Shattered Kingdom: Recent Activity
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Mechanics | Skeleton |
Recent updates to Shattered Kingdom: (Generated at 2025-06-21 09:56:12)
Shattered Kingdom: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to Shattered Kingdom: (Generated at 2025-06-21 09:56:12)
I was going to comment that I don't know when, how often, or if there are any payments for Fury, but Jack beat me to it. That said, I also don't know how long the second ability lasts.
That said, I also like the fact that you can use the exiled card later. Nice touch. Gruul's bloodrush ability always felt painful to me, even when I was two-for-one-ing my opponent.
I like the idea of spending cards from your hand, which still lets you cast them but for more. I agree it needs some iteration.
Is the current idea, do this once when it ETBs? Or an instant-speed ability you can activate at any time, any number of times per turn?
I wonder if there'd be any mileage in exiling a card but getting it back when the creature dies. I'm sure I've seen that elsewhere but I can't remember where. That would be a significant cost, but a limited one because it will usually come back to you.
I don't know man... That still looks very contrived.
What is the mechanic trying to convey? Flavor is vague to say the least. Is its purpose in the set purely mechanical?
The current form reminds me of Amplify (Glowering Rogon)...
> "Whenever another creature evolves, put a +2/+0 counter on ~."
Lel :P
Okay, about the card itself
> Tap an untapped creature you control: Choose one —
• ~ gets +1/+0 until end of turn.
• ~ deals 1 damage to target creature.
The card seems potentially oppressive in that you can wait 'till opponent's end step, and then deal damage equal to # of creatures you control divided as you choose to opponents' creatures. Like with Kyren Negotiations but that hits face and can't remove creatures. I mean it's better to clear the way first anyway and then just start going to face with the creatures themselves. Negotitations is perhaps better with a deck of full of defenders though... and it costs less and is harder to remove, etc - Idk, the comparison is rather lousy.
The first ability that firebreaths essentially is much weaker (Bramblesnap?). I don't see it being used that much.
Went with my second fury concept, where the creature is exiled but can be cast for more. I'm unsure if I should keep
as a static or make the number generally correspond to the fury count. I switched from a +X/+X to X +1/+1 counters. Maybe that was too much? As for creature type, Amonkhet manticores don't have flying. I just added on the child subtype (which I've used on other cards) to justify the low stats.
For a manticore this dude is way too small. Also, manticores usually fly - wings, scorpion tail and lion head being the common features (at least in MTG).
This is starting to sound very much like "Foreshadow" - except the "other way around". It's used in Esparand for example.
> Foreshadow
(Pay
and play with this card revealed from your hand. You can’t cast it this turn. Foreshadow only as a sorcery.)
In my Silmarillion set I ended up removing the "can't cast this turn" restriction (I started out with somewhat similar mechanic called proclaim). It's super flexible (perhaps more flexible than kicker which is really telling something) and you can use it like "If ~ was proclaimed", "As long as ~ is proclaimed", "When you proclaim ~", etc. Likely it's too flexible. > Proclaim
(Pay
and play with this revealed from your hand. Proclaim a card only once and as a sorcery.)
EDIT: Updated proclaim wording to include "a card... only once".
Anyway, this is quite interesting if we think about evoking the action rather than invoking it - ie. doing it to another card rather than as an action of the card itself.
> "Proclaim a card: ~ gets +1/+1 UEOT. (To proclaim a card, play with it revealed from your hand. Proclaim a card only once and as a sorcery.)"
> "~ gets +1/+1 for each proclaimed card you own."
> etc
This reminds me of the concept of "Spotting" that appears in the LOTR trading card game whereby you reveal cards as a card.
I liked Vitenka's suggestion for fixing Fury on (((Intimidating Manticore))), but I have to get around to figuring out the best way to word the ability.
Fury seems just.... bad in many ways. It's wordy, has use of a variable, and despite that it affects the gameplay comparably little. This design is especially trying to hide the mechanic's shortcomings but IMO it just pronounces them.
Like this could say
> Discard a creature card: ~ gets +1/+1 until end of turn. If the discarded card was an arfifact, put a +1/+1 counter on ~.
or if we "straighten" it even further
> Discard a card: ~ gets +1/+1 until end of turn.
> Discard an artifact card: ~ gets +2/+2 until end of turn.
What I'm getting it that this all is just wasting a ton of words to get what is functionally pretty much a Noose Constrictor anyway.
So this can be cast at instant speed for its reserve cost? IMO that isn't clear enough and I might have guessed otherwise. I would add "as though it had flash" in there somewhere.
forgot the creature part in the typing.
Eh, I'll just stick with +1/+1 for now.
All of these effects should be something you could put on a 1 or 2 mana cantrip. They should be a bonus on top of the mana rock. RG could get +1/+1 until end of turn.
both get lifegain,
more than
, but it seems reasonable. 3 might be too much, but eh, that's what tuning is for.
But wow of those effects, the proposed
one is in a league of its own. The rest are "Yeah, ok, nice bonus" and this one is "Ok, so I hold back casting until I need this effect".
I think cycles like this is one of the reasons they made scry all-colour evergreen, really.
If GW had "Gain 3 life" I could do UB tapping a creature, GR destroying (up to one) non-creature artifact, UB milling and BR... well, there's something there at least, unlike a UB creature evergreen.
It's really hard making a decent cycle. Maybe GW could have "gain 3 life"?
It seems they said Prowess may be tertiary in white, but they haven't printed any cards with it except when it was the Jeskai mechanic, so I'm not sure if it will actually be used like that or not.