Melody: Recent Activity
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Recent updates to Melody: (Generated at 2026-01-30 23:51:36)
Pillage but more friendly.
Changed from Demolish w/upside to nonbasic Demolish for less.
Continued effort to diminish common token producers and rearrange some melody effects. Needs better flavor...
Too complex for Common, taking (((Wandering Ifun)))'s slot.
Upped the rarity and cost, as it was a bit too bomby at Uncommon. Gave it a P/T bonus as a result.
The fact that it hoses vigilance is just a side-effect wanting to ensure that no "criminals" can escape judgment. In this world the freeze/sleep effect is a representation of being arrested, rather than those other, more blue, qualities.
But yeah, there's not good reason to force it to happen post combat, even if it's not actually a combat trick in the traditional sense.
Because vigilance is so powerful, it needs its own hose. :P
The card seems more blue because of the tapping. I know both white and blue can punish attackers that way, but because mainly white creatures would be untapped while attacking, it fits blue better.
Wording-wise, it would be better as "Tap all attacking creatures." It's shorter and marginally fewer memory issues. Since it's almost a combat trick, it should be cast during combat.
Adjusted to not intersect with Sanctity Charm; also, first sentence is amusing.
Too much common token creation, altered this for flavor purposes.
Ditched the Glare of Subdual effect for simplicity's sake.
Coincidence! Mashup: the Gathering randomly selected this card on Multiverse, and now it's one half the inspiration for the card Ring of the Blacksmith!
Faaaaaantastic!
Whee! Mashup: the Gathering randomly selected this card on Multiverse, and now it's one half the inspiration for the card Celestial Glider!
Mmm. That is trickier. How about an untapping penalty, then? Something like "Whenever this creature would untap, pay
or it does not". I'm pretty sure that that doesn't really work, though, since you're not allowed to do anything during the untap step. Hmm...
There is, in fact, an "untapping things matters" theme rooted in an extrapolation of effects centered around the Rhythm keyword primarily found on blue and green creatures.
It seems to me that the easiest solution is to just increase the amount of damage it deals. If it dealt 3, it would just seem like an odd Lightning Bolt-style card. If it dealt 4 damage, you could start increasing the casting cost, or, preferably, give it an activation cost, so the combo decks have to work for it. If this card cost
, activated for 
,
: and dealt 4 damage to a creature or player, I'd nominate the thing to be put in the common slot, of all places. Of course, that depends on how destructive it is with the rest of the cards in your set. I haven't really looked at Melody with a critical eye. If there's an "untapping things matter" than you obviously have to be more careful.
Humm. Well, at it's very worst, it's shock that requires you to effectively sac a creature. At it's best, it's a repeatable shock. (Creatures with
love this stuff...)
is probably about right, maybe slightly more. It's not like "Lets you tap to do something good" is particularly difficult to find, although this is nice it's the setting up of the combo-of-doom that would make it hideous.
I don't think it could be costed less than
, although it does require you to have a creature to give up, and doesn't grant haste, so it isn't a lock-down type card. So mayyyybe. (The real problem is that you probably don't want this ability to leak to all colours. So it'd have to be something like 'if you control a mountain you may cast this for free')
This is partly just a design sketch as part of an upcoming article, but I honestly would have no idea how to cost it, as even in a set with Rhythm it looks awfully narrow.
Heavy Arbalest as an aura. Quite cheap, but I guess the Arbalest is much better for being able to be moved around.