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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Britannian Occupiers White Common 4{3}{w} Creature – Human Soldier 2 4 Reign (As you cast this, you may put a -1/-1 counter on a creature you control. If you do, gain 2 life.)
As long as you control a creature with a -1/-1 counter on it, Britannian Occupiers has vigilance.
3 1415637325 on 10 Nov 2014 by Alex
2 Canny Major White Uncommon 4{3}{w} Creature – Human Soldier 2 2 When Canny Major enters the battlefield, predict. (Choose a colour and a number.)
Whenever an opponent casts a spell with the predicted colour and converted mana cost, target creature you control gains protection from the predicted colour until end of turn.
3 1411043657 on 18 Sep 2014 by Alex
3 Cocky Knight White Common 1{w} Creature – Human Soldier 1 1 First strike
Entitlement 1 (When Cocky Knight enters the battlefield, you may exile a permanent you control until Cocky Knight leaves the battlefield. If you do, put a +1/+1 counter on Cocky Knight.)
4 1414159592 on 24 Oct 2014 by Alex
4 Debt of Loyalty White Uncommon 3{1}{w}{w} Instant Regenerate target creature. You gain control of that creature if it regenerates this way. 3 1413737220 on 19 Oct 2014 by Alex
5 Detainment Officer White Common 1{w} Creature – Human Soldier 1 1 Subjugate (You may pair this creature with another unpaired creature an opponent controls when either enters the battlefield. They remain paired for as long as both are on the battlefield.)
{1}: Tap subjugated creature.
1 1416409545 on 19 Nov 2014 by Alex
6 Devoted Soldiers White Common 1{w} Creature – Human Soldier 1 1 Loyalty (Whenever another creature you control would die, you may sacrifice this creature instead.) 1 1415637440 on 10 Nov 2014 by Alex
7 Enforcer of the Peace White Uncommon 2{1}{w} Creature – Human Soldier 2 2 Subjugate (You may pair this creature with another unpaired creature an opponent controls when either enters the battlefield. They remain paired for as long as both are on the battlefield.)
Subjugated creature loses first strike, trample and deathtouch.
1 1416409742 on 19 Nov 2014 by Alex
8 Imperial Recruiter White Uncommon 3{2}{w} Creature – Human Soldier 1 2 Conquer — Whenever a permanent an opponent controls leaves the battlefield, put a 1/1 white Soldier creature token onto the battlefield. 3 1414083844 on 23 Oct 2014 by Alex
9 Incursion Force White Common 5{4}{w} Creature – Human Soldier 2 4 Subjugate (You may pair this creature with another unpaired creature an opponent controls when either enters the battlefield. They remain paired for as long as both are on the battlefield.)
Whenever a creature paired with Incursion Force deals combat damage, you gain that much life.
5 1415638047 on 10 Nov 2014 by Alex
10 Material Gambit White Uncommon 3{2}{w} Sorcery Target opponent chooses one —
• You sacrifice a creature and put three 1/1 white Fighter creature tokens with flying onto the battlefield.
• You put three 1/1 white Soldier creature tokens onto the battlefield.
5 1409837285 on 04 Sep 2014 by Alex
11 Prison Warden White Rare 2{1}{w} Creature – Human Soldier 2 1 Subjugate (You may pair this creature with another unpaired creature an opponent controls when either enters the battlefield. They remain paired for as long as both are on the battlefield.)
Whenever subjugated creature attacks or blocks, put two 1/1 white Soldier creature tokens onto the battlefield.
1 1416419712 on 19 Nov 2014 by Alex
12 Regiment Initiate White Common 2{1}{w} Creature – Human Soldier 1 3 Retribution 1 (This creature enters the battlefield with a +1/+1 counter on it if you were dealt damage since your last end step.) 2 1415636772 on 10 Nov 2014 by Alex
13 Sky Marshal White Uncommon 3{1}{w}{w} Creature – Human Soldier 3 3 Promotion (When this creature enters the battlefield, return a creature you control to its owner's hand or pay {2}.)
Flying
When Sky Marshal enters the battlefield, gain 3 life.
8 1416825351 on 24 Nov 2014 by Alex
14 Battlefield Tactician Blue Uncommon 3{2}{u} Creature – Human Soldier 1 2 Whenever this creature attacks, bluff for instants. (Defending player chooses one: this creature gets +1/+1 until end of turn; or the next time you cast an instant spell this turn, this creature gets +2/+2 until end of turn.) 2 1408543856 on 20 Aug 2014 by Alex
15 Disruptive Task Force Blue Common 1{u} Creature – Human Advisor 1 1 When Disruptive Task Force enters the battlefield, predict. (Choose a colour and a number.)
