Mashup: the Gathering Alpha
Mashup: the Gathering Alpha: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Skeleton |
Showing 37 of 37 Blue cards
Go to section: Colourless (1) White (37) Blue (37) Black (39) Red (37) Green (38) Multicolour (2) Artifact (35) Land (12)
Show rarities: C U R M
, , Add a Time counter to Bazaar Sifter: Draw two cards, then discard three cards.
, , Remove a Time counter from Bazaar Sifter: Draw three cards, then discard a card.
, , Remove a Time counter from Bazaar Sifter: Draw three cards, then discard a card.
1/1
Flying
Whenever a player plays a black spell, you may gain 1 life.
Whenever a player plays a black spell, you may gain 1 life.
2/4
Choose One – Draw two cards; or, search through your library for a card with a converted mana cost of 3, reveal it, put it in your hand, then shuffle your library.
Derelict Crew cannot be blocked by non-Spirit creatures.
Up from the depths rose The Bonny May. The ship passed through us and our crew writhed at the touch of the damned.
3/2
Derelict Ghost Ship cannot attack unless defending player controls an Island.
: Derelict Ghost Ship gets +1/+1 until end of turn.
: Derelict Ghost Ship gets +1/+1 until end of turn.
One hundred hands to man the ship, but not a soul to steer her.
0/4
When Doomed Oracle enters the battlefield, draw a card.
When Doomed Oracle dies, counter target spell.
When Doomed Oracle dies, counter target spell.
Oh, look. Another prophecy of death.
1/1
Look at a number of cards on top of your library equal to the amount of damage dealt to target player this turn. Put one in your hand, then exile the rest.
As long as Helmken Vodalian can block an attacking creature, it can block any attacking creature.
"Whether informed by books or scouts, all knowledge prevents disaster."
0/3
Whenever you draw a card, you may have target player put the top card of his or her library into his or her graveyard.
Equally strange is Mazemaster music. The melodies are so complicated, even the Minotaurs find it difficult to escape.
2/3
Choose one — Target spell or permanent becomes the color of your choice. (This effect does not end); or counter target spell if it is red.
Entwine (Choose both if you pay the entwine cost.)
Entwine (Choose both if you pay the entwine cost.)
Counter target spell. Players can't cast spells that share a color with the countered spell this turn.
I don't need to know why you're doing it! I just need to know you won't do it!
Target creature becomes a 4/4 blue Spirit and gains flying until end of turn. Then, any player may pay . If a player does, they put a copy of this spell on the stack and may choose a new target for that copy.
When Jade Raider becomes blocked, it becomes an enchantment until the beginning of your next upkeep.
"They say Crabmen are skittish. But there was one of him, and only five of us. I don't like those odds."
-Norin, the Wary
-Norin, the Wary
3/7
All Kobolds gain flying.
Don't worry. If I forget which order the spells are to be cast in, we'll have miles before we hit the ground.
0/1
Return a creature you control to your hand. If you do, put a 4/4 blue Spirit creature token into play.
Until end of turn, whenever you cast an Instant spell, put a 4/4 blue Spirit creature token into play.
Until end of turn, whenever you cast an Instant spell, put a 4/4 blue Spirit creature token into play.
Enchant Creature
When Natural Follower enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during the untap step.
Whenever a creature you control attacks, untap enchanted creature.
When Natural Follower enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during the untap step.
Whenever a creature you control attacks, untap enchanted creature.
Defender
Return two lands you control to their owner's hand: Regenerate Post-Mortem Phantasm. Any player may activate this ability.
Whenever Post-Mortem Phantasm is regenerated, target opponent gains control of it.
Return two lands you control to their owner's hand: Regenerate Post-Mortem Phantasm. Any player may activate this ability.
Whenever Post-Mortem Phantasm is regenerated, target opponent gains control of it.
3/2
, Sacrifice Refuting Blaze: Counter target spell unless it's controller pays for each card named Refuting Blaze that died this turn.
And in ancient halls,
wise old men made hot debate,
setting things ablaze.
wise old men made hot debate,
setting things ablaze.
0/3
Tapped-landwalk
Tap an untapped Spirit you control: Restless Lord gets +1/+1 until end of turn.
