Shattered Kingdom: Recent Activity
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Mechanics | Skeleton |
Recent updates to Shattered Kingdom: (Generated at 2024-05-16 01:21:45)
Shattered Kingdom: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to Shattered Kingdom: (Generated at 2024-05-16 01:21:45)
Forgot about Protection going out of favor. That's unfortunate. I like protection. But it's four abilities, so getting rid of it makes sense.
I'm sure we'll see the pieces of protection become abilities some time in the future. Maybe some will stick, and maybe some won't. But I'm expecting to see...
1.) Can't be blocked by X.
2.) Prevent all damage from X.
3.) Hexproof for X.
as keywords. Eventually. May take a while, though.
Blue and white share prowess, but that's also not great here
Hasn't protection gotten kicked out of evergreen status? I mean, I could tack mill on, but a few cards isn't likely to help anything.
By the logic of blue-black sharing flying, blue-white share flash. Which, actually looking at it, flash is still tertiary in white it seems when it comes to creatures. But, wait, flash wouldn't help here.
Sure they do. They share flying.
Of course, that doesn't solve the 'what does blue and white share?' problem. Maybe Protection from Artifacts? It's not that great an ability, but I got to admit that it would be real funny when it wins a game.
The filers are only allied two-color pairings. +1/+1 and an appropriate keyword sounds find if you think that's where the power level needs to be. My issue again is that blue and black don't share a keyword.
I was going to suggest +2/+2 to make up for the unfortunate cost. While Signets aren't 'allowed to be printed', I get the impression that they're still the benchmark. In the same way that Wizards doesn't print land destruction that costs 3 anymore, but they price all their land destruction as if Stone Rain was still a viable card.
But if this is supposed to be on every two color combination? Yeah, +2/+2 isn't appropriate for everything. How about +1/+1 and an appropriate keyword? +1/+1 and Vigilance matches White/Green.
Eh, I contemplated granting a shared keyword until I remembered UB has no keyword. I personally hate scry, so I try to avoid it if possible.
+1/+1 seems a lot more appropriate for some of these color combos than others. See for example the Teetering Peaks cycle, where each color had a minor effect in its color rather than a uniform one. I'd either want unique effects that match the colors, or a more generic effect (like the suggestion of scry) that goes with anything.
If you don't know the answer to a rules question, that should be a warning sign that you cannot generally assume players to know the answer either.
Well, I guess at two mana you can have your choice of ramp and mana fixing - just both at once is too much.
On the other hand at three mana you get Selesnya Cluestone, so a small upside woul be possible.
Damnit, whyfor are wizards so very much against actually usable mana fixing? If it costs more than 2, I can't cast it while manascrewed, which removes the whole point of playing with it. Grumble grumble.
But yeah; add some small compensation. Scry on ETB or something.
Yeah, the signets were too good when printed. Otoh, a strict downgrade looks bad.
The signets are considered too good or something?
Doesn't this type of signet usually cost ? Selesnya Signet
the shortest way to say "white and blue artifact" is "white blue artifact".
Hybrid mana symbols are used when either of the colors is a viable option e. g. to pay you can pay or pay . If you add to your mana pool, you add your choice of and . As such is essentially the OR case, where is the AND case.
I strongly urge to use words if you continue ´to feel the need for the triggered ability...
... that said:
I don't see the need for the additional cost at all - this is already on the levels (and below) of Azorius Cluestone and Azorius Keyrune if you remove the triggered ability.
Azorius Signet was too efficient, but this already costs a full mana more. No further drawback needed.
Blank seemed like a great way to show a lost identity, which led to this top-down design of someone who steals someone's identity. That seemed like a great fit with the cyberpunk aspects of the plane.
I was worried that Anonymous Imposter's copy ability wouldn't copy the blanked creature's abilities, which was the whole inspiration for the card.
Sure.
IMO the main point to take from this is that the answer to that question isn't immediately obvious and the issue is caused by the presence of blank. While I personally don't think the keyword in question is in itself problematic, I wouldn't encourage it to used in this way (that raise complex rules questions).
No, copy effects copy the creature's printed values and basically* nothing else. This steals a creature's abilities UEOT.
*: The exceptions are copy effects that modify how something's a copy. So if you have a Phyrexian Metamorph copying my Runeclaw Bear, it's a 2/2 green artifact creature; and my Clone of your Metamorph-Bear is also an artifact creature. If you have a Quicksilver Gargantuan copy of my Spikeshot Goblin, my Clone can be a 7/7 Spikeshot too. Other more interesting copy-modifications that can be further copied are Progenitor Mimic and Vesuvan Shapeshifter.
So when it becomes a copy of that blanked creature, does the Impostor also have no abilities at that point - since it become a copy of a creature that at the moment has no abilities?
The use of blank seems ill-advised here.