kauefr's cards

kauefr's cards by kauefr

159 cards in Multiverse

82 commons, 33 uncommons,
18 rares, 24 mythics, 2 tokens

24 colourless, 1 token colourless, 1 token artifact, 25 white, 14 blue, 21 black,
23 red, 23 green, 13 multicolour, 2 hybrid, 3 artifact, 9 land

228 comments total

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Mechanics | Color Pie Slices

Cardset comments (4) | Add a comment on this cardset

The set creator would like to draw your attention to these comments:

On Great Plaza (reply):

Trying to find a color fixing land for my Jumpstart set.

Is this ok in a strictly 2-color environment? My hemi-decks will have 7 basics + one nonbasic land.

Recently active cards: (all recent activity)

 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and gains menace.
{2}{b}: Return this from your graveyard to the battlefield. Create an Egun token attached to it. If this would leave the battlefield, exile it instead. Activate only as a sorcery.
3 comments
last 2023-03-13 23:01:55 by kauefr
 M 
Mechanic
Mercenary — When this enters the battlefield, if mana from an artifact was spent to cast it, [do something]. Otherwise, create a Treasure token. (It's an artifact with "{t}, Sacrifice this artifact: Add one mana of any color.")
 T 
Artifact
{t}, Sacrifice this: Target creature can't attack or block this turn.
 U 
Enchantment
When Banish Harm enters the battlefield, choose one:
• Exile target creature an opponent controls until this leaves the battlefield.
• Exile the next spell cast by an opponent until this leaves the battlefield.
2 comments
last 2023-03-14 17:19:30 by kauefr
 U 
Land
Great Plaza enters the battlefield tapped.
When Great Plaza enters the battlefield, sacrifice it unless you return a basic land you control to its owner's hand.
{t}: Add two mana of any one color.
1 comment
2023-03-13 18:18:55 by kauefr

Recent comments: (all recent activity)
On Banish Harm:

Do I? I think the rules can handle the spell card returning to the stack and resolving normally.

On Banish Harm:

You need to write out what happens to an exiled spell this way, c.f. spell queller

On Value Aura:

> However I'm lost as to what that "Egun token" is. Probably a Spirit

lol, yeah. This is a prospective mechanic for my Brasilia set, I forgot to explain it here.

On Great Plaza:

Trying to find a color fixing land for my Jumpstart set.

Is this ok in a strictly 2-color environment? My hemi-decks will have 7 basics + one nonbasic land.

On Contract for a Soul:

Black definitely gets deal with the devil style enchantments. However, I would expect them to have powerful effects and major drawbacks, e.g. Demonic Pact. Something little like this doesn't seem worth the design slot

On Contract for a Soul:

A drawback on Saga, sure that sounds black.

However, this is just delayed, sorcery speed Infernal Grasp. Like, powerwise, it probably could be fine (running your own enchantment removal for this probably isn't worth the card slots). The question is how badly does the set want this over a Infernal Grasp or another similar removal spell.

On Value Aura:

I created contagion as a Aura version reverse living weapon, too. See Disfiguring Parasite.

However I'm lost as to what that "Egun token" is. Probably a Spirit. Needs reminder text at least,but in general creature tokens don't lend themselves to the predefined token treatment the same way noncreature tokens do.

On Value Aura:

Kind of a reverse "For Mirrodin!"

On Smashing Spree:

Buyback variant. Provides card advantage, specially in multiplayer games.

On Weird Fog Dude:

That is weird

(All recent activity)
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