Melody: Recent Activity
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Recent updates to Melody: (Generated at 2026-01-30 23:51:34)
I would hope the amount of people who might get confused about that is very small.
It was primarily intended as a counter to the abundance of graveyard-shuffling effects, but I've slowly been cutting back on those. But I think its inability to be proactively activated may help it stick around in this form.
I like it. People might get confused whether two of them can activate each other though. (They can't.)
Straightforward Alpha Myr reprint.
Reminiscent of Heap Doll. More powerful but harder to trigger - much harder, given when you need it.
@ L2i0n0k7 - Mission accomplished.
@ jmgariepy - At the moment there's an absurd amount of Melody-facilitators, but few cantrips, so cards like this have been pushed pre-testing as a form of common card advantage to offset the presumed rapid depletion of each player's hand.
I'm hoping to get the first round of playtesting underway as soon as I have a full common run.
Fair enough. Melody itself seems tricky to gauge, since it depends highly on the other cards in your set. If there are a lot of cards like Thrill of the Hunt it would be very, very good, acting like a very cheap kicker cost. Few cheap spells, though, or poor quality cheap spells like Taste of Blood drops its value highly. Seems like they'll be a lot of arguing while playtesting. Wish I could be there. ;)
This name makes me giggle.
Suffice to say, every card in this set file is untested. Until I playtest anything, I have no idea how easy it will be to consistently satisfy melody, nor do I know if having this at instant-speed is completely degenerate.
That doesn't mean I can't appreciate developmental concerns about any of the designs, but for the moment I'm more concerned with outlining a skeleton that appears to have some coherency and positive mechanical identity.
That said, this card and its brethren ((((Militia or Mercenaries))) and (((Lackeys or Lightning)))) may be better suited to a simple doubling effect.
I've made a card that I keep repeating by the name of 'Double Bear' in many of my sets. It's a simple card and goes:
Double Bear

Sorcery
Put two 2/2 green Bear tokens onto the battlefield.
The card is commonly picked 2-5, since it is very strong, especially for defensive decks who are happy to get the equivalent of a splashable 4/4 for 4 with some minor drawbacks, and possible benefits (all creatures get +1/+1, say).
I mention this, because the card doesn't seem that powerful when you look at it, but always satisfies when you play it. This card is considerably better than that, and, if this was in the draft environment of most sets, I would first pick it, even if I wasn't in Green in pack 3... because it seems to me to be as good as Fireball.
Hmmmm, that does seem true. I had the "if" clause first, but it just looked so awkward followed by a "whenever" trigger.
Indeed. Although I have a feeling this will trigger if Song of Retribution is actually the first spell you cast, but you cast another one later. To avoid that you'd have to switch the order of the if clause and the whenever clause; I think that would only create the delayed trigger if you'd cast another spell by the time Song of Retribution is resolving.
I believe this is now correct structurally, with the Melody condition placed as an "intervening if" clause, according to the rules of delayed triggers.
Ah. I see.
Heh. It does, but it tries to happen as this spell resolves. And obviously none of them have actually regenerated yet. You'd need to set up a delayed triggered ability for that to work: something like "Whenever a creature regenerates this way, it deals etc".
Doesn't the clause "each creature regenerated this way" clarify who gets to deal damage?
Are you intending this to deal damage for each attacker (whether it's about to die or not), or only those which actually regenerate? At the moment it's somewhere in between the two.
The ability is somewhere between Leonin Battlemage and Kithkin Daggerdare; it doesn't seem completely mad for common.
Altered to fit into cycle. Seems a bit too much for common, but in for now.
Added first strike for added power. May test poorly...