Code Geass archive

Code Geass archive by Alex

53 cards in Multiverse

4 with no rarity, 30 commons, 16 uncommons, 3 rares

13 white, 4 blue, 14 black, 13 red,
2 green, 3 multicolour, 4 hybrid

139 comments total

Archived cards removed from the Code Geass project

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Creature – Human Rebel
Overthrow — At the beginning of your postcombat main phase, if an opponent was dealt 4 or more combat damage this turn, that player discards a card.
1 comment
2016-11-27 13:31:14 by Alex
Regenerate target creature. You gain control of that creature if it regenerates this way.
last 2014-10-20 09:01:37 by Alex
Creature – Human Soldier
Conquer — Whenever a permanent an opponent controls leaves the battlefield, put a 1/1 white Soldier creature token onto the battlefield.
last 2014-11-10 16:49:11 by Alex
Creature – Human Advisor
When Disruptive Task Force enters the battlefield, predict. (Choose a colour and a number.)
{1}, Sacrifice Disruptive Task Force: Counter target spell with the predicted colour and converted mana cost.
1 comment
2014-09-18 12:40:02 by Alex
Enchantment – Aura
Enchant nonland permanent
When Gefjun Disturber enters the battlefield, tap enchanted permanent and remove it from combat.
Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.
last 2020-11-02 14:25:59 by Alex

Recent comments: (all recent activity)
On Gefjun Disturber:

Probably superseded by Gefjun Disturber.

On Mob of Elevens:

Sadly it's not reminder text. "Overthrow" is an ability word like landfall (Steppe Lynx) or raid (Mardu Hordechief). The entire text of the ability has to be correct rules-ese.

On Mob of Elevens:

Untapping worked nicely; plays into the "untap all of them" the rare gives.

I think slightly cheaper w/out the menace would be cleaner, maybe?

Anyway; this played well - as did overthrow in general - but it did make it kinda odd that whether or not I got the overthrow trigger usually depended on whether or not my opponent could/would chump block the moderately-big creature. It's very much an "I'm winning? Cool, I'll win then" kind of mechanic. But; and here's where it gets interesting (and red) - you don't need to be in a lock type of situation to (ab)use it. If you can just get one middlingly-decent attack through, you can overthrow and potentially turn the tables. So I like that.

It's not parasitic - because interestingly the creature/s with overthrow don't have to be the ones causing the damage. I'd be a little bit worried about people splashing for it, because of that. So you might want to consider heavier colour identity for it.

I'd also want to shorten the reminder text to "After a combat where an opponent took at least 4 damage..." which isn't fully correct templating, but it's reminder text so it doesn't have to be.

On Master Manipulator:

Hm. Annoyingly, this doesn't work with most of the blue or red Geasses at all. It's completely redundant with Geass to Betray and very nearly redundant with Geass of Desertion; causes Geass to Inform to be countered on resolution (though it does turn it into a Threaten instead); does nothing useful at all on Geass to Forget; the only ones it's vaguely useful with are Geass of Recklessness and Geass to Evade.

In white, it's pretty useless on Geass of Inaction but works with ­Geass to Withstand. In black, it works great with Geass of Ruthlessness and Geass to Murder, okay with Geass of Paralysis and not very well with Geass to Die. In green it works okay with both Geass to Obstruct and Geass to Live.

That's not a great hit rate overall... hm.

On Vicious Terrorist:

The gold uncommon for the (Black-red archetype).

I'm a little worried that this is simultaneously unappealing and overpowered. Repeatable discard is very good and almost always rare. This is pretty close to Blazing Specter or Sedraxis Specter. My hope is that since this a) doesn't fly and b) either needs something else to get through as well or needs to get +1 from somewhere, it should be okay at uncommon.

(Edit later:) Actually, compared with Raiders' Wake this is probably fine.

I do like the combination of haste with a black overthrow ability. But an alternate design I could use is like this but costing 3 and with first strike instead of haste.

On Master Manipulator:

...No, wait, that's even worse: that allows you to remove the reminder that's sitting on a creature, without actually allowing the first target to be re-targeted. Bleh, OK, that first ability is just pretty doomed.

On Master Manipulator:

I was trying to design a control-change themed red uncommon. I missed - this is clearly rare - but it's pretty cool anyway, and mentioning the (((Geass))) card type gives a fun build-around-me theme.

...Though, bother, of course there is the big problem that instant/sorcery Geasses exile themselves but Aura ones don't. I guess this could say "graveyard or exile"? Getting things back from exile is somewhat taboo, but permitted in very restrictive circumstances, such as a way to reuse cards with a self-exiling mechanic (see Runic Repetition).

On Supply Thieves:

I had originally imagined the overthrow-lifegain effect would be gaining about 2 life. But I need some high-cost common creatures, but I don't want very big P/T on commons. So I'm trying a creature with unimpressive stats but a fairly hefty lifegain overthrow trigger.

On Subversive Infiltrator:

As discussed on Mob of Elevens, trying a couple of overthrow cards in black.

On Mob of Elevens:

Hm. "Overthrow - if this is in your graveyard, return it to your hand" is an interesting possibility, yes. And you're right, lifegain does combine with overthrow's condition to make for some interesting possibilities too.

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