Multiverse Design Challenge
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Showing 50 of 392 White cards
Go to section: Colourless (139) White (392) Blue (434) Black (312) Red (466) Green (349) Multicolour (566) Hybrid (141) Split (38) Artifact (241) Land (182) Scheme (17) Plane (11)
Show rarities: N C U R M
As Journey into Nyx arrives, choose Elspeth or Heliod.
• Elspeth — When Journey into Nyx arrives, create two 1/1 white Soldier creature tokens. Those tokens get +1/+1 for as long as you control Journey into Nyx.
• Heliod — When Journey into Nyx arrives, exile target non-enchantment permanent until Journey into Nyx leaves the battlefield.
• Elspeth — When Journey into Nyx arrives, create two 1/1 white Soldier creature tokens. Those tokens get +1/+1 for as long as you control Journey into Nyx.
• Heliod — When Journey into Nyx arrives, exile target non-enchantment permanent until Journey into Nyx leaves the battlefield.
Choose one -
• You choose how creatures attack this turn.
• Target permanent becomes a 4/4 creature until end of turn.
• Exile target creature which dealt damage this turn.
• You choose how creatures attack this turn.
• Target permanent becomes a 4/4 creature until end of turn.
• Exile target creature which dealt damage this turn.
Lifelink
Play with the top card of your library revealed.
Whenever a card named Karmic Koala is on the battlefield, in your graveyard, on the stack and on top of your library, you win the game.
Play with the top card of your library revealed.
Whenever a card named Karmic Koala is on the battlefield, in your graveyard, on the stack and on top of your library, you win the game.
3/5
Artifact abilities cost an additional to activate.
Sacrifice Keeping the Peace: Exile all artifacts. You may use this ability only at end of turn, and only if an opponent used an activated ability on an artifact he or she controlled.
Sacrifice Keeping the Peace: Exile all artifacts. You may use this ability only at end of turn, and only if an opponent used an activated ability on an artifact he or she controlled.
There are four enchantments in play.
If an event or action would change it so that there are not; make it so that they aren't, either by removing the oldest, or adding new ones, first from hand, then from libraries, then from outside of the game.
If an event or action would change it so that there are not; make it so that they aren't, either by removing the oldest, or adding new ones, first from hand, then from libraries, then from outside of the game.
2/1
At the start of each upkeep, you may have Kāishǐ jiéshù tap target creature.
At the end of each turn, you may have Kāishǐ jiéshù untap target creature.
At the end of each turn, you may have Kāishǐ jiéshù untap target creature.
1/1
Flying, first strike
↓↓↓
Pass the mantle (When this creature dies, you may exile it. If you do, target creature gains its name and mantle abilities.)
↓↓↓
Pass the mantle (When this creature dies, you may exile it. If you do, target creature gains its name and mantle abilities.)
2/2
First Strike
, : If target artifact with a converted mana cost of one or less is on the battlefield, put a copy of it on the battlefield under your control. When that target artifact leaves the battlefield, sacrifice all copies of it.
, : If target artifact with a converted mana cost of one or less is on the battlefield, put a copy of it on the battlefield under your control. When that target artifact leaves the battlefield, sacrifice all copies of it.
3/1
: Contract. (Create a 0/1 Serf creature token of a color spent to activate this ability.)
2/3
:The next time this turn Larsson, Stieg dies, flip it instead.
1/1
5/5
Put a creature card from your hand onto the battlefield blocking an attacking creature an opponent controls. Prevent all combat damage that would be dealt to and dealt by that creature and the creature it's blocking until end of turn.
Flying
Other birds you control have +1/+1
: Put a 1/1 white bird token, with flying, into play.
Other birds you control have +1/+1
: Put a 1/1 white bird token, with flying, into play.
Glittering spray below
2/2
(Target a creature as you cast this.)
: Target creature gets +1/+1 until end of turn.
: Target creature gets +1/+1 until end of turn.
A leader sent from God is an inspiring example.
