kauefr's cards
kauefr's cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Color Pie Slices | Colors x Types |
Showing all 161 cards
Show frames: C W U B R G M H A L
Show rarities: C U R M T
Or view by sections
This creature enters the battlefield with a/two/three +1/+1 counter(s) on it.
Diffuse \1 (Whenever THIS becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays \1.)
Dogma (This creature gets -1/-1 for each color among permanents you control.)
Egregore \1 (When this enters the battlefield, you gain \1 life. When this leaves the battlefield, you lose \1 life.)


When Eloquent Recruit becomes white, create a 1/1 white Soldier token.
1/2
Whenever you draw your second card each turn, do X.


When Fierce Recruit becomes red, it deals 2 damage to target player.
3/1
Whenever THIS attacks, you may exile it until your next turn. If you do, draw a card.


———— Advancing Front ————



TL;DR: Fronts are lands that can be advanced to gain new abilities, but lose their mana abilities. Advancing the first front is free, but costs
per already advanced Front. You can also retreat from them for free.



When Hermit Recruit becomes green, put a +1/+1 counter on target creature.
2/4
Link to \type \1 (As you cast a \type spell, you may exile this card from your hand. If you do, cast it for its link cost.)
Create a 0/0 colorless Spirit token with N +1/+1 counters on it.
Breath — As Mechanic test attacks, you may pay 
. When you do, it gets +3/+0 until end of turn.
Breath
(As this creature attacks, you may pay 
. When you do, it gets +3/+0 until end of turn.)
Proclaim — You may pay
and reveal this card as you draw it. If you do, draw a card.


Breath




Proclaim — You may pay

1/1
Mercenary — When this enters the battlefield, if mana from an artifact was spent to cast it, [do something]. Otherwise, create a Treasure token. (It's an artifact with "
, Sacrifice this artifact: Add one mana of any color.")

You may cast THIS during an opponent's end step.
Purity (This creature enters the battlefield with a +1/+1 counter on it if you spent only $color mana to cast it.)
Any time you could cast a sorcery, you may return this permanent to its owner's hand.
Retaliate – If you lost life since your last turn ended, THIS does X instead.
Ritual \1 (As an additional cost to cast THIS you may remove \1 counters from permanents you control.)
Each counter you remove from permanents you control while casting this spell pays for
.

Whenever THIS becomes blocked, you may untap it and remove it from combat.
Remove any number of counters from among permanents you control. Create a 0/0 colorless Spirit token with that many +1/+1 counters on it.
Haunt creature (When this creature dies, you may exile it haunting target creature.)
Haunted creature can't attack or block.
Haunted creature can't attack or block.
2/2
When Banish Harm enters the battlefield, choose one:
• Exile target creature an opponent controls until this leaves the battlefield.
• Exile the next spell cast by an opponent until this leaves the battlefield.
• Exile target creature an opponent controls until this leaves the battlefield.
• Exile the next spell cast by an opponent until this leaves the battlefield.
Vigilance
: Destroy target creature blocking or blocked by Blind Samurai.

"Omae Wa Mou Shindeiru"
"NANI?"
"NANI?"
1/1
[Manifest] the top two cards of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Cast Counterintelligence only during combat.
Exile target spell. At the beginning of the next end step, its controller may cast it without paying its mana cost.
Draw a card.
Exile target spell. At the beginning of the next end step, its controller may cast it without paying its mana cost.
Draw a card.
Exile target noncreature, nonland permanent an opponent controls until Disruption Field leaves the battlefield.
As an additional cost to cast Dogpile, tap three untapped creatures you control.
Destroy target creature.
Destroy target creature.
Splice onto Soldier
(As you cast a Soldier spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's text to that spell.)
This creature enters the battlefield with a vigilance counter on it.

This creature enters the battlefield with a vigilance counter on it.
2/2
They're on the front line against all that is profane and unholy.
3/1
First Strike
You may cast First Responder during an opponent's end step.
You may cast First Responder during an opponent's end step.
2/3
At the beginning of each combat, target creature you control gets +1/+1 until end of turn.
If Glory Chaser dies during combat, return it to the battlefield as a Monument artifact. (It's no longer a creature.)
If Glory Chaser dies during combat, return it to the battlefield as a Monument artifact. (It's no longer a creature.)
2/1
[Bless 
]
When Inspiring Shrine enters the battlefield or becomes blessed, creatures you control get +1/+1 and gain vigilance until end of turn.


When Inspiring Shrine enters the battlefield or becomes blessed, creatures you control get +1/+1 and gain vigilance until end of turn.
Average dude.
3/2
Stops Jonas from attacking.
2/4
Sacrifice Mana Leek: Counter target spell unless its controller pays
.

