Melody
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Mechanics | Skeleton | White Commons | Blue Commons | Black Commons | Red Commons | Green Commons | Multicolor Commons | Artifact Commons |
Showing 38 of 38 Green cards
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Show rarities: C U R M
6/4
Target creature gets +3/+3 until end of turn.
Melody — If you've cast another spell this turn, you may have that creature assign combat damage as if it weren't blocked this turn.
Melody — If you've cast another spell this turn, you may have that creature assign combat damage as if it weren't blocked this turn.
, Discard a card: Berserk Rootwalla gains trample and gets +X/+0 until end of turn, where X is its power. Activate this ability only once each turn.
2/1
Whenever you cast a spell with converted mana cost 6 or greater, draw a card.
4/3
Rhythm (Whenever you cast a spell, you may untap this creature.)
: Add one mana of any color to your mana pool.
: Add one mana of any color to your mana pool.
0/1
Trample, Rhythm (Whenever you cast a spell, you may untap this creature.)
Whenever Circadian Behemoth becomes untapped, it gets +3/+3 until end of turn.
Whenever Circadian Behemoth becomes untapped, it gets +3/+3 until end of turn.
5/5
Enchant creature
Whenever enchanted creature attacks, add to your mana pool.
Whenever enchanted creature becomes untapped, it gets +2/+2 until end of turn.
Whenever enchanted creature attacks, add to your mana pool.
Whenever enchanted creature becomes untapped, it gets +2/+2 until end of turn.
Rhythm (Whenever you cast a spell, you may untap this creature.)
Whenever Circadian Protector becomes untapped, it gets +1/+1 until end of turn.
Whenever Circadian Protector becomes untapped, it gets +1/+1 until end of turn.
2/2
Destroy target artifact. Add to your mana pool.
, Sacrifice Dune Recluse: Destroy target creature with flying.
What it lacks in reach it makes up for with a vicious bite.
1/3
Delve (You may exile any number of cards in your graveyard as you cast this spell. It costs less to cast for each card exiled this way.)
Goyfgoyf's power and toughness are each equal to the number of exiled cards.
Goyfgoyf's power and toughness are each equal to the number of exiled cards.
*/*
When Greenhouse Caretaker enters the battlefield, put a 1/1 green Saproling creature token onto the battlefield for each creature card in your graveyard.
Saproling creatures you control get +1/+1.
Saproling creatures you control get +1/+1.
1/1
Enchanted creatures you control have trample.
4/4
Choose one — Return target land card from your graveyard to your hand; or add one mana of any color to your mana pool; or put a land from your hand onto the battlefield.
Whenever you cast a spell, if it's the second spell you've cast this turn, you may search your library for a land card and put it onto the battlefield. Then shuffle your library.
3/2
Enchant creature
Enchanted creature gets +3/+3 and has trample.
Enchanted creature must be blocked if able.
Enchanted creature gets +3/+3 and has trample.
Enchanted creature must be blocked if able.
As an additional cost to cast Molecular Reconstruction, sacrifice a creature.
Choose one — Add to your mana pool equal to the sacrificed creature’s power plus its toughness; or search your library for a creature with the same total power and toughness and put it onto the battlefield. Then shuffle your library.
Choose one — Add to your mana pool equal to the sacrificed creature’s power plus its toughness; or search your library for a creature with the same total power and toughness and put it onto the battlefield. Then shuffle your library.
When Nourishing Mozgul is put into your graveyard from anywhere, you may add one mana of any color to your mana pool.
2/2
Sacrifice Ohgun Naturalist: Put two 1/1 green Saproling creature tokens onto the battlefield.
1/1
"Deep within the forest of Ohgun, beside a bubbling, burbling stream, lay a monk of the Ostuman order, wrapped in a curious dream..."
— Traditional opening of an Ohgun folk tale
— Traditional opening of an Ohgun folk tale
2/2
Enchant land
When Pelora's Blessing enters the battlefield, choose a color.
Whenever enchanted land is tapped for mana, its controller adds one mana of the chosen color to his or her mana pool.
When Pelora's Blessing enters the battlefield, choose a color.
Whenever enchanted land is tapped for mana, its controller adds one mana of the chosen color to his or her mana pool.
For each permanent type you control, you may put a card of the same type from your hand onto the battlefield.
Melody — If you’ve cast another spell this turn, you may repeat this process two more times.
Melody — If you’ve cast another spell this turn, you may repeat this process two more times.
Until end of turn, if a spell or ability an opponent controls causes you to discard a creature card, put that card onto the battlefield instead of putting it into your graveyard.
Whenever a nontoken creature you control dies, you may put a token onto the battlefield that is a copy of that creature.
4/4
Delve (You may exile any number of cards in your graveyard as you cast this spell. It costs less to cast for each card exiled this way.)
Creatures your opponents control lose flying until end of turn.
Creatures your opponents control lose flying until end of turn.
Until end of turn, creatures you control get +1/+1 for each color among permanents you control.
Melody — If you've cast another spell this turn, creatures you control are every color until end of turn.
Melody — If you've cast another spell this turn, creatures you control are every color until end of turn.
Tap an untapped creature you control: Target Forest becomes a 3/3 green Ape creature with trample until end of turn.
Delve (You may exile any number of cards in your graveyard as you cast this spell. It costs less to cast for each card exiled this way.)
Target creature gets +2/+2 and gains trample until end of turn. If you paid six or more mana to cast Release Tension, that creature gets an additional +2/+2 until end of turn for each creature blocking it.
Target creature gets +2/+2 and gains trample until end of turn. If you paid six or more mana to cast Release Tension, that creature gets an additional +2/+2 until end of turn for each creature blocking it.
When Rootsetter enters the battlefield, you may search your library for a Forest card, reveal it, then put it into your hand. If you do, shuffle your library.
1/1
Reach, Rhythm (Whenever you cast a spell, you may untap this creature.)
2/5
Choose one — Target creature gets +1/+1 until end of turn for each Forest you control; or Forests you control become 1/1 green Dryad creatures until end of turn.
Trample
Delve (You may exile any number of cards in your graveyard as you cast this spell. It costs less to cast for each card exiled this way.)
Delve (You may exile any number of cards in your graveyard as you cast this spell. It costs less to cast for each card exiled this way.)
4/2
Vigilance
Whenever you cast a spell, all creatures able to block Ward of the Wilds do so this turn.
Whenever you cast a spell, all creatures able to block Ward of the Wilds do so this turn.
5/5
Destroy target noncreature permanent.
Melody — If you’ve cast another spell this turn, draw two cards.
Melody — If you’ve cast another spell this turn, draw two cards.
When Wasteland Soothsayer enters the battlefield, reveal the top three cards of your library. You may put a creature or land card revealed this way into your hand and the rest into your graveyard.
3/2
Put two 2/2 green Wolf creature tokens onto the battlefield.
Melody — If you've cast another spell this turn, put two 3/3 green Elephant creature tokens onto the battlefield instead.
Melody — If you've cast another spell this turn, put two 3/3 green Elephant creature tokens onto the battlefield instead.
Whenever a creature you control becomes untapped, you may gain 1 life.
3/3
Go to section: White (38) Blue (38) Black (38) Red (38) Green (38) Multicolour (38) Artifact (39) Land (13)
Show rarities: C U R M
Melody: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | White Commons | Blue Commons | Black Commons | Red Commons | Green Commons | Multicolor Commons | Artifact Commons |
Enchanted creature can't attack and its activated abilities can't be activated.
last 2011-07-19 15:35:55 by Alex