Mashup: the Gathering Alpha
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Showing 37 of 37 Red cards
Go to section: Colourless (1) White (37) Blue (37) Black (39) Red (37) Green (38) Multicolour (2) Artifact (35) Land (12)
Show rarities: C U R M
, Sacrifice a Kobold: Deal 2 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.
0/1
Haste
Whenever a player casts a spell, sacrifice Bottled Desperation.
Whenever a player casts a spell, sacrifice Bottled Desperation.
8/8
Haste
When Breaching Goblin enters the battlefield, return a land you control to its owner's hand.
When Breaching Goblin enters the battlefield, return a land you control to its owner's hand.
For that one day, the world was his.
2/1
Flying
At the beginning of the end step, if you cast exactly one spell this turn, discard a card.
At the beginning of the end step, if you cast exactly one spell this turn, discard a card.
"The Elves train the Kjeldoran healers, while the Kjeldoran keep the Orcs at bay. It isn't fair!"
-Toothlicker Harj, Orcish Captain
-Toothlicker Harj, Orcish Captain
5/5
Target player sacrifices a permanent. Then that player may copy this spell and may choose a new target for that copy.
Defender, flying
The river diverged, and washed away the saint's holy relic long ago. A guardian angel hovers over where the staff rested, eager to protect nothing.
5/3
Flying
: Flip a coin. If you win, Dragon Prince gets +2/+0 until end of turn.
If you win a coin flip, put a +1/+1 counter on all dragons you control. If you lose a coin flip, sacrifice Dragon Prince.
: Flip a coin. If you win, Dragon Prince gets +2/+0 until end of turn.
If you win a coin flip, put a +1/+1 counter on all dragons you control. If you lose a coin flip, sacrifice Dragon Prince.
1/3
When Effigy Altruist dies, put three +1/+1 counters on target creature. That creature then deals damage to its controller equal to its power.
3/3
Destroy target artifact.
Put a -1/-1 counter on target creature.
Put a -1/-1 counter on target creature.
Defects? What defects? I only see shrapnel.
Whenever a creautre you control enters the battlefield, it gains haste until end of turn, unless an opponent pays .
"Nog has learned that Nog's worst enemy is Nogself."
-Nog, Goblin Berzerker
-Nog, Goblin Berzerker
You may put an artifact from your hand onto the battlefield. Then each player discards their hand and draws seven cards. Then, you may put an artifact from your hand onto the battlefield.
When Goblin Town Elder enters the battlefield, it deals 2 damage to target player.
"There are three good things about being old. No one bosses you around and people expect you to forget things."
- Wort, Boggart Auntie
- Wort, Boggart Auntie
2/2
Flying
When Goblin Vermin Tosser deals combat damage to an opponent, deal 1 damage to all non-flying creatures that player controls.
When Goblin Vermin Tosser deals combat damage to an opponent, deal 1 damage to all non-flying creatures that player controls.
The goblin word for "throwing diseased rats" is also the word for "flying".
1/2
Whenever a permanent is destroyed, shuffle it into it's owner's library. That player then exiles the top card of their library. If it is a permanent card, its owner puts that card onto the battlefield.
2/1
Hell's Toll Deal's 3 damage to target creature or player.
Sacrifice a creature: Return Hell's Toll from your graveyard to your hand. Use this ability only during your upkeep.
Sacrifice a creature: Return Hell's Toll from your graveyard to your hand. Use this ability only during your upkeep.
If a player would draw a card, instead that player sacrifices a permanent.
Sacrifice two permanents: Put the bottom card of your library into your hand.
Sacrifice two permanents: Put the bottom card of your library into your hand.
Deal 1 damage to target creature. That creature attacks this turn if able.
: Return Hook Yank from your graveyard to your hand.
: Return Hook Yank from your graveyard to your hand.
Horntangle deals 3 damage to target creature. Then Horntangle deals 3 damage to that creature's control if he or she gained life this turn
"I don't care what it is. If it's got horns, I won't go near it!"
- Norin, the Wary
- Norin, the Wary
Sacrifice Ice Blade Assassin: Deal damage to target creature equal to the number of creatures that came into play this turn.
A crowded street can be more dangeous than an empty one.
1/1
Haste
When Keld Shock Wave enters the battlefield, destroy target land and tap another target creature without flying.
When Keld Shock Wave enters the battlefield, destroy target land and tap another target creature without flying.