Choose a creature type. Until your next turn, creatures of that type can't attack.
Draw a card.
Draw a card.
"How my achievements mock me!"
- William Shakespeare, Troilus and Cressida
- William Shakespeare, Troilus and Cressida
Vigilance
: Gain 1 life.
: Gain 1 life.
1/1
, : Licid King loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect.
Licid creatures you control get +1/+1.
Enchanted creature gets +1/+1 for each Licid you control.
Licid creatures you control get +1/+1.
Enchanted creature gets +1/+1 for each Licid you control.
3/3
Seafarer +1/+1 (when you draw the first card each turn, if it's a nonland card, you may reveal it and this gets +1/+1 until end of turn.)
1/1
Light Schooner has protection from non-ship creatures.
1/1
Deal 3 damage to target attacking or blocking creature.
Flying
Human creatures and Spirit creatures you control have indestructible.
Human creatures and Spirit creatures you control have indestructible.
2/4
Flying
Limit Break — As long as a player has 10 or less life, at the beginning of your upkeep, you may have target player's life total become 10.
Limit Break — As long as a player has 10 or less life, at the beginning of your upkeep, you may have target player's life total become 10.
5/3
Target creature gets +0/+4 and gains first strike until end of turn.
Target attacking or blocking creature gets -1/-1 for each attacking creature.
Enchant permanent
Enchanted permanent's activated abilities can't be activated. If enchanted permanent is a creature, it can't attack or block.
When enchanted permanent's controller controls no other creatures, sacrifice Lost to Memory.
Enchanted permanent's activated abilities can't be activated. If enchanted permanent is a creature, it can't attack or block.
When enchanted permanent's controller controls no other creatures, sacrifice Lost to Memory.
Whenever you cast a creature spell that costs more than Loyal Retainers, you may pay . If you do, return Loyal Retainers from your graveyard to the battlefield.
2/2
At the beginning of each end step, look at the top three cards of your library. Put one on the bottom of your library and the rest on top in any order.
2/3
Whenever Lunging Evotan blocks or becomes blocked by a non-Evotan creature, Lunging Evotan gains first strike until end of turn.
2/2
Destroy all permanents. Empty all mana pools.
Put a hamburger token onto the battlefield. It has "Sacrifice this: gain 1 life or remove 1 damage from target creature."
For each combination of creatures you control, put a 1/1 colorless infinity creature token onto the battlefield.
Prevent the next X damage to target creature or player this turn, where X is the number of artifacts you control.
Surrounded by his creations, his deathbed became something else entirely.
As an additional cost to cast Mageta's Charm, sacrifice a Plains.
Choose one – Return target equipment from your graveyard to your hand; or each player sacrifices a non-Legendary creature; or prevent the next X damage to yourself this turn, where X is equal to the number of lands you control on the battlefield and in your graveyard.
Choose one – Return target equipment from your graveyard to your hand; or each player sacrifices a non-Legendary creature; or prevent the next X damage to yourself this turn, where X is equal to the number of lands you control on the battlefield and in your graveyard.
At the beginning of each player's combat step, that player may have target creature of his or her choice gain flying, vigilance and first strike until end of turn.
1/1
Add 3 white mana to your mana pool.
Modulate (Whenever you cast a spell, this becomes that spell's colors.)
Creatures you control that share a color with March to Glory get +1/+1.
Creatures you control that share a color with March to Glory get +1/+1.
Activate: cast three creature cards that share a creature type in one turn.
When Marshall the Troops is activated search your library for up to three creature cards that share a creature type, reveal them and put them in your hand, then shuffle your library. Exile Marshall the Troops
When Marshall the Troops is activated search your library for up to three creature cards that share a creature type, reveal them and put them in your hand, then shuffle your library. Exile Marshall the Troops
When Martyred Prophet dies, if it was dealt combat damage by a creature with first strike this turn, gain two trick counters. (A player with ten or more trick counters wins the game.)
2/2
Mass Cleansing costs more to cast for each creature an opponent controls.
