Shattered Kingdom: Recent Activity
Shattered Kingdom: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to Shattered Kingdom: (Generated at 2024-05-02 10:35:56)
Shattered Kingdom: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to Shattered Kingdom: (Generated at 2024-05-02 10:35:56)
It feels disappointing that you kept mana open for something that cannot be used as a combat trick - okay you advance through your curve if successful, but you waste a turn's worth of mana if your opponent simply doesn't attack.
Risk/reward on this keyword mechanic as a whole is not enticing enough IMO.
Wanted to keyword the untap thing as I was thinking about turning it into a mechanic, but that doesn't look like it'd work. If I can't keyword it I don't think I'll explore it as a theme.
Potential GW mechanic?
Instant speed? With all the confusion that Implant could cause, I personally wouldn't choose to add instant speed fuel to the fire.
(Also, you probably want to put a colon after the second , but that's just a templating thing.)
Physically represent.
Physics reports?
Nasty to physrep though.
In practicality, yes.
I did not know "would" was so significant in the wording.
Are Implants just meant to be Equipment with effects that can be applied to multiple creatures?
Is it meant to be worded like a replacement effect, or a trigger? At the moment it's somewhere between the two.
Replacement effect: "If this would leave the battlefield, you may instead pay . If you do, [remove all damage from it] and draw a card."
This runs too close to regeneration and probably doesn't belong in blue.
Trigger: "When this leaves the battlefield, you may pay . If you do, draw a card."
I would say that this version could indeed be blue or black, and probably green, too.
Attempt at a mechanic. Worth using on multiple cards? Can it be in ?