Code Geass archive: Virtual Booster
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| Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Overthrow — At the beginning of your postcombat main phase, if an opponent was dealt 4 or more combat damage this turn and you've only had one combat phase this turn, untap all creatures you control. After this phase, there is an additional combat phase.
4/4
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Target opponent chooses one —
• You sacrifice a creature. Aggressive Gambit deals 4 damage divided as you choose among one or two target creatures of your choice. • Aggressive Gambit deals 3 damage to target creature of your choice. |
Conquer — Whenever a permanent an opponent controls leaves the battlefield, put a 1/1 white Soldier creature token onto the battlefield.
1/2
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Haste
Overthrow — At the beginning of your postcombat main phase, if an opponent was dealt 4 or more combat damage this turn, that player discards a card. 3/2
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Leadership (When this creature enters the battlefield, each creature you control gets +1/+1 until end of turn.)
2/2
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Overthrow — At the beginning of your postcombat main phase, if an opponent was dealt 4 or more combat damage this turn, Incensed Underdog deals 2 damage to each opponent.
3/1
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Conquer — Whenever a permanent an opponent controls leaves the battlefield, that player loses 1 life.
2/1
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Overwhelm (If you control more creatures than an opponent, this creature gets +1/+1.)
1/2
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Revolution (
: Transform all Rebels you control.)2/1
When this creature transforms into Respected Soldier, target creature can't block this turn.
2/3
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Flash
Enchant nonland permanent When Gefjun Disturber enters the battlefield, tap enchanted permanent and remove it from combat. Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated. |
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Set in Motion (
: Exile this card face down from your hand with two time counters on it. At the beginning of your upkeep, remove a time counter. While it has exactly one time counter, you may cast it without paying its mana cost. Set in Motion only as a sorcery.)
If you control a Mountain or a Plains, target creature gets +1/+0 and gains first strike until end of turn. |
Subjugate (You may pair this creature with another unpaired creature an opponent controls when either enters the battlefield. They remain paired for as long as both are on the battlefield.)
Whenever a creature paired with Incursion Force deals combat damage, you gain that much life. 2/4
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Subversive Infiltrator can't be blocked by creatures with greater power.
Overthrow — At the beginning of your postcombat main phase, if an opponent was dealt 4 or more combat damage this turn, each player puts the top five cards of his or her library into his or her graveyard. 1/1
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Reign (As you cast this, you may put a -1/-1 counter on a creature you control. If you do, gain 2 life.)
As long as you control a creature with a -1/-1 counter on it, Britannian Occupiers has vigilance. 2/4
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Menace
Overthrow — At the beginning of your postcombat main phase, if an opponent was dealt 4 or more combat damage this turn, untap Mob of Elevens. 3/3
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Rebel Strategist
(rare)
Aggressive Gambit
(uncommon)
Imperial Recruiter
(uncommon)
Vicious Terrorist
(uncommon)
Harsh Taskmaster
(common)
Incensed Underdog
(common)
Vicious Imperialist
(common)
Brutal Oppressor
(common)
Freedom Fighter
(common)
Gefjun Disturber
(common)
Plan for Ambush
(common)
Incursion Force
(common)
Subversive Infiltrator
(common)
Britannian Occupiers
(common)
Mob of Elevens
(common)





: Transform all Rebels you control.)
Creature – Human Soldier
