kauefr's cards

kauefr's cards by kauefr

161 cards in Multiverse

84 commons, 33 uncommons,
18 rares, 24 mythics, 2 tokens

24 colourless, 1 token colourless, 1 token artifact, 25 white, 15 blue, 21 black,
24 red, 23 green, 13 multicolour, 2 hybrid, 3 artifact, 9 land

229 comments total

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Mechanics | Color Pie Slices | Colors x Types

Cardset comments (4) | Add a comment on this cardset

The set creator would like to draw your attention to these comments:

On Great Plaza (reply):

Trying to find a color fixing land for my Jumpstart set.

Is this ok in a strictly 2-color environment? My hemi-decks will have 7 basics + one nonbasic land.

Recently active cards: (all recent activity)

 C 
⚡ Sorcery
Flash
Counter target creature spell.
 C 
Sorcery
Wild Bolt deals 3 damage to any target.
Wild magic (You may exile this as it resolves. If you do, return a sorcery card from your graveyard to your hand chosen at random.)
 
 M 
Mechanic
Diffuse \1 (Whenever THIS becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays \1.)
2 comments
last 2024-11-03 03:23:19 by kauefr
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and gains menace.
{2}{b}: Return this from your graveyard to the battlefield. Create an Egun token attached to it. If this would leave the battlefield, exile it instead. Activate only as a sorcery.
3 comments
last 2023-03-13 23:01:55 by kauefr
 M 
Mechanic
Mercenary — When this enters the battlefield, if mana from an artifact was spent to cast it, [do something]. Otherwise, create a Treasure token. (It's an artifact with "{t}, Sacrifice this artifact: Add one mana of any color.")

Recent comments: (all recent activity)
On Diffuse:

This is just Ward now.

On Banish Harm:

Do I? I think the rules can handle the spell card returning to the stack and resolving normally.

On Banish Harm:

You need to write out what happens to an exiled spell this way, c.f. spell queller

On Value Aura:

> However I'm lost as to what that "Egun token" is. Probably a Spirit

lol, yeah. This is a prospective mechanic for my Brasilia set, I forgot to explain it here.

On Great Plaza:

Trying to find a color fixing land for my Jumpstart set.

Is this ok in a strictly 2-color environment? My hemi-decks will have 7 basics + one nonbasic land.

On Contract for a Soul:

Black definitely gets deal with the devil style enchantments. However, I would expect them to have powerful effects and major drawbacks, e.g. Demonic Pact. Something little like this doesn't seem worth the design slot

On Contract for a Soul:

A drawback on Saga, sure that sounds black.

However, this is just delayed, sorcery speed Infernal Grasp. Like, powerwise, it probably could be fine (running your own enchantment removal for this probably isn't worth the card slots). The question is how badly does the set want this over a Infernal Grasp or another similar removal spell.

On Value Aura:

I created contagion as a Aura version reverse living weapon, too. See Disfiguring Parasite.

However I'm lost as to what that "Egun token" is. Probably a Spirit. Needs reminder text at least,but in general creature tokens don't lend themselves to the predefined token treatment the same way noncreature tokens do.

On Value Aura:

Kind of a reverse "For Mirrodin!"

On Smashing Spree:

Buyback variant. Provides card advantage, specially in multiplayer games.

(All recent activity)
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