Melody: Recent Activity
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Recent updates to Melody: (Generated at 2026-01-31 05:40:12)
No longer a SuperShock, just a Magma Spray variant.
At what cost, instant-speed double strike?
Turned to a Sorcery. Like the thought of messing around in multiplayer, but oh well
Garruk's Companion++ / Don't think it can come down on t2. (Hope not)
Reverted to earlier text, added delve; is it valid to have this text in a world with Prey Upon?
Weakened the bounce for flavor and mechanical space
Critical Query -
In an early draft of this set, something that I had been developing long before GDS2, I had been using Delve (as seen on Tombstalker) as a mechanic to complement certain mechanics based around converted mana cost and alternative costs. During GDS2, it was determined that common references to converted mana cost is a bit of a no-no in terms of complexity, so I ditched most of those ideas (which had to do with triadic structures, as seen in chords). As such, I also abandoned my use of Delve.
However, as I've never really been satisfied with Resonate, especially since it's a bit to scary to use very much, I was thinking about bring back Delve, and possibly even some Scourge-esque CMC-matters mechanics.
But there are a number of questions —
Does Delve:
A) Feel good conceptually with the framework of a generally music-oriented, Mercadian Masques style environment?
B) Interact well with a set that is already pushing alternative costs on two horizontal cycles?
C) Conflict with the Incarnations? ((((Majesty))), etc...)
It definitely works well with Spellshapers and Melody, which would in turn suggest it works well with Rhythm. But is that reason enough to test it out?
Any comments would be appreciated, though I realize it might require a thorough examination of the spoiler/skeleton.
Eliminating some of the weird Enemy pair + mutual ally "kickers".
While I don't suggest it, I think it would be funny if this card instead said "All non-Giants". I mean, because they're still giant. They're going to step on you, and it will hurt anyway.
Thanks for clarifying, Alex.
Fell victim to a spelling error.
Is this meant to be causing them to be 1/1 by forcing them on diets? Or is it meant to be a Deity? :P
To answer the question in the first comment, I'm afraid it does affect ETB triggers: Nekrataal won't do anything with this (or Humility) out.
Yeah, and looking through my set file, most of the humans are centralized in White, so in-block it'd just be hosing its own color.
Hmmm...
Not sure. I like the flavour of "all humans lose and become". There's enough human creatures that the card would be worthwhile (whereas targetting any other creature type would make it niche). But OTOH, hosing humans may be very annoying to opponents who hadn't thought about how many humans they were playing, and seem a bit random.
That's a great idea, Jack!
Because why would other holy spiritual creatures be humbled by this guy?
EDIT - Which concept feels more flavorful to you guys: nonspirit or Human? From a gameplay perspective, nonspirit offers a bit more power at the expense of needing to really work with the ability (whether through a Spirit deck, creatureless deck, or some weird Muraganda Petroglyphs brew), but having it only affect Humans has a certain resonance that's also pretty amusing.
Not sure whether to worry about the timestamp problem or not; it's certainly not obvious, but if one player has an unanswered Diety on the board, it probably doesn't make that much difference whether they have a second one (they may have it wrong, but it won't break the game).
You could make it "non-spirit creatures"? That would be stronger because you can deliberately play spirits, but it would also give you something else to focus on building around?
I think that recent sets have demonstrated that Commander is definitely something they consider, though more that they like to create ridiculous Commander-oriented cards like Praetor's Counsel.
Fair enough. I find the idea of "not making Legend 'cause of Commander" to be weird and interesting. I wonder if WotC thinks of this, or if they assume that the spirit of Commander - the rule that says that if a card is not fun, you shouldn't play with it - trumps. I don't know.
The problem with making him Legendary is two-fold -
Within the set, I don't really want a second White Legend, nor do I want this to replace the existing White Legend.
This would be an enormously annoying legend in Commander.