Shattered Kingdom: Recent Activity
Shattered Kingdom: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to Shattered Kingdom: (Generated at 2024-05-15 20:15:25)
Shattered Kingdom: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to Shattered Kingdom: (Generated at 2024-05-15 20:15:25)
Shouldn't the wording be something like "Implanted creatures have" or "Creatures implanted with ~ have"? The text seems to be missing something grammatically.
Seems like a complicated ability to grand in a set that imparts abilities via implants.
-4 chaned to -3
Yeah, my bad I forgot the "may" and "if you do" clauses.
As for the creature type while djinn and efreet are distinct, I didn't see the benefit in introducing marid as a type. Marids appear in both black and red, and demon just felt the best fit.
As for the card disadvantage, yeah, it's a thing.
Demons are the big black ones, Devils the small red ones.
This cannot be a mandatory trigger since your opponent cannot confirm whether you actually have a creature card in your hand or not.
Further the reminder text of fury currently means that you always get the +1/+1 each combat.
Lastly: This mechanic costs you a lot of card. Each turn cycle you lose a creature card for each player (excluding additional/skipped combat steps). That's massive and outpaces your single card draw each turn!
This should say "on top of your library." Also subtypes are capitalized. Doing so consistently makes it easier to process card text.
Should the activation cost include some mana? At common it helps to create those shields-down moments or go for a straight triggered ability: "When ~ dies, you may put..."
The colored restriction was unnecessary from the get-go, and with the CMC of 4 or greater and the djinn clause it probably didn't need to only artifact creatures.For to have it target though, fixed that.
I thinkt that is safe; your graveyard should already only contain things that you own.
If you're just after simplifying; why not drop the 'coloured' and 'creature' parts? Or even the djinn trinket-text? Though that does lose flavour.
Can I just say "your library" instead of its owner's?
named changed from zombie to ghoul
UW mechanic?
I guess a strictly reverse Reserve would be simple.
Is feeling "clever" really that important? The concept feels a self-congratulatory to me.
It unfortunately doesn't solve the initial feel-bad problem. If you save this creature to get a surprise creature when your opponent attacks, and they don't attack, then you wasted a turn, and you feel dumb.
Personally, I think reverse Reserve is a better ability. You can cast this creature for cheaper only if your opponent blocks. That also encourages mind games when you attack with something small. Do you have a trick? A Reserve creature? Or is this just a bluff? It also encourages attacking, which is always good.
With the way it is now, Reserve disinsentivizes attacking. If I had a 1/1, and you had a 0/1, and I knew you might have this in your deck, I probably wouldn't take the risk... which leads to some very unfun, non-interactive games where we just stare at each other.
There's no real 'gotcha' moment when Reserve, as it is now, does work. Attacking is something players should always be doing when they can. You never get to feel clever when your opponent attacks with his 4/6 into your 1/1. That's what they're supposed to do.
I didn't consider how poorly this mechanic would likely be against control decks.
Do you think the mechanic could be salvaged if expanded to sorcery spells as well? Alternatively, what if reserve was triggered by creature blocking and not exclusively your own, so that a player could cast a creature for its reserve cost if an opponent's creature blocked that turn?