3/3
Intimidate
When Kobold Squadron or another Kobold enters the battlefield, put a +1/+1 counter on it for each Kobold you control.
When Kobold Squadron or another Kobold enters the battlefield, put a +1/+1 counter on it for each Kobold you control.
0/1
Add four mana of any combination of colors to your mana pool. Use this ability only to cast Kobold or Dragon spells, or activate abilities of Kobolds or Dragons.
Kobolds gain +1/+1 and can't be blocked except by two or more creatures.
Kobolds gain +1/+1 and can't be blocked except by two or more creatures.
Flying
When Malefaux deals combat damage to an opponent put two 0/1 colorless Kobold creature tokens ont the battlefield.
, Sacrifice a Kobold: Destroy target land.
, Exile Malefaux from your graveyard. Destroy two target lands.
When Malefaux deals combat damage to an opponent put two 0/1 colorless Kobold creature tokens ont the battlefield.
, Sacrifice a Kobold: Destroy target land.
, Exile Malefaux from your graveyard. Destroy two target lands.
5/5
Mogg Aeronaut can't block non-flying creatures.
: Mogg Aeronaut gains reach until end of turn.
: Mogg Aeronaut gains reach until end of turn.
"You think they cover their gliders with feathers for totemic reasons? You give them too much credit, Orim."
-Gerard, Capashen
-Gerard, Capashen
2/2
Protection from green
When Ogre Recluse enters the battlefield, put a 2/2 green wolf token with protection from blue into play.
When Ogre Recluse enters the battlefield, put a 2/2 green wolf token with protection from blue into play.
3/3
Choose one — After the next main phase, there is an additional combat phase followed by an additional main phase; or, Untap target creature. It gains haste until end of turn and must attack this turn, if able.
Entwine (Choose both if you pay the entwine cost.)
Entwine (Choose both if you pay the entwine cost.)
You may reveal this card from your opening hand. If you do put a 0/1 red Legendary Kobold token named Gnip into play with "Sacrifice Gnip: Gnip deals 1 damage to all non-flying creatures."
Deal X damage to all non-flying creatures.
Deal X damage to all non-flying creatures.
: Sandstone Gargoyle gets +1/+0 until end of turn.
The river writhed in its slimy bed,/ shrunk to a torturous, turbid thread;..
And still the wind, the ruthless wind, Khamsin,/ the wind from the desert blew in.
- Alfred, Lord Tennyson 'In Memorandum'
And still the wind, the ruthless wind, Khamsin,/ the wind from the desert blew in.
- Alfred, Lord Tennyson 'In Memorandum'
1/2
Whenever a player casts a green spell, you may gain 1 life.
, Sacrifice Slash and Burn Squad: Slash and Burn Squad Deals 1 damage to all blocking creatures.
, Sacrifice Slash and Burn Squad: Slash and Burn Squad Deals 1 damage to all blocking creatures.
2/2
Destroy target land. That land's controller must attack with a creature on his next turn, if able.
: Kobolds you control get +2/+1 until end of turn.
"The 'weapons' the Swineriders pass from one kobold to the next are toys. The real gift is conviction."
-Angus MacKenzie
-Angus MacKenzie
0/1
When you cast Telescopic Blast, if a single opponent has two or more non-basic permanents with the same name, copy Telescopic Blast. You may choose a new target for the copy.
Deal 2 damage to target creature or player.
Deal 2 damage to target creature or player.
, Discard a card: Draw a card. Sacrifice Transient Cave Pincher at end of turn.
0/1
Search your library for up to three basic Mountains, put them onto the battlefield, then shuffle your library. At the beginning of the end step, sacrifice those lands.
All Kobolds you control (including Vent Runner Captain) get +1/+1 and can't be blocked except by two or more creatures.
: Vent Runner Captain Loses all abilities until end of turn. Any player may activate this ability.
: Vent Runner Captain Loses all abilities until end of turn. Any player may activate this ability.
0/1
Each player sacrifices all land they control, then reveal the top seven cards of their libraries. Those players put all basic land cards revealed this way onto the battlefield, and draw the remainder.
"Oh, I like rock. But sometimes it needs to be put in it's place."
-Orvin, Dwarven Blastminer
-Orvin, Dwarven Blastminer
Go to section: Colourless (1) White (37) Blue (37) Black (39) Red (37) Green (38) Multicolour (2) Artifact (35) Land (12)
Show rarities: C U R M
Mashup: the Gathering Alpha: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
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last 2011-07-29 22:57:40 by jmgariepy