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Showing 39 of 39 Artifact cards
Go to section: White (38) Blue (38) Black (38) Red (38) Green (38) Multicolour (38) Artifact (39) Land (13)
Show rarities: C U R M
Equipped creature gets +1/+1 for each other Soldier or Knight creature you control.
Equip
Equip



When Closed Eye Cipher enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, put a charge counter on Closed Eye Cipher, then each player draws cards equal to the number of charge counters on Closed Eye Cipher.
Whenever a player casts a spell of the chosen color, put a charge counter on Closed Eye Cipher, then each player draws cards equal to the number of charge counters on Closed Eye Cipher.
If a spell would cause you to choose a single mode, you may choose every mode instead.
2/1
Dün Golem is indestructible.
Whenever you cast a spell, Dün Golem gets +1/+1 until end of turn.
Whenever you cast a spell, Dün Golem gets +1/+1 until end of turn.
1/1
Equipped creature has deathtouch and “
: Destroy target creature that was dealt damage this turn.”
Equip—Sacrifice a creature you control.


Equip—Sacrifice a creature you control.
Flying, defender
As long as you control no untapped lands, Eye of Nakhtathan loses defender.
As long as you control no untapped lands, Eye of Nakhtathan loses defender.
4/4
Equipped creature has haste.
Whenever you cast an instant or sorcery spell spell, equipped creature gets +2/+0 until end of turn.
Equip
Whenever you cast an instant or sorcery spell spell, equipped creature gets +2/+0 until end of turn.
Equip

Equipped creature has trample.

: Add one mana of any color to your mana pool for each damage dealt by equipped creature to a player this turn. Activate this ability only once each turn.
Equip


Equip

Equipped creatures gets +2/+2 and has "
,
: This creature fights another target creature." (Each creature deals damage equal to its power to the other.)
Equip



Equip

When Heptra Illuminad enters the battlefield, for each color of mana spent to cast it, add one mana of that color to your mana pool.
3/3
Heratian Aeris can be attached only to a creature with power 2 or less.
Equipped creature has flying.
Equip
Equipped creature has flying.
Equip

Trample
You may cast Heratian Dreadnought from exile, but not from anywhere else.
Heratian Dreadnought cannot enter the battlefield unless it was cast from exile.
You may cast Heratian Dreadnought from exile, but not from anywhere else.
Heratian Dreadnought cannot enter the battlefield unless it was cast from exile.
12/12
Spells you cast cost
less to cast for each spell you have cast this turn.
Whenever you tap a land for mana, you lose 1 life.

Whenever you tap a land for mana, you lose 1 life.
Whenever you cast a spell, you may put a charge counter on Heratian Televask.
Remove X charge counters from Heratian Televask,
: Put a creature card with converted mana cost X from your hand onto the battlefield.
Remove X charge counters from Heratian Televask,
























Whenever equipped creature becomes untapped, you may untap target creature you control.
Whenever equipped creature becomes tapped, you may tap target creature an opponent controls.
Equip
Whenever equipped creature becomes tapped, you may tap target creature an opponent controls.
Equip

A harsh whirring of golden gears produces a bark that’s most definitely worse than its owner’s bite.
3/2
When Memory Sieve enters the battlefield, draw a card.
, exile Memory Sieve: Shuffle your graveyard into your library.

Flying
:Target player reveals the top card of their library. If it’s a multicolored card, that player puts it into his or her hand. Otherwise, that player puts it into his or her graveyard and loses 2 life.

1/2
Equipped creature is unblockable.

: Copy target instant or sorcery spell that targets the equipped creature. You may choose new targets for the copy.
Equip


Equip

As long as you control no untapped lands, creatures you control get +0/+2.
Guardians of Themestria’s underclass, they provide a shield when the public is at its weakest.
4/5
As long as you control a Knight, Programmable Automaton gets +1/+1 and is a Soldier in addition to any other type.
2/2
As long as you control no untapped lands, equipped creature gets +2/+0.
Equip
Equip




Flying
Discard a card: Stealth Glider can't be blocked except by creatures with reach until end of turn.
Discard a card: Stealth Glider can't be blocked except by creatures with reach until end of turn.
2/1
Stolen Prototype can’t block and must attack alone.
5/3
Equipped creature has vigilance.

: The next time combat damage would be dealt to equipped creature this turn, that damage is dealt to target creature or player instead.
Equip


Equip

Whenever a nontoken creature not named Tombstone Spider dies, you may pay
. If you do, put a token that's a copy of Tombstone Spider onto the battlefield.

"Said to 'multiply much as the dead do'."
— Talbot Merryweather, Highland zoologist
— Talbot Merryweather, Highland zoologist
0/1

When Voidoid dies, exile each player's graveyard.
1/1
Go to section: White (38) Blue (38) Black (38) Red (38) Green (38) Multicolour (38) Artifact (39) Land (13)
Show rarities: C U R M
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Mechanics | Skeleton | White Commons | Blue Commons | Black Commons | Red Commons | Green Commons | Multicolor Commons | Artifact Commons |
last 2012-02-07 14:26:05 by M_Houlding