Code Geass archive: Virtual Booster

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Mechanics
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Noble
Subjugate (You may pair this creature with another unpaired creature an opponent controls when either enters the battlefield. They remain paired for as long as both are on the battlefield.)
When subjugated creature dies, return it to the battlefield under your control.
2/3
 U 
Sorcery
Target opponent chooses one —
• You sacrifice a creature and search your library for up to three basic land cards, put one onto the battlefield and the rest into your hand, then shuffle your library.
• You search your library for a basic land card and put it onto the battlefield, then shuffle your library.
 U 
Creature – Human Rebel
Haste
Overthrow — At the beginning of your postcombat main phase, if an opponent was dealt 4 or more combat damage this turn, that player discards a card.
3/2
 U 
Creature – Human Soldier
Abet 2 ({t}: When target creature attacks this turn, it gets +2/+0 and gains trample until end of turn. When that creature deals combat damage to a player, untap this.)
2/1
 C 
Artifact
{2}, Sacrifice Land Mine: If {r} was spent to activate this ability, it deals 3 damage to target opponent. If {g} was spent, put a +1/+1 counter on target creature. (Do both if {r}{g} was spent.)
 C 
Creature – Human Soldier
Retribution 1 (This creature enters the battlefield with a +1/+1 counter on it if you were dealt damage since your last end step.)
1/3
 C 
Enchantment – Aura
Flash
Enchant nonland permanent
When Gefjun Disturber enters the battlefield, tap enchanted permanent and remove it from combat.
Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.
 C 
Creature – Human Rebel
Revolution ({7}: Transform all Rebels you control.)
2/1
Respected Soldier
 
 C 
Colour indicator R Creature – Human Soldier
When this creature transforms into Respected Soldier, target creature can't block this turn.
2/3
 C 
Creature – Human Rebel
Revolution — Whenever another Rebel enters the battlefield under your control, target creature can't block this turn.
2/2
 C 
Creature – Human Soldier
Flying
Entitlement 2 (When Bloodthirsty Skyknight enters the battlefield, you may exile a permanent you control until Bloodthirsty Skyknight leaves the battlefield. If you do, put two +1/+1 counters on Bloodthirsty Skyknight.)
2/2
 C 
Creature – Human Soldier
Subjugate (You may pair this creature with another unpaired creature an opponent controls when either enters the battlefield. They remain paired for as long as both are on the battlefield.)
Subjugated creature gets -2/-0.
1/1
 C 
Creature – Human Soldier
Leadership (When this creature enters the battlefield, each creature you control gets +1/+1 until end of turn.)
2/2
 C 
Creature – Human Warrior
Led by Example – Whenever Inspired Protectors attacks or blocks along with a creature with greater power, regenerate target creature.
1/3
 C 
Creature – Human Soldier
Conquer — Whenever a permanent an opponent controls leaves the battlefield, that player loses 1 life.
2/1
 C 
Creature – Human Soldier
First strike
Entitlement 1 (When Cocky Knight enters the battlefield, you may exile a permanent you control until Cocky Knight leaves the battlefield. If you do, put a +1/+1 counter on Cocky Knight.)
1/1

Silvertongued Prince (rare)
Positional Gambit (uncommon)
Vicious Terrorist (uncommon)
Raid Coordinator (uncommon)
Land Mine (common)
Regiment Initiate (common)
Gefjun Disturber (common)
Freedom Fighter (common)
Insurgent Pathfinder (common)
Bloodthirsty Skyknight (common)
Occupation Grunts (common)
Harsh Taskmaster (common)
Inspired Protectors (common)
Vicious Imperialist (common)
Cocky Knight (common)