kauefr's cards
kauefr's cards by kauefr
159 cards in Multiverse
82 commons, 33 uncommons,
18 rares, 24 mythics, 2 tokens
24 colourless, 1 token colourless, 1 token artifact, 25 white, 14 blue, 21 black,
23 red, 23 green, 13 multicolour, 2 hybrid, 3 artifact, 9 land
228 comments total
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The set creator would like to draw your attention to these comments:
On Great Plaza (reply):
on 13 Mar 2023
by
kauefr:
Trying to find a color fixing land for my Jumpstart set. Is this ok in a strictly 2-color environment? My hemi-decks will have 7 basics + one nonbasic land. |
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Enchant creature
Enchanted creature gets +2/+2 and gains menace.
: Return this from your graveyard to the battlefield. Create an Egun token attached to it. If this would leave the battlefield, exile it instead. Activate only as a sorcery.
Enchanted creature gets +2/+2 and gains menace.
: Return this from your graveyard to the battlefield. Create an Egun token attached to it. If this would leave the battlefield, exile it instead. Activate only as a sorcery.
Mercenary — When this enters the battlefield, if mana from an artifact was spent to cast it, [do something]. Otherwise, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
, Sacrifice this: Target creature can't attack or block this turn.
When Banish Harm enters the battlefield, choose one:
• Exile target creature an opponent controls until this leaves the battlefield.
• Exile the next spell cast by an opponent until this leaves the battlefield.
• Exile target creature an opponent controls until this leaves the battlefield.
• Exile the next spell cast by an opponent until this leaves the battlefield.
Great Plaza enters the battlefield tapped.
When Great Plaza enters the battlefield, sacrifice it unless you return a basic land you control to its owner's hand.
: Add two mana of any one color.
When Great Plaza enters the battlefield, sacrifice it unless you return a basic land you control to its owner's hand.
: Add two mana of any one color.
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Do I? I think the rules can handle the spell card returning to the stack and resolving normally.
You need to write out what happens to an exiled spell this way, c.f. spell queller
> However I'm lost as to what that "Egun token" is. Probably a Spirit
lol, yeah. This is a prospective mechanic for my Brasilia set, I forgot to explain it here.
Trying to find a color fixing land for my Jumpstart set.
Is this ok in a strictly 2-color environment? My hemi-decks will have 7 basics + one nonbasic land.
Black definitely gets deal with the devil style enchantments. However, I would expect them to have powerful effects and major drawbacks, e.g. Demonic Pact. Something little like this doesn't seem worth the design slot
A drawback on Saga, sure that sounds black.
However, this is just delayed, sorcery speed Infernal Grasp. Like, powerwise, it probably could be fine (running your own enchantment removal for this probably isn't worth the card slots). The question is how badly does the set want this over a Infernal Grasp or another similar removal spell.
I created contagion as a Aura version reverse living weapon, too. See Disfiguring Parasite.
However I'm lost as to what that "Egun token" is. Probably a Spirit. Needs reminder text at least,but in general creature tokens don't lend themselves to the predefined token treatment the same way noncreature tokens do.
Kind of a reverse "For Mirrodin!"
Buyback variant. Provides card advantage, specially in multiplayer games.
That is weird