In modern design guidelines, is there a "fair" cost for "destroy all permanents"? I think the mana pool clause is necessary (although if this costs 6+, it's hard to float mana). Does the existance of indestructible creatures mean this should always be "exile"?
Am I going to hell for the creature type on the "Mother of all Bombs" card? :)
The simpler, though not quite identical, wording might be "End the turn".
Six is probably a fair cost - it's not a game winner, it's a situational bomb. It should also never be printed again - because, well "Oh, I'm weenie and didn't win? Reset. Repeat until I do win."
"Oh, I'm weenie and didn't win? Reset. Repeat until I do win."
I don't know; if this reset hands (to zero or seven), it would definitely favour the already-winning strategy, but if not, the player who's conserved cards best will often have the advantage?
Oof. Suspend. I could just imagine someone going "Turn 1 suspend, Turn 2 Suspend, Turn 3 Suspend, Turn 4 MOAB. Game two?" Alternatively, this, fast mana and a card like Rebuild can go very far.
But, yeah, I can see how this could be considered fair, if shenanigans didn't exist and weenie couldn't take advantage of it. I think Obliterate points to the card costing 6 or 7, though. For comparison, Wizards considers Upheaval's casting cost to have been too cheap, and a mistake.
Well, the same issue applies to Sway of the Stars, and I've seen quite obnoxious casual decks built around doing that shortly before a Greater Gargadon comes down.
Worldpurge is the most recent version of this that I remember.
On a separate side note, I used to have an odd white weenie deck back in the day of Psychatog/Upheaval That used to play both Confessor and Cease-Fire. It was an accident, mostly, but I used to giggle in glee when my opponent would Upheaval with 'Tog mana up, and I'd respond by casting Cease Fire. They could counter it, but why bother? If I didn't have Cease Fire ready, I'd drop a Plains on my turn and cast Confessor... effectively neutralizing one half of the 'Tog's power when my opponent swung with him. This was commonly backed by White Knight. Tog players hated me... my deck sucked, but they kept waltzing into traps.
Hm. This card raises two questions.
In modern design guidelines, is there a "fair" cost for "destroy all permanents"? I think the mana pool clause is necessary (although if this costs 6+, it's hard to float mana). Does the existance of indestructible creatures mean this should always be "exile"?
Am I going to hell for the creature type on the "Mother of all Bombs" card? :)
You! Return my disk immediately!
The simpler, though not quite identical, wording might be "End the turn".
Six is probably a fair cost - it's not a game winner, it's a situational bomb. It should also never be printed again - because, well "Oh, I'm weenie and didn't win? Reset. Repeat until I do win."
:)
"Oh, I'm weenie and didn't win? Reset. Repeat until I do win."
I don't know; if this reset hands (to zero or seven), it would definitely favour the already-winning strategy, but if not, the player who's conserved cards best will often have the advantage?
Oof. Suspend. I could just imagine someone going "Turn 1 suspend, Turn 2 Suspend, Turn 3 Suspend, Turn 4 MOAB. Game two?" Alternatively, this, fast mana and a card like Rebuild can go very far.
But, yeah, I can see how this could be considered fair, if shenanigans didn't exist and weenie couldn't take advantage of it. I think Obliterate points to the card costing 6 or 7, though. For comparison, Wizards considers Upheaval's casting cost to have been too cheap, and a mistake.
Well, the same issue applies to Sway of the Stars, and I've seen quite obnoxious casual decks built around doing that shortly before a Greater Gargadon comes down.
Worldpurge is the most recent version of this that I remember.
On a separate side note, I used to have an odd white weenie deck back in the day of Psychatog/Upheaval That used to play both Confessor and Cease-Fire. It was an accident, mostly, but I used to giggle in glee when my opponent would Upheaval with 'Tog mana up, and I'd respond by casting Cease Fire. They could counter it, but why bother? If I didn't have Cease Fire ready, I'd drop a Plains on my turn and cast Confessor... effectively neutralizing one half of the 'Tog's power when my opponent swung with him. This was commonly backed by White Knight. Tog players hated me... my deck sucked, but they kept waltzing into traps.