{1}, Sacrifice Disruptive Task Force: Counter target spell with the predicted colour and converted mana cost.
1 1411044002 on 18 Sep 2014 by Alex
16 Gefjun Disturber Blue Common 4{3}{u} Enchantment – Aura Flash
Enchant nonland permanent
When Gefjun Disturber enters the battlefield, tap enchanted permanent and remove it from combat.
Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.
7 1411726981 on 26 Sep 2014 by Alex
17 Informational Gambit Blue Uncommon 2{1}{u} Sorcery Target opponent chooses one —
• You sacrifice a creature and draw three cards.
• You draw two cards.
3 1409837284 on 04 Sep 2014 by Alex
18 Bloodthirsty Skyknight Black Common 4{2}{b}{b} Creature – Human Soldier 2 2 Flying
Entitlement 2 (When Bloodthirsty Skyknight enters the battlefield, you may exile a permanent you control until Bloodthirsty Skyknight leaves the battlefield. If you do, put two +1/+1 counters on Bloodthirsty Skyknight.)
1 1414159829 on 24 Oct 2014 by Alex
19 Britannian Beachstormers Black None 4{2}{b}{b} 3 2 When Britannian Beachstormers enters the battlefield, put a sabotage counter on target land you don't control.
Undermine – Whenever a sabotaged permanent you don't control untaps, its controller loses 1 life.
1 1415636869 on 10 Nov 2014 by Alex
20 Brutal Coercers Black Common 4{2}{b}{b} Creature – Human Soldier 2 3 Subjugate (You may pair this creature with another unpaired creature an opponent controls when either enters the battlefield. They remain paired for as long as both are on the battlefield.)
Whenever an opponent loses 4 or more life in a single combat phase, subjugated creature gets -2/-2 until end of turn.
3 1416403121 on 19 Nov 2014 by Alex
21 Brutal Oppressor Black Common 2{1}{b} Creature – Human Soldier 1 2 Overwhelm (If you control more creatures than an opponent, this creature gets +1/+1.) 1 1415360406 on 07 Nov 2014 by Alex
22 Cruel Viceroy Black Uncommon 3{2}{b} Creature – Human Noble 2 2 Subjugate (You may pair this creature with another unpaired creature an opponent controls when either enters the battlefield. They remain paired for as long as both are on the battlefield.)
Subjugated creature gets -1/-1.
1 1416419175 on 19 Nov 2014 by Alex
23 Exploitative Industrialist Black Uncommon 4{3}{b} Creature – Human Advisor 2 3 Subjugate (You may pair this creature with another unpaired creature an opponent controls when either enters the battlefield. They remain paired for as long as both are on the battlefield.)
Subjugated creature can't block.
At the beginning of your upkeep, subjugated creature's controller loses 2 life.
1 1416419404 on 19 Nov 2014 by Alex
24 Glasgow RP-11 Black Common 2{1}{b} Artifact – Equipment Squad (When you cast this, you may search your library for any number of cards named Glasgow RP-11 and put them into your hand. Then shuffle your library.)
Equip nonequipped creature {1}
Equipped creature gets +1/+1.
Eject (If equipped creature would be destroyed, instead remove all damage from it and destroy this Equipment.)
3 1414720104 on 31 Oct 2014 by Alex
25 Harsh Taskmaster Black Common 3{2}{b} Creature – Human Soldier 2 2 Leadership (When this creature enters the battlefield, each creature you control gets +1/+1 until end of turn.) 3 1415637843 on 10 Nov 2014 by Alex
26 Kewell Soresi Black Common 3{2}{b} Legendary Creature – Human Soldier 3 2 Oppression (This creature can't be blocked by creatures with toughness 1. Whenever this creature attacks, put a 1/1 red Rebel creature token onto the battlefield under defending player's control.) 1 1409681799 on 02 Sep 2014 by Alex
27 Occupation Grunts Black Common 1{b} Creature – Human Soldier 1 1 Subjugate (You may pair this creature with another unpaired creature an opponent controls when either enters the battlefield. They remain paired for as long as both are on the battlefield.)
Subjugated creature gets -2/-0.
1 1416402945 on 19 Nov 2014 by Alex
28 Spiteful Warden Black Common 2{1}{b} Creature – Human Soldier 2 1 Subjugate (You may pair this creature with another unpaired creature an opponent controls when either enters the battlefield. They remain paired for as long as both are on the battlefield.)
