Mashup: the Gathering Alpha
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Skeleton |
Showing 35 of 35 Artifact cards
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Show rarities: C U R M







When Calculated Broodmate attacks or blocks, remove a charge counter from it. If you can't, return Calculated Broodmate to its owner's hand.
: Put a charge counter on Calculated Broodmate.

4/4
Equip
Equip to a Druid
Equipped creature gets +2/+2 and gains vigilance.
As long as an opponent has 21 or more life, the equipped creature gains "
: Draw a card."

Equip to a Druid

Equipped creature gets +2/+2 and gains vigilance.
As long as an opponent has 21 or more life, the equipped creature gains "


Put two -1/-1 counters on Cinderplush Doll: Untap Cinderplush Doll.
The doll landed with a smack, shooting out billows of smoke and grime. When the air cleared, the witch was gone. And so was Autumn.
3/2
Cogroom enters the battlefield with three Pupa counters on it. When Cogroom has no Pupa counters on it, sacrifice it, and put a 4/4 green Insect creature token with flying on the battlefield.
, Remove a Pupa Counter from Cogroom: Look at the top five cards of your library. You may put them on the top or bottom of your library in any order.
Pay 1 life: Put a Pupa counter on Cogroom.

Pay 1 life: Put a Pupa counter on Cogroom.
Equip
Equipped creature gets +0/+X, where X is equal to the number of artifacts you control.

Equipped creature gets +0/+X, where X is equal to the number of artifacts you control.
When fully powered, the plates shift to protect the wearer, as if alive.
Kobolds you control get +2/+0 and have haste.
At the begging of your end of turn step, if you did not cast a Kobold this turn, draw a card.
At the begging of your end of turn step, if you did not cast a Kobold this turn, draw a card.
"We should advance. How many can there be?"
- Bearand the Bold
- Bearand the Bold
Flying
Whenever an opponent casts a spell, put two +1/+1 counters on Dervish Scimitar.
At the beginning of your end step, remove all counters from Dervish Scimitar.
Whenever an opponent casts a spell, put two +1/+1 counters on Dervish Scimitar.
At the beginning of your end step, remove all counters from Dervish Scimitar.
You think it dances because it's merry? That sword is tortured with magic, and quivers at the chance to kill a sorcerer.
1/5






Equip
Equip to a Dragon
Equipped creature gets +5/+5.
Whenever the equipped creature dies, you may distribute five +1/+1 counters among any number of target creatures.

Equip to a Dragon

Equipped creature gets +5/+5.
Whenever the equipped creature dies, you may distribute five +1/+1 counters among any number of target creatures.
At the beginning of your upkeep, you may put a 3/3 Golem artifact creature token onto the battlefield. If you do, end the turn.
The golems assembled at a terrifying pace. In the end, the artificer realized his last chance at stopping the machine was the moment he turned it on.
As long as you control three or fewer lands, Firewick Sharer gains haste.
: Add
or
to your mana pool.



3/1
At the beginning of your upkeep, if you have three or fewer cards in hand, put a 1/1 white Knight token into play.

,
: Redirect all combat damage that would be dealt to target creature this turn, to target Knight.



When Gilded Zephyr attacks, reveal the top card of your library. If that card is an artifact, target creature gets +1/+1 and gains flying until end of turn.
If only the ship were as practical as its crew.
2/2
Glass Colossus doesn't untap during the untap step.
Trample
: Untap Glass Colossus.
Trample

"I'd say 'if you break this one, I'll have your head', but the giant shards of glass will probably do my job for me."
-Griddlepop, Izzet Operations Manager
-Griddlepop, Izzet Operations Manager
6/2
As long as you control three or fewer lands, when Gnawedidea Sharer deals combat damage to an opponent, draw a card, then discard a card at random.
: Add
or
to your mana pool.



2/1
When Gravesoil Sharer enters the battlefield, as long as you control three or fewer lands, reveal the top five cards of your library. Target opponent puts those cards back in any order, then you draw a card.
: Add
or
to your mana pool.



1/2
Whenever an opponent plays a land, choose one – Mishra Golem permanently gains flying, first strike or trample; or put two +1/+1 counters on Mishra Golem.
5/5
Equip
Equip to a Zombie
Equipped creature gets +1/+2 and has deathtouch.
Whenever you return a card from your graveyard to your hand, the equipped creature gets +2/+2 until end of turn.

Equip to a Zombie

Equipped creature gets +1/+2 and has deathtouch.
Whenever you return a card from your graveyard to your hand, the equipped creature gets +2/+2 until end of turn.






When Phyrexian Lava Engine dies, each opponent sacrifices a land, and Phyrexian Lava Engine deals 5 damage to each of those player.
3/4

When Salvagegrain Sharer enters the battlefield, as long as you control three or fewer lands, each player gains 5 life.
: Add
or
to your mana pool.



1/1
Equip
When equipped creature becomes blocked, for each creature that blocks it, it gets +2/+2 and has trample until end of turn.
, Discard a card: Target creature must block equipped creature.

When equipped creature becomes blocked, for each creature that blocks it, it gets +2/+2 and has trample until end of turn.















When Sursi Thickethoof attacks, up to three target creatures can't block Sursi Thickethoof, unless they block it together.
In Sursi, a tribute. Elsewhere, a terror.
1/2



It's all fun and games when someone loses an eye.
Equip
Equip to a Knight
Equipped creature gets +3/+0 and has first strike.
As long as you control at least seven lands, the equipped creature has double strike.

Equip to a Knight

Equipped creature gets +3/+0 and has first strike.
As long as you control at least seven lands, the equipped creature has double strike.
When Thornsword Sharer enters the battlefield, as long as you control three or fewer lands, destroy target Kobold.
: Add
or
to your mana pool.



2/2
Defender
: Prevent the next 1 damage that would be dealt to Tubes of Kroog.

Among the first defenses Urza devised were the Tubes of Kroog. Once their place was secured, the tubes telescoped, blotting out every hope of sunlight.
0/3
Equip
Equipped creature gets +2/+2 and has intimidate.
Whenever the Equipped creature deals combat damage to an player, sacrifice War Flag. If you do, destroy target creature that player controls.

Equipped creature gets +2/+2 and has intimidate.
Whenever the Equipped creature deals combat damage to an player, sacrifice War Flag. If you do, destroy target creature that player controls.
When you cast Zōtōmaro, search your library for three cards that share a name, plus one additional card. Target opponent chooses one of those cards. Put all cards that share a name with the chosen card in your graveyard, and the rest in your hand. Shuffle your library.
Zōtōmaro's power and toughness are each equal to the number of cards in your hand.
Zōtōmaro's power and toughness are each equal to the number of cards in your hand.
*/*
Go to section: Colourless (1) White (37) Blue (37) Black (39) Red (37) Green (38) Multicolour (2) Artifact (35) Land (12)
Show rarities: C U R M
Mashup: the Gathering Alpha: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Skeleton |
Equip to a Spirit
Equipped creature gets +0/+2 and gains defender.
As long as all opponents control no untapped creatures, equipped creature gets +5/+0, gains flying and loses defender.
last 2011-11-25 10:39:41 by jmgariepy