Creatures with power greater than the number of creatures their controller controls can't attack.
First Strike
When Noble Mentor enters the battlefield, create a 1/1 white Squire token.
When Noble Mentor enters the battlefield, create a 1/1 white Squire token.
2/1
Return target spell that targets you or a permanent you control to its owner's hand.
Draw a card.
Draw a card.
When a creature with power 3 or greater enters the battlefield under your control, sacrifice People's Militia.
2/2
Vigilance
: Resourceful Knight gets +2/+0 until end of turn.

1/1
Swift Verdict deals 3 damage to target creature that attacked this turn.
Retaliate – If you lost life since your last turn ended, destroy that creature instead.
Retaliate – If you lost life since your last turn ended, destroy that creature instead.
[Charm creature]
Charmed creature can't attack unless its controller pays
.
Charmed creature can't attack unless its controller pays

[Retaliate] – Temple Guard enters the battlefield with a +1/+1 counter on it if you lost life since your last turn ended.
1/3
When Tin Jail enters the battlefield, exile target creature an opponent controls until he or she pays
or Tin Jail leaves the battlefield.

Bless (
: Put a +1/+1 counter on this creature if it has no counters on it.)

1/2
Spend only blue mana on X.
Draw X cards, then discard two cards.
Draw X cards, then discard two cards.
Exile Find the Lady and the top two cards of your library in a face-down pile, shuffle that pile, then manifest those cards.
When Find the Lady dies, if you control no face-down creatures, draw three cards.
When Find the Lady dies, if you control no face-down creatures, draw three cards.
Draw a card.
When Fool's Wisdom is put in your graveyard from anywhere, draw a card.
When Fool's Wisdom is put in your graveyard from anywhere, draw a card.
[Charm permanent]
Charmed permanent doesn't untap during its controller's untap step.
Charmed permanent doesn't untap during its controller's untap step.
Cast this spell only during your turn.
Counter target spell.
Counter target spell.
When you cast Meditation Time, draw three cards.
Discard your hand.
Discard your hand.
Draw two cards, then put a card from your hand on the bottom of your library.
Target player draws three cards, then exiles all cards from his or her hand face down until your next turn.
Search target player's library for any number of creature cards with total power and toughness greater than twice their converted mana cost, exile those cards, then that player shuffles his or her library.
Charge 2 (
: Put a charge counter on this permanent. When the second is put, sacrifice it. Charge only as a sorcery.)
Whenever you charge Profound Meditation, draw a card.

Whenever you charge Profound Meditation, draw a card.
Flash
Counter target creature spell.
Counter target creature spell.
Link to creature 
(Whenever you cast a creaure spell, you may cast this spell for it's link cost. If you do, put it into your hand as it resolves.)
Draw a card.


Draw a card.
[Bless 
]
When Thought Shrine enters the battlefield or becomes blessed, draw a card.


When Thought Shrine enters the battlefield or becomes blessed, draw a card.
Bless (
: Put a +1/+1 counter on this creature if it has no counters on it.)
Defender

Defender
0/4
Whenever you draw a card, put a charge counter on Warding Shrine.
Remove X counters from Warding Shrine and sacrifice it: Counter target spell unless its controller pays
.
Remove X counters from Warding Shrine and sacrifice it: Counter target spell unless its controller pays

Charge 2 (
: Put a charge counter on this permanent. When the second is put, sacrifice it. Charge only as a sorcery.)
When you sacrifice Astral Attack, target player sacrifices a creature.

When you sacrifice Astral Attack, target player sacrifices a creature.
Ritual (Each counter you remove from permanents you control while casting this spell pays for
.)
Target player discards two cards.

Target player discards two cards.
Ritual (Each counter you remove from permanents you control while casting this spell pays for
.)
Menace