Subjugated creature can't block.
1 1416402868 on 19 Nov 2014 by Alex
29 Subversive Infiltrator Black Common 2{1}{b} Creature – Human Rebel 1 1 Subversive Infiltrator can't be blocked by creatures with greater power.
Overthrow — At the beginning of your postcombat main phase, if an opponent was dealt 4 or more combat damage this turn, each player puts the top five cards of his or her library into his or her graveyard.
1 1479983019 on 24 Nov 2016 by Alex
30 Supply Thieves Black Common 5{4}{b} Creature – Human Citizen 2 4 Overthrow — At the beginning of your postcombat main phase, if an opponent was dealt 4 or more combat damage this turn, gain 4 life. 1 1479983274 on 24 Nov 2016 by Alex
31 Vicious Imperialist Black Common 2{1}{b} Creature – Human Soldier 2 1 Conquer — Whenever a permanent an opponent controls leaves the battlefield, that player loses 1 life. 2 1414083912 on 23 Oct 2014 by Alex
32 Aggressive Gambit Red Uncommon 2{1}{r} Sorcery Target opponent chooses one —
• You sacrifice a creature. Aggressive Gambit deals 4 damage divided as you choose among one or two target creatures of your choice.
• Aggressive Gambit deals 3 damage to target creature of your choice.
3 1409842491 on 04 Sep 2014 by Alex
33 Black Knight Informant Red Common 4{3}{r} Creature – Human Rebel 3 2 Sabotage creatures — Whenever a creature enters the battlefield under your opponent's control, you may reveal Black Knight Informant from your hand and pay {1}{r}. If you do, cast it without paying its mana cost. 2 1411396093 on 22 Sep 2014 by Alex
34 Blade of the People Red Common 4{3}{r} Creature – Human Rebel 3 1 First strike
Overthrow_A (This costs {1} less to cast for each creature you attacked with this turn.)
2 1411396094 on 22 Sep 2014 by Alex
35 Firebrand Revolutionary Red Common 3{2}{r} Creature – Human Rebel 2 2 Overthrow — At the beginning of your postcombat main phase, if an opponent was dealt 4 or more combat damage this turn, add {r}{r} to your mana pool. 1 1479654436 on 20 Nov 2016 by Alex
36 Freedom Fighter (Respected Soldier) Red Common 2 {1}{r} Creature – Human Rebel
‑‑‑‑
Creature – Human Soldier
2
‑‑‑‑
2
1
‑‑‑‑
3
Revolution ({7}: Transform all Rebels you control.)
‑‑‑‑
When this creature transforms into Respected Soldier, target creature can't block this turn.
2 1411505336 on 23 Sep 2014 by Alex
37 Incensed Underdog Red Common 3{2}{r} Creature – Human Rebel 3 1 Overthrow — At the beginning of your postcombat main phase, if an opponent was dealt 4 or more combat damage this turn, Incensed Underdog deals 2 damage to each opponent. 1 1479654614 on 20 Nov 2016 by Alex
38 Insurgent Pathfinder Red Common 3{2}{r} Creature – Human Rebel 2 2 Revolution — Whenever another Rebel enters the battlefield under your control, target creature can't block this turn. 1 1413550984 on 17 Oct 2014 by Alex
39 Master Manipulator Red Uncommon 4{2}{r}{r} Creature – Human Soldier 2 2 Whenever you cast a Geass spell that targets a creature an opponent controls, gain control of that creature until end of turn, untap it, and it gains haste until end of turn. 3 1480089332 on 25 Nov 2016 by Alex
40 Mob of Elevens Red Common 5{4}{r} Creature – Human Citizen 3 3 Menace
Overthrow — At the beginning of your postcombat main phase, if an opponent was dealt 4 or more combat damage this turn, untap Mob of Elevens.
