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CardName: Evolving Island Cost: Type: Land Pow/Tgh: / Rules Text: {t}, Sacrifice Evolving Island, Add {c} to your mana pool: Search your library for an Island card and put it onto the battlefield tapped. Then shuffle your library. Flavour Text: Set/Rarity: kauefr's cards Uncommon |
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Wonky cost because I don't want it to be a mana ability.
You can't add mana as a cost either. If you don't want the fetch to be a mana ability (which is shouldn't), you should separate the two effects. Have "T, Sac: add C" as a mana ability, and "When this dies, fetch" so it's not a mana ability. But 99% of the time that will play the same.
Dude's example can be seen on cards like Terrarion.
This is also an odd example of a card that is almost completely weaker than the basic land. Not quite completely, since it does reduce your deck by 1 card; and I guess is useful for landfall - but nearly.
I wonder if, assuming this is desired for the !== thing; it should have a second : mode, so that you can preserve it for when you want it?
@Vitenka it can fix via duals too, since it doesn't specify basic island.
This is an interesting halfway house between Island and Flood Plain. Island gives you the turn you play it, but can't fetch anything; this gives you the turn you play it, and fetches any part-U dual; Flood Plain gives you nothing the turn you play it, and fetches any part-U or part-W dual. So I think this is spot on.
Also reminds me of Crumbling Vestige, and the various inversions of it that pre-date it on Multiverse: Butcher District, Mirror Spire, Rickety Theater, District Slums and probably others.