Destroy all creatures.
Destroy all creatures.
, , Sacrifice an artifact: Search your library and hand for an Equipment card with a converted mana cost equal to or less than the sacrificed artifact. Put it on the battlefield, then, shuffle your library.
Creatures with Dwarf Equipment attached to them get +1/+2.
Creatures with Dwarf Equipment attached to them get +1/+2.
2/4
Serf creatures can't attack or block.
, : Target creature becomes a Serf until end of turn.
: Gain control of target Serf if it attacked or blocked this turn.
, : Target creature becomes a Serf until end of turn.
: Gain control of target Serf if it attacked or blocked this turn.
2/2
During your upkeep, you may flip a coin. If it's heads, put a white 1/1 Mercenary creature token onto the battlefield. If it's tails, target opponent puts a white 1/1 Mercenary creature token onto the battlefield.
+1 Return up to one target artifact card from a graveyard to its owner's hand.
-4 Target player can't cast noncreature spells until the beginning of your next upkeep.
-8 Destroy all nonland permanents, then return all artifact and creature cards from your graveyard to the battlefield.
-4 Target player can't cast noncreature spells until the beginning of your next upkeep.
-8 Destroy all nonland permanents, then return all artifact and creature cards from your graveyard to the battlefield.
3
, : Regenerate target creature.
Exile Messiach: All players win the game.
Exile Messiach: All players win the game.
1/1
Vigilance
At the beginning of your upkeep, you may look at the top card of your library. If it's an artifact card with converted mana cost 1 or less, you may put it onto the battlefield.
At the beginning of your upkeep, you may look at the top card of your library. If it's an artifact card with converted mana cost 1 or less, you may put it onto the battlefield.
3/4
When Mirror Polisher enters the battlefield, you may put a shine counter on target non-creature artifact. It gains ", : Tap target creature". (It continues to shine after Mirror Polisher leaves the battlefield.)
2/1
At the beginning of each player's upkeep, each opponent taps all creatures they control if a creature they controlled died during the last turn.
6/6
Whenever a creature with power three or more enters the battlefield under an opponent's control, draw a card unless they pay .
1/3
+1 Equipment spells cost less to cast this turn and equip abilities cost less to activate.
+1 You gain an emblem with "Spells that target artifacts you control cost more to cast."
0 Transform Nahiri, Master of the Stone.
+1 You gain an emblem with "Spells that target artifacts you control cost more to cast."
0 Transform Nahiri, Master of the Stone.
2
: Exile target nonland permanent with converted mana cost less than the number of loyalty counters on Nahiri's Hedron.
: Return target card exiled with Nahiri's Hedron with converted mana cost X to the battlefield under its owner's control, then transform Nahiri's Hedron. Any player may activate this ability during his or her turn.
: Return target card exiled with Nahiri's Hedron with converted mana cost X to the battlefield under its owner's control, then transform Nahiri's Hedron. Any player may activate this ability during his or her turn.
Flash
When New Changeling enters the battlefield, you may exile the next creature to enter the battlefield this turn until New Changeling leaves the battlefield. It's controller gains control of New Changeling.
When New Changeling enters the battlefield, you may exile the next creature to enter the battlefield this turn until New Changeling leaves the battlefield. It's controller gains control of New Changeling.
1/1
Creatures have lifelink.
Whenever a player casts the first spell each turn that player can't cast additional spells for the remainder of the turn unless they cast a spell sharing a type with the first spell cast.
3/3
Go to section: Colourless (139) White (392) Blue (434) Black (312) Red (466) Green (349) Multicolour (566) Hybrid (141) Split (38) Artifact (241) Land (182) Scheme (17) Plane (11)
Show rarities: N C U R M
Multiverse Design Challenge: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
All challenges | Upcoming Challenges | Make a new design challenge! | All challenges (text) |
Creatures can't attack you unless their controller pays for each creature he or she controls that's attacking you.
2013-10-13 17:03:13 by Jack V