Melody: Recent Activity
| Melody: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | White Commons | Blue Commons | Black Commons | Red Commons | Green Commons | Multicolor Commons | Artifact Commons |
Recent updates to Melody: (Generated at 2026-01-30 23:51:36)
After the recent reveal of Tiago Chan's invitational card, Snapcaster Mage, it's seeming a lot more ridiculous to think Resonate is a viable keyword.
I guess I'll be exploring alternative graveyard synergies.
After seeing Through the Breach see play in Modern, I suspect this may need some adjustment, though the Eldrazi are probably the greater issue in that regard.
Well, this and (((Empyrial Emblem))) are Uncommon, so I'm not too terribly concerned that casual players unfamiliar with the process of choosing targets before casting will be upset about it.
That's not to say I would completely disregard such concerns, but for the moment I decided this was a valuable alteration in order to make Auras like it more playable, as the creature (or card) is effectively uncounterable barring Voidslime and company.
Hm. I fear the risk with this will be that people will want to put this on the Knight that it produces. Of course, people probably wanted to try that even with the less-conducive wording of Fists of Ironwood. But I think this'll confuse more people this way.
Removed lifegain clause, as lifegain emphasis was overbearing. Also, too strong.
Same as (((Imperial Insignia))), switch ETB for "When you cast".
Switch ETB ability to a "when you cast" ability.
There is a rational reason that it's the Reflecting Pool of Cylixes: this set does have a significant multicolor theme, but I didn't want to sacrifice the ability to create densely monocolored designs. Mana Filter offers a limited fixing capability oriented towards cards with two or more of the same color in the cost, while giving you the availability to just cycle it away if need be.
Copper Carapace is the obvious comparison, I didn't see it when I looked for similar cards. Given that, this seems the obvious pricing, but I agree it may change with testing. (I think people are only slowly getting a feel for how much equipment should cost.)
True. This one though.. it doesn't mana unscrew you. It gets you more mana of a colour you've already got, which is going to be useful far less often.
Still.. it's a 1 drop, and you really don't want to accidentally enable a turn2 bringer, so it needs some limit.
Glad this card is generating some discussion. I wasn't sure how appealing it would be to try and explore Prophecy's "untapped lands" theme under the new rules. But I feel that as long as it's exclusively based on your own state, it remains a proactive decision tree.
As the name should hopefully suggest, and Jack recognized, this is intended as an aggro card (like Copper Carapace) in a world with some decently pushed control elements. That may actually be further reason to perhaps make it more aggressive, but the Equip
is comfortable for the time being.
All of the above is true. In fact, I find these types of cards so pathetic that I don't think I even played Mana Cylix in Shards block draft.
Nonetheless, designing semi-playable but completely mediocre cards is a challenge worth pursuing.
Yeah, stats are mostly a guesstimation.
I currently have Welkin Tern slotted in blue, though that's mostly an approximation of what I'd like in there.
If I keep a Ternish creature in that slot, some differentiation would be important here, but for the moment this is a riff on Aesthir Glider.
To be fair, Adventuring Gear is only brokenly good if you cab repeatedly landfall in a single turn. This one you can't posisbly multiply the bonus (although Ley Druid can't be used to erase it, sadly - since you can always just retap the land...)
Now, have this also bring back manaburn and you're cooking on fun.
I like it. It sets up a little minigame that an aggressive deck will want to play. Conditional +2/+2 is more suited to common than unconditional +2/+0 (see Adventuring Gear vs Trusty Machete).
The least useful bits of Mana Cylix, but with a Mind Stone option instead. Alternatively, Prophetic Prism with the cantrip at the end of its lifecycle rather than the start. I'd usually rather just have Prophetic Prism.
In-tri-guing. "Low-flying". Not an idea I've seen before.
Be aware though that even without that ability, this has very aggressive stats. Normally blue gets a common 2/1 flyer for 3, and white gets a common 2/2 flyer for 3, both with some minor ability. Black occasionally gets a 2/1 vanilla flyer, but never better; red and green don't get that. 2-power artifact flyers are always 4 mana or greater.
If that's something you want to do, then that seems a very sensible way to do it.
Hm. Really not sure. In most decks, it will be fiddly to use, but in a beatdown deck, paying
and
on turn 2 to put this on a turn-1 creature would be ever so good, and then you would usually be tapping all your mana by the time you attack anyway. (And you can always tap all your mana in response if you really need to.) I'm not sure how this stacks up against Trusty Machete, but I'd like to try it.
Ooh, that's interesting. It'll usually have it when blocking, since you'll use your combat tricks first - but for the same reason, would rarely have it when attacking, unless you really need it. I think it could even be made slightly stronger due to those limits. Maybe make it cheaper to equip?
I'm thinking that I shouldn't make this a Soldier, so that Programmable Automaton is that much more likely to be played in
/
, where all the Soldiers are.