Code Geass archive: Virtual Booster
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Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Subjugate (You may pair this creature with another unpaired creature an opponent controls when either enters the battlefield. They remain paired for as long as both are on the battlefield.)
Whenever subjugated creature attacks or blocks, put two 1/1 white Soldier creature tokens onto the battlefield. 2/1
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Overthrow — At the beginning of your postcombat main phase, if an opponent was dealt 4 or more combat damage this turn and you've only had one combat phase this turn, untap all creatures you control. After this phase, there is an additional combat phase.
4/4
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Target opponent chooses one —
• You sacrifice a creature. Aggressive Gambit deals 4 damage divided as you choose among one or two target creatures of your choice. • Aggressive Gambit deals 3 damage to target creature of your choice. |
Whenever you cast a Geass spell that targets a creature an opponent controls, gain control of that creature until end of turn, untap it, and it gains haste until end of turn.
2/2
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Whenever this creature attacks, bluff for instants. (Defending player chooses one: this creature gets +1/+1 until end of turn; or the next time you cast an instant spell this turn, this creature gets +2/+2 until end of turn.)
1/2
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Reign (As you cast this, you may put a -1/-1 counter on a creature you control. If you do, gain 2 life.)
As long as you control a creature with a -1/-1 counter on it, Britannian Occupiers has vigilance. 2/4
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When Disruptive Task Force enters the battlefield, predict. (Choose a colour and a number.)
![]() 1/1
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Subjugate (You may pair this creature with another unpaired creature an opponent controls when either enters the battlefield. They remain paired for as long as both are on the battlefield.)
Whenever a creature paired with Incursion Force deals combat damage, you gain that much life. 2/4
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Sabotage creatures — Whenever a creature enters the battlefield under your opponent's control, you may reveal Black Knight Informant from your hand and pay
![]() ![]() 3/2
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Overwhelm (If you control more creatures than an opponent, this creature gets +1/+1.)
1/2
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Overthrow — At the beginning of your postcombat main phase, if an opponent was dealt 4 or more combat damage this turn, add
![]() ![]() 2/2
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Set in Motion (
![]() If you control a Mountain or a Plains, target creature gets +1/+0 and gains first strike until end of turn. |
Subjugate (You may pair this creature with another unpaired creature an opponent controls when either enters the battlefield. They remain paired for as long as both are on the battlefield.)
Subjugated creature gets -2/-0. 1/1
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Underdog — When Partisan Saboteur enters the battlefield, if you control fewer creatures than defending player, it deals 2 damage to target creature.
4/2
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Subversive Infiltrator can't be blocked by creatures with greater power.
Overthrow — At the beginning of your postcombat main phase, if an opponent was dealt 4 or more combat damage this turn, each player puts the top five cards of his or her library into his or her graveyard. 1/1
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Prison Warden
(rare, foil)
Rebel Strategist
(rare)
Aggressive Gambit
(uncommon)
Master Manipulator
(uncommon)
Battlefield Tactician
(uncommon)
Britannian Occupiers
(common)
Disruptive Task Force
(common)
Incursion Force
(common)
Black Knight Informant
(common)
Brutal Oppressor
(common)
Firebrand Revolutionary
(common)
Plan for Ambush
(common)
Occupation Grunts
(common)
Partisan Saboteur
(common)
Subversive Infiltrator
(common)