Melody
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Mechanics | Skeleton | White Commons | Blue Commons | Black Commons | Red Commons | Green Commons | Multicolor Commons | Artifact Commons |
Showing 38 of 38 Blue cards
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Show rarities: C U R M
Counter target spell unless its controller pays for each spell they've cast this turn.
Melody — If you’ve cast another spell this turn, draw a card.
Melody — If you’ve cast another spell this turn, draw a card.
"Nice tune; let me see what I can do with it."
Flying
Whenever you cast a spell with converted mana cost 6 or greater, gets +6/+6 until end of turn.
Whenever you cast a spell with converted mana cost 6 or greater, gets +6/+6 until end of turn.
“You must strengthen the mind before you can expect to strengthen the body.”
1/1
Flash
Flying
When Aven Retriever enters the battlefield, you may return a creature you control to its owner's hand.
Flying
When Aven Retriever enters the battlefield, you may return a creature you control to its owner's hand.
3/2
, , Discard a card: Target creature is unblockable this turn.
2/1
Choose one — Tap all creatures target player controls; or tap all lands target player controls.
Melody — If you've cast another spell this turn, that player skips his or her next untap step.
Melody — If you've cast another spell this turn, that player skips his or her next untap step.
Draw two cards.
Melody — If you've cast another spell this turn, draw three cards instead.
Melody — If you've cast another spell this turn, draw three cards instead.
You may have Displaced Doppelgänger enter the battlefield as a copy of any face-up exiled creature card.
0/0
Flying
: Target land becomes the basic land type of your choice until end of turn.
: Target land becomes the basic land type of your choice until end of turn.
1/1
Flying, Rhythm (Whenever you cast a spell, you may untap this creature.)
Drowsy Heron doesn't untap during your untap step.
Drowsy Heron doesn't untap during your untap step.
3/3
Creatures you control gain Rhythm until end of turn.
Counter target spell an opponent controls. You can't cast spells during that player's next turn.
"You can do better than that, can't you?"
Rhythm (Whenever you cast a spell, you may untap this creature.)
, : Choose a permanent target player controls, then choose a permanent of the same type that another target player controls. Those players exchange control of those permanents.
, : Choose a permanent target player controls, then choose a permanent of the same type that another target player controls. Those players exchange control of those permanents.
2/3
Delve (You may exile any number of cards in your graveyard as you cast this spell. It costs less to cast for each card exiled this way.)
When Keeper of the Sacred Mind enters the battlefield, draw a card for each exiled card you own.
When Keeper of the Sacred Mind enters the battlefield, draw a card for each exiled card you own.
3/3
Look at target opponent's hand, then look at the top five cards of your library and put them back in any order.
: Until end of turn, whenever target Bird creature you control deals damage to a player, draw a card.
As age crept upon him, the thief turned to his favorite pet to steal in his stead.
1/1
Target spell resolves.
When Merchant's Urchin enters the battlefield, draw a card then discard a card.
0/2
Untap up to three target attacking creatures and remove them from combat.
At the beginning of your upkeep, each player returns a creature he or she controls to its owner's hand unless he or she pays .
1/2
Rhythm (Whenever you cast a spell, you may untap this creature.)
, tap two untapped creatures you control: Return target nonland permanent to its owner's hand.
, tap two untapped creatures you control: Return target nonland permanent to its owner's hand.
1/3
Delve (You may exile any number of cards in your graveyard as you cast this spell. It costs less to cast for each card exiled this way.)
Return target permanent to its owner's hand.
Return target permanent to its owner's hand.
Players can't cast spells that don't share a color with the spell they've most recently cast this turn.
Delve (You may exile any number of cards in your graveyard as you cast this spell. It costs less to cast for each card exiled this way.)
Draw three cards, then discard two cards. If you paid six or more mana to cast Sacred Sifting, you may repeat this process one more time.
Draw three cards, then discard two cards. If you paid six or more mana to cast Sacred Sifting, you may repeat this process one more time.
Islandwalk, Rhythm (Whenever you cast a spell, you may untap this creature.)
Whenever Sea Merchant becomes untapped, draw a card, then discard a card.
Whenever Sea Merchant becomes untapped, draw a card, then discard a card.
2/1
Enchant creature
Enchanted creature has rhythm. (Whenever you cast a spell, you may untap this creature.)
Enchanted creature doesn't untap during its controller's untap step.
Enchanted creature has rhythm. (Whenever you cast a spell, you may untap this creature.)
Enchanted creature doesn't untap during its controller's untap step.
Return target instant or sorcery card from your graveyard to your hand.
Melody — If you've cast another spell this turn, put this card into your hand as it resolves.
Melody — If you've cast another spell this turn, put this card into your hand as it resolves.
Flying
Sacrifice Spiketail Hawk: Counter target spell unless its controller pays .
Sacrifice Spiketail Hawk: Counter target spell unless its controller pays .
2/2
Islandwalk
When Spiralseer enters the battlefield, shuffle your graveyard into your library, then draw a card.
When Spiralseer enters the battlefield, shuffle your graveyard into your library, then draw a card.
3/3
Choose one — Counter target noncreature spell; or return target creature an opponent controls to its owner's hand.
"I care not what you think you've done, but rather what you think you're planning."
— Humair Jeet, Themestrian Inspector
— Humair Jeet, Themestrian Inspector
Sway of Opinion costs less to cast if you control at least three more creatures than each opponent.
Gain control of target permanent. (This effect lasts indefinitely.)
Gain control of target permanent. (This effect lasts indefinitely.)
Enchant creature
Enchanted creature has ", : Draw a card."
Enchanted creature has ", : Draw a card."
Each player puts the top ten cards of his or her library into his or her graveyard.
Choose one — Draw a card, then discard a card; or switch target creature's power and toughness until end of turn; or target player puts the top five cards of his or her library on the bottom of their library.
Rhythm (Whenever you cast a spell, you may untap this creature.)
Whenever Tremulous Aquamoeba becomes untapped, you may switch its power and toughness until end of turn.
Whenever Tremulous Aquamoeba becomes untapped, you may switch its power and toughness until end of turn.
1/4
2/5
Flying
Whenenever Wandering Merna enters the battlefield or attacks, creatures you control gain flying until end of turn.
Whenenever Wandering Merna enters the battlefield or attacks, creatures you control gain flying until end of turn.
5/5
Rhythm (Whenever you cast a spell, you may untap this creature.)
1/1
Go to section: White (38) Blue (38) Black (38) Red (38) Green (38) Multicolour (38) Artifact (39) Land (13)
Show rarities: C U R M
Melody: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | White Commons | Blue Commons | Black Commons | Red Commons | Green Commons | Multicolor Commons | Artifact Commons |
Whenever you cast a spell, Adama is unblockable until end of turn.