Code Geass archive: Virtual Booster
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Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Subjugate (You may pair this creature with another unpaired creature an opponent controls when either enters the battlefield. They remain paired for as long as both are on the battlefield.)
Whenever a creature paired with Incursion Force deals combat damage, you gain that much life. 2/4
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Overthrow — At the beginning of your postcombat main phase, if an opponent was dealt 4 or more combat damage this turn and you've only had one combat phase this turn, untap all creatures you control. After this phase, there is an additional combat phase.
4/4
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Abet 2 (
![]() 2/1
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When Canny Major enters the battlefield, predict. (Choose a colour and a number.)
Whenever an opponent casts a spell with the predicted colour and converted mana cost, target creature you control gains protection from the predicted colour until end of turn. 2/2
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Whenever you cast a Geass spell that targets a creature an opponent controls, gain control of that creature until end of turn, untap it, and it gains haste until end of turn.
2/2
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Oppression (This creature can't be blocked by creatures with toughness 1. Whenever this creature attacks, put a 1/1 red Rebel creature token onto the battlefield under defending player's control.)
3/2
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Overwhelm (If you control more creatures than an opponent, this creature gets +1/+1.)
1/2
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Revolution — Whenever another Rebel enters the battlefield under your control, target creature can't block this turn.
2/2
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Led by Example – Whenever Inspired Protectors attacks or blocks along with a creature with greater power, regenerate target creature.
1/3
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Subversive Infiltrator can't be blocked by creatures with greater power.
Overthrow — At the beginning of your postcombat main phase, if an opponent was dealt 4 or more combat damage this turn, each player puts the top five cards of his or her library into his or her graveyard. 1/1
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Subjugate (You may pair this creature with another unpaired creature an opponent controls when either enters the battlefield. They remain paired for as long as both are on the battlefield.)
![]() 1/1
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Flash
Enchant nonland permanent When Gefjun Disturber enters the battlefield, tap enchanted permanent and remove it from combat. Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated. |
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Overthrow — At the beginning of your postcombat main phase, if an opponent was dealt 4 or more combat damage this turn, add
![]() ![]() 2/2
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Subjugate (You may pair this creature with another unpaired creature an opponent controls when either enters the battlefield. They remain paired for as long as both are on the battlefield.)
Whenever a creature paired with Incursion Force deals combat damage, you gain that much life. 2/4
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Incursion Force
(common, foil)
Rebel Strategist
(rare)
Raid Coordinator
(uncommon)
Canny Major
(uncommon)
Master Manipulator
(uncommon)
Kewell Soresi
(common)
Brutal Oppressor
(common)
Insurgent Pathfinder
(common)
Inspired Protectors
(common)
Subversive Infiltrator
(common)
Detainment Officer
(common)
Gefjun Disturber
(common)
Land Mine
(common)
Firebrand Revolutionary
(common)
Incursion Force
(common)