Code Geass archive: Virtual Booster
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| Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Subjugate (You may pair this creature with another unpaired creature an opponent controls when either enters the battlefield. They remain paired for as long as both are on the battlefield.)
Whenever subjugated creature attacks or blocks, put two 1/1 white Soldier creature tokens onto the battlefield. 2/1
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Overthrow — At the beginning of your postcombat main phase, if an opponent was dealt 4 or more combat damage this turn, create a 1/1 red Rebel creature token.
3/1
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Whenever this creature attacks, bluff for instants. (Defending player chooses one: this creature gets +1/+1 until end of turn; or the next time you cast an instant spell this turn, this creature gets +2/+2 until end of turn.)
1/2
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Subjugate (You may pair this creature with another unpaired creature an opponent controls when either enters the battlefield. They remain paired for as long as both are on the battlefield.)
Subjugated creature gets -1/-1. 2/2
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Overthrow — At the beginning of your postcombat main phase, if an opponent was dealt 4 or more combat damage this turn, gain 4 life.
2/4
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, Sacrifice Land Mine: If was spent to activate this ability, it deals 3 damage to target opponent. If was spent, put a +1/+1 counter on target creature. (Do both if ![]() was spent.) |
Set in Motion (
: Exile this card face down from your hand with two time counters on it. At the beginning of your upkeep, remove a time counter. While it has exactly one time counter, you may cast it without paying its mana cost. Set in Motion only as a sorcery.)
If you control a Forest or an Island, untap target creature and it gets +1/+1 until end of turn. |
When Disruptive Task Force enters the battlefield, predict. (Choose a colour and a number.)
, Sacrifice Disruptive Task Force: Counter target spell with the predicted colour and converted mana cost.1/1
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Leadership (When this creature enters the battlefield, each creature you control gets +1/+1 until end of turn.)
2/2
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First strike
Entitlement 1 (When Cocky Knight enters the battlefield, you may exile a permanent you control until Cocky Knight leaves the battlefield. If you do, put a +1/+1 counter on Cocky Knight.) 1/1
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Revolution (
: Transform all Rebels you control.)2/1
When this creature transforms into Respected Soldier, target creature can't block this turn.
2/3
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Subjugate (You may pair this creature with another unpaired creature an opponent controls when either enters the battlefield. They remain paired for as long as both are on the battlefield.)
Whenever a creature paired with Incursion Force deals combat damage, you gain that much life. 2/4
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Overwhelm (If you control more creatures than an opponent, this creature gets +1/+1.)
1/2
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Subjugate (You may pair this creature with another unpaired creature an opponent controls when either enters the battlefield. They remain paired for as long as both are on the battlefield.)
Subjugated creature gets -2/-0. 1/1
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First strike
Overthrow_A (This costs less to cast for each creature you attacked with this turn.)3/1
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Prison Warden
(rare)
Rebel Recruiter
(uncommon)
Battlefield Tactician
(uncommon)
Cruel Viceroy
(uncommon)
Supply Thieves
(common)
Land Mine
(common)
Plan for Readiness
(common)
Disruptive Task Force
(common)
Harsh Taskmaster
(common)
Cocky Knight
(common)
Freedom Fighter
(common)
Incursion Force
(common)
Brutal Oppressor
(common)
Occupation Grunts
(common)
Blade of the People
(common)



was spent, put a +1/+1 counter on target creature. (Do both if
: Transform all Rebels you control.)
Creature – Human Soldier