Menace
5/4
[Charm creature]
Whenever charmed creature attacks, target player loses 1 life.
Whenever charmed creature attacks, target player loses 1 life.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after II.)
I — Destroy target creature.
II — You lose 2 life.
I — Destroy target creature.
II — You lose 2 life.
When Corpse Finder enters the battlefield, look at the top card of target player's library. If it's a creature card, you may put it into that player's graveyard.
2/2
Choose one —
• Counter target creature spell.
• Destroy target creature that entered the battlefield this turn.
• Counter target creature spell.
• Destroy target creature that entered the battlefield this turn.
Whenever Dark Zealot becomes blocked, you may pay 1 life. If you do, it gets +1/+1 until end of turn.
2/2
Demon's Snack enters the battlefield with three +1/+1 counters on it.
"This ritual sounds cool." – neophyte's last words
0/0
Enchant creature
At the beginning of your end step, put two -1/-1 counters on enchanted creature, then draw a card.
At the beginning of your end step, put two -1/-1 counters on enchanted creature, then draw a card.
Haunt land (When this creature dies, exile it haunting target land.)
Whenever haunted land is tapped for mana, its controller loses 2 life.
Whenever haunted land is tapped for mana, its controller loses 2 life.
2/2
Enchant creature
Enchanted creature has base power and toughness 0/0 and loses all abilities.
Enchanted creature can't leave the battlefield.
Enchanted creature has base power and toughness 0/0 and loses all abilities.
Enchanted creature can't leave the battlefield.
Reveal the bottom card of your library. If it's a Demon card, you may cast it without paying its mana cost.
[Bless 
]
When Grave Shrine enters the battlefield or becomes blessed, return target creature card from your graveyard to your hand.


When Grave Shrine enters the battlefield or becomes blessed, return target creature card from your graveyard to your hand.
Target player sacrifices a creature and draws a card.
Ritual (Each counter you remove from permanents you control while casting this spell pays for
.)
Target player loses 4 life and you gain 4 life.

Target player loses 4 life and you gain 4 life.
[Retaliate] – When Random Demon enters the battlefield, if you lost life since your last turn ended, target opponent loses 2 life.
3/3
Whenever Shadowstep Ninja becomes blocked, you may pay 3 life. If you do, exile it and return it to the battlefield tapped and attacking.
3/1
Lifelink

: Tiny Bat gets +1/+1 and gains flying until end of turn.


2/1
Enchant creature
Enchanted creature gets +2/+2 and gains menace.

: Return this from your graveyard to the battlefield. Create an Egun token attached to it. If this would leave the battlefield, exile it instead. Activate only as a sorcery.
Enchanted creature gets +2/+2 and gains menace.


Retaliate – Whenever Vicious Jararaca attacks, if you lost life since your last turn ended, it gains deathtouch until end of turn.
2/2
Shrine 2 (At the beginning of combat on your turn, put a charge counter on this permanent. When the second is put, sacrifice it.)
When you sacrifice Bolt Shrine, it deals 3 damage to target player.
When you sacrifice Bolt Shrine, it deals 3 damage to target player.
Shrine 3 (At the beginning of combat on your turn, put a charge counter on this permanent. When the third is put, sacrifice it.)
Whenever a counter is placed on Bolt Shrine v2, it deals 1 damage to target player.
Whenever a counter is placed on Bolt Shrine v2, it deals 1 damage to target player.
Charge 2 (
: Put a charge counter on this permanent. When the second is put, sacrifice it. Charge only as a sorcery.)
When you sacrifice Bolt Shrine, it deals 3 damage to target player.

When you sacrifice Bolt Shrine, it deals 3 damage to target player.
Exile all enchantments until end of turn.
Catch-up Dude has haste as long as you control no other creatures.
3/1
Exile target land. Its controller creates a land token with "
: Add
to your mana pool."


Energy Drink enters the battlefield tapped. When it untaps, sacrifice it.
When Energy Drink dies, exile the top two cards of your library. Until end of turn, you may play those cards.
When Energy Drink dies, exile the top two cards of your library. Until end of turn, you may play those cards.
[Bless 
]
When Firebolt Shrine enters the battlefield or becomes blessed, it deals 2 damage to target creature or player.


When Firebolt Shrine enters the battlefield or becomes blessed, it deals 2 damage to target creature or player.
When you cast Frenetic Ritual, add 

to your mana pool.



Goblin Witch Doctor's power is equal to the number of sorcery cards in your graveyard.
*/1
Haste, trample
If Lady Maxine would die, return her to her owner's hand, draw a card, then discard a card at random.
If Lady Maxine would die, return her to her owner's hand, draw a card, then discard a card at random.
Now you see me...
5/1
Whenever you draw a card, put a charge counter on Lava Shrine.
Remove two counters from Lava Shrine and sacrifice it: Lava Shrine deals 3 damage to target player.
Remove two counters from Lava Shrine and sacrifice it: Lava Shrine deals 3 damage to target player.
Link to sorcery
(You may cast this card for its link cost when you cast a sorcery spell.)
Mana Spike deals 1 damage to target player. If its link cost was paid, return it to your hand.

