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CardName: Survival of the Fiercest Cost: 3gg Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your end step, target creature you control fights another target creature. Flavour Text: Set/Rarity: kauefr's cards Rare

Survival of the Fiercest
{3}{g}{g}
 
 R 
Enchantment
At the beginning of your end step, target creature you control fights another target creature.
Updated on 25 Aug 2017 by kauefr

History: [-]

2017-08-18 23:30:01: kauefr created the card Survival of the Fiercest

Yes, if your opponents don't have any creatures your creatures must fight each other.

Iinteresting. Looks powerful, but it is a 5 mana rare. Reminds me of Asceticism.

It's not really a drawback though - if your opponents don't have any creatures; then you win.

But it's a fine fine card; and end step is an interesting choice of timing. Lets you drop a big creature in main2 to pick off combat survivors.

I wonder what this would cost if opponent got the choice of which you fight?

Opponent doesn't have any creatures.
You control two 3/3 Elephant tokens.
At the beginning of your end step they fight...

I wouldn't call that winning...

That's going to come up, oh, approximately no percent of the time; though. And to avoid it, you just need a creature with regenerate, or high toughness and no power; or just cast a sacrificial 1/1 or...

So yes, technically, it could be a disadvantage. But almost never, and only when an opponent has no creatures against a green deck. You're gonna steamroll them.

It's a minor drawback, but it feels like something Wizards would avoid anyway. They don't like any possibility of a feel bad moment on Timmy cards.

+1 upvote thumb.

> It's not really a drawback though - if your opponents don't have any creatures; then you win.

You really haven't played against control decks with no creatures have you? Even lists with couple of creatures have such creatures that they don't really care about this.

IMO this definitely should be

> At the beginning of your end step, you may have target creature you control fight target creature you don't control.

Specifically I would have it say "up to one... fights" instead of "you may have... fight" but whatever.

Okay, so it's a dead card against a creatureless deck either way - and it is easy for you to just not play it either way and save your mana.

I agree that the all-upside design is superior, but I just would not justify either design as an okay card against a creatureless deck.

You don't necessarily know whether the deck you are facing is creatureless or completely independent of them - even by turn 5. Plus, if they aren't playing any creatures, dropping this at those times might look like a good idea since you are seemingly ahead in tempo and can afford to do that.

Meaning, that in that case one design is a dead card and the other just plain stupid. So, mildly disappointing vs overwhelmingly irritating.

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