Tap an untapped Spirit you control: Restless Lord gets +1/+1 until end of turn.
3/3
Whenever you cast an Instant or a spell with flash, counter target activated ability.
Flying
Whenever an opponent plays a spell, make a copy of Snippity Chronozoa unless he pays .
Whenever an opponent plays a spell, make a copy of Snippity Chronozoa unless he pays .
3/3
Flash, flying
When Solution Sphinx enters the battlefield, reveal cards from the top of your library until you reveal a creature. Put that creature onto the battlefield and you may choose to redirect any number of spells to target it. Then, shuffle your library. At end of turn, sacrifice the creature put on the battlefield in this way.
When Solution Sphinx enters the battlefield, reveal cards from the top of your library until you reveal a creature. Put that creature onto the battlefield and you may choose to redirect any number of spells to target it. Then, shuffle your library. At end of turn, sacrifice the creature put on the battlefield in this way.
5/4
: Target attacking or blocking creature gets -2/-0 until end of turn.
Don't fight Spellbow Sappers with a weapon more complicated than a club. Every shot they sink into you makes you lazier and... laz...
1/2
Whenever you cast an Instant or a spell with flash, Spelltouched Familiar gets +1/+2 until end of turn.
"Reality is a conspiracy. Nature is a lie. Trust in your mind to pierce through the veil of this world."
—Welnya, Mystical Tutor
—Welnya, Mystical Tutor
1/1
Mountainwalk
"It was only a short jump..."
2/2
Reveal the top card of your library. If it's a land, take an additional turn after this one. Otherwise, return Step Ahead to its owner's hand.
When Stitchdogs of Myth attacks, put four 1/3 blue Hound creature tokens into play tapped and attacking, then separate these five creatures into two piles. When a creature blocks a creatures in one of those piles, that creature blocks all of the creatures in that pile. Sacrifice those tokens at end of turn.
1/3
Return all artifacts and enchantments to their owner's hand.
"We have no need for added variables. What we need is an elegant plan and the superiority of logic."
- Braids, Conjurer Adept
- Braids, Conjurer Adept
When Temple Geist Whisperer attacks, put a 4/4 blue Spirit creature token into play. Sacrifice that Spirit at the beginning of your next upkeep.
Sacrifice two Spirits: Put a 4/4 blue Spirit creature token into play.
Sacrifice two Spirits: Put a 4/4 blue Spirit creature token into play.
2/2
Whenever Teshev Brinebolts attacks, you may untap target tapped creature. Teshev Brinebolts gets +X/+X until end of turn, where X is the untapped creature's power.
"Yes! You, as well! Come face me!"
2/2
Exile target attacking creature. During that creature's controller's next attack step, put that creature onto the battlefield tapped and attacking. That creature cannot be blocked that turn.
All creatures have "Whenever a creature dies, instead, exile it and all creatures become copies of that creature, except they are Spirits in addition to their other types and gain this ability."
3/3
, : Exile five target cards in your graveyard. Your opponent chooses one permanent card from among them. If he or she does, Truthiness Welder becomes a copy of that card, except it gains this ability.
1/4
Defender
When Wall of Horizons blocks a creature, exile Wall of Horizons and all creatures it is blocking. Return those creatures to the battlefield at end of turn.
When Wall of Horizons blocks a creature, exile Wall of Horizons and all creatures it is blocking. Return those creatures to the battlefield at end of turn.
The spear of time thrusts; and having spent, moves on: Nor all your wit shall call it back until it hits.
2/3
Return target creature to its owner's hand. Then, if that player has three or fewer cards in his or her hand, you may return up to one other target creature to its owner's hand.
Protection from Instants
Using that tone won't process your forms any faster. Now, what was your name again?
4/3
Go to section: Colourless (1) White (37) Blue (37) Black (39) Red (37) Green (38) Multicolour (2) Artifact (35) Land (12)
Show rarities: C U R M
Mashup: the Gathering Alpha: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Skeleton |
Whenever you cast an Instant or a spell with flash, you may switch the power and toughness of target creature until end of turn.
last 2012-07-14 04:52:23 by jmgariepy