Mana Spike deals 1 damage to target player. If its link cost was paid, return it to your hand.
Bless (
: Put a +1/+1 counter on this creature if it has no counters on it.)
Haste

Haste
2/1
[Charm creature]
Charmed creature has first strike and attacks each combat if able.
Charmed creature has first strike and attacks each combat if able.
Retaliation Bolt deals 2 damage to target creature.
[Retaliate] – If you lost life since your last turn ended, Retaliation Bolt deals 3 damage to that creature instead.
[Retaliate] – If you lost life since your last turn ended, Retaliation Bolt deals 3 damage to that creature instead.
Link to sorcery
(You may cast this card for its link cost when you cast a sorcery spell.)
Create two 1/1 red Rebel creature tokens.

Create two 1/1 red Rebel creature tokens.
Create two 1/1 red Rebel creature tokens. They have "Whenever you cast a sorcery spell, put a +1/+1 counter on this creature".
Choose one —
• Destroy target creature with defender.
• Riot Arson deals 2 damage to target creature or player.
• Destroy target creature with defender.
• Riot Arson deals 2 damage to target creature or player.
Haunt player (When this creature dies, exile it haunting target player.)
At the beginning of haunted player's upkeep, Scorching Obsessor deals 1 damage to them.
At the beginning of haunted player's upkeep, Scorching Obsessor deals 1 damage to them.
3/2
Exchange control of two target lands.
Recurring (Put this card into your hand as it resolves unless each opponent discards a card.)
Destroy target artifact.
Destroy target artifact.
If Steady Stream of Goblins dies while attacking, return it to the battlefield tapped.
1/1
Wild Bolt deals 3 damage to any target.
Wild magic (You may exile this as it resolves. If you do, return a sorcery card from your graveyard to your hand chosen at random.)
Wild magic (You may exile this as it resolves. If you do, return a sorcery card from your graveyard to your hand chosen at random.)

1/1
Shield 2 (Your opponents can't target this unless they pay
.)

2/2
When you cast Double Bear, create a token that's a copy of it.
2/2



1/2
Is killed by Jonas.
4/3
Bless (
: Put a +1/+1 counter on this creature if it has no counters on it.)

3/2
You may sacrifice three lands rather than pay Great Migration's mana cost.
Until end of turn, you may play any number of lands.
Until end of turn, you may play any number of lands.
Defender
Green Wall can block any one creature. (It’s not affected by any restrictions during Declare Blockers Step.)
Green Wall can block any one creature. (It’s not affected by any restrictions during Declare Blockers Step.)
0/5
Shrine 3 (At the beginning of combat on your turn, put a charge counter on this permanent. When the third is put, sacrifice it.)
When you sacrifice Growth Shrine, put two +1/+1 counters on target creature you control.
When you sacrifice Growth Shrine, put two +1/+1 counters on target creature you control.
Reach
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
1/2
Choose one —
• Destroy target creature with flying.
• Target creature you control fights another target creature.
• Destroy target creature with flying.
• Target creature you control fights another target creature.


If Mana Rocker dies during combat, return it to the battlefield as a Monument artifact. (It's no longer a creature.)
2/1
[Bless 
]
When Mighty Shrine enters the battlefield or becomes blessed, target creature gets +2/+2 and gains trample until end of turn.


When Mighty Shrine enters the battlefield or becomes blessed, target creature gets +2/+2 and gains trample until end of turn.
Flash
Sacrifice Spellhide Beast: Target permanent or player gains hexproof until end of turn.
Sacrifice Spellhide Beast: Target permanent or player gains hexproof until end of turn.
3/2
When you cast Sprout Tender, add 
to your mana pool. Spend this mana only to cast creature spells.


2/2
Destroy target artifact or enchantment if you control a creature with higher converted mana cost.
At the beginning of your end step, target creature you control fights another target creature.
Syphon (When this enters the battlefield, you may remove a counter from target permanent. If you do, put a +1/+1 counter on this.)
2/1
Flash
When Territorial Jaguar enters the battlefield, you may have it deal damage equal to its power to target creature or planeswalker.
When Territorial Jaguar enters the battlefield, you may have it deal damage equal to its power to target creature or planeswalker.
"Chandra, are you sure the city is this wa-ARRRGGH!" – Jace Beleren, last words
5/4
When Think Skin Bear becomes the target of a spell or ability an opponent controls for the first time, counter that spell or ability and put a +1/+1 counter on Think Skin Bear.
2/2
[Charm creature]
Charmed creature gets +1/+1 and has trample.
Charmed creature gets +1/+1 and has trample.
Reach, deathtouch
When Wandering Spider enters the battlefield, you may have it fight target creature with flying.
When Wandering Spider enters the battlefield, you may have it fight target creature with flying.
1/1
Whenever Weird Fog Dude blocks a creature, the other creature gains first strike until end of turn.
When Weird Fog Dude dies while blocking, prevent all combat damage that would be dealt this turn.
When Weird Fog Dude dies while blocking, prevent all combat damage that would be dealt this turn.
3/1
If Informant dies during combat, draw two cards.
2/1
Menace
Discard Resilient Waste and another card: Draw a card.
Whenever you cast a spell that has the same name as a card in your graveyard, you may return Resilient Waste from your graveyard to your hand.
Discard Resilient Waste and another card: Draw a card.
Whenever you cast a spell that has the same name as a card in your graveyard, you may return Resilient Waste from your graveyard to your hand.
4/4
Haste
The Hulk must be blocked if able.
Damage is dealt to The Hulk in the form of +1/+1 counters
The Hulk must be blocked if able.
Damage is dealt to The Hulk in the form of +1/+1 counters
2/2
When Dork and Bjork enters the battlefield, create a 1/1 green Elf token.
: Add
or
to your mana pool.



