding Forest Land Uncommon 0 Land – Forest ({t}: Add {g} to your mana pool.)
Receding Forest enters the battlefield tapped. When it does, target Forest you control becomes the basic land type of your choice.
2 1493915571 on 04 May 2017 by Alex
156 Refinery Land Uncommon 0 Land {2}: Add one mana of any color to your mana pool. 0
157 Temple of Anything Land Rare 0 Land {t}: Add one mana of any color to your mana pool if your devotion to that color is two or more. 3 1515334100 on 07 Jan 2018 by dude1818
158 Egun token Colourless Token 0 Creature – Spirit 2 1 This creature can’t attack or block unless a non-Spirit you control also attacks or blocks. 3 1673162019 on 08 Jan 2023 by kauefr
159 Smoke Bomb token Artifact Token 0 Artifact {t}, Sacrifice this: Target creature can't attack or block this turn. 0
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