14 1479836625 on 22 Nov 2016 by Alex
41 Partisan Saboteur Red Common 5{4}{r} Creature – Human Rebel 4 2 Underdog — When Partisan Saboteur enters the battlefield, if you control fewer creatures than defending player, it deals 2 damage to target creature. 2 1411396097 on 22 Sep 2014 by Alex
42 Raid Coordinator Red Uncommon 2{1}{r} Creature – Human Soldier 2 1 Abet 2 ({t}: When target creature attacks this turn, it gets +2/+0 and gains trample until end of turn. When that creature deals combat damage to a player, untap this.) 4 1411396096 on 22 Sep 2014 by Alex
43 Rebel Recruiter Red Uncommon 3{2}{r} Creature – Human Rebel 3 1 Overthrow — At the beginning of your postcombat main phase, if an opponent was dealt 4 or more combat damage this turn, create a 1/1 red Rebel creature token. 3 1411396098 on 22 Sep 2014 by Alex
44 Rebel Strategist Red Rare 5{3}{r}{r} Creature – Human Rebel 4 4 Overthrow — At the beginning of your postcombat main phase, if an opponent was dealt 4 or more combat damage this turn and you've only had one combat phase this turn, untap all creatures you control. After this phase, there is an additional combat phase. 1 1411396100 on 22 Sep 2014 by Alex
45 Inspired Protectors Green Common 3{2}{g} Creature – Human Warrior 1 3 Led by Example – Whenever Inspired Protectors attacks or blocks along with a creature with greater power, regenerate target creature. 3 1411397170 on 22 Sep 2014 by Alex
46 Positional Gambit Green Uncommon 2{1}{g} Sorcery Target opponent chooses one —
• You sacrifice a creature and search your library for up to three basic land cards, put one onto the battlefield and the rest into your hand, then shuffle your library.
• You search your library for a basic land card and put it onto the battlefield, then shuffle your library.
7 1409838311 on 04 Sep 2014 by Alex
47 Vicious Terrorist Multicolour Uncommon 4{2}{b}{r} Creature – Human Rebel 3 2 Haste
Overthrow — At the beginning of your postcombat main phase, if an opponent was dealt 4 or more combat damage this turn, that player discards a card.
1 1480253474 on 27 Nov 2016 by Alex
48 Elite Squadman Multicolour None 2{w}{b} Creature – Human Soldier 3 1 Purity — Whenever Elite Squadman attacks, if no non-Soldier creatures are attacking, Elite Squadman gains lifelink until end of turn. 2 1415637668 on 10 Nov 2014 by Alex
49 Silvertongued Prince Multicolour Rare 3{1}{w}{b} Creature – Human Noble 2 3 Subjugate (You may pair this creature with another unpaired creature an opponent controls when either enters the battlefield. They remain paired for as long as both are on the battlefield.)
When subjugated creature dies, return it to the battlefield under your control.
2 1416418707 on 19 Nov 2014 by Alex
50 Plan for Survival Hybrid None 2{1}{b/g} Instant Set in Motion ({2}: Exile this card face down from your hand with two time counters on it. At the beginning of your upkeep, remove a time counter. While it has exactly one time counter, you may cast it without paying its mana cost. Set in Motion only as a sorcery.)
If you control a Swamp or a Forest, regenerate target creature you control and draw a card.
2 1411402308 on 22 Sep 2014 by Alex
51 Plan for Readiness Hybrid Common 2{1}{g/u} Instant Set in Motion ({2}: Exile this card face down from your hand with two time counters on it. At the beginning of your upkeep, remove a time counter. While it has exactly one time counter, you may cast it without paying its mana cost. Set in Motion only as a sorcery.)
If you control a Forest or an Island, untap target creature and it gets +1/+1 until end of turn.
5 1409565334 on 01 Sep 2014 by Alex
52 Plan for Infiltration Hybrid None 2{1}{u/r} Instant Set in Motion ({2}: Exile this card face down from your hand with two time counters on it. At the beginning of your upkeep, remove a time counter. While it has exactly one time counter, you may cast it without paying its mana cost. Set in Motion only as a sorcery.)
When target attacking creature deals combat damage to a player this turn, draw three cards then discard a card.
2 1411402306 on 22 Sep 2014 by Alex
53 Plan for Ambush Hybrid Common 2{1}{r/w} Instant Set in Motion ({2}: Exile this card face down from your hand with two time counters on it. At the beginning of your upkeep, remove a time counter. While it has exactly one time counter, you may cast it without paying its mana cost. Set in Motion only as a sorcery.)
If you control a Mountain or a Plains, target creature gets +1/+0 and gains first strike until end of turn.
2 1411043489 on 18 Sep 2014 by Alex
54 Land Mine Artifact Common 0{0} Artifact {2}, Sacrifice Land Mine: If {r} was spent to activate this ability, it deals 3 damage to target opponent. If {g} was spent, put a +1/+1 counter on target creature. (Do both if {r}{g} was spent.) 6 1611536809 on 25 Jan 2021 by Alex
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Mechanics