1/1
If Sorin, Stuck in a Rock would die, exile it and return it to the battlefield transformed instead.
0:Any number of target creatures deal damage equal to their power to Sorin.
0:Any number of target creatures deal damage equal to their power to Sorin.
"Dig harder, you lazy f**ks"
99
When Amazon Predator enters the battlefield, remove all counters from target creature you don't control. You may have Amazon Predator fight that creature.
3/4
When Benevolent Master dies create a 0/0 colorless Spirit token with three +1/+1 counters on it.
I'll always be here to guide you in times of need.
2/2
Scry 5, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped.
0:Exile Eneas until your next turn. Draw a card.
-3:Until your next turn, any number of target creatures have base power 0.
-5:Create a legendary enchantment token named Worldveil with "Other permanents you control have hexproof".
-3:Until your next turn, any number of target creatures have base power 0.
-5:Create a legendary enchantment token named Worldveil with "Other permanents you control have hexproof".
5
Activated abilities of artifact tokens you control cost
less to activate.
, remove target attacking creature you control from combat: Create a Food, Clue, or Blood token chosen at random.


3/3
Counter target activated or triggered ability. If that ability is countered this way, exile its source. (Mana abilities can't be targeted.)
Shuffle your library.
Name a nonland card, then exile the top four cards of your library. If you exile the named card, you may cast it without paying its mana cost. Otherwise, you lose half your life, rounded up.
Name a nonland card, then exile the top four cards of your library. If you exile the named card, you may cast it without paying its mana cost. Otherwise, you lose half your life, rounded up.
Destroy target artifact or enchantment.
Whenever Illusionist becomes blocked, you may untap it and remove it from combat.
2/1
Whenever Sneaky Spy becomes blocked, draw a card.
"I'm more of an enchanced interrogator, really."
1/4
Rainbow Colossus costs
less to cast for each color of mana in your mana pool.

8/8
As long as it's untapped, Scranton Reality Anchor can't leave the battlefield.
,
: Until end of turn, another target permanent can't leave the battlefield.


Defender

: Put a +1/+1 counter on Watchful Gargoyle. It loses defender and gains flying until end of turn.


2/3
+1: Add
to your mana pool.
-2: Distribute two +1/+1 counters among one or two target creatures.
-4: Create four 1/1 white Citizen tokens.

-2: Distribute two +1/+1 counters among one or two target creatures.
-4: Create four 1/1 white Citizen tokens.
1
(
: Add
or
to your mana pool.)
As Dark and Moist Place enters the battlefield, you may have an opponent gain 3 life. If you don't, Dark and Moist Place enters the battlefield tapped.



As Dark and Moist Place enters the battlefield, you may have an opponent gain 3 life. If you don't, Dark and Moist Place enters the battlefield tapped.


Great Plaza enters the battlefield tapped.
When Great Plaza enters the battlefield, sacrifice it unless you return a basic land you control to its owner's hand.
: Add two mana of any one color.
When Great Plaza enters the battlefield, sacrifice it unless you return a basic land you control to its owner's hand.





Rainbow Grove is all colors (even if this card isn't in play).


,
: Add 


to your mana pool.








(
: Add
to your mana pool.)
Receding Forest enters the battlefield tapped. When it does, target Forest you control becomes the basic land type of your choice.


Receding Forest enters the battlefield tapped. When it does, target Forest you control becomes the basic land type of your choice.


This creature can’t attack or block unless a non-Spirit you control also attacks or blocks.
2/1

Show frames: C W U B R G M H A L
Show rarities: C U R M T
Or view by sections
kauefr's cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Color Pie Slices | Colors x Types |
last 2017-02-06 14:48:56 by kauefr