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CardName: Keeping the Peace Cost: 1W Type: Tribal Enchantment - Dinosaur Pow/Tgh: / Rules Text: Artifact abilities cost an additional {2} to activate. Sacrifice Keeping the Peace: Exile all artifacts. You may use this ability only at end of turn, and only if an opponent used an activated ability on an artifact he or she controlled. Flavour Text: Set/Rarity: Multiverse Design Challenge Rare

Keeping the Peace
{1}{w}
 
 R 
Tribal Enchantment – Dinosaur
Artifact abilities cost an additional {2} to activate.
Sacrifice Keeping the Peace: Exile all artifacts. You may use this ability only at end of turn, and only if an opponent used an activated ability on an artifact he or she controlled.
Updated on 25 Apr 2012 by jmgariepy

History: [-]

2012-04-25 04:49:05: jmgariepy created the card Keeping the Peace

Hmm. Originally, I was going for some sort of adaptive instant, but I got a little tired and thought of this "You can have your artifacts, but you can't use them" variant. I think I accidently designed a card for use in Vintage/Legacy only. Oh well.

2012-04-25 04:55:51: jmgariepy edited Keeping the Peace

What dies this have to do with dinosaurs?

It fits the theme I set up with 'Adapt', but, admittedly, is more "This is in the same block" than "This is a dinosaur ability." I figure if the set is 50/50 Dinosaurs v. non-Dionsaurs, where some of the Dinosaurs are humanoid spellcasters, then this sits in the 'dinosaur magic' camp. I admit, it's more spin-off material than the actual